mesa: Add locking to sampler objects.
[mesa.git] / src / mesa / main / mtypes.h
2015-09-25 Matt Turnermesa: Add locking to sampler objects.
2015-09-25 Samuel Iglesias... glsl: Add parser/compiler support for std430 interface...
2015-09-25 Tapani Pällimesa: add packed_varyings list to gl_shader
2015-09-25 Jordan Justenmesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER
2015-09-10 Ilia Mirkinmesa: add infra for ARB_shader_texture_image_samples
2015-09-01 Jason Ekstrandmesa: Move gl_vert_attrib from mtypes.h to shader_enums.h
2015-08-26 Nanley Cherymesa: add ASTC extensions to the extensions table
2015-08-20 Martin Peresmain: add extension GL_ARB_shader_image_size
2015-08-20 Francisco Jerezmesa: Don't lose track of the shader image layer origin...
2015-08-20 Francisco Jerezmesa: Rename MaxCombinedImageUnitsAndFragmentOutputs...
2015-08-19 Eric Anholtmesa: Move varying slots and FS output names to shader_...
2015-08-06 Marek Olšákmesa: save which transform feedback buffer is associate...
2015-07-23 Dave Airliemesa/mtypes: add gl_subroutine_function and uniform...
2015-07-23 Chris Forbesmesa: Add extension tracking for arb_shader_subroutine...
2015-07-22 Marek Olšákglsl: use separate varying slots for patch varyings
2015-07-22 Chris Forbesglsl: analyze TES usage of gl_ClipDistance
2015-07-22 Fabian Bielerglsl: lower gl_TessLevel* from float[n] to vecn.
2015-07-22 Fabian Bielerglsl: add tessellation shader defines and built-in...
2015-07-22 Fabian Bielermesa: add misc tessellation shader stuff
2015-07-22 Marek Olšákmesa: allow setting of patch parameters.
2015-07-22 Chris Forbesmesa: add tessellation shader state and limits
2015-07-22 Fabian Bielermesa: add tessellation shader structs
2015-07-22 Fabian Bielermapi: add ARB_tessellation_shader
2015-07-14 Iago Toral Quirogamesa: Implement _mesa_BindBuffersBase for target GL_SHA...
2015-07-14 Samuel Iglesias... mesa: add MaxShaderStorageBlocks to struct gl_program_c...
2015-07-14 Iago Toral Quirogamesa: Add shader storage buffer support to struct gl_co...
2015-07-14 Iago Toral Quirogaglsl: Identify active uniform blocks that are buffer...
2015-07-14 Samuel Iglesias... mesa: define ARB_shader_storage_buffer_object extension
2015-06-30 Tapani Pällimesa/glsl: new compiler option EmitNoIndirectSampler
2015-06-18 Ilia Mirkinmesa: add GL_PROGRAM_PIPELINE support in KHR_debug...
2015-06-17 Kevin Rogovinmesa: function for testing if current frag-shader has...
2015-06-17 Kevin Rogovinmesa: add helper functions for geometry of gl_framebuffer
2015-06-17 Kevin Rogovinmesa: Define infrastructure for ARB_framebuffer_no_atta...
2015-06-16 Marek Olšákmesa: remove unused variables from gl_program
2015-06-09 Francisco Jerezmesa: Drop include of simple_list.h from mtypes.h.
2015-06-05 Marek Olšákmesa: remove unused gl_config::colorIndexMode
2015-06-05 Marek Olšákmesa: remove useless gl_compute_program_state::Current
2015-06-05 Marek Olšákmesa: remove unused geometry shader variables
2015-06-04 Martin Peresmesa: reference built-in uniforms into gl_uniform_storage
2015-05-28 Ian RomanickRevert "mesa: Add an extension flag for ARB_direct_stat...
2015-05-14 Fredrik Höglundmesa: Add an extension flag for ARB_direct_state_access
2015-05-08 Fredrik Höglundmesa: Keep track of the last looked-up VAO
2015-05-08 Dave Airliemesa/vbo: add support for 64-bit vertex attributes...
2015-05-08 Dave Airlieglsl: track which program inputs are doubles
2015-05-08 Dave Airliemesa: add ARB_vertex_attrib_64bit to extensions. (v2)
2015-05-04 Francisco Jerezglsl: Keep track of the early_fragment_tests flag in...
2015-04-22 Jason Ekstrandmesa: remove the gl_sl_pragmas structure
2015-04-16 Tapani Pällimesa/glsl: build list of program resources during linking
2015-04-14 Marius Predutmain: replace __FUNCTION__ with __func__
2015-04-11 Kenneth Graunkei965: Create NIR during LinkShader() and ProgramStringN...
