struct gl_texture_object *
_mesa_create_nameless_texture(struct gl_context *ctx, GLenum target)
{
- struct gl_texture_object *texObj = NULL;
- GLint targetIndex;
+ struct gl_texture_object *texObj = NULL;
+ GLint targetIndex;
- if (target == 0)
- return texObj;
+ if (target == 0)
+ return texObj;
- texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
- targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
- assert(targetIndex < NUM_TEXTURE_TARGETS);
- texObj->TargetIndex = targetIndex;
+ texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
+ targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
+ assert(targetIndex < NUM_TEXTURE_TARGETS);
+ texObj->TargetIndex = targetIndex;
- return texObj;
+ return texObj;
}
/**