glthread: don't insert _mesa_post_marshal_hook into every function
[mesa.git] / src / mesa / main /
2020-03-06 Marek Olšákglthread: don't insert _mesa_post_marshal_hook into...
2020-03-06 Marek Olšákglthread: simplify repeated function sequences in marsh...
2020-03-06 Marek Olšákglthread: use int instead of size_t where it's OK
2020-03-06 Marek Olšákglthread: reduce pointer dereferences in glthread_unmar...
2020-03-06 Marek Olšákglthread: inline _mesa_unmarshal_dispatch_cmd and conve...
2020-03-05 Marek Olšákmesa: deduplicate draw indirect functions
2020-03-05 Marek Olšákmesa: optimize get_index_size
2020-03-05 Marek Olšákmesa: remove _mesa_index_buffer::index_size in favor...
2020-03-05 Marek OlšákRevert "mesa: check for z=0 in _mesa_Vertex3dv()"
2020-03-05 Marek Olšákmesa: replace some index_size multiplications and divis...
2020-03-05 Marek Olšákmesa: add index_size_shift = log2(index_size) into...
2020-03-03 Louis-Francis Ratt... glsl/linker: add xfb workaround for modified built...
2020-03-03 Louis-Francis Ratt... glsl/linker: add DisableTransformFeedbackPacking workaround
2020-03-01 Ilia Mirkinmesa: fix _mesa_draw_nonzero_divisor_bits to return...
2020-02-28 Marek Olšákmesa: fix 11 warnings
2020-02-28 Marek Olšákmesa: fix incorrect prim.begin/end for glMultiDrawElements
2020-02-28 Marek Olšákmesa: optimize glMultiDrawArrays, call Draw only once...
2020-02-28 Marek Olšákmesa: don't unroll glMultiDrawElements if one count...
2020-02-28 Marek Olšákmesa: clean up glMultiDrawElements code, use alloca...
2020-02-28 Marek Olšákmesa: move num_instances and base_instance out of _mesa...
2020-02-28 Marek Olšákmesa: remove redundant _mesa_prim::is_indexed
2020-02-28 Marek Olšákmesa/i965: remove _mesa_prim::indirect_offset
2020-02-28 Marek Olšákmesa: remove unused "indirect" parameter from Driver...
2020-02-27 Mathias Fröhlichmesa: Flush vertices before changing the OpenGL state.
2020-02-27 Mathias Fröhlichmesa: Check for OpenGL state change before flushing...
2020-02-26 Marek Olšákmesa: call FLUSH_VERTICES before updating CoordReplace
2020-02-26 Marek Olšákmesa: remove leftovers from ARB_shadow_ambient
2020-02-26 Tapani Pällimesa: introduce boolean toggle for EXT_texture_norm16
2020-02-24 Indrajit Kumar Dasglapi/copyimage: Implement CopyImageSubDataNV
2020-02-19 Kristian H. Kristensenmain/get: Converted type conversion macros to inline...
2020-02-19 Ian Romanickmesa/draw: Make sure all the unused fields are initiali...
2020-02-19 Mathias Fröhlichmesa: Fix FLUSH_VERTICES in SubpixelPrecisionBiasNV.
2020-02-18 Marek Olšákmesa: fix immediate mode with tessellation and varying...
2020-02-18 Marek Olšákmesa: don't use memset in glDrawArrays
2020-02-18 Marek Olšákmesa: document _mesa_prim::begin/end
2020-02-14 Marek Olšákst/mesa: simplify determination whether a draw needs...
2020-02-14 Marek Olšákmesa: remove unused _mesa_draw_indirect
2020-02-14 Marek Olšákmesa: translate into gallium vertex formats in mesa...
2020-02-13 Lionel Landwerlinmesa: add INTEL_blackhole_render
2020-02-12 Arcady Goldmints... Rename nir_lower_constant_initializers to nir_lower_var...
2020-02-11 Marek Olšákmesa: don't use bitfields in _mesa_prim
2020-02-11 Marek Olšákmesa: remove unused _mesa_prim::is_indirect
2020-02-11 Marek Olšákvbo: merge use_buffer_objects into vbo_CreateContext...
2020-02-11 Marek Olšákvbo: pass only either uint32_t or uint64_t into ATTR_UNION
2020-02-11 Marek Olšákmesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handling
2020-02-11 Marek Olšákmesa: remove FLUSH_CURRENT calls that have no effect
2020-02-11 Marek Olšákmesa: fix incorrect uses of FLUSH_CURRENT
2020-02-05 Eric Anholtmesa: Clean up some endianness adapters for shader...
2020-02-04 Marek Olšákmesa: implement missing display list functions while...
2020-01-23 Matt Turnerutil: Remove tmp argument from BITSET_FOREACH_SET macro
2020-01-23 Ian Romanickmesa: Extension boilerplate for INTEL_shader_integer_fu...
