st/mesa: Don't override NewFramebuffer just to call _mesa_new_framebuffer
[mesa.git] / src / mesa /
2015-10-06 Ian Romanickst/mesa: Don't override NewFramebuffer just to call...
2015-10-06 Ian Romanickradeon: Don't override NewFramebuffer just to call...
2015-10-06 Ian Romanicki915: Don't override NewFramebuffer just to call _mesa_...
2015-10-06 Ian Romanicki965: Don't override NewFramebuffer just to call _mesa_...
2015-10-06 Ville Syrjäläi830: Fix culling with user fbos on gen2
2015-10-06 Ville Syrjäläi915: Adjust line size limits
2015-10-06 Ville Syrjäläi915: Enable intel_render path for points
2015-10-06 Ville Syrjäläi915: Use COPY_DWORDS for points
2015-10-06 Ville Syrjäläi915: Use _tnl_RenderClippedPolygon and _tnl_RenderClip...
2015-10-06 Ville Syrjäläi915: Handle provoking vertex in intelFastRenderClipped...
2015-10-06 Ville Syrjälät_dd_dmatmp: Check provoking vertex convention when...
2015-10-06 Ville Syrjälät_dd_dmatmp: Disallow flat shading when rendering quad...
2015-10-06 Ville Syrjälät_dd_dmatmp: Allow flat shaded polygons with tri fans
2015-10-06 Ian Romanickt_dd_dmatmp: Replace fprintf with unreachable
2015-10-06 Ian Romanickradeon: Use C99 initializers for primitive arrays
2015-10-06 Ian Romanicki965: Use C99 initializers for primitive arrays
2015-10-06 Ville Syrjäläi915: Use C99 initializers for primitive arrays
2015-10-06 Samuel Iglesias... main: array stride for unsized arrays of arrays are...
2015-10-05 Ilia Mirkini965: add EXT_polygon_offset_clamp support to gen4...
2015-10-05 Matt Turnermeta: Update comment about unsupported texture types.
2015-10-05 Matt Turneri965: Generalize predicated break pass for use in vec4...
2015-10-05 Matt Turneri965/fs: Use backend_instruction in predicated break...
2015-10-05 Matt Turneri965/fs: Remove SNB embedded-comparison support from...
2015-10-05 Matt Turnermesa: Add missing _mm_mfence() before streaming loads.
2015-10-05 Chad Versacei965: Fix intel_miptree_is_fast_clear_capable()
2015-10-05 Chad Versacei965/mt: Declare some functions as static
2015-10-05 Iago Toral Quirogai965: Make vec4_visitor's destructor virtual
2015-10-05 Iago Toral Quirogai965: Assert on the number of combined UBO and SSBO...
2015-10-05 Iago Toral Quirogai965: Reserve binding table space for SSBO surfaces
2015-10-05 Iago Toral Quirogai965: Define BRW_MAX_SSBO
2015-10-05 Iago Toral Quirogai965: Define BRW_MAX_UBO
2015-10-05 Matt Turneri965/vec4: Remove more dead visitor/vertex program...
2015-10-05 Matt Turneri965: Don't print line numbers with INTEL_DEBUG=optimizer.
2015-10-04 Timothy Arceriglsl: reduce memory footprint of uniform_storage struct
2015-10-04 Kenneth Graunkei965: Remove shader_prog from vec4_gs_visitor.
2015-10-04 Kenneth Graunkei965: Use nir->has_transform_feedback_varyings to avoid...
2015-10-04 Kenneth Graunkenir: Introduce new nir_intrinsic_load_per_vertex_input...
2015-10-03 Marek Olšákst/mesa: automatically set per-sample interpolation...
2015-10-03 Marek Olšákst/mesa: set force_persample_interp if ARB_sample_shadi...
2015-10-03 Marek Olšákst/mesa: add ST_DEBUG=precompile support for tessellati...
