Eliminate struct pipe_region.
[mesa.git] / src / mesa / pipe / softpipe / sp_draw_arrays.c
2007-12-09 Michel DänzerEliminate struct pipe_region.
2007-10-29 Michal KrolMake gallium compile in win32.
2007-10-24 BrianRevert "Undo indexOffset change (I think, git???)"
2007-10-24 BrianUndo indexOffset change (I think, git???)
2007-10-20 BrianConvert Z/stencil ops to use cached tiles like colors.
2007-09-27 keithwrestore primitive trimming in sp_draw_arrays.c
2007-09-27 Keith WhitwellMake flushing more lazy in the draw module.
2007-09-10 BrianMore work on vertex feedback / glRasterPos. Basic...
2007-08-22 BrianRework of shader constant buffers.
2007-08-21 Keith WhitwellFirst pass at a fallback concept for pipe devices.
2007-08-20 Brianminor clean-ups
2007-08-20 BrianMove guts of vertex array drawing into the 'draw' module.
2007-08-20 Brianimplement draw_elements()
2007-08-20 Brianremove debug printf
2007-08-20 Briancall draw_trim()
2007-08-20 BrianMerge branch 'softpipe_0_1_branch' of git+ssh://brianp...
2007-08-19 BrianFix some draw_arrays issues.
2007-08-18 Brianmore work on vertex shaders, now using vertex shaders...
2007-08-17 Brianwrite outputs according to vs.outputs_written
2007-08-17 Brianload machine.Inputs based on vs.inputs_read
2007-08-17 Brianadded pipe ptr to draw_context
2007-08-17 Briancompute clipmask
2007-08-17 Brianshade four vertices at a time
2007-08-17 Brianpack output vertex attributes in sequential slots
2007-08-16 michalBreak mesa dependencies.
2007-08-16 Brianrun real vertex shaders, a total hack for now
2007-08-16 BrianDrawing code refactoring.
2007-08-16 Brianadded PIPE_PRIM_x tokens (matching GL), use in a few...
2007-08-16 Briansoftpipe_draw_arrays() function