2020-01-13 Eric Anholtmesa: Fix detection of invalidating both depth and...
2020-01-13 Gurchetan Singhglapi / teximage: implement EGLImageTargetTexStorageEXT
2020-01-13 Gurchetan Singhteximage: split out helper from EGLImageTargetTexture2DOES
2020-01-10 Samuel Iglesias... main: fix coverity error in _mesa_program_resource_find...
2020-01-08 Thong Thaimesa: Prevent _MaxLevel from being less than zero
2020-01-08 Yevhenii Kolesnikovmain: allow external textures for BindImageTexture
2020-01-07 Tapani Pällimesa/st/i965: add a ProgramResourceHash for quicker...
2020-01-06 Timothy Arcerimesa: add new UseNIRGLSLLinker constant
2019-12-28 Eric Engestrommesa: avoid returning a value in a void function
2019-12-17 Lionel Landwerlinmesa: avoid triggering assert in implementation
2019-12-05 Kenneth Graunkemain: Change u_mmAllocMem align2 from bytes (old API...
2019-12-04 Ian Romanickmesa: Silence unused parameter warning
2019-12-04 Ian Romanickmesa: Silence 'left shift of negative value' warning...
2019-12-02 Alejandro Piñeiromesa/main/util: moving gallium u_mm to util, remove...
2019-11-27 Kenneth Graunkedriconf, glsl: Add a vs_position_always_invariant option
2019-11-26 Tapani Pällimapi: add GetInteger64vEXT with EXT_disjoint_timer_query
2019-11-20 Timothy Arcerimesa: enable ARB_shading_language_include
2019-11-20 Timothy Arcerimesa: implement glCompileShaderIncludeARB()
2019-11-20 Timothy Arcerimesa: add shader include lookup support for relative...
2019-11-20 Timothy Arcerimesa: add support cursor support for relative path...
2019-11-20 Timothy Arcerimesa: implement glDeleteNamedStringARB()
2019-11-20 Timothy Arcerimesa: split _mesa_lookup_shader_include() in two
2019-11-20 Timothy Arcerimesa: implement glGetNamedStringivARB()
2019-11-20 Timothy Arcerimesa: implement glIsNamedStringARB()
2019-11-20 Timothy Arcerimesa: make error checking optional in _mesa_lookup_shad...
2019-11-20 Timothy Arcerimesa: implement glGetNamedStringARB()
2019-11-20 Timothy Arcerimesa: add glNamedStringARB() support
2019-11-20 Timothy Arcerimesa: add copy_string() helper
2019-11-20 Timothy Arcerimesa: add _mesa_lookup_shader_include() helper
2019-11-20 Timothy Arcerimesa: add helper to validate tokenise shader include...
2019-11-20 Timothy Arcerimesa: add ARB_shading_language_include infrastructure...
2019-11-20 Timothy Arceriglsl: add infrastructure for ARB_shading_language_include
2019-11-20 Timothy Arcerimesa: add ARB_shading_language_include stubs
2019-11-19 Pierre-Eric Pellou... mesa: fix warning in 32 bits build
2019-11-19 Pierre-Eric Pellou... mesa: enable EXT_direct_state_access
2019-11-19 Pierre-Eric Pellou... mesa: add ARB_sparse_buffer NamedBufferPageCommitmentEX...
2019-11-19 Pierre-Eric Pellou... mesa: add ARB_vertex_attrib_binding glVertexArray*...
2019-11-19 Pierre-Eric Pellou... mesa: extend vertex_array_attrib_format to support...
2019-11-19 Pierre-Eric Pellou... mesa: implement ARB_texture_storage_multisample + EXT_d...
2019-11-19 Pierre-Eric Pellou... mesa: add ARB_texture_buffer_range glTextureBufferRange...
2019-11-19 Pierre-Eric Pellou... mesa: add ARB_instanced_arrays EXT_dsa function
2019-11-19 Pierre-Eric Pellou... mesa: add ARB_clear_buffer_object named functions
2019-11-19 Pierre-Eric Pellou... mesa: add ARB_vertex_attrib_64bit VertexArrayVertexAttr...
2019-11-19 Pierre-Eric Pellou... mesa: add ARB_framebuffer_no_attachments named functions
2019-11-15 Eric Anholtmesa: Don't put sRGB formats in the array format table.
2019-11-15 Kenneth Graunkemesa: Handle GL_COLOR_INDEX in _mesa_format_from_format...
2019-11-15 Tapani Pällimesa: allow bit queries for EXT_disjoint_timer_query
2019-11-14 Tapani PälliRevert "mesa: allow bit queries for EXT_disjoint_timer_...
2019-11-14 Tapani Pällimesa: allow bit queries for EXT_disjoint_timer_query
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