gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.
[mesa.git] / src / mesa / pipe / draw / draw_vertex_shader.c
2008-02-15 José Fonsecagallium: Use p_debug.h instead of non-portable stdio...
2008-02-15 Michal Krolgallium: Fix build on WinXP.
2008-02-15 Keith Whitwellgallium: add a couple of hardwired vertex fetch functions
2008-02-15 Keith Whitwellgallium: only call vertex/prim queue flush when there...
2008-01-27 Ben SkeggsMerge branch 'upstream-gallium-0.1' into darktama-galli...
2008-01-26 Keith Whitwellgallium: restructure vertex fetch code slightly
2008-01-26 Briangallium: better flush logic in draw module
2008-01-23 Briangallium: overhaul usage of vertex_info in draw module.
2008-01-16 Ben SkeggsMerge branch 'upstream-gallium-0.1' into darktama-galli...
2008-01-04 Zack Rusinllvm: if llvm is enabled don't even try to use sse...
2008-01-03 Brianclean-ups, silence warnings
2008-01-03 Brianreplace void * with struct draw_vertex_shader opaque...
2007-12-12 Ben SkeggsMerge branch 'upstream-gallium-0.1' into darktama-galli...
2007-12-12 Brianinclude pipe/tgsi/exec/tgsi_sse2.h if needed. Silences...
2007-12-10 Ben SkeggsMerge branch 'upstream-gallium-0.1' into darktama-galli...
2007-12-10 Keith Whitwellgallium: use hardcoded cliptest code for fixed planes
2007-12-09 Ben SkeggsMerge branch 'nouveau-gallium-0.1' into darktama-galliu...
2007-11-25 Ben SkeggsMerge branch 'upstream-gallium-0.1' into darktama-galli...
2007-11-23 Michal Krolgallium: reorg tgsi directories.
2007-11-21 BrianSimplify draw module's vertex_info.
2007-11-09 BrianReorganize user-space vertex fields in draw_context...
2007-11-02 Zack RusinAdd basic entry points for fragment shaders.
2007-11-02 Zack RusinRenaming llvmtgsi to gallivm. Taking first steps on...
2007-10-29 Michal KrolMake gallium compile in win32.
2007-10-29 Zack RusinRefactor the LLVM code a bit.
2007-10-27 michalFix SSE bug.
2007-10-27 michalRespect use_sse flag.
2007-10-27 michalEnable SSE2 for vertex shaders.
2007-10-24 Brianbetter debug output
2007-10-24 Zack RusinCleanup some code.
2007-10-24 Zack RusinCleanup some of the debugging output code
2007-10-24 Zack RusinCleanup some of the testing code. Implement first pass...
2007-10-24 Zack RusinImplement the conversion and do the initial execution...
2007-10-18 BrianChange type of shader->executable field from void ...
2007-10-18 Brianbetter debug code, silence some warnings
2007-10-03 BrianMove XSTDCALL definition to p_compiler.h
2007-10-03 Michel DänzerTrack fragment and vertex shader code generation via...
2007-10-03 Zack RusinUnify the definitions of the 4 component dot product...
2007-10-03 Zack RusinUnify handling of userplanes and regular planes to...
2007-10-02 Brianremove dead code
2007-10-02 BrianMove tgsi machine state init/allocations so they're...
2007-09-28 Zack RusinUse sse only if GALLIUM_SSE is defined
2007-09-28 Zack RusinRedoing the way we handle vertex shaders for the draw...
2007-09-28 Zack RusinRevert "Redoing the way we handle vertex shaders for...
2007-09-28 Zack RusinRevert "Use sse only if GALLIUM_SSE is defined"
2007-09-28 Zack RusinUse sse only if GALLIUM_SSE is defined
2007-09-28 Zack RusinRedoing the way we handle vertex shaders for the draw...
2007-09-27 Keith WhitwellEnable codegen based whenever __i386__ is defined.
2007-09-27 Keith Whitwelldisable debug
2007-09-27 Keith WhitwellMake flushing more lazy in the draw module.
2007-09-25 Keith WhitwellFirst attempt at building vertex buffers post-clip.
2007-09-20 BrianClean-up the TGSI_SEMANTIC tokens, introduce semantic...
2007-09-20 Brianremove old/used code
2007-09-20 BrianCheckpoint: replacement of TGSI_ATTRIB_x tokens with...
2007-09-19 BrianCheckpoint: rework shader input/output register mapping.
2007-08-27 Keith WhitwellSplit out vertex shader/cache/fetch functionality from...