gallium: simplify texture format selection
[mesa.git] / src / mesa / state_tracker / st_cb_bitmap.c
2008-04-30 Brian Paulgallium: simplify texture format selection
2008-04-29 Brian Paulgallium: flush pipe before updating bitmap texture
2008-04-25 Brian Paulgallium: remove unneeded st->bitmap_texcoord_bias
2008-04-24 Brian Paulgallium: disable the bitmap/texcoord bias
2008-04-24 Brian Paulgallium: use cso_destroy_vertex/fragment_shader() functions
2008-04-23 Brian Paulgallium: fix some bitmap frag shader issues
2008-04-22 Michel Dänzergallium: How about restoring shaders instead of saving...
2008-04-21 Keith Whitwelluse cso fs/vs handle functions
2008-04-21 Michel Dänzergallium: Use CSO cache for shaders.
2008-04-07 Brian Paulgallium: check ctx->DrawBuffer before flushing bitmap...
2008-04-04 Brian Paulgallium: make sure to set the SamplersUsed field for...
2008-04-03 Briangallium: set rasterizer.gl_rasterization_rules = 1...
2008-03-31 Briangallium: used inverted bitmap texture to simplify the...
2008-03-31 Briangallium: use cso_save/restore_sampler_textures() functions
2008-03-31 Briangallium: set the bypass_vs flag now
2008-03-31 Briangallium: turn on clipping for bitmaps
2008-03-29 Briangallium: begin some bounding box code for bitmap cache
2008-03-29 Briangallium: added an (int) cast in setup_bitmap_vertex_dat...
2008-03-28 Briangallium: disable a debug hack
2008-03-28 Briangallium: implement a glBitmap cache
2008-03-27 Briangallium: Update calls to the simple shader functions
2008-03-26 Brian Paulgallium: need to call st_validate_state() in Bitmap()
2008-03-24 Brian Paulgallium: free bitmap fragment shaders, misc clean-up
2008-03-24 Brian Paulgallium: add missing cso_save_samplers() call
2008-03-21 BrianRefactor PBO validate/map code.
2008-03-21 Brian Paulgallium: implement PBO operations for glDraw/ReadPixels...
2008-03-20 Briangallium: glBitmap code now separated from glDraw/CopyPi...