gallium: reorganize fragment shader execution, unbreak sse
[mesa.git] / src / mesa / pipe / tgsi / exec / tgsi_exec.h
2008-02-15 Keith Whitwellgallium: reorganize fragment shader execution, unbreak sse
2008-01-01 Brianadded tgsi_exec_machine_free_data()
2007-12-14 BrianDon't always declare frag shader INPUT[0] as fragment...
2007-12-13 BrianAdd QuadX,Y fields to tgsi_exec_machine to pass quad...
2007-12-11 Keith Whitwellgallium: remove set_sampler_units interface
2007-12-06 Michel DänzerHide texture layout details from the state tracker.
2007-10-27 BrianNew comments, replace //-style with /* */
2007-10-27 BrianRe-implement GLSL texture sampler variables.
2007-10-26 BrianInitial support for immediate values in TGSI programs.
2007-10-26 Brianadded some comments
2007-10-22 BrianFinish unifying the surface and texture tile caches.
2007-10-09 BrianMore work on flow control for CAL/RET.
2007-10-03 BrianImplement/use fragment kill results
2007-10-02 BrianImplement CONT statement.
2007-10-02 BrianImplement CAL/RET and a call stack for subroutines.
2007-10-02 BrianFold expand_program() into tgsi_exec_prepare()
2007-10-02 Brianno more need for tgsi_exec_machine_run2(), remove dead...
2007-10-02 BrianMove tgsi machine state init/allocations so they're...
2007-10-02 Briancheckpoint: unpack all instructions before interpretati...
2007-09-29 BrianInitial conditional execution support for loops and...
2007-09-29 Brianremove unused tgsi_exec_cond_* types
2007-09-29 BrianInitial implementation of IF/ELSE/ENDIF using condition...
2007-08-24 michalHook-up SSE2 to VS.
2007-08-24 Keith WhitwellRename tgsi "core" directory