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implement biased texture functions
[mesa.git]
/
src
/
mesa
/
shader
/
slang
/
slang_emit.c
2007-01-08
Brian
implement biased texture functions
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2007-01-08
Brian
Implement projective texture sampling, 3D textures...
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2007-01-08
Brian
Move storage allocation functions from slang_emit.c...
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2007-01-08
Brian
checkpoint: more work on variable/storage allocation
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2007-01-08
Brian
Checkpoint: re-org of (global) variable allocation...
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2007-01-05
Brian
Checkpoint glsl compiler work: sampler uniforms now...
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2007-01-05
Brian
update TexturesUsed[] in slang_update_inputs_outputs()
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2007-01-05
Brian
compute InputsRead/OutputsWritten with slang_update_inp...
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2007-01-05
Brian
move TexturesUsed[] into gl_program since vertex progra...
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2007-01-04
Brian
added texture attribs in slang_find_input()
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2007-01-04
Brian
initial code to get texture sampling limping along
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2006-12-22
Brian
implement unary +, -
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2006-12-21
Brian
fix typos
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2006-12-21
Brian
added IR_NEG for negation
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2006-12-21
Brian
Uniform matrix support.
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2006-12-20
Brian
New IR_COND node for evaluating conditional expressions...
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2006-12-18
Brian
Implement if-conditionals and while loops, added tempor...
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2006-12-16
Brian
Initial code for conditional constructs.
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2006-12-16
Brian
start implementing relational operators
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2006-12-15
Brian
code movement
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2006-12-15
Brian
Lots of assorted changes.
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2006-12-14
Brian
Updated #includes after splitting program.h
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2006-12-14
Brian
Assorted fix-ups for the new linker.
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2006-12-13
Brian
Checkpoint new GLSL compiler back-end to produce fp...
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