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main: select ES3.2 version when all extensions are available
[mesa.git]
/
src
/
mesa
/
main
/
mtypes.h
2015-10-30
Emil Velikov
mesa: add infra for ARB_shader_clock
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2015-10-29
Tapani Pälli
mesa: add fragdata_arrays list to gl_shader
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2015-10-26
Timothy Arceri
glsl: keep track of intra-stage indices for atomics
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2015-10-22
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-20
Marek Olšák
mesa: replace UsesClipDistance with ClipDistanceArraySize
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2015-10-19
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-19
Jason Ekstrand
mesa: Move gl_frag_depth_layout from mtypes.h to shader...
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2015-10-16
Rob Clark
glsl: couple shader_enums cleanups
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2015-10-14
Iago Toral Quiroga
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBloc...
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2015-10-14
Iago Toral Quiroga
mesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
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2015-10-13
Brian Paul
mesa: clean up comments for gl_current_attrib struct
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2015-10-09
Rob Clark
glsl: move shader_enums into nir
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2015-10-09
Francisco Jerez
mesa: Get rid of texture-dependent image unit derived...
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2015-10-09
Kristian Høgsberg...
Merge ../mesa into vulkan
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2015-10-03
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-02
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-01
Kristian Høgsberg...
Merge branch 'master' of ../mesa into vulkan
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2015-09-29
Samuel Iglesias...
mesa: rename gl_shader_program's NumUniformBlocks to...
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2015-09-25
Matt Turner
mesa: Add locking to programs.
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2015-09-25
Matt Turner
mesa: Add locking to sampler objects.
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2015-09-25
Samuel Iglesias...
glsl: Add parser/compiler support for std430 interface...
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2015-09-25
Tapani Pälli
mesa: add packed_varyings list to gl_shader
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2015-09-25
Jordan Justen
mesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER
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2015-09-18
Jason Ekstrand
Merge branch 'nir-spirv' into vulkan
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2015-09-10
Ilia Mirkin
mesa: add infra for ARB_shader_texture_image_samples
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2015-09-05
Jason Ekstrand
Merge branch 'nir-spirv' into vulkan
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2015-09-05
Jason Ekstrand
Merge branch 'nir-spirv' into vulkan
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2015-09-05
Jason Ekstrand
Merge branch 'nir-spirv' into vulkan
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2015-09-05
Jason Ekstrand
Merge branch 'nir-spirv' into vulkan
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2015-09-01
Jason Ekstrand
mesa: Move gl_vert_attrib from mtypes.h to shader_enums.h
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2015-09-01
Jason Ekstrand
Merge remote-tracking branch 'fdo-personal/nir-spirv...
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2015-09-01
Jason Ekstrand
mesa: Move gl_vert_attrib from mtypes.h to shader_enums.h
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2015-08-31
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-26
Nanley Chery
mesa: add ASTC extensions to the extensions table
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2015-08-26
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-26
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-20
Martin Peres
main: add extension GL_ARB_shader_image_size
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2015-08-20
Francisco Jerez
mesa: Don't lose track of the shader image layer origin...
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2015-08-20
Francisco Jerez
mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs...
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2015-08-19
Eric Anholt
mesa: Move varying slots and FS output names to shader_...
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2015-08-17
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-08-06
Marek Olšák
mesa: save which transform feedback buffer is associate...
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2015-07-23
Dave Airlie
mesa/mtypes: add gl_subroutine_function and uniform...
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2015-07-23
Chris Forbes
mesa: Add extension tracking for arb_shader_subroutine...
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2015-07-22
Marek Olšák
glsl: use separate varying slots for patch varyings
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2015-07-22
Chris Forbes
glsl: analyze TES usage of gl_ClipDistance
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2015-07-22
Fabian Bieler
glsl: lower gl_TessLevel* from float[n] to vecn.
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2015-07-22
Fabian Bieler
glsl: add tessellation shader defines and built-in...
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2015-07-22
Fabian Bieler
mesa: add misc tessellation shader stuff
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2015-07-22
Marek Olšák
mesa: allow setting of patch parameters.
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2015-07-22
Chris Forbes
mesa: add tessellation shader state and limits
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2015-07-22
Fabian Bieler
mesa: add tessellation shader structs
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2015-07-22
Fabian Bieler
mapi: add ARB_tessellation_shader
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2015-07-14
Iago Toral Quiroga
mesa: Implement _mesa_BindBuffersBase for target GL_SHA...
