mesa: Prefix main includes with dir to avoid conflicts.
[mesa.git] / src / mesa / swrast / s_triangle.c
2008-07-24 José Fonsecamesa: Prefix main includes with dir to avoid conflicts.
2007-07-06 michalMerge branch 'master' of git+ssh://michal@git.freedeskt...
2007-05-20 BrianOverhaul/simplify SWvertex and SWspan attribute handling.
2007-04-24 Brianget rid of an extra textured triangle function
2007-04-24 Brianonly need one CI-mode triangle function
2007-04-24 Brians/INTERP_TEX/INTERP_ATTRIBS/
2007-03-30 Eric AnholtMerge branch 'crestline-qa', adding support for the...
2007-03-26 Brianmerge of glsl-compiler-1 branch
2007-03-21 Brianmerge from master
2007-03-10 BrianMerge branch 'master' of git+ssh://brianp@git.freedeskt...
2007-03-09 BrianMerge branch 'origin' into glsl-compiler-1
2007-02-22 BrianMerge branch 'origin' into glsl-compiler-1
2007-02-05 BrianMerge SWvertex texcoord and varying fields into attrib...
2007-02-02 BrianReplace color, z, w, texture interpolants with new...
2006-12-19 Dave AirlieMerge branch 'nouveau-import'
2006-12-13 BrianCheckpoint for GLSL compiler changes.
2006-10-01 Brian PaulNew SWspan and SWspanarrays typedefs.
2006-09-22 Keith WhitwellUse _Enabled rather than _Active when checking for...
2006-09-21 Brian Paulremove rgb[] array from span_arrays_struct - was only...
2006-04-25 Brian Paulupdate some tests for visual bit depths to use renderbu...
2006-04-25 Michal KrolRemove carriage returns.
2006-04-14 Brian Pauldon't need s_depth.h
2006-04-04 Michal KrolFix texcoord interpolation for fragment shaders.
2006-03-29 Brian Paulput braces around RENDER_SPAN macro when called, not...
2005-12-07 Karl SchultzFix bugzilla 5253. Add {} around code in RENDER_SPAN...
2005-11-16 Brian PaulUse new gl_framebuffer _Depth/_StencilBuffer fields...
2005-10-05 Brian PaulRemove _IsPowerOfTwo from gl_texture_object, not really...
2005-10-05 Brian PaulIn gl_texture_image replace IntFormat with InternalForm...
2005-09-21 Brian Paulreplace GLdepth with GLuint and remove GLdepth
2005-09-02 Dave AirlieCheck for ATI_fragment_shader enabled
2005-08-27 Brian PaulRearrange the code related to GL_ARB_occlusion_object...
2005-08-25 Brian Paulremoved GL_HP_occlusion_test extension
2005-06-30 Brian PaulRedo all the GL_LINEAR interpolation code in terms...
2005-06-10 Brian Paulpass mask array to PutRowRGB() in simple_z_textured_tri...
2005-06-02 Brian PaulRemove last of the old span code.
2005-05-04 Brian PaulMajor check-in of changes for GL_EXT_framebuffer_object...
2005-05-04 Keith WhitwellAdd a facility to route all rasterization through a...
2004-12-18 Brian PaulConsolidate _swrast_write_texture_span() into _swrast_w...
2004-08-25 Brian PaulSilence gcc 3.4 warnings on ReactOS. Mostly unused...
2004-06-24 Brian Paulfix HP occlusion testing when using generic span path
2004-06-23 Brian PaulFixed occlusion_zless_triangle() to work with 16 or...
2004-05-25 Brian Paulonly use simple_z_textured_triangle if depthBits <= 16
2004-04-23 Brian PaulAdded ctx->Vertex/FragmentProgram._Enable flags. Set...
2004-03-09 Brian PaulFix color index mode rendering.
2004-02-17 Brian PaulA bit of an overhaul of the fog code.
2004-02-17 Brian Pauljust some reformatting
2004-01-27 Keith WhitwellConsolidate texObj->Pos/Neg/X/Y/Z and texObj->Image...
2003-12-09 Brian PaulUpdate NEED_SECONDARY_COLOR macro to test if either...
