2007-01-08 | Brian | Implement projective texture sampling, 3D textures... | blob | commitdiff | raw |
2007-01-05 | Brian | Checkpoint glsl compiler work: sampler uniforms now... | blob | commitdiff | raw | diff to current |
2007-01-04 | Brian | initial code to get texture sampling limping along | blob | commitdiff | raw | diff to current |
2006-12-22 | Brian | fix typos | blob | commitdiff | raw | diff to current |
2006-12-21 | Brian | added IR_NEG for negation | blob | commitdiff | raw | diff to current |
2006-12-20 | Brian | New IR_COND node for evaluating conditional expressions... | blob | commitdiff | raw | diff to current |
2006-12-16 | Brian | start implementing relational operators | blob | commitdiff | raw | diff to current |
2006-12-13 | Brian | Checkpoint new GLSL compiler back-end to produce fp... | blob | commitdiff | raw | diff to current |