Switch fragment/vertex shaders to the new caching semantics.
[mesa.git] / src / mesa / state_tracker / st_atom_fs.c
2007-09-20 Zack RusinSwitch fragment/vertex shaders to the new caching seman...
2007-09-20 BrianCheckpoint: replacement of TGSI_ATTRIB_x tokens with...
2007-09-19 Zack RusinFinish up conversions of shaders to immutable objects.
2007-09-19 BrianCheckpoint: rework shader input/output register mapping.
2007-09-18 Zack RusinConvert shader to an immutable state object.
2007-08-25 keithwfix frag vs vertex typo
2007-08-25 keithwadd names to tracked state atoms to improve debug
2007-08-25 Keith Whitwellcheckpoint in constant tracking rework
2007-08-24 Keith WhitwellFixup include paths after rename
2007-08-23 BrianCheckpoint: new vertex/fragment attribute naming
2007-08-22 BrianRework of shader constant buffers.
2007-08-20 BrianMerge branch 'softpipe_0_1_branch' of git+ssh://brianp...
2007-08-17 Brianadded outputs_written field to pipe_shader_state
2007-08-17 Brianadded call to _mesa_load_state_parameters()
2007-08-16 michalMove VS code from st_atom_fs.c to st_atom_vs.c.
2007-08-16 Brianmisc changes to support vertex shaders (disabled by...
2007-08-16 BrianBegin added vertex shader state/support.
2007-08-09 Keith WhitwellQuieten TGSI
2007-07-31 Keith WhitwellMerge branch 'i915tex_privbuffers' into softpipe_0_1_branch
2007-07-27 michalMerge branch 'master' of git+ssh://michal@git.freedeskt...
2007-07-24 BrianBasic fragment programs run now.
2007-07-24 Brianuse enabled/linked fragment shader in preference to...
2007-07-24 BrianMerge branch 'softpipe_0_1_branch' of git+ssh://brianp...
2007-07-19 Keith WhitwellTrigger tgsi compilation for fragment programs.
2007-07-17 Keith WhitwellMerge branch 'origin' into softpipe_0_1_branch
2007-07-17 Keith WhitwellMerge branch 'i915tex_privbuffers' into softpipe_0_1_branch
2007-07-06 michalMerge branch 'master' of git+ssh://michal@git.freedeskt...
2007-06-14 Keith WhitwellRename directories again?!
2007-06-14 Keith WhitwellRenamed softpipe directories and files to something...