i965: Use GL_RED for DEPTH_TEXTURE_MODE in ES 3.0 for unsized formats.
[mesa.git] / src / mesa /
2013-01-25 Kenneth Graunkei965: Use GL_RED for DEPTH_TEXTURE_MODE in ES 3.0 for...
2013-01-25 Chad Versacei965: Bump maximum supported ES2 context version to 3.0
2013-01-25 Paul Berryi965/Gen6+: Enable ARB_ES3_compatibility extension
2013-01-25 Ian Romanickmesa/es3: Enable ES 3.0 API and shading language version
2013-01-25 Chad Versacei965/fs/gen7: Fix fatal typo in unpackHalf2x16
2013-01-25 Chad Versacei965/fs/gen7: Emit code for GLSL 3.00 pack/unpack opera...
2013-01-25 Chad Versacei965/vs/gen7: Emit code for GLSL ES 3.00 pack/unpack...
2013-01-25 Chad Versacei965: Quote the PRM on a HorzStride subtlety
2013-01-25 Chad Versacei965: Add opcodes for F32TO16 and F16TO32
2013-01-25 Chad Versacei965: Lower the GLSL ES 3.00 pack/unpack operations...
2013-01-25 Chad Versacemesa: Remove rounding bias in _mesa_float_to_half()
2013-01-25 Chad Versacemesa,glsl: Move round_to_even() from glsl to mesa/main...
2013-01-25 Chad Versaceglsl: Extend ir_expression_operation for GLSL 3.00...
2013-01-25 Chad Versacei965/disasm: Fix horizontal stride of dest registers
2013-01-25 Paul Berryintel: Fix glCopyTexSubImage on buffers whose width...
2013-01-25 Paul Berryglsl: Eliminate ambiguity between function ins/outs...
2013-01-24 Kenneth Graunkei965/vs: Do headerless texturing for texelFetchOffset().
2013-01-24 Paul Berryintel: Fix ReadPixels on buffers whose width >= 32kbytes
2013-01-24 Ian Romanickintel: callocing a 32 byte temp is silly, so don't
2013-01-24 Marek Olšákst/mesa: implement ARB_internalformat_query v2
2013-01-24 Marek Olšákst/mesa: advertise OES_depth_texture_cube_map if GLSL...
2013-01-24 Ian Romanickintel: Enable S3TC extensions always
2013-01-24 Ian Romanickmesa: Like EXT_texture_compression_dxt1, advertise...
2013-01-24 Ian Romanickmesa: Simplify _mesa_choose_tex_format handling of...
2013-01-24 Ian Romanickmesa: Use a single flag for the S3TC extensions that...
2013-01-24 Carl Worthi965: Use swizzles to force R, G, and B to 0.0 for...
2013-01-24 Carl Worthi965: Use swizzles to force alpha to 1.0 for RED, RG...
2013-01-24 Carl WorthReadPixels: Force ALPHA to 1 while rebasing RGBA values...
2013-01-24 Carl Worthi965: Examine _BaseFormat when deciding to perform...
2013-01-22 Brian Paulwmesa: include api_exec.h to fix compilation
2013-01-22 Kenneth Graunkei965: Implement the GL_ARB_base_instance extension.
2013-01-22 Brian Paulswrast: fix blit code's nearest/linear coordinate arith...
2013-01-22 Brian Paulswrast: fix incorrect width for direct/nearest blit
2013-01-22 Brian Paulswrast: move resampleRow setup code in blit_nearest()
2013-01-22 Ian Romanickmesa/es3: Apply stricter multisample blit rules for...
2013-01-22 Ian Romanickmesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYP...
2013-01-22 Ian Romanickmesa: Don't allow blits to / from the same buffer in...
2013-01-22 Eric Anholtmesa: Remove exec thunks from the dlist.c module.
2013-01-22 Eric Anholtmesa: Initially populate the display list with the...
2013-01-22 Eric Anholtmesa: Delay display list save dispatch setup until...
2013-01-22 Eric Anholtmesa: Make the drivers call a non-code-generated dispat...
2013-01-22 Eric Anholtmesa: Remove the size argument from _mesa_alloc_dispatc...
2013-01-22 Eric Anholtmesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN...
2013-01-22 Eric Anholtmesa: Drop manual checks for outside begin/end.
2013-01-22 Eric Anholtmesa: Install a minimal dispatch table during glBegin...
2013-01-22 Eric Anholtmesa: Remove the dead PrepareExecBegin() driver hook.
2013-01-22 Eric Anholtmesa: Use an early return to unindent most of vbo_exec_...
2013-01-22 Eric Anholtmesa: Improve a glTexEnv error message by looking up...
2013-01-22 Eric Anholtmesa: Fix regression in dlist save primitive tracking.
