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mesa: move some glsl compiler functions to different files to be more consistant
[mesa.git]
/
src
/
mesa
/
shader
/
slang
/
slang_compile_variable.h
2008-12-12
Brian Paul
mesa: move some glsl compiler functions to different...
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2008-11-24
Brian Paul
mesa: support for GLSL 1.20 array types
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2008-11-21
Brian Paul
mesa: better variable name: s/aux/store/
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2008-11-07
Brian Paul
mesa: add support for 'centroid' qualifier in GLSL...
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2008-11-07
Brian Paul
mesa: add support for 'invariant' keyword for GLSL...
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2008-08-16
Brian Paul
mesa: import latest GLSL code from gallium-0.1 branch
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2008-08-08
Eric Anholt
Merge branch 'drm-gem'
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2008-07-29
Brian Paul
mesa: fix some function inlining bugs
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2007-03-30
Eric Anholt
Merge branch 'crestline-qa', adding support for the...
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2007-03-26
Brian
merge of glsl-compiler-1 branch
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2007-03-21
Brian
merge from master
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2007-03-10
Brian
Merge branch 'master' of git+ssh://brianp@git.freedeskt...
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2007-03-09
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-02-22
Brian
get rid of some unused slang_variable fields
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2007-02-22
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-02-20
Brian
Merge branch 'glsl-compiler-1' of git+ssh://brianp...
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2007-02-16
Brian
change all enum tokens to uppercase
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2007-02-02
Brian
remove slang_export.c and related code
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2007-01-16
Keith Whitwell
Merge branch 'master' of git+ssh://keithw@git.freedeskt...
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2007-01-13
Brian
slang_variable_scope now stores array of pointers to...
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2006-12-19
Dave Airlie
Merge branch 'nouveau-import'
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2006-12-13
Brian
Checkpoint new GLSL compiler back-end to produce fp...
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2006-11-24
Brian Paul
new slang_variable_scope_grow() function
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2006-11-22
Brian Paul
const correctness
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2006-11-22
Brian Paul
clean-up, comments
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2006-11-18
Brian Paul
reindent
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2006-11-15
Brian Paul
s/int/GLboolean/
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2006-05-16
Michal Krol
Cleanup code. Change constructor prototype.
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2006-04-18
Michal Krol
Remove carriage-return chars *ONLY*.
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2006-02-27
Michal Krol
More GLSL code:
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2006-02-21
Michal Krol
More GLSL code:
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2006-02-18
Michal Krol
More GLSL code.
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2006-02-13
Michal Krol
Get it running for ARB_vertex_shader.
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2006-01-30
Michal Krol
Split slang_compile.c into several smaller files -...
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