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gallium: add new texture buffer object capability
[mesa.git]
/
src
/
mesa
/
main
/
es1_conversion.c
2012-11-12
Paul Berry
mesa: Standardize names of OpenGL functions.
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2012-11-06
Paul Berry
dispatch: Remove a few FEATURE_ES1 conditionals.
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2012-11-01
Paul Berry
dispatch: Add standard boilerplate and GL_APIENTRY...
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2012-08-29
Ian Romanick
mesa/es: Validate glPointParameter pname in Mesa code...
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2012-08-29
Ian Romanick
mesa/es: Validate glTexEnv parameters in Mesa code...
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2012-08-29
Ian Romanick
mesa/es: Validate glGetTexGen parameters in Mesa code...
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2012-08-29
Ian Romanick
mesa/es: Validate glTexGen parameters in Mesa code...
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2012-08-29
Ian Romanick
mesa/es: Validate glLightModel pname in Mesa code rathe...
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2012-08-29
Ian Romanick
mesa/es: Validate glMaterial face and pname in Mesa...
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2012-08-29
Ian Romanick
mesa/es: Validate glGetMaterial pname in Mesa code...
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2012-08-29
Ian Romanick
mesa/es: Validate glFog pname in Mesa code rather than...
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2012-08-23
Ian Romanick
mesa/es: Validate glTexParameter pnames in Mesa code...
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2012-08-23
Ian Romanick
mesa/es: Validate glTexParameter targets in Mesa code...
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2012-08-23
Ian Romanick
mesa/es: Validate GL_TEXTURE_WRAP param in Mesa code...
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2012-08-20
Ian Romanick
mesa/es: Remove redundant light pname and light validation
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2012-08-20
Ian Romanick
mesa/es: Remove redundant alpha function validation
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2012-08-20
Ian Romanick
mesa/es: Remove redundant texture target validation
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2012-08-20
Ian Romanick
mesa/es: Remove redundant min/mag filter validation
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2012-08-18
Tilman Sauerbeck
mesa: use #if over #ifdef in the FEATURE_ES1 check...
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2012-08-18
Ian Romanick
mesa/es: Don't generate ES1 type conversion wrappers
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