Implement shadow samplers and dFdx(), dFdy() code generation.
[mesa.git] / src / mesa / shader / slang / library / slang_fragment_builtin.gc
2007-01-09 BrianImplement shadow samplers and dFdx(), dFdy() code gener...
2007-01-08 Brianimplement biased texture functions
2007-01-05 BrianCheckpoint glsl compiler work: sampler uniforms now...
2006-12-22 Brianchmod a-x
2006-04-18 Michal KrolRemove carriage-return chars *ONLY*.
2006-03-21 Michal KrolGLSL fixes:
2006-03-14 Michal KrolMore GLSL code:
2006-02-21 Michal KrolMore GLSL code:
2006-02-13 Michal KrolCosmetic changes.
2005-04-13 Michal Krolcosmetic changes;
2005-01-28 Michal Krolmove file