mesa: scons: remove left over src/glsl include
[mesa.git] / src / mesa / main /
2016-07-19 Ian RomanickMESA_shader_integer_functions: Boiler plate extension...
2016-07-18 Anuj Phogatmesa: Add the infrastructure for KHR_texture_compressio...
2016-07-18 Kenneth Graunkecompiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
2016-07-16 Brian Paulmesa: handle numSamples=0 in _mesa_test_proxy_teximage()
2016-07-15 Brian Paulmesa: handle numLevels, numSamples in _mesa_test_proxy_...
2016-07-15 Brian Paulmesa: add proxy texture targets in _mesa_next_mipmap_le...
2016-07-15 Brian Paulmesa: add numLevels, numSamples to Driver.TestProxyTexI...
2016-07-15 Brian Paulmesa: use _mesa_clear_texture_image() in clear_texture_...
2016-07-15 Yaakov SelkowitzUse correct names for dlopen()ed files on Cygwin
2016-07-12 Ilia Mirkinmesa: set _NEW_BUFFERS when updating texture bound...
2016-07-12 Ilia Mirkinmesa: etc2 online compression is unsupported, don't...
2016-07-08 Brian Paulmesa: print number of samples in renderbuffer_storage...
2016-07-08 Kenneth Graunkemesa: Mark R*32F formats as filterable when an extensio...
2016-07-07 Gurchetan Singhmesa: Make single-buffered GLES representation internal...
2016-07-05 Ian Romanickmesa: Strip arrayness from interface block names in...
2016-07-05 Timothy Arcerimesa: stop copying SamplerUnits twice
2016-07-05 Timothy Arcerimesa: make attribute binding message more useful
2016-07-05 Timothy Arcerimesa: fix build error
2016-07-05 Gregory Hainautmesa: faster validation of sampler unit mapping for SSO
2016-07-02 Rob Clarkglsl: add driconf to zero-init unintialized vars
2016-07-02 Alejandro Piñeiromesa/main: fix error checking logic on CopyImageSubData
2016-06-30 Matt Turnermesa: Close fp on error path.
2016-06-30 Timothy Arceriglsl/mesa: move duplicate shader fields into new struct...
2016-06-30 Timothy Arceriglsl/main: remove unused params and make function static
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-30 Timothy Arcerimesa: don't use drivers NewShader function when creatin...
2016-06-23 Giuseppe BilottaRemove wrongly repeated words in comments
2016-06-23 Timothy Arceriglsl/mesa: stop duplicating geom and tcs layout values
2016-06-23 Timothy Arceriglsl/mesa: stop duplicating tes layout values
2016-06-20 Ian Romanickmesa: Fix incorrect "see also" comments
2016-06-20 Ian Romanickmesa: Silence unused parameter warning
2016-06-18 Ilia Mirkinmesa: add GL_EXT_window_rectangles state storage/retrie...
2016-06-18 Ilia Mirkinglapi: add GL_EXT_window_rectangles entrypoints
2016-06-17 Timothy Arcerimesa: remove remaining tabs in api_validate.c
2016-06-16 Ian Romanickmesa: If validation fails in a debug context just emit...
2016-06-16 Jose Fonsecamesa/main: Update _mesa_new_shader.
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate the active_samplers...
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate the enabled textures.
2016-06-16 Mathias Fröhlichmesa: Use designated bool value to check texture unit...
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate SamplersUsed
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate enabled clip planes.
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate color material attributes.
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to build ff fragment shader keys.
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to build ff vertex shader keys.
2016-06-16 Mathias Fröhlichmesa: Remove the linked list of enabled lights
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate enabled lights for...
2016-06-16 Mathias Fröhlichmesa: Use bitmask/ffs to iterate enabled lights
2016-06-16 Mathias Fröhlichmesa: Track enabled lights in a bitmask
2016-06-16 Mathias Fröhlichmesa: Rename CoordReplaceBits back to CoordReplace.
2016-06-16 Mathias Fröhlichmesa: Remove the now unused CoordsReplace array.
2016-06-16 Mathias Fröhlichmesa: Add gl_point_attrib::CoordReplaceBits bitfield.
2016-06-16 Timothy Arcerimesa/glsl: stop using GL shader type internally
2016-06-15 Kenneth Graunkeglsl: Optionally lower TCS gl_PatchVerticesIn to a...
