nir/builder: Add an init function that creates a simple shader for you
[mesa.git] / src / mesa /
2015-12-10 Jordan Justeni965: Enable ARB_compute_shader extension on supported...
2015-12-10 Jordan Justeni965/nir: Implement shared variable atomic operations
2015-12-10 Jordan Justeni965: Lower shared variable references to intrinsic...
2015-12-10 Jordan Justeni965: Enable shared local memory for CS shared variables
2015-12-10 Jordan Justeni965/fs: Handle nir shared variable store intrinsic
2015-12-10 Jordan Justeni965/fs: Handle nir shared variable load intrinsic
2015-12-10 Jordan Justeni965: Disable vector splitting on shared variables
2015-12-10 Jordan Justenglsl: Add lowering pass for shared variable references
2015-12-10 Tapani Pällimesa: invalidate pipeline status after glUseProgramStages
2015-12-10 Dave Airliemesa/varray: set double arrays to non-normalised.
2015-12-09 Brian Paulmesa: fix ID usage for buffer warnings
2015-12-09 Andreas Bollmesa: Fix a typo in a comment
2015-12-09 Andreas Bollmeta: Fix a typo in a print message
2015-12-09 Andreas Bollmesa: Fix typos in print messages
2015-12-09 Brian Paulmesa: detect inefficient buffer use and report through...
2015-12-09 Francisco Jerezi965: Resolve color and flush for all active shader...
2015-12-09 Francisco Jerezi965: Document inconsistent units the URB size is repre...
2015-12-09 Francisco Jerezi965: Hook up L3 partitioning state atom.
2015-12-09 Francisco Jerezi965: Work around L3 state leaks during context switches.
2015-12-09 Francisco Jerezi965: Add debug flag to print out the new L3 state...
2015-12-09 Francisco Jerezi965: Implement L3 state atom.
2015-12-09 Francisco Jerezi965: Calculate appropriate L3 partition weights for...
2015-12-09 Francisco Jerezi965: Implement selection of the closest L3 configurati...
2015-12-09 Francisco Jerezi965: Define and use REG_MASK macro to make masked...
2015-12-09 Francisco Jerezi965/hsw: Enable L3 atomics.
2015-12-09 Francisco Jerezi965: Implement programming of the L3 configuration.
2015-12-09 Francisco Jerezi965: Import tables enumerating the set of validated...
2015-12-09 Francisco Jerezi965: Add slice count to the brw_device_info structure.
2015-12-09 Francisco Jerezi965/gen8: Don't add workaround bits to PIPE_CONTROL...
2015-12-09 Francisco Jerezi965: Define state flag to signal that the URB size...
2015-12-09 Francisco Jerezi965: Keep track of whether LRI is allowed in the conte...
2015-12-09 Francisco Jerezi965: Adjust gen check in can_do_pipelined_register_writes
2015-12-09 Francisco Jerezi965: Define symbolic constants for some useful L3...
2015-12-08 Matt Turnerglsl_to_tgsi: Skip useless comparison instructions.
2015-12-08 Jason Ekstrandi965: Make uniform offsets be in terms of bytes
2015-12-08 Jason Ekstrandi965/nir_uniforms: Replace comps_per_unit with an is_sc...
2015-12-08 Jason Ekstrandi965/nir: Remove unused indirect handling
2015-12-08 Jason Ekstrandi965/state: Get rid of dword_pitch arguments to buffer...
2015-12-08 Jason Ekstrandi965/vec4: Use a stride of 1 and byte offsets for UBOs
2015-12-08 Jason Ekstrandi965/fs: Use a stride of 1 and byte offsets for UBOs
2015-12-08 Jason Ekstrandi965/vec4: Use byte offsets for UBO pulls on Sandy...
2015-12-08 Ben Widawskyi965: Fix texture views of 2d array surfaces
2015-12-07 Kenneth Graunkei965: Add brw_device_info::min_ds_entries field.
2015-12-07 Chris Forbesi965: Add state bits for tess stages
2015-12-07 Chris Forbesi965: Add backend structures for tess stages
2015-12-07 Chris Forbesi965: Set core tessellation-related limits
2015-12-07 Kenneth Graunkei965: Request lowering of gl_TessLevel* from float...
2015-12-07 Kenneth Graunkei965: Create new files for HS/DS/TE state upload code.
2015-12-07 Alejandro Piñeiromesa: remove _mesa_tex_target_is_array
2015-12-07 Alejandro Piñeiroi965: use _mesa_is_array_texture instead of _mesa_tex_t...
