Fragment shader translation seems to basically work now. More testing needed.
[mesa.git] / src / mesa / pipe / i915simple / i915_context.h
2007-08-22 BrianFragment shader translation seems to basically work...
2007-08-20 BrianUse new draw_arrays() code.
2007-08-16 BrianBegin added vertex shader state/support.
2007-08-13 Keith WhitwellStart breaking the #include dependencies between pipe...
2007-08-10 Keith WhitwellMove string functions to state_tracker, add queries...
2007-08-10 Keith WhitwellLift common winsys functions into pipe's new p_winsys.
2007-08-10 Keith WhitwellPass pci_id to i915_create()
2007-08-10 Keith WhitwellAdd a printf method to winsys and use for all debugging.
2007-08-09 Keith WhitwellAdd more i915 state packets.
2007-08-09 Keith WhitwellSome basic state - blend and ztest sort of work.
2007-08-09 Keith WhitwellDon't reemit hardware state *every* primitive.
2007-08-09 Keith WhitwellAdd flush/finish functionality to pipe.
2007-08-08 Keith WhitwellCheckpoint of a super-simplified i915 driver in the...