mesa: glsl: grab latest fixes from gallium-0.1 branch
[mesa.git] / src / mesa / shader / slang / library /
2008-08-25 Brian Paulmesa: glsl: grab latest fixes from gallium-0.1 branch
2008-08-16 Brian Paulmesa: turn off 'x' bit misset on a few .h and .syn...
2008-08-16 Brian Paulmesa: import latest GLSL code from gallium-0.1 branch
2008-08-08 Eric AnholtMerge branch 'drm-gem'
2008-07-29 Brian Paulmesa: regenerated files
2008-07-29 Brian Paulmesa: glsl: re-order some constructors
2008-07-29 Brian Paulmesa: glsl: remove unneeded operators
2008-07-29 Brian Paulmesa: fix some GLSL /= int operators
2008-07-29 Brian Paulmesa: implement grammar/parsing for precision/invariant...
2008-07-26 Ian RomanickMerge branch 'master' into drm-gem
2008-07-17 Brian Paulmesa: regenerated file
2008-07-17 Brian Paulmesa: fix/improve the atan(y,x) function
2008-07-16 Brian Paulmesa: regenerated file
2008-07-16 Brian Paulmesa: fix copy&paste errors in degrees() functions
2008-07-15 Brian Paulmesa: regenerated file
2008-07-15 Brian Paulmesa: fix some broken /= operators
2008-07-15 Brian Paulmesa: fix some broken bool, bvec2, bvec3, bvec4 constru...
2008-07-03 Brian Paulmesa: regenerated file
2008-07-03 Brian Paulmesa: additional vec4 constructor
2008-07-02 Brian Paulmesa: regenerated
2008-07-02 Brian Paulmesa: added some missing equal() notEqual() intrinsics
2008-07-02 Brian Paulmesa: regenerated files
2008-07-02 Brian Paulmesa: fix all(bvec2) function typo, add missing bvec2...
2008-06-04 Keith PackardMerge commit 'origin/master' into drm-gem
2008-05-28 Dave AirlieMerge branch 'r500-support'
2008-05-07 Dan NicholsonNever fail `make clean'
2008-04-16 Dave AirlieMerge branch 'master' into r500test
2008-04-04 Brianrewrite some of the mat*mat, mat*vec intrinsics
2008-01-31 Roland Scheideggerregenerate glsl library functions
2008-01-31 Roland Scheideggerfix w component of glsl vec4 asin
2007-10-31 JoukMerge branch 'master' of git+ssh://joukj@git.freedeskto...
2007-10-29 Eric AnholtMerge branch 'origin'
2007-10-26 Zou Nan haiMerge branch '965-glsl'
2007-10-24 Brianadd to git
2007-09-20 Eric AnholtMerge branch 'master' into i915-unification
2007-07-25 JoukMerge branch 'master' of git+ssh://joukj@git.freedeskto...
2007-07-06 Patrice MandinMerge branch 'master' of git+ssh://pmandin@git.freedesk...
2007-07-04 Zou Nan haiMerge branch 'master' of git+ssh://znh@git.freedesktop...
2007-07-03 Brianadded vec2(vec4) constructor, bug 11404
2007-06-08 JoukMerge branch 'master' of git+ssh://joukj@git.freedeskto...
2007-05-18 Eric AnholtMerge branch 'master' into i915-unification
2007-05-10 Brianregenerated
2007-05-10 BrianImplement exp() in terms of __asm float_power. Fix...
2007-05-01 Brianregenerated
2007-05-01 Brianimplement acos(), asin(), atan()
2007-04-27 Brianasin(), acos(), atan() just return 0.5 for now to avoid...
2007-04-17 Brianregenerated
2007-04-17 Brianfix/simplify some texture functions
2007-04-17 Brianmore matrix function updates
2007-04-14 Brianimplement shadow2DRect functions
2007-04-11 Brianregenerated
2007-04-11 Briancheckpoint: updating non-square matrix constructors...
2007-04-11 Brianmove/fix texture sampling funcs
2007-04-10 Michel DänzerAdd missing generated file.
2007-04-08 Briansupport for GLSL 1.20 non-square matrices
2007-03-30 Eric AnholtMerge branch 'crestline-qa', adding support for the...
2007-03-28 BrianHandle logical NOT and XOR without library functions...
2007-03-26 Brianmerge of glsl-compiler-1 branch
2007-03-21 Brianmerge from master
2007-03-13 Brianget rid of float_multiply, float_add, float_divide
2007-03-12 BrianImplement GL_ARB_texture_rectangle support
2007-03-10 BrianMerge branch 'master' of git+ssh://brianp@git.freedeskt...
2007-03-10 Brianuse gl_ModelViewProjectionMatrixTranspose in ftransform()
2007-03-09 BrianMerge branch 'origin' into glsl-compiler-1
2007-03-08 Brianadded missing bvec2/3/4 constructors
2007-03-08 BrianUpdate lessThan(), lessThanEqual() functions, improve...
2007-03-08 BrianRework matrix-related code.
2007-03-07 Brianregenerated
2007-03-07 Brianfix broken __postDecr()
2007-03-06 Brianmore integer arithmetic updates
2007-03-06 Brianfix some int arithmetic problems
2007-02-22 BrianMerge branch 'origin' into glsl-compiler-1
2007-02-04 Brianminor tweaks to distance() funcs
2007-02-02 Brianremove slang_builtin_vec4.gc
2007-02-02 Brianremove slang_builtin_vec4.gc
2007-01-31 BrianNew asm instruction and IR_CLAMP node type to allow...
2007-01-29 Briannoise functions
2007-01-28 Brianimplement mix() with LRP instruction
2007-01-20 BrianReimplement && and || to do short-circuit evaluation.
2007-01-20 Brianrewrite more __postIncr functions
2007-01-19 BrianRewrite normalize(vec3/vec4) to use one less register.
2007-01-19 Brianprint error msg when there's a problem
2007-01-19 Brianremove stray tab
2007-01-19 Brianchange while-loop to create new scope for loop body...
2007-01-18 Brianrewrite a bunch of assignment operators (like +=)
2007-01-18 Brianrewrite additional matrix-related functions to reduce...
2007-01-18 Brianrewrite mat4 * mat4 operator to use fewer temps
2007-01-18 Brianrewrite matrix constructors
2007-01-17 BrianRewrite a bunch of constructors. It's now important...
2007-01-16 Briancomments
2007-01-16 Brianimplement logical or, xor, not
2007-01-16 Briansome additional vector constructors
2007-01-15 BrianReimplement the post-increment/decrement functions.
2007-01-15 BrianImplement the ++var and --var operators, improve some...
2007-01-13 Brianadded another vec4 constructor, updated += operator
2007-01-11 Briannew vec3 constructor, replace float_add w/ vec4_add
2007-01-09 Brianremove old comment
2007-01-09 BrianVertex program texture samplers done, but untested...
2007-01-09 BrianImplement shadow samplers and dFdx(), dFdy() code gener...
2007-01-08 Brianimplement biased texture functions
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