2015-12-07 Abdiel Janulguei965: Add defines for gather push constants
2015-12-07 Timothy Arcerimesa: move GLES checks for SSO input/output validation
2015-12-07 Timothy Arcerimesa: move GL_INVALID_OPERATION error to rendering...
2015-12-07 Timothy Arcerimesa: move pipeline input/output validation inside...
2015-12-07 Timothy Arceriglsl: re-validate program pipeline after sampler change
2015-12-04 Giuseppe Bilottaradeon: const correctness
2015-12-04 Giuseppe Bilottaradeon: whitespace cleanup
2015-12-04 Emil Velikovmesa/tests: add KHR_debug GLES glGetPointervKHR entry...
2015-12-04 Jason Ekstrandi965/vec4: Stop pretending to support indirect output...
2015-12-04 Jason Ekstrandi965/vec4: Get rid of the nir_inputs array
2015-12-03 Emil Velikovmesa: rework the meaning of gl_debug_message::length
2015-12-03 Emil Velikovmesa: errors: validate the length of null terminated...
2015-12-03 Emil Velikovmesa: accept TYPE_PUSH/POP_GROUP with glDebugMessageInsert
2015-12-03 Emil Velikovmesa: add SEVERITY_NOTIFICATION to default state
2015-12-03 Emil Velikovmesa: return the correct value for GroupStackDepth
2015-12-03 Emil Velikovmesa: rename GroupStackDepth to CurrentGroup
2015-12-03 Emil Velikovmesa: do not enable KHR_debug for ES 1.0
2015-12-03 Nanley Cherymesa/version: Update gl_extensions::Version during...
2015-12-03 Brian Paulmesa: print enum names rather than hexadecimal values...
2015-12-03 Brian Paulst/mesa: add new st_copy_framebuffer_to_texture() function
2015-12-03 Tapani Pällii965: use _Shader to get fragment program when updating...
2015-12-02 Kenneth Graunkei965: Add INTEL_DEBUG=perf information for GS recompiles.
2015-12-02 Kenneth Graunkei965: De-duplicate key_debug() function.
2015-12-02 Brian Paulmesa: print enum string in compressed_subtexture_error_...
2015-12-02 Roland Scheideggermesa: fix VIEWPORT_INDEX_PROVOKING_VERTEX and LAYER_PRO...
2015-12-02 Jose FonsecaRemove Sun CC specific code.
2015-12-01 Kenneth Graunkei965: Increase BRW_MAX_UBO to 14.
2015-12-01 Matt Turneri965: Do dead-code elimination in a single pass.
2015-12-01 Matt Turneri965: Don't mark dead instructions' sources live.
2015-12-01 Eric Anholtmapi: Fix enums.c build with other build systems.
2015-12-01 Eric Anholtmesa: Drop the blacklisting of new GL enums.
2015-12-01 Eric Anholtmesa: Drop bitfield "enums" from the enum-to-string...
2015-12-01 Eric Anholtmesa: Drop apparently typoed GL_ALL_CLIENT_ATTRIB_BITS.
2015-12-01 Eric Anholtmesa: Cut enum_strings.cpp test down to a few hand...
2015-12-01 Jonathan Grayautomake: fix some occurrences of hardcoded -ldl and...
2015-11-30 Samuel Iglesias... i965/fs: remove unused fs_reg offset
2015-11-30 Kenneth Graunkei965: Add src/dst interference for certain instructions...
2015-11-30 Kenneth Graunkei965: Fix JIP to properly skip over unrelated control...
2015-11-29 Emil Velikovmesa: remove len argument from _mesa_shader_debug()
2015-11-29 Emil Velikovdrivers/x11: scons: partially revert b9b40ef9b76
2015-11-29 Emil Velikovmesa/program: remove dead function declarations
2015-11-28 Ilia Mirkinmesa: support GL_RED/GL_RG in ES2 contexts when driver...
2015-11-26 Timothy Arceriglsl: don't generate extra errors in ValidateProgramPip...
2015-11-26 Francisco Jerezi965/gen9+: Switch thread scratch space to non-coherent...
2015-11-26 Francisco Jerezi965/fs: Don't use Gen7-style scratch block reads on...
2015-11-26 Francisco Jerezi965: Add symbolic defines for some magic dataport...
2015-11-26 Marta Lofstedtmesa: remove ARB_geometry_shader4
2015-11-26 Tapani Pällimesa: error out in indirect draw when vertex bindings...
2015-11-25 Kenneth Graunkei965: Fix scalar vertex shader struct outputs.
2015-11-25 Kenneth Graunkei965: Fix fragment shader struct inputs.
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