implement biased texture functions
[mesa.git] / src / mesa / shader / slang / slang_emit.c
2007-01-08 Brianimplement biased texture functions
2007-01-08 BrianImplement projective texture sampling, 3D textures...
2007-01-08 BrianMove storage allocation functions from slang_emit.c...
2007-01-08 Briancheckpoint: more work on variable/storage allocation
2007-01-08 BrianCheckpoint: re-org of (global) variable allocation...
2007-01-05 BrianCheckpoint glsl compiler work: sampler uniforms now...
2007-01-05 Brianupdate TexturesUsed[] in slang_update_inputs_outputs()
2007-01-05 Briancompute InputsRead/OutputsWritten with slang_update_inp...
2007-01-05 Brianmove TexturesUsed[] into gl_program since vertex progra...
2007-01-04 Brianadded texture attribs in slang_find_input()
2007-01-04 Brianinitial code to get texture sampling limping along
2006-12-22 Brianimplement unary +, -
2006-12-21 Brianfix typos
2006-12-21 Brianadded IR_NEG for negation
2006-12-21 BrianUniform matrix support.
2006-12-20 BrianNew IR_COND node for evaluating conditional expressions...
2006-12-18 BrianImplement if-conditionals and while loops, added tempor...
2006-12-16 BrianInitial code for conditional constructs.
2006-12-16 Brianstart implementing relational operators
2006-12-15 Briancode movement
2006-12-15 BrianLots of assorted changes.
2006-12-14 BrianUpdated #includes after splitting program.h
2006-12-14 BrianAssorted fix-ups for the new linker.
2006-12-13 BrianCheckpoint new GLSL compiler back-end to produce fp...