2016-06-15 Kenneth Graunkeglsl: Optionally lower TES gl_PatchVerticesIn to a...
2016-06-15 Nicolai Hähnlemesa/main: fix integer overflows in _mesa_image_offset
2016-06-14 Mathias Fröhlichmesa: Make use of u_bit_scan{,64}.
2016-06-14 Mathias Fröhlichmesa/gallium: Move u_bit_scan{,64} from gallium to...
2016-06-13 Kenneth Graunkemesa: Make TexSubImage check negative dimensions sooner.
2016-06-13 Emil Velikovst/mesa: inline _mesa_create_context() into its only...
2016-06-13 Emil Velikovmesa: remove _mesa_init_get_hash()
2016-06-13 Emil Velikovmesa: kill off _mesa_do_init_remap_table()
2016-06-13 Emil Velikovmesa: use native types when possible
2016-06-13 Emil Velikovmesa: make _mesa_map_function_spec() static
2016-06-13 Emil Velikovmesa: remove used _mesa_get_function_spec() and gl_func...
2016-06-13 Emil Velikovmesa: remove unused _mesa_map_function_array()
2016-06-13 Emil Velikovmesa: remove unused function _mesa_map_static_functions()
2016-06-11 Ilia Mirkinmesa: add drawbuffer argument to ClearNamedFramebufferfi
2016-06-10 Anuj Phogatmesa: Fix region overlap conditions for rectangles...
2016-06-10 Jose Fonsecamesa: Wrap extensions.h declarations with extern "C".
2016-06-09 Anuj Phogatmesa: Add a helper function for shared code in get_tex_...
2016-06-09 Samuel Pitoisetmesa: Let compute shaders work in compatibility profiles
2016-06-08 Dave Airliemesa: use new 64-bit checks instead of explicit double...
2016-06-07 Ilia Mirkinmesa: hook up core bits of GL_ARB_shader_group_vote
2016-06-06 Dave Airliemesa/program_resource: return -1 for index if no location.
2016-06-05 Kenneth Graunkemesa: Try to unbreak the MSVC build.
2016-06-05 Kenneth Graunkemesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_...
2016-06-04 Jason Ekstrandmesa: Get rid of _mesa_active_fragment_shader_has_side_...
2016-06-03 Alejandro Piñeiromesa/formatquery: expand NUM_SAMPLE_COUNTS OpenGL ES...
2016-06-03 Dave Airliemesa/get: return correct value for layer provoking...
2016-06-02 Dave Airliemesa/copyimage: report INVALID_VALUE for missing cube...
2016-06-02 Dave Airliemesa/copyimage: fix num samples check to handle renderb...
2016-06-02 Nanley Cherymesa/extensions: Fix ES1 extension reporting
2016-06-02 Alejandro Piñeiromesa/formatquery: add a comment to clarify INTERNALFORM...
2016-06-02 Jordan Justenglsl: Add glsl LowerCsDerivedVariables option
2016-06-01 Ian Romanickglsl: Use Geom.VerticesOut == -1 to specify unset
2016-06-01 Ian Romanickmesa: Fix bogus strncmp
2016-06-01 Dave Airliemesa/sampler: fix error codes for sampler parameters.
2016-06-01 Dave Airliemesa/bufferobj: use mapping range in BufferSubData.
2016-05-31 Marek Olšákmesa: fix crash in driver_RenderTexture_is_safe
2016-05-30 Emil Velikovautomake: move the git_sha1.h rule a level up
2016-05-30 Dave Airliemesa/xfb: report calculated size for XFB buffer objects.
2016-05-30 Dave Airliemesa/program_interface_query: fix transform feedback...
2016-05-29 Marek Olšákmesa: skip level checking for FramebufferTexture*D...
2016-05-27 Dave Airliemesa/get: drop unused extension checks.
2016-05-27 Ilia Mirkinmesa: add support for GLSL ES 3.20 version string
2016-05-26 Ian Romanickmesa: Add extension tracking for GL_OES_shader_io_blocks
2016-05-26 Ian Romanickmesa: Only validate SSO shader IO in OpenGL ES or debug...
2016-05-26 Ian Romanickmesa: Remove old validate_io function
2016-05-26 Ian Romanickmesa: Additional SSO validation using program_interface...
2016-05-26 Ian Romanickmesa: Track the additional data in gl_shader_variable
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