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Merge branch 'nouveau-gallium-0.1' into darktama-gallium-0.1
[mesa.git]
/
src
/
mesa
/
pipe
/
i915simple
/
i915_state.c
2007-12-09
Ben Skeggs
Merge branch 'nouveau-gallium-0.1' into darktama-galliu...
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2007-12-09
Michel Dänzer
Hide texture layout details from the state tracker.
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2007-11-25
Ben Skeggs
Merge branch 'upstream-gallium-0.1' into darktama-galli...
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2007-11-22
Michal
Make it compile under Win32.
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2007-11-08
Brian
tweak anisotropic filtering code
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2007-11-08
Brian
remove translate_compare_func(), use i915_translate_com...
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2007-11-02
Brian
remove old comment about tnl/vf
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2007-10-27
Brian
Re-implement GLSL texture sampler variables.
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2007-10-15
Brian
add 'normalized_coords' field to pipe_sampler_state
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2007-10-15
Brian
feedback/rasterpos fix-ups
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2007-09-28
Zack Rusin
Redoing the way we handle vertex shaders for the draw...
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2007-09-28
Zack Rusin
Revert "Redoing the way we handle vertex shaders for...
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2007-09-28
Zack Rusin
Redoing the way we handle vertex shaders for the draw...
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2007-09-21
Zack Rusin
Convert i915 to use cso semantics of alpha_test.
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2007-09-21
Zack Rusin
Make the alpha test state a cso.
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2007-09-20
Zack Rusin
Cache the i915 sampler state.
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2007-09-20
Zack Rusin
Make the rasterizer state in i915 use the cso semantics.
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2007-09-20
Zack Rusin
Rewrite the depth_stencil state handling in i915.
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2007-09-20
Zack Rusin
Fix failover state binding and convert the sampler...
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2007-09-20
Zack Rusin
Convert depth_stencil state to the new semantics.
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2007-09-20
Zack Rusin
Switch fragment/vertex shaders to the new caching seman...
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2007-09-19
Zack Rusin
Convert the rasterizer cso to the new semantics.
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2007-09-19
Zack Rusin
Convert the i915 driver blend state to the new semantics.
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2007-09-19
Zack Rusin
Redo the cso cache to map driver data in a lot more...
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2007-09-19
Zack Rusin
Finish up conversions of shaders to immutable objects.
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2007-09-18
Zack Rusin
Convert shader to an immutable state object.
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2007-09-18
Zack Rusin
Finishing up rename of the setup state to the rasterize...
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2007-09-18
Zack Rusin
converting the setup state to immutable object and...
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2007-09-18
Zack Rusin
Combing depth and stencil objects and making them immut...
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2007-09-18
Zack Rusin
Make sampler an immutable state object.
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2007-09-18
Zack Rusin
First stab at immutable state objects (create/bind...
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2007-08-23
Brian
Checkpoint commit: i915 texture works, use new vertex_i...
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2007-08-22
Brian
Rework of shader constant buffers.
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2007-08-22
Brian
Fragment shader translation seems to basically work...
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2007-08-20
Brian
Use new draw_arrays() code.
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2007-08-16
Brian
Begin added vertex shader state/support.
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2007-08-13
Keith Whitwell
Start breaking the #include dependencies between pipe...
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2007-08-10
Keith Whitwell
Lift common winsys functions into pipe's new p_winsys.
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2007-08-10
Brian
move viewport Y inversion to state tracker
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2007-08-10
Brian
invert Y axis with the viewport transformation to put...
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2007-08-08
Keith Whitwell
Hook up i915simple. Doesn't compile.
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2007-08-08
Keith Whitwell
Checkpoint of a super-simplified i915 driver in the...
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