2013-01-21 José Fonsecascons: Fix dependencies of generated headers.
2013-01-21 Ian Romanickintel: Don't expose XRGB8888 visuals any more
2013-01-21 Ian Romanicki965: Enable floating-point textures always
2013-01-21 Matt Turnerxmlpool/build: generate options.h via BUILT_SOURCES
2013-01-21 Jordan Justenfbobject: add additional fbo completeness checks for...
2013-01-21 Jordan Justenframebuffer: update allowed implementation format/type
2013-01-21 Jordan Justenreadpix: allow implementation format/type
2013-01-21 Jordan Justenextensions: enable EXT_color_buffer_float for ES3
2013-01-21 Matt Turnerextensions: Add ES3-only extension support
2013-01-21 Jordan Justenreadpix: check FBO completeness before trying to access...
2013-01-21 Jordan Justenreadpix: add error checking for GLES3
2013-01-21 Jordan Justencopyteximage: update error checking for GLES3
2013-01-21 Jordan Justencopyteximage: check that sRGB usage is valid for GLES3...
2013-01-21 Ian Romanickintel: Enable GL_OES_depth_texture_cube_map
2013-01-21 Ian Romanickmesa/es3: Allow unsized depth and depth-stencil formats...
2013-01-21 Ian Romanickmesa/es2: Allow depth component cube maps in ES2 if...
2013-01-21 Ian Romanickmesa: Add extension bit tracking for GL_OES_depth_textu...
2013-01-19 Ian Romanickmesa: Array uniform name length includes length of [0]
2013-01-19 Ian Romanickmesa: Array uniform names are supposed to have [0]...
2013-01-19 Ian Romanickmesa: Refactor getting a uniform's name to a helper...
2013-01-19 Ian Romanickmesa: Remove unused field gl_uniform_buffer_variable...
2013-01-18 Eric Anholtmesa: Skip updating texgen when not doing fixed function.
2013-01-18 Eric Anholtmesa: Don't bother updating ff texture state if we...
2013-01-18 Eric Anholtmesa: Drop a comment about ff vertex shading and texturing.
2013-01-18 Eric Anholtmesa: Fix out of bounds writes when uncompressing non...
2013-01-18 Eric Anholti965: Add support for GL_ARB_texture_buffer_object_rgb32.
2013-01-18 Eric Anholti965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces.
2013-01-18 Eric Anholtintel: Make intel_region's pitch be bytes instead of...
2013-01-18 Eric Anholtintel: Make intel_blit.c take pitches in bytes.
2013-01-18 Kenneth Graunkemesa: Only mark textures as mipmap incomplete on MAX_LE...
2013-01-18 Kenneth Graunkei965/vs: Store texturing results into a vec4 temporary.
2013-01-18 Kenneth Graunkei965/vs: Set LOD to 0 for ordinary texture() calls.
2013-01-18 Kenneth Graunkei965/vs: Create a 'lod_type' temporary for ir->lod_info...
2013-01-18 Kenneth Graunkei965: Lower textureGrad() with samplerCubeShadow on...
2013-01-17 Ian Romanickmesa/es3: Don't check dimensions in _mesa_es3_error_che...
2013-01-17 Ian Romanickmesa: Don't allow DEPTH_STENCIL for 3D textures
2013-01-17 Brian Paulswrast: fix assorted bugs in software blit code
2013-01-17 Brian Paulst/mesa: a couple fixes for st_BlitFramebuffer()
2013-01-17 Brian Paulst/mesa: simplify some src/dst surface setup in BlitFra...
2013-01-17 Brian Paulmeta: add 'f' suffix to floats to silence some MSVC...
2013-01-17 Brian Paulmesa: add missing ASSERT_OUTSIDE_BEGIN_END() in _mesa_G...
2013-01-16 Brian Paulmesa: add new formatquery.c file to SConscript file...
2013-01-16 Ian Romanickintel: Enable GL_ARB_internalformat_query
2013-01-16 Ian Romanickmesa: Add driver method to determine the possible sampl...
2013-01-16 Ian Romanickmesa: Add dispatch and extension XML for GL_ARB_interna...
2013-01-16 Ian Romanickmesa: Add extension tracking bit for GL_ARB_internalfor...
2013-01-16 Ian Romanickmesa: Add skeleton implementation of glGetInternalformativ
2013-01-16 Vinson Leemeta: Move loop variable declaration outside for loop.
2013-01-16 Brian Paulmesa: move declarations before code to fix MSVC build
2013-01-15 Anuj Phogatmesa: Round float param in glTexparameterf() to nearest...
2013-01-15 Anuj Phogatmesa: Add support to allow blitting to multiple color...
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