2003-09-18 Brian Pauls/_backface_sign/_BackfaceSign/
2003-07-03 Brian PaulImplemented GL_ARB_texture_non_power_of_two (except...
2003-06-13 Brian PaulImplemented GL_ARB_occlusion_query (not 100% finalized).
2003-04-21 Brian Paulremove unneeded fragment program test
2003-04-08 Brian PaulAdded ctx->Texture._EnabledCoordUnits bitfield.
2003-03-25 Brian Paulreplace _mesa_ prefix with _swrast_, remove s_histogram...
2003-03-16 Brian PaulStore partial derivative values in sw_span structure.
2003-03-14 Brian PaulClean-up of parser error handling/reporting.
2003-03-01 Brian PaulKilled mmath.[ch]. Moved low-level functions/assembly...
2002-12-18 Brian Paulcomment changes
2002-11-13 Brian Paulmoved function declaration into the template, define...
2002-10-30 Brian Pauldon't call abort()
2002-10-24 Brian PaulHeader file clean-up:
2002-09-23 Brian Paulmerge gl_texture_image RowStride from DRI 4.0.4
2002-08-07 Brian Paulstruct sw_span is again allocated on the stack, but...
2002-07-09 Brian PaulOverhaul of glRead/DrawBuffer() code. Now, swrast...
2002-06-15 Brian PaulImplemented GL_NV_texture_rectangle extension.
2002-04-19 Brian PaulAllocate a sw_span struct in the swrast context instead...
2002-04-12 Brian PaulKlaus Niederkrueger's latest changes: use INIT_SPAN...
2002-03-25 Brian Paulremoved a bad assertion
2002-03-16 Brian PaulNew mipmap lambda calculation. Previously, trilinear...
2002-02-02 Brian Paulsw_span can now hold x/y arrays of fragment positions...
2002-01-30 Brian Pauldon't use affine/persp_textured_triangle funcs when...
2002-01-28 Brian PaulStill more texture/span simplification and clean-up.
2002-01-28 Brian PaulMore span improvements. Removed _mesa_write_monocolor_...
2002-01-28 Brian PaulMore span clean-up, mostly texture-related.
2002-01-27 Brian PaulLOTS of changes, building upon Klaus's work.
2002-01-21 Brian PaulKlaus's latest patches and some clean-up
2002-01-16 Brian Paullatest changes from Klaus
2002-01-09 Brian Paulfixed GL_REPLACE / GL_RGB bug
2002-01-09 Brian Paultexture env color wasn't used correctly in GL_BLEND...
2001-12-19 Brian Paulfix a comment typo
2001-12-19 Brian Paulhave to clamp color+specular in _swrast_add_spec_terms_...
2001-12-17 Brian Paulfirst checkpoint commit of Klaus's new span code (struc...
2001-11-28 Brian Pauluse v2 color, not v0 in flat_ci_triangle()
2001-11-19 Brian PaulMore span rendering optimizations from Klaus Niederkrueger
2001-09-19 Brian PaulGL_ADD texture mode was incorrect, renamed some vars
2001-09-19 Karl Schultzsilence compiler warnings (last batch for src)
2001-09-13 Brian Paulminor optimizations for flat shading (Klaus Niederkrueger)
2001-07-26 Brian PaulApplied Klaus Niederkrueger's latest flat-shading clean...
2001-07-23 Brian PaulGLchan and GL_ADD clamping changes (Klaus Niederkrueger)
2001-07-14 Brian Paulmore work on float colors (still not finished)
2001-07-13 Brian Paulassorted changes for supporting GLfloat color channels...
2001-07-09 Brian Paulfixed flat shading bug in affine_ and persp_textured_tr...
2001-07-09 Brian Pauladded missing \'s
2001-06-26 Brian Pauloptimized texture triangle updates (Klaus Niederkrueger)
2001-05-17 Keith WhitwellFix order of decomposition of quad.
2001-05-16 Brian Pauluse DEFARRAY, etc macros to work around 32k data limit...
2001-05-15 Brian PaulApply antialiasing coverage factor to alpha after textu...
2001-05-14 Brian PaulNew triangle rasterization code. Store per-span initia...
2001-05-03 Brian Paulinterpolate fog valus as floats, not fixed - fixed...
2001-03-29 Brian PaulRemoved DD_Z_NEVER.
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