2015-04-10 Kenneth Graunkenir: Move gl_shader_stage enum from mtypes.h to shader_...
2015-04-05 Mathias Froehlichmesa: Remove the _WindowMap from gl_viewport_attrib.
2015-04-01 Eric Anholtmesa: Make a shared header for 3D pipeline enum / ...
2015-03-30 Brian Paulglsl: allow ForceGLSLVersion to override #version direc...
2015-03-22 Jose Fonsecaglsl: Avoid GLboolean vs bool arithmetic MSVC warnings.
2015-03-20 Dave Airliemesa: reorder gl_light_attrib
2015-03-20 Dave Airliemesa: reorder gl_framebuffer
2015-03-20 Dave Airliemesa: fix hole in vertex_array_object
2015-03-20 Dave Airliemesa: repack gl_texture_attrib.
2015-03-20 Dave Airliemesa: reduce gl_colorbuffer_attrib and gl_fog_attrib
2015-03-20 Dave Airliemesa: reorder gl_image_unit
2015-03-20 Dave Airliemesa: reorder gl_program, gl_shader, gl_shader_program
2015-03-20 Dave Airliemesa: reorder gl_transform_feedback_object
2015-03-20 Dave Airliemesa: reorder gl_array_attrib
2015-03-20 Dave Airliemesa: reorder gl_client_array
2015-03-20 Dave Airliemesa: reorder gl_texture_unit
2015-03-20 Dave Airliemesa: reorder gl_point_attrib
2015-03-20 Dave Airliemesa: reorder gl_multisample_attrib
2015-03-09 Kenneth Graunkenir: Try to make sense of the nir_shader_compiler_optio...
2015-03-05 Brian Paulmesa: include c11/threads.h in mtypes.h
2015-02-20 Matt Turnermesa: Have configure define NDEBUG, not mtypes.h.
2015-02-19 Dave Airliemesa: add ARB_gpu_shader_fp64 extension info (v2)
2015-02-18 Eric Anholtnir: Add a nir_shader_compiler_options struct pointed...
2015-02-18 Ben Widawskymesa: Add support for the ARB_pipeline_statistics_query...
2015-02-18 Fabian Bielermesa: Add ARB_tessellation_shader to extension table.
2015-02-17 Marek Olšákmesa: implement GL_AMD_pinned_memory
2015-02-03 Ilia Mirkinmesa: add support for GL_EXT_polygon_offset_clamp
2015-01-29 Kalyan KondapallyMesa: Add support for GL_OES_texture_*float* extensions.
2015-01-29 Eric Anholtmesa: Move simple_list.h to src/util.
2015-01-19 Micah Fedkemesa: Add ARB_shader_precision infrastructure
2014-12-09 Iago Toral Quirogamesa: Recompute LegalTypesMask if the GL API has changed
2014-12-08 Abdiel Janulgueglsl: Don't optimize min/max into saturate when EmitNoS...
2014-11-07 Kenneth Graunkeglsl: Add infrastructure for "hidden" uniforms.
2014-10-30 Chia-I Wumesa: protect the debug state with a mutex
2014-10-28 Neil Robertsmesa: Add support for the GL_KHR_context_flush_control...
2014-10-24 Mathias Fröhlichmesa: Implement ARB_clip_control.
2014-10-20 Brian Paulmesa: fix 'feeedback' typo in comment
2014-10-20 Tapani Pällimesa: validate sampler uniforms during gluniform calls
2014-10-16 Chris Forbesmesa: Mark buffer objects that are used as atomic count...
2014-10-16 Chris Forbesmesa: Mark buffer objects that are used as TexBOs
2014-10-16 Chris Forbesmesa: Add usage history bitfield to buffer objects
2014-10-01 Anuj Phogatmesa: Add new variables in gl_context to store sample...
2014-09-30 Ian Romanickglsl: Add context-level controls for whether temporarie...
2014-09-30 Eric Anholtmesa: Drop the always-software-primitive-restart paths.
2014-09-24 Marek Olšákmesa: don't set ES versions to GLSLVersion in _mesa_ini...
2014-09-19 Kenneth Graunkemesa: Delete VAO _MaxElement code and index buffer...
2014-09-10 Ian Romanickglsl: Add a lowering pass for gl_VertexID
2014-09-10 Ian Romanickmesa: Add SYSTEM_VALUE_BASE_VERTEX
2014-09-10 Ian Romanickmesa: Add SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
2014-09-10 Ian Romanickmesa: Document SYSTEM_VALUE_VERTEX_ID and SYSTEM_VALUE_...
next