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gallium: reorganize fragment shader execution, unbreak sse
[mesa.git]
/
src
/
mesa
/
pipe
/
tgsi
/
exec
/
tgsi_exec.h
2008-02-15
Keith Whitwell
gallium: reorganize fragment shader execution, unbreak sse
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2008-01-01
Brian
added tgsi_exec_machine_free_data()
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2007-12-14
Brian
Don't always declare frag shader INPUT[0] as fragment...
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2007-12-13
Brian
Add QuadX,Y fields to tgsi_exec_machine to pass quad...
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2007-12-11
Keith Whitwell
gallium: remove set_sampler_units interface
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2007-12-06
Michel Dänzer
Hide texture layout details from the state tracker.
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2007-10-27
Brian
New comments, replace //-style with /* */
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2007-10-27
Brian
Re-implement GLSL texture sampler variables.
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2007-10-26
Brian
Initial support for immediate values in TGSI programs.
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2007-10-26
Brian
added some comments
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2007-10-22
Brian
Finish unifying the surface and texture tile caches.
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2007-10-09
Brian
More work on flow control for CAL/RET.
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2007-10-03
Brian
Implement/use fragment kill results
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2007-10-02
Brian
Implement CONT statement.
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2007-10-02
Brian
Implement CAL/RET and a call stack for subroutines.
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2007-10-02
Brian
Fold expand_program() into tgsi_exec_prepare()
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2007-10-02
Brian
no more need for tgsi_exec_machine_run2(), remove dead...
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2007-10-02
Brian
Move tgsi machine state init/allocations so they're...
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2007-10-02
Brian
checkpoint: unpack all instructions before interpretati...
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2007-09-29
Brian
Initial conditional execution support for loops and...
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2007-09-29
Brian
remove unused tgsi_exec_cond_* types
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2007-09-29
Brian
Initial implementation of IF/ELSE/ENDIF using condition...
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2007-08-24
michal
Hook-up SSE2 to VS.
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2007-08-24
Keith Whitwell
Rename tgsi "core" directory
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