mesa: new _mesa_remove_varying_reads() function
[mesa.git] / src / mesa /
2008-04-07 Brianmesa: new _mesa_remove_varying_reads() function
2008-04-07 Brianmesa: added _mesa_insert_instructions()
2008-04-07 Brianmesa: added _mesa_free_instructions()
2008-04-05 Brianmesa: no longer combine vertex/fragment shader paramete...
2008-04-05 Brianmesa: new functions for managing list/index of uniforms
2008-04-05 Briangallium: always pass size=4 to make_immediate()
2008-04-04 Briangallium: adjust the code in update_textures() to look...
2008-04-04 Roland Scheideggergallium: state tracker fixes for compressed textures
2008-04-04 Brian Paulgallium: add new call to st_flush_bitmap_cache() to...
2008-04-04 Brian Paulgallium: make sure to set the SamplersUsed field for...
2008-04-04 Michel Dänzergallium: Revert st_gl_flush() changes from when the...
2008-04-04 Michel Dänzergallium: Call st_flush() instead of st_gl_flush() in...
2008-04-04 BrianAlias glStencilOpSeparateATI with glStencilOpSeparate.
2008-04-04 BrianFinish up ATI_separate_stencil
2008-04-04 Roland Scheideggeradd missing _mesa_StencilFuncSeparateATI function
2008-04-04 Roland Scheideggergallium: fix two-side stencil handling
2008-04-04 Michel Dänzergallium: Always allocate new const buffers instead...
2008-04-03 Briangallium: test if PIPE_FORMAT_YCBCR[_REV] is supported...
2008-04-03 Briangallium: set rasterizer.gl_rasterization_rules = 1...
2008-04-03 Brian Paulgallium: streamline viewport/raster/shader state for...
2008-04-03 Brian Paulgallium: include st_cb_bitmap.h to silence warning
2008-04-03 Brian Paulgallium: remove the temporary/test TEST_DRAW_PASSTHROUG...
2008-04-03 Brian Paulgallium: use identity viewport fix broken clear_with_qu...
2008-04-03 Brian Paulgallium: call st_flush_bitmap_cache()
2008-04-03 Brian Paulgallium: set gl_rasterization_rules
2008-04-02 Keith Whitwellgallium: add a flag to turn on gl rasterization rules
2008-04-02 Keith Whitwellgallium: add temporary facility for rasterization-time...
2008-04-01 Briangallium: init ctx->Const.MaxTextureUnits
2008-04-01 Ben Skeggshandle IsPositionInvariant flag
2008-04-01 Michel Dänzergallium: Fencing fix.
2008-03-31 Briangallium: used inverted bitmap texture to simplify the...
2008-03-31 Markus Amslerfix parsing bug involving comments at the end of ARB...
2008-03-31 Briangallium: use cso_save/restore_sampler_textures() functions
2008-03-31 Briangallium: set the bypass_vs flag now
2008-03-31 Briangallium: turn on clipping for bitmaps
2008-03-31 José Fonsecagallium: Eliminate p_winsys::printf
2008-03-29 Brian Paulgallium: Set vertex state/buffers en-mass.
2008-03-29 Briangallium: begin some bounding box code for bitmap cache
2008-03-29 Briangallium: added an (int) cast in setup_bitmap_vertex_dat...
2008-03-28 Briangallium: don't call st_flush_bitmap_cache() if the...
2008-03-28 Briangallium: disable a debug hack
2008-03-28 Briangallium: implement a glBitmap cache
2008-03-28 Brian Paulmesa: fix texture/renderbuffer mix-up in test_attachmen...
2008-03-28 Brian Paulgallium: re-work texture format selection code
2008-03-28 Roland Scheideggergallium: remove redundant compare bit in sampler state
2008-03-27 Briangallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
2008-03-27 Brianconsolidate some parsing functions that were pretty...
2008-03-27 Brianmesa: misc sync-up with master
2008-03-27 Brianraise GL_INVALID_OPERATION if glProgramString compilati...
