mesa: remove unused/obsolete __NormalMatrixTranspose matrix
[mesa.git] / src / mesa / shader / slang / library /
2009-01-06 Brian Paulmesa: remove unused/obsolete __NormalMatrixTranspose...
2009-01-06 Brian Paulmesa: allows 'f' suffix on GLSL float literals
2009-01-06 Brian Paulmesa: add support for 'centroid' qualifier in GLSL...
2009-01-06 Brian Paulmesa: add support for 'invariant' keyword for GLSL...
2009-01-06 Brian Paulmesa: reformat comments, rewrap lines, etc for a little...
2008-10-31 Brian Paulmesa: fix some bugs with precision qualifier parsing
2008-08-22 Brian Paulmesa: glsl: regenerated file
2008-08-22 Brian Paulmesa: glsl: implement exp() functions in terms of EXP...
2008-08-20 Brian Paulmesa: glsl: regenerated file
2008-08-20 Brian Paulmesa: glsl: better implementation of ftransform()
2008-08-12 Brian Paulmesa: glsl: regenerated files
2008-08-12 Brian Paulmesa: glsl: additional constructors
2008-08-12 Brian Paulmesa: glsl: better mod() functions
2008-08-11 Brian Paulmesa: glsl: regenerated file
2008-08-11 Brian Paulmesa: glsl: change refract() functions to allow inlining
2008-08-11 Brian Paulmesa: glsl: use SGE instead of SGT in step() functions
2008-08-11 Brian Paulmesa: glsl: fix bugs in refract() functions, plus minor...
2008-08-07 Brian Paulmesa: glsl: regenerated files
2008-08-07 Michal Krolmesa: Extend GLSL syntax to accept type precision in...
2008-08-06 Brian Paulmesa: glsl: regenerated file
2008-08-06 Brian Paulmesa: glsl: report 'Syntax Error' instead of 'Invalid...
2008-08-05 Brian Paulmesa: glsl: regenerated file
2008-08-05 Brian Paulmesa: glsl: remove invalid use of f.x syntax where...
2008-08-05 Brian Paulmesa: glsl: regenerated files
2008-08-05 Brian Paulmesa: glsl: re-org of intermediate/temp storage
2008-08-04 Brian Paulmesa: glsl: regenerated files
2008-08-04 Brian Paulmesa: glsl: added vec4(ivec4) constructor
2008-08-04 Brian Paulmesa: glsl: only allow one #version directive
2008-08-04 Brian Paulmesa: glsl: regenerated file
2008-08-04 Brian Paulmesa: glsl: new bvec4 constructor
2008-07-25 Brian Paulmesa: regenerated files
2008-07-25 Brian Paulmesa: glsl: re-order some constructors
2008-07-25 Brian Paulmesa: glsl: remove unneeded operators
2008-07-18 Brian Paulmesa: regenerated file
2008-07-18 Brian Paulmesa: fix some GLSL /= int operators
2008-07-17 Brian Paulmesa: regenerated file
2008-07-17 Brian Paulmesa: fix/improve the atan(y,x) function
2008-07-16 Brian Paulmesa: regenerated files
2008-07-16 Brian Paulmesa: fix copy&paste errors in degrees() functions
2008-07-16 Brian Paulmesa: implement grammar/parsing for precision/invariant...
2008-07-15 Brian Paulmesa: regenerated file
2008-07-15 Brian Paulmesa: fix some broken /= operators
2008-07-15 Brian Paulmesa: regenerated file
2008-07-15 Brian Paulmesa: fix some broken bool, bvec2, bvec3, bvec4 constru...
2008-07-03 Brian Paulmesa: regenerated file
2008-07-03 Brian Paulmesa: additional vec4 constructor
2008-07-02 Brian Paulmesa: regenerated file
2008-07-02 Brian Paulmesa: added some missing equal() notEqual() intrinsics
2008-07-02 Brian Paulmesa: regenerated files
2008-07-02 Brian Paulmesa: fix all(bvec2) function typo, add missing bvec2...
2008-05-23 Jakob BornecrantzMerge branch 'gallium-i915-current' into gallium-0.1
2008-05-19 Zack RusinMerge commit 'origin/gallium-0.1' into gallium-vertex...
2008-05-18 Brian PaulMerge branch 'gallium-0.1' into gallium-tex-surfaces
2008-05-14 Brian Paulmesa: rm unneeded file
2008-05-14 Brian Paulmesa: prefix rm command with -
2008-05-14 Brian Paulrewrite some of the mat*mat, mat*vec intrinsics
2008-05-14 Brian Paulmesa: regenerate slang built-in data (asin(vec4) fix)
2008-05-14 Brian Paulmesa: fix missing w assignment in asin(vec4)
2007-10-24 Brianadd to git
2007-07-06 Patrice MandinMerge branch 'master' of git+ssh://pmandin@git.freedesk...
2007-07-06 michalMerge branch 'master' of git+ssh://michal@git.freedeskt...
2007-07-03 Brianadded vec2(vec4) constructor, bug 11404
2007-05-10 Brianregenerated
2007-05-10 BrianImplement exp() in terms of __asm float_power. Fix...
2007-05-01 Brianregenerated
2007-05-01 Brianimplement acos(), asin(), atan()
2007-04-27 Brianasin(), acos(), atan() just return 0.5 for now to avoid...
2007-04-17 Brianregenerated
2007-04-17 Brianfix/simplify some texture functions
2007-04-17 Brianmore matrix function updates
2007-04-14 Brianimplement shadow2DRect functions
2007-04-11 Brianregenerated
2007-04-11 Briancheckpoint: updating non-square matrix constructors...
2007-04-11 Brianmove/fix texture sampling funcs
2007-04-10 Michel DänzerAdd missing generated file.
2007-04-08 Briansupport for GLSL 1.20 non-square matrices
2007-03-30 Eric AnholtMerge branch 'crestline-qa', adding support for the...
2007-03-28 BrianHandle logical NOT and XOR without library functions...
2007-03-26 Brianmerge of glsl-compiler-1 branch
2007-03-21 Brianmerge from master
2007-03-13 Brianget rid of float_multiply, float_add, float_divide
2007-03-12 BrianImplement GL_ARB_texture_rectangle support
2007-03-10 BrianMerge branch 'master' of git+ssh://brianp@git.freedeskt...
2007-03-10 Brianuse gl_ModelViewProjectionMatrixTranspose in ftransform()
2007-03-09 BrianMerge branch 'origin' into glsl-compiler-1
2007-03-08 Brianadded missing bvec2/3/4 constructors
2007-03-08 BrianUpdate lessThan(), lessThanEqual() functions, improve...
2007-03-08 BrianRework matrix-related code.
2007-03-07 Brianregenerated
2007-03-07 Brianfix broken __postDecr()
2007-03-06 Brianmore integer arithmetic updates
2007-03-06 Brianfix some int arithmetic problems
2007-02-22 BrianMerge branch 'origin' into glsl-compiler-1
2007-02-04 Brianminor tweaks to distance() funcs
2007-02-02 Brianremove slang_builtin_vec4.gc
2007-02-02 Brianremove slang_builtin_vec4.gc
2007-01-31 BrianNew asm instruction and IR_CLAMP node type to allow...
2007-01-29 Briannoise functions
2007-01-28 Brianimplement mix() with LRP instruction
2007-01-20 BrianReimplement && and || to do short-circuit evaluation.
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