initial code to get texture sampling limping along
[mesa.git] / src / mesa / shader / slang / slang_assemble.h
2007-01-04 Brianinitial code to get texture sampling limping along
2006-12-15 BrianLots of assorted changes.
2006-12-13 BrianCheckpoint new GLSL compiler back-end to produce fp...
2006-11-18 Brian Paulcomments
2006-11-16 Brian PaulAdd a lot of const qualifiers for const-correctness.
2006-11-16 Brian Paulreindent, clean-up
2006-08-09 Michal KrolMore GLSL code - more support for vec4 operations on...
2006-08-02 Michal KrolEnable vec4 extension for x86 back-end.
2006-05-16 Michal KrolChange constructor prototype.
2006-04-18 Michal KrolRemove carriage-return chars *ONLY*.
2006-03-14 Michal KrolMore GLSL code:
2006-02-27 Brian Paulsilence a bunch of warnings
2006-02-27 Michal KrolMore GLSL code:
2006-02-21 Michal KrolMore GLSL code:
2006-02-18 Michal KrolMore GLSL code.
2006-02-15 Michal KrolAdd support for forward function declarations.
2006-02-13 Michal KrolGet it running for ARB_vertex_shader.
2006-01-16 Michal Krolremove some test code;
2005-05-25 Michal Krolmore slang code
2005-05-19 Michal Krolintermediate code generator (not finished);