s/prim_setup/sp_draw_render_stage/, new comments
[mesa.git] / src / mesa / pipe / softpipe / sp_context.c
2007-07-12 Brians/prim_setup/sp_draw_render_stage/, new comments
2007-07-12 BrianRename prim_stage -> draw_stage
2007-07-12 BrianAdded colormask, dither, multisample state. Implement...
2007-07-11 BrianImplement polygon stipple state tracking, application.
2007-07-11 BrianCheckpoint: stencil roughly working, some bugs to fix...
2007-07-10 BrianBegin hooking up stenciling.
2007-07-09 BrianNew 'draw' module for primitive drawing (clipping,...
2007-07-06 michalMerge branch 'master' of git+ssh://michal@git.freedeskt...
2007-07-03 Brianhook in state tracking for blend color
2007-07-02 Brianrename a few structs (use _state suffix consistantly...
2007-06-26 Brianconsolidate point/line state into pipe_setup_state
2007-06-22 Brianinitial texture object, texture format code
2007-06-22 Brianmore texture sampler work
2007-06-20 Briancheckpoint: implement z/depth testing
2007-06-20 Brianquad blending works now, but many blend terms need...
2007-06-20 BrianInitial implementation of a software pipeline for quad...
2007-06-20 BrianInitial work for glClear(), clear color state.
2007-06-20 Brianhook up point state
2007-06-20 BrianRe-org of surface/framebuffer state.
2007-06-15 Brianframebuffer state
2007-06-14 Keith WhitwellRenamed softpipe directories and files to something...