Merge branch 'nouveau-gallium-0.1' into darktama-gallium-0.1
[mesa.git] / src / mesa / pipe / i915simple / i915_state.c
2007-12-09 Ben SkeggsMerge branch 'nouveau-gallium-0.1' into darktama-galliu...
2007-12-09 Michel DänzerHide texture layout details from the state tracker.
2007-11-25 Ben SkeggsMerge branch 'upstream-gallium-0.1' into darktama-galli...
2007-11-22 MichalMake it compile under Win32.
2007-11-08 Briantweak anisotropic filtering code
2007-11-08 Brianremove translate_compare_func(), use i915_translate_com...
2007-11-02 Brianremove old comment about tnl/vf
2007-10-27 BrianRe-implement GLSL texture sampler variables.
2007-10-15 Brianadd 'normalized_coords' field to pipe_sampler_state
2007-10-15 Brianfeedback/rasterpos fix-ups
2007-09-28 Zack RusinRedoing the way we handle vertex shaders for the draw...
2007-09-28 Zack RusinRevert "Redoing the way we handle vertex shaders for...
2007-09-28 Zack RusinRedoing the way we handle vertex shaders for the draw...
2007-09-21 Zack RusinConvert i915 to use cso semantics of alpha_test.
2007-09-21 Zack RusinMake the alpha test state a cso.
2007-09-20 Zack RusinCache the i915 sampler state.
2007-09-20 Zack RusinMake the rasterizer state in i915 use the cso semantics.
2007-09-20 Zack RusinRewrite the depth_stencil state handling in i915.
2007-09-20 Zack RusinFix failover state binding and convert the sampler...
2007-09-20 Zack RusinConvert depth_stencil state to the new semantics.
2007-09-20 Zack RusinSwitch fragment/vertex shaders to the new caching seman...
2007-09-19 Zack RusinConvert the rasterizer cso to the new semantics.
2007-09-19 Zack RusinConvert the i915 driver blend state to the new semantics.
2007-09-19 Zack RusinRedo the cso cache to map driver data in a lot more...
2007-09-19 Zack RusinFinish up conversions of shaders to immutable objects.
2007-09-18 Zack RusinConvert shader to an immutable state object.
2007-09-18 Zack RusinFinishing up rename of the setup state to the rasterize...
2007-09-18 Zack Rusinconverting the setup state to immutable object and...
2007-09-18 Zack RusinCombing depth and stencil objects and making them immut...
2007-09-18 Zack RusinMake sampler an immutable state object.
2007-09-18 Zack RusinFirst stab at immutable state objects (create/bind...
2007-08-23 BrianCheckpoint commit: i915 texture works, use new vertex_i...
2007-08-22 BrianRework of shader constant buffers.
2007-08-22 BrianFragment shader translation seems to basically work...
2007-08-20 BrianUse new draw_arrays() code.
2007-08-16 BrianBegin added vertex shader state/support.
2007-08-13 Keith WhitwellStart breaking the #include dependencies between pipe...
2007-08-10 Keith WhitwellLift common winsys functions into pipe's new p_winsys.
2007-08-10 Brianmove viewport Y inversion to state tracker
2007-08-10 Brianinvert Y axis with the viewport transformation to put...
2007-08-08 Keith WhitwellHook up i915simple. Doesn't compile.
2007-08-08 Keith WhitwellCheckpoint of a super-simplified i915 driver in the...