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2015-07-14
Samuel Iglesias...
mesa: add MaxShaderStorageBlocks to struct gl_program_c...
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2015-07-14
Iago Toral Quiroga
mesa: Add shader storage buffer support to struct gl_co...
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2015-07-14
Iago Toral Quiroga
glsl: Identify active uniform blocks that are buffer...
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2015-07-14
Samuel Iglesias...
mesa: define ARB_shader_storage_buffer_object extension
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2015-06-30
Tapani Pälli
mesa/glsl: new compiler option EmitNoIndirectSampler
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2015-06-26
Connor Abbott
Merge branch 'wip/nir-vtn' into vulkan
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2015-06-26
Jason Ekstrand
glsl: Move vert_attrib varying_slot and frag_result...
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2015-06-24
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-06-18
Ilia Mirkin
mesa: add GL_PROGRAM_PIPELINE support in KHR_debug...
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2015-06-17
Kevin Rogovin
mesa: function for testing if current frag-shader has...
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2015-06-17
Kevin Rogovin
mesa: add helper functions for geometry of gl_framebuffer
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2015-06-17
Kevin Rogovin
mesa: Define infrastructure for ARB_framebuffer_no_atta...
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2015-06-16
Marek Olšák
mesa: remove unused variables from gl_program
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2015-06-09
Francisco Jerez
mesa: Drop include of simple_list.h from mtypes.h.
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2015-06-05
Marek Olšák
mesa: remove unused gl_config::colorIndexMode
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2015-06-05
Marek Olšák
mesa: remove useless gl_compute_program_state::Current
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2015-06-05
Marek Olšák
mesa: remove unused geometry shader variables
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2015-06-04
Martin Peres
mesa: reference built-in uniforms into gl_uniform_storage
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2015-05-28
Ian Romanick
Revert "mesa: Add an extension flag for ARB_direct_stat...
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2015-05-25
Jason Ekstrand
vk/compiler: Fix up the binding hack and make it work...
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2015-05-16
Jason Ekstrand
Merge remote-tracking branch 'fdo-personal/wip/nir...
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2015-05-14
Fredrik Höglund
mesa: Add an extension flag for ARB_direct_state_access
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2015-05-09
Kristian Høgsberg
Add vulkan driver for BDW
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2015-05-08
Fredrik Höglund
mesa: Keep track of the last looked-up VAO
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2015-05-08
Dave Airlie
mesa/vbo: add support for 64-bit vertex attributes...
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2015-05-08
Dave Airlie
glsl: track which program inputs are doubles
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2015-05-08
Dave Airlie
mesa: add ARB_vertex_attrib_64bit to extensions. (v2)
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2015-05-04
Francisco Jerez
glsl: Keep track of the early_fragment_tests flag in...
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2015-04-22
Jason Ekstrand
mesa: remove the gl_sl_pragmas structure
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2015-04-16
Tapani Pälli
mesa/glsl: build list of program resources during linking
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2015-04-14
Marius Predut
main: replace __FUNCTION__ with __func__
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2015-04-11
Kenneth Graunke
i965: Create NIR during LinkShader() and ProgramStringN...
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2015-04-10
Kenneth Graunke
nir: Move gl_shader_stage enum from mtypes.h to shader_...
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2015-04-05
Mathias Froehlich
mesa: Remove the _WindowMap from gl_viewport_attrib.
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2015-04-01
Eric Anholt
mesa: Make a shared header for 3D pipeline enum / ...
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2015-03-30
Brian Paul
glsl: allow ForceGLSLVersion to override #version direc...
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2015-03-22
Jose Fonseca
glsl: Avoid GLboolean vs bool arithmetic MSVC warnings.
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2015-03-20
Dave Airlie
mesa: reorder gl_light_attrib
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2015-03-20
Dave Airlie
mesa: reorder gl_framebuffer
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2015-03-20
Dave Airlie
mesa: fix hole in vertex_array_object
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2015-03-20
Dave Airlie
mesa: repack gl_texture_attrib.
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2015-03-20
Dave Airlie
mesa: reduce gl_colorbuffer_attrib and gl_fog_attrib
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2015-03-20
Dave Airlie
mesa: reorder gl_image_unit
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2015-03-20
Dave Airlie
mesa: reorder gl_program, gl_shader, gl_shader_program
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2015-03-20
Dave Airlie
mesa: reorder gl_transform_feedback_object
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2015-03-20
Dave Airlie
mesa: reorder gl_array_attrib
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