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Convert the i915 driver blend state to the new semantics.
[mesa.git]
/
src
/
mesa
/
pipe
/
i915simple
/
i915_context.h
2007-09-19
Zack Rusin
Convert the i915 driver blend state to the new semantics.
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2007-09-18
Zack Rusin
Convert shader to an immutable state object.
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2007-09-18
Zack Rusin
converting the setup state to immutable object and...
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2007-09-18
Zack Rusin
Combing depth and stencil objects and making them immut...
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2007-09-18
Zack Rusin
Make sampler an immutable state object.
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2007-09-18
Zack Rusin
First stab at immutable state objects (create/bind...
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2007-08-24
keithw
remove dead file
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2007-08-23
Brian
Checkpoint commit: i915 texture works, use new vertex_i...
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2007-08-23
Brian
Checkpoint: texture image and sampler state handling...
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2007-08-22
Brian
Rework of shader constant buffers.
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2007-08-22
Keith Whitwell
Import some sampler state code.
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2007-08-22
Brian
Fragment shader translation seems to basically work...
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2007-08-20
Brian
Use new draw_arrays() code.
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2007-08-16
Brian
Begin added vertex shader state/support.
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2007-08-13
Keith Whitwell
Start breaking the #include dependencies between pipe...
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2007-08-10
Keith Whitwell
Move string functions to state_tracker, add queries...
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2007-08-10
Keith Whitwell
Lift common winsys functions into pipe's new p_winsys.
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2007-08-10
Keith Whitwell
Pass pci_id to i915_create()
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2007-08-10
Keith Whitwell
Add a printf method to winsys and use for all debugging.
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2007-08-09
Keith Whitwell
Add more i915 state packets.
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2007-08-09
Keith Whitwell
Some basic state - blend and ztest sort of work.
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2007-08-09
Keith Whitwell
Don't reemit hardware state *every* primitive.
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2007-08-09
Keith Whitwell
Add flush/finish functionality to pipe.
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2007-08-08
Keith Whitwell
Checkpoint of a super-simplified i915 driver in the...
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