Implement projective texture sampling, 3D textures. Disable some debug output.
[mesa.git] / src / mesa / shader / slang / slang_link2.c
2007-01-08 BrianImplement projective texture sampling, 3D textures...
2007-01-05 BrianCheckpoint glsl compiler work: sampler uniforms now...
2007-01-05 Brianupdate TexturesUsed[] in slang_update_inputs_outputs()
2007-01-05 Briancompute InputsRead/OutputsWritten with slang_update_inp...
2006-12-21 BrianUniform matrix support.
2006-12-20 Brianuse cast wrappers for sanity checking
2006-12-20 BrianClean-up and re-org of the main GLSL object types.
2006-12-19 Brianadditional error checking
2006-12-18 BrianImplement if-conditionals and while loops, added tempor...
2006-12-18 BrianUse _mesa_free_linked_program_data()
2006-12-15 BrianLots of assorted changes.
2006-12-15 Brianmore debug output
2006-12-14 Brianinclude prog_print.h
2006-12-14 BrianUpdated #includes after splitting program.h
2006-12-14 BrianThe new linker actually does a few things right now:
2006-12-13 BrianCheckpoint new GLSL compiler back-end to produce fp...