2015-10-03 Marek Olšákmesa: remove Driver.BindImageTexture
2015-10-03 Marek Olšákmesa: remove Driver.DeleteSamplerObject
2015-10-03 Marek Olšákmesa: remove Driver.EndCallList
2015-10-03 Marek Olšákmesa: remove Driver.BeginCallList
2015-10-03 Marek Olšákmesa: remove Driver.EndList
2015-10-03 Marek Olšákmesa: remove Driver.NewList
2015-10-03 Marek Olšákmesa: remove Driver.NotifySaveBegin
2015-10-03 Marek Olšákmesa: remove Driver.SaveFlushVertices
2015-10-03 Marek Olšákmesa: remove Driver.FlushVertices
2015-10-03 Marek Olšákmesa: remove Driver.BeginVertices
2015-10-03 Marek Olšákmesa: remove Driver.BindArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.DeleteArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.NewArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.Hint
2015-10-03 Marek Olšákmesa: remove Driver.ColorMaskIndexed
2015-10-03 Marek Olšákmesa: remove some Driver.Blend* hooks
2015-10-03 Marek Olšákmesa: remove Driver.Accum
2015-10-03 Marek Olšákmesa: remove Driver.ResizeBuffers
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.NewShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShader
2015-10-03 Jason Ekstrandi965/wm: Make compute_barycentric_interp_modes take...
2015-10-03 Jason Ekstrandi965: Use nir_foreach_variable
2015-10-03 Jason Ekstrandi965/nir: Remove the prog parameter from brw_nir_lower_...
2015-10-02 Jason Ekstrandi965/shader: Get rid of the shader, prog, and shader_pr...
2015-10-02 Jason Ekstrandi965/fs,vec4: Get rid of the sanity_param_count
2015-10-02 Jason Ekstrandi965/vec4: Use nir info instead of pulling things out...
2015-10-02 Jason Ekstrandi965/fs: Use the nir info instead of pulling things...
2015-10-02 Jason Ekstrandi965/fs: Move sampler unit lookup into rescale_texcoord
2015-10-02 Jason Ekstrandi965/cs: Remove the prog argument from local_id_payload...
2015-10-02 Jason Ekstrandi965/backend_shader: Add a field to store the NIR shader
2015-10-02 Jason Ekstrandnir: Add a a nir_shader_info struct
2015-10-02 Jason Ekstrandnir/glsl: Take a gl_shader_program and a stage rather...
2015-10-02 Jason Ekstrandi965: Move prog_data uniform setup to the codegen level
2015-10-02 Jason Ekstrandi965: Move binding table setup to codegen time.
2015-10-02 Jason Ekstrandi965/shader: Pull assign_common_binding_table_offsets...
2015-10-02 Jason Ekstrandi965/nir: Simplify uniform setup
2015-10-02 Jason Ekstrandi965/nir: Pull GLSL uniform handling into a common...
2015-10-02 Jason Ekstrandi965/nir: Pull common ARB program uniform handling...
2015-10-02 Jason Ekstrandi965/vec4: Use the uniform count from nir_assign_var_lo...
2015-10-02 Jason Ekstrandi965/shader: Get rid of the setup_vec4_uniform_value...
2015-10-02 Jason Ekstrandi965/shader: Pull setup_image_uniform_values out of...
2015-10-02 Jason Ekstrandi965/vec4: Get rid of the uniform_vector_size array
2015-10-02 Jason Ekstrandi965/vec4: Use the actual channels used in pack_uniform...
2015-10-02 Jason Ekstrandi965: Pull stage_prog_data.nr_params out of the NIR...
2015-10-02 Jason Ekstrandi965/vs: Move lazy NIR creation to codegen_vs_prog
2015-10-02 Jason Ekstrandi965/vec4: Delete the old vec4_vp code
2015-10-02 Jason Ekstrandi965/vec4: Delete the old ir_visitor code
2015-10-02 Jason Ekstrandi965/vec4: Always use NIR
2015-10-02 Ilia Mirkini965: don't forget to free image_param on prog_data...
2015-10-02 Ilia Mirkinmesa: avoid leaking closure when iterating over a strin...
2015-10-01 Daniel Scharrermesa: Add abs input modifier to base for POW in ffverte...
2015-10-01 Kenneth Graunkei965/fs: Print reg and reg_offset separately for ATTR...
2015-10-01 Kenneth Graunkei965/nir: Refactor input/output lowering setup into...
2015-10-01 Kenneth Graunkenir: Allow nir_lower_io() to only lower one type of...
2015-10-01 Brian Paulmesa: fix incorrect error in _mesa_BindTextureUnit()
2015-10-01 Brian Paulmesa: remove _mesa_get_tex_unit_err() and fix error...
2015-10-01 Brian Paulmesa: consolidate texture binding code
2015-10-01 Brian Paulmesa: fix indentation in _mesa_create_nameless_texture()
2015-10-01 Brian Paulst/mesa: clean up #includes in st_draw.c
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