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Cleanup some of the testing code. Implement first pass at actually
[mesa.git]
/
src
/
mesa
/
pipe
/
draw
/
draw_vertex_shader.c
2007-10-24
Zack Rusin
Cleanup some of the testing code. Implement first pass...
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2007-10-24
Zack Rusin
Implement the conversion and do the initial execution...
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2007-10-18
Brian
Change type of shader->executable field from void ...
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2007-10-18
Brian
better debug code, silence some warnings
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2007-10-03
Brian
Move XSTDCALL definition to p_compiler.h
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2007-10-03
Michel Dänzer
Track fragment and vertex shader code generation via...
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2007-10-03
Zack Rusin
Unify the definitions of the 4 component dot product...
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2007-10-03
Zack Rusin
Unify handling of userplanes and regular planes to...
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2007-10-02
Brian
remove dead code
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2007-10-02
Brian
Move tgsi machine state init/allocations so they're...
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2007-09-28
Zack Rusin
Use sse only if GALLIUM_SSE is defined
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2007-09-28
Zack Rusin
Redoing the way we handle vertex shaders for the draw...
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2007-09-28
Zack Rusin
Revert "Redoing the way we handle vertex shaders for...
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2007-09-28
Zack Rusin
Revert "Use sse only if GALLIUM_SSE is defined"
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2007-09-28
Zack Rusin
Use sse only if GALLIUM_SSE is defined
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2007-09-28
Zack Rusin
Redoing the way we handle vertex shaders for the draw...
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2007-09-27
Keith Whitwell
Enable codegen based whenever __i386__ is defined.
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2007-09-27
Keith Whitwell
disable debug
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2007-09-27
Keith Whitwell
Make flushing more lazy in the draw module.
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2007-09-25
Keith Whitwell
First attempt at building vertex buffers post-clip.
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2007-09-20
Brian
Clean-up the TGSI_SEMANTIC tokens, introduce semantic...
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2007-09-20
Brian
remove old/used code
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2007-09-20
Brian
Checkpoint: replacement of TGSI_ATTRIB_x tokens with...
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2007-09-19
Brian
Checkpoint: rework shader input/output register mapping.
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2007-08-27
Keith Whitwell
Split out vertex shader/cache/fetch functionality from...
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