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Eliminate struct pipe_region.
[mesa.git]
/
src
/
mesa
/
pipe
/
softpipe
/
sp_draw_arrays.c
2007-12-09
Michel Dänzer
Eliminate struct pipe_region.
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2007-10-29
Michal Krol
Make gallium compile in win32.
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2007-10-24
Brian
Revert "Undo indexOffset change (I think, git???)"
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2007-10-24
Brian
Undo indexOffset change (I think, git???)
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2007-10-20
Brian
Convert Z/stencil ops to use cached tiles like colors.
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2007-09-27
keithw
restore primitive trimming in sp_draw_arrays.c
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2007-09-27
Keith Whitwell
Make flushing more lazy in the draw module.
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2007-09-10
Brian
More work on vertex feedback / glRasterPos. Basic...
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2007-08-22
Brian
Rework of shader constant buffers.
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2007-08-21
Keith Whitwell
First pass at a fallback concept for pipe devices.
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2007-08-20
Brian
minor clean-ups
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2007-08-20
Brian
Move guts of vertex array drawing into the 'draw' module.
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2007-08-20
Brian
implement draw_elements()
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2007-08-20
Brian
remove debug printf
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2007-08-20
Brian
call draw_trim()
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2007-08-20
Brian
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp...
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2007-08-19
Brian
Fix some draw_arrays issues.
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2007-08-18
Brian
more work on vertex shaders, now using vertex shaders...
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2007-08-17
Brian
write outputs according to vs.outputs_written
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2007-08-17
Brian
load machine.Inputs based on vs.inputs_read
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2007-08-17
Brian
added pipe ptr to draw_context
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2007-08-17
Brian
compute clipmask
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2007-08-17
Brian
shade four vertices at a time
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2007-08-17
Brian
pack output vertex attributes in sequential slots
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2007-08-16
michal
Break mesa dependencies.
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2007-08-16
Brian
run real vertex shaders, a total hack for now
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2007-08-16
Brian
Drawing code refactoring.
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2007-08-16
Brian
added PIPE_PRIM_x tokens (matching GL), use in a few...
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2007-08-16
Brian
softpipe_draw_arrays() function
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