Implement projective texture sampling, 3D textures. Disable some debug output.
[mesa.git] / src / mesa / shader / slang / slang_ir.h
2007-01-08 BrianImplement projective texture sampling, 3D textures...
2007-01-05 BrianCheckpoint glsl compiler work: sampler uniforms now...
2007-01-04 Brianinitial code to get texture sampling limping along
2006-12-22 Brianfix typos
2006-12-21 Brianadded IR_NEG for negation
2006-12-20 BrianNew IR_COND node for evaluating conditional expressions...
2006-12-16 Brianstart implementing relational operators
2006-12-13 BrianCheckpoint new GLSL compiler back-end to produce fp...