disable usage of llvm in fragment shaders
[mesa.git] / src / mesa / pipe /
2008-01-24 Zack Rusindisable usage of llvm in fragment shaders
2008-01-24 Zack Rusinchange the name of the shaders to reflect what they do.
2008-01-24 BrianCell: s/FORMAT/EMIT/
2008-01-24 Briangallium: rename FORMAT_x to EMIT_x and use EMIT_ALL...
2008-01-24 Briangallium: improved vertex layout and interpolant setup...
2008-01-23 BrianCell: remove old test code
2008-01-23 BrianCell: asst. updates to sync up with today's earlier...
2008-01-23 Briangallium: remove support for separate depth/stencil...
2008-01-23 Briangallium: in sp_tile_cache_clear() mark all cache slots...
2008-01-23 Briangallium: rework compute_vertex_layout() to intelligentl...
2008-01-23 Briangallium: restore/rewrite vbuf code for softpipe
2008-01-23 Briangallium: overhaul usage of vertex_info in draw module.
2008-01-23 Briangallium: multiply vertex point size by 0.5
2008-01-22 Briangallium: Don't allocate a vertex buffer until after...
2008-01-22 José Fonsecaadded stipple_destroy()
2008-01-22 Briangallium: Added FORMAT_1F_PSIZE to insert constant point...
2008-01-22 BrianCell: initial support for sampler state
2008-01-22 BrianCell: s/cell_init_surface_funcs/cell_init_surface_funct...
2008-01-22 BrianCell: Added cell_surface.[ch] files
2008-01-22 Briangallium: remove unneeded protos, #includes, etc
2008-01-22 Briangallium: include sp_headers.h
2008-01-22 BrianCell: renamed cell_surface.[ch] to cell_clear.[ch]
2008-01-22 BrianCell: rename cell_surface.[ch] cell_clear.[ch]
2008-01-22 BrianCell: Add initial texture functions
2008-01-22 BrianCell: add cell_set_sampler_texture()
2008-01-22 Briangallium: move softpipe_get_tex_surface() prototype
2008-01-22 Briangallium: add license comment
2008-01-22 Briangallium: move softpipe_get_tex_surface() into sp_texture.c
2008-01-22 BrianCell: added asmfiles rule
2008-01-21 Briangallium: prototype draw_linestipple.c replaced by draw_...
2008-01-21 Briangallium: remove per-fragment line stipple code
2008-01-21 Briangallium: new 'draw' stage for line stipple
2008-01-21 Brianfix broken point rendering in sp_vbuf_render()
2008-01-21 Briangallium: add a src_index[] array to draw's vertex_info...
2008-01-21 BrianCell: use tile_t for color tile
2008-01-21 BrianCell: clean-up/re-org tile code
2008-01-20 BrianCell: use depth/stencil state to enable ztest
2008-01-20 Brianenable call to cell_emit_state()
2008-01-19 BrianCell: improve "finished copying batch buffer" signalling.
2008-01-18 Michel DänzerUnify copy_rect helpers.
2008-01-17 José FonsecaBack-port miscellaneous fixes from internal branch...
2008-01-17 José Fonsecagallium: Handle TGSI_OPCODE_END on sse2.
2008-01-17 José Fonsecagallium: Fix cut-n-paste error.
2008-01-17 José Fonsecagallium: Alternative mm_bufmgr_create_from_buffer const...
2008-01-17 José Fonsecagallium: Detect if a null buffer is passed.
2008-01-17 Keith Whitwellgallium: fix warning
2008-01-17 Keith Whitwellgallium: fix warning
2008-01-17 Keith Whitwellgallium: hardwire reset_temps functionality
2008-01-17 Keith Whitwellgallium: whitespace changes
2008-01-16 BrianFix broken fog.
2008-01-16 BrianFix incorrect [0,1] clamping in store_dest().
2008-01-16 Brianvbuf updates/fixes (KeithW)
2008-01-16 Brians/DBG/DRAW_DBG
2008-01-16 Brianremove useless assertions
2008-01-16 Brianinit front/back color attrib indexes to 0, not -1
2008-01-16 Briantypedef uintptr_t for non-HAVE_POSIX_MEMALIGN build
2008-01-16 BrianDon't include stdint.h or inttypes. Use the uint64...
2008-01-16 Brianreplace _mesa_printf() with fprintf()
2008-01-16 Brianremove redundant llvm subdir
2008-01-15 BrianAdd surface status/clear_value fields, PIPE_SURFACE_STA...
2008-01-15 Briandisable debug printf
2008-01-14 BrianCell: after sending a batch, wait for a DMA completion...
2008-01-14 Brianclamp colors during float->int conversion
2008-01-14 BrianCell: update surface map code to match recent changes...
2008-01-14 Michel DänzerRemove pipe->get/put_tile_rgba.
2008-01-14 Michel DänzerRemove mapping fields from struct pipe_surface.
2008-01-12 BrianCell: remove fb parameter to get/put_tile()
2008-01-12 BrianCell: disable cell_emit_state() for now
2008-01-12 BrianCell: collect vars in a spu_global struct
2008-01-12 BrianCell: first state object (depth/stencil/alpha) emitted...
2008-01-12 BrianCell: whitespace/cleanup
2008-01-12 BrianCell: prefix SPU files with spu_
2008-01-12 BrianCell: prefix SPU sources with spu_
2008-01-12 BrianCell: sketch out needed rasterizer state
2008-01-11 Brians/int/uint/ to silence warnings
2008-01-11 Brianwhitespace, comment changes
2008-01-11 BrianCell: basic batch buffer working
2008-01-11 BrianCell: initial work for a hw-like batch buffer system
2008-01-11 BrianCell: remove obsolete cell_prim_buffer struct and code
2008-01-11 BrianCell: debug code, comments
2008-01-11 Brianvbuf_flush_vertices() instead of vbuf_flush_indices...
2008-01-11 BrianCell: reformattting
2008-01-11 Brians/int/uint/ to silence warning
2008-01-11 BrianFix malloc size buf, silence signed/unsigned comparisio...
2008-01-11 BrianCell: Remove the pre-vbuf rendering code
2008-01-11 BrianCell: wait_on_mask_all()
2008-01-11 BrianCell: remove unneeded #includes
2008-01-11 BrianCell: compute bounding box in cell_vbuf_draw()
2008-01-11 BrianCell: remove unused color field
2008-01-11 BrianCell: remove unused code
2008-01-11 BrianCell: make vertex_header and prim_header types private...
2008-01-11 BrianCell: avoid copying vertex data
2008-01-11 BrianCell: move tile-related code into new tile.[ch] files.
2008-01-11 BrianCell: use new ASSERT macro instead of standard assert
2008-01-11 BrianCell: enable vbuf path by default
2008-01-11 BrianCell: checkpoint: draw_vbuf code in place and works...
2008-01-11 BrianAdditional parameters to vbuf_render->draw()
2008-01-10 BrianCell: initial implementation of vbuf code.
2008-01-10 BrianCell: call draw_compute_vertex_size()
2008-01-10 BrianCell: s/free/align_free/
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