2008-03-27 BrianFix the compile of disabled DEBUG_PARSING code.
2008-03-27 Brianmake sure state token values are fully initialized
2008-03-27 Brianadded program_error2() function for better error reporting
2008-03-27 BrianFix state.texgen parsing error (bug 12313).
2008-03-27 Briangallium: Update calls to the simple shader functions
2008-03-27 Briangallium: fix Element() macro redefinition warning
2008-03-26 Brian Paulgallium: need to call st_validate_state() in Bitmap()
2008-03-26 Michel Dänzergallium: Change pipe->flush() interface to optionally...
2008-03-25 Brian Paulgallium: disable the selection/feedback draw module...
2008-03-25 Brian Paulgallium: added some debug code (disable)
2008-03-25 Brian Paulmesa: fix some issues in _mesa_combine_programs()
2008-03-25 Brian Paulmesa: append fog instructions after parsing if a fog...
2008-03-25 Brian Paulmesa: when negating scalar src args, use NEGATE_XYZW...
2008-03-25 Brian Paulgallium: don't enable stencil test if no stencil buffer.
2008-03-25 Briangallium: save/restore samplers in draw_textured_quad()
2008-03-24 Brian Paulgallium: fix a few texture border/mipmap glitches found...
2008-03-24 Brian Paulgallium: check SamplersUsed to determine if texture...
2008-03-24 Brian Paulgallium: free bitmap fragment shaders, misc clean-up
2008-03-24 Brian Paulgallium: add missing cso_save_samplers() call
2008-03-24 Briangallium: pass the filter mode to util_gen_mipmap().
2008-03-22 Briangallium: fix a few more shader-related mem leaks
2008-03-22 Brianuse ctx->Driver.DeleteProgram() in a few more places
2008-03-22 Briangallium: fix a few mem leaks when deleting programs
2008-03-22 Briandelete default programs with ctx->Driver.DeleteProgram()
2008-03-21 Briangallium: fix const buffer update bug
2008-03-21 BrianRefactor PBO validate/map code.
2008-03-21 Brian Paulgallium: implement PBO operations for glDraw/ReadPixels...
2008-03-21 Brian Pauladd a number of PBO validate/map/unmap functions
2008-03-21 BrianFix some PBO breakage.
2008-03-21 Brian Paulgallium: use is_format_supported(PIPE_FORMAT_DXT5_RGBA...
2008-03-21 Brian Paulgallium: use is_format_supported() to determine if...
2008-03-21 Michel Dänzergallium: Update scons build for state tracker files...
2008-03-20 Brian Paulgallium: catch some out of memory conditions in the...
2008-03-20 Briangallium: assign framebuffer width, height
2008-03-20 Briangallium: unused var silence warning
2008-03-20 Briangallium: glBitmap code now separe from glDraw/CopyPixel...
2008-03-20 Briangallium: glBitmap code now separated from glDraw/CopyPi...
2008-03-20 Briangallium: Y-invert blit depending on framebuffer orientation
2008-03-20 Briangallium: in clear_with_quad() check fb orientation...
2008-03-20 Briangallium: create one vertex buffer and re-use, also...
2008-03-20 Briangallium: use the utility pasthrough shaders
2008-03-19 Brian Paulgallium: add face, dirtyLevels params to pipe->texture_...
2008-03-19 Brian Paulgallium: need to set/save framebuffer state in st_conte...
2008-03-19 Briangallium: implement CSO save/restore functions for use...
2008-03-19 Briangallium: remove old commented-out code
2008-03-19 Alan Hourihaneset outputs_safe to 0 as it's possible for the code...
2008-03-19 Alan Hourihaneremove redundant init
2008-03-18 Briangallium: plug in and init GL_EXT_framebuffer_blit funct...
2008-03-18 Briangallium: added st_cb_blit.c
2008-03-18 Briangallium: glFramebufferBlitEXT() implementation
2008-03-18 Briangallium: fix typos
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