Cleanup some of the testing code. Implement first pass at actually
[mesa.git] / src / mesa / pipe / draw / draw_vertex_shader.c
2007-10-24 Zack RusinCleanup some of the testing code. Implement first pass...
2007-10-24 Zack RusinImplement the conversion and do the initial execution...
2007-10-18 BrianChange type of shader->executable field from void ...
2007-10-18 Brianbetter debug code, silence some warnings
2007-10-03 BrianMove XSTDCALL definition to p_compiler.h
2007-10-03 Michel DänzerTrack fragment and vertex shader code generation via...
2007-10-03 Zack RusinUnify the definitions of the 4 component dot product...
2007-10-03 Zack RusinUnify handling of userplanes and regular planes to...
2007-10-02 Brianremove dead code
2007-10-02 BrianMove tgsi machine state init/allocations so they're...
2007-09-28 Zack RusinUse sse only if GALLIUM_SSE is defined
2007-09-28 Zack RusinRedoing the way we handle vertex shaders for the draw...
2007-09-28 Zack RusinRevert "Redoing the way we handle vertex shaders for...
2007-09-28 Zack RusinRevert "Use sse only if GALLIUM_SSE is defined"
2007-09-28 Zack RusinUse sse only if GALLIUM_SSE is defined
2007-09-28 Zack RusinRedoing the way we handle vertex shaders for the draw...
2007-09-27 Keith WhitwellEnable codegen based whenever __i386__ is defined.
2007-09-27 Keith Whitwelldisable debug
2007-09-27 Keith WhitwellMake flushing more lazy in the draw module.
2007-09-25 Keith WhitwellFirst attempt at building vertex buffers post-clip.
2007-09-20 BrianClean-up the TGSI_SEMANTIC tokens, introduce semantic...
2007-09-20 Brianremove old/used code
2007-09-20 BrianCheckpoint: replacement of TGSI_ATTRIB_x tokens with...
2007-09-19 BrianCheckpoint: rework shader input/output register mapping.
2007-08-27 Keith WhitwellSplit out vertex shader/cache/fetch functionality from...