Cell: emit blend state to SPUs
[mesa.git] / src / mesa / pipe / cell /
2008-02-04 BrianCell: emit blend state to SPUs
2008-02-04 BrianCell: choose bilinear vs. nearest filtering according...
2008-02-04 BrianCell: improved bilinear filtering
2008-02-04 BrianCell: implement basic bilinear texture sampler
2008-02-04 BrianCell: added spu_unpack_color(), spu_pack_R8G8B8A8()
2008-02-04 BrianCell: SIMD-ize more of texture sampling
2008-02-04 BrianCell: checkpoint: start to SIMD-ize texture sampling
2008-02-04 BrianCell: move tile clear code to flush_spans()
2008-02-04 BrianCell: clamp txmax, tymax in tile_bounding_box()
2008-02-04 BrianCell: insert some draw_flush() calls
2008-02-01 BrianCell: comment about emit_quad() mask
2008-02-01 BrianCell: move some tile get/clear code
2008-02-01 BrianCell: use global color_shuffle to remove a switch stmnt
2008-02-01 BrianCell: New color packing functions (A8R8G8B8 and B8G8R8A8)
2008-02-01 BrianCell: rename/move global vars
2008-02-01 BrianCell: deprecate some use of struct cell_command - it...
2008-02-01 BrianCell: remove commands from top-level while loop which...
2008-02-01 BrianCell: move ztest before color interp/packing
2008-02-01 BrianCell: rename fields of the tile_t union
2008-02-01 BrianCell: implement Z16 and Z32 testing with SIMD instructions.
2008-02-01 BrianCell: store current tile status in cur_tile_status_c...
2008-01-31 BrianCell: SIMD-ize const_coeff()
2008-01-31 BrianCell: set GALLIUM_CELL_VS env var to enable SPU-based...
2008-01-31 Ian RomanickI don't know why using uint64_t for "base" doesn't...
2008-01-31 Ian RomanickUse SPUs for vertex shader processing
2008-01-31 Ian RomanickNumerous small fixed to PPU-SPU vertex shader protocol
2008-01-31 Ian Romanickcell_array_info should not be 16-byte aligned
2008-01-31 Ian RomanickCorrectly read / write vertex header from / to main...
2008-01-31 Ian RomanickHandle CELL_CMD_VS_EXECUTE *only* outside batch commands.
2008-01-31 Ian RomanickSet machine->Processor
2008-01-31 Ian RomanickElts are always ints, pass vOut pointers in-line in...
2008-01-31 Ian RomanickImplement micro_pow and micro_sqrt
2008-01-31 Ian RomanickFix size calculation in attribute fetch.
2008-01-31 Ian RomanickFetch uniforms from main memory.
2008-01-31 Ian RomanickMissing amperstand in previous commit. Oops.
2008-01-31 Ian RomanickPass ptr to local memory copy instead of main memory...
2008-01-31 Ian RomanickImplement vertex fetch / vertex shader output write...
2008-01-31 Ian RomanickInitial pass at instruction / declaration fetch
2008-01-31 Ian RomanickInitial pass at vertex shader on SPU using TGSI VM
2008-01-31 BrianCell: prototype SIMD code for z testing
2008-01-30 BrianCell: start to SIMD-ize triangle attribute interpolation
2008-01-30 BrianCell: fold setup_tri() into tri_draw()
2008-01-30 BrianCell: make 'setup' a regular var instead of passing...
2008-01-30 BrianCell: minor code refactoring, movement
2008-01-30 BrianCell: check tile status before wait_on_mask()
2008-01-30 BrianCell: make wait_on_mask() static/inlined
2008-01-30 BrianCell: move CELL_MAX_SPUS
2008-01-29 BrianCell: use _pack_rgba8() from pack_rgba8.h to do float...
2008-01-29 BrianCell: move cmd_render() into new spu_render.c file
2008-01-29 BrianCell: add a few null texture tests
2008-01-29 BrianCell: compute min index referenced in draw command...
2008-01-29 BrianCell: minor optimization for flat shading
2008-01-29 BrianCell: basic texture mapping
2008-01-29 BrianCell: initial texture cache/sampling code
2008-01-29 BrianCell: emit state in cell_clear_surface() if dirty.
2008-01-29 BrianCell: re-enable bounding boxes
2008-01-28 BrianCell: additional assertions
2008-01-28 BrianCell: make sure state commands aren't split across...
2008-01-28 BrianCell: remove unneeded flush(), dead code
2008-01-28 BrianCell: clean-up of render path
2008-01-28 BrianCell: checkpoint commit: always inline prim indexes...
2008-01-28 BrianCell: If flushing for swapbuffers, wait for frame compl...
2008-01-28 BrianCell: additional debug code, misc clean-up
2008-01-28 BrianCell: generalize the batch buffer code for vertex buffe...
2008-01-27 BrianCell: added support for inlined vertex buffers.
2008-01-27 BrianCell: added ROUNUP4
2008-01-27 BrianCell: added support for inlined indexes
2008-01-27 BrianCell: added cell_batch_free_space()
2008-01-26 BrianCell: remove some old tile code
2008-01-26 BrianCell: fix a recursive flushing bug
2008-01-26 BrianCell: add check to catch recursive batch flushing
2008-01-26 BrianCell: move ASSERT macro into common.h
2008-01-26 BrianCell: updates to match pipe_buffer changes
2008-01-26 BrianCell: typedefs need semicolons, Ian :)
2008-01-26 BrianCell: emit framebuffer state like other state
2008-01-26 Briangallium: replace prim pipeline begin/end() functions...
2008-01-25 Ian RomanickWork around parameter differences for main in different...
2008-01-25 Keith Whitwellgallium: rename pipe_buffer_handle to pipe_buffer...
2008-01-25 BrianCell: propogate vertex info to SPUs, use it for attrib...
2008-01-25 BrianCell: batch_buffer_size should be uint, not ubyte
2008-01-25 BrianCell: new ROUNDUP16() macro
2008-01-25 BrianCell: insert dummy field into cell_command_render struc...
2008-01-24 BrianCell: send actual vertex size in the render command
2008-01-24 BrianCell: rewrite compute_vertex_layout()
2008-01-24 BrianCell: fix asst. warnings
2008-01-24 BrianCell: s/FORMAT/EMIT/
2008-01-23 BrianCell: remove old test code
2008-01-23 BrianCell: asst. updates to sync up with today's earlier...
2008-01-22 BrianCell: initial support for sampler state
2008-01-22 BrianCell: s/cell_init_surface_funcs/cell_init_surface_funct...
2008-01-22 BrianCell: Added cell_surface.[ch] files
2008-01-22 BrianCell: renamed cell_surface.[ch] to cell_clear.[ch]
2008-01-22 BrianCell: rename cell_surface.[ch] cell_clear.[ch]
2008-01-22 BrianCell: Add initial texture functions
2008-01-22 BrianCell: add cell_set_sampler_texture()
2008-01-22 BrianCell: added asmfiles rule
2008-01-21 Briangallium: add a src_index[] array to draw's vertex_info...
2008-01-21 BrianCell: use tile_t for color tile
2008-01-21 BrianCell: clean-up/re-org tile code
2008-01-20 BrianCell: use depth/stencil state to enable ztest
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