mesa: fix some bugs with precision qualifier parsing
[mesa.git] / src / mesa / shader / slang / library / slang_common_builtin_gc.h
2008-10-31 Brian Paulmesa: fix some bugs with precision qualifier parsing
2008-08-22 Brian Paulmesa: glsl: regenerated file
2008-08-12 Brian Paulmesa: glsl: regenerated files
2008-08-11 Brian Paulmesa: glsl: regenerated file
2008-08-07 Brian Paulmesa: glsl: regenerated files
2008-08-05 Brian Paulmesa: glsl: regenerated file
2008-08-05 Brian Paulmesa: glsl: regenerated files
2008-07-17 Brian Paulmesa: regenerated file
2008-07-16 Brian Paulmesa: regenerated files
2008-07-02 Brian Paulmesa: regenerated file
2008-07-02 Brian Paulmesa: regenerated files
2008-05-23 Jakob BornecrantzMerge branch 'gallium-i915-current' into gallium-0.1
2008-05-19 Zack RusinMerge commit 'origin/gallium-0.1' into gallium-vertex...
2008-05-18 Brian PaulMerge branch 'gallium-0.1' into gallium-tex-surfaces
2008-05-14 Brian Paulmesa: regenerate slang built-in data (asin(vec4) fix)
2007-05-10 Brianregenerated
2007-05-01 Brianregenerated
2007-04-27 Brianasin(), acos(), atan() just return 0.5 for now to avoid...
2007-04-17 Brianregenerated
2007-04-14 Brianimplement shadow2DRect functions
2007-04-11 Brianregenerated
2007-03-30 Eric AnholtMerge branch 'crestline-qa', adding support for the...
2007-03-26 Brianmerge of glsl-compiler-1 branch
2007-03-21 Brianmerge from master
2007-03-12 BrianImplement GL_ARB_texture_rectangle support
2007-03-10 BrianMerge branch 'master' of git+ssh://brianp@git.freedeskt...
2007-03-09 BrianMerge branch 'origin' into glsl-compiler-1
2007-03-08 BrianUpdate lessThan(), lessThanEqual() functions, improve...
2007-03-08 BrianRework matrix-related code.
2007-02-22 BrianMerge branch 'origin' into glsl-compiler-1
2007-02-04 Brianminor tweaks to distance() funcs
2007-01-31 BrianNew asm instruction and IR_CLAMP node type to allow...
2007-01-29 Briannoise functions
2007-01-28 Brianimplement mix() with LRP instruction
2007-01-19 BrianRewrite normalize(vec3/vec4) to use one less register.
2007-01-08 Brianimplement biased texture functions
2007-01-08 Brianupdate texture1D functions
2007-01-08 BrianImplement projective texture sampling, 3D textures...
2007-01-05 BrianCheckpoint glsl compiler work: sampler uniforms now...
2007-01-04 Brianinitial code to get texture sampling limping along
2006-12-19 Dave AirlieMerge branch 'nouveau-import'
2006-12-13 BrianCheckpoint of work for new GLSL compiler back-end....
2006-08-02 Michal KrolAdd vec4 extension.
2006-04-18 Michal KrolRemove carriage-return chars *ONLY*.
2006-03-21 Michal KrolGLSL fixes:
2006-03-14 Michal KrolMore GLSL code:
2006-02-21 Michal KrolMore GLSL code:
2006-02-18 Michal KrolMore GLSL code.
2006-02-13 Michal KrolMore glsl code.
2006-01-16 Michal Krolremove slang_*_gc.h files;
2005-04-13 Michal Krolcosmetic changes;