cell: fix bug in texture tiling function (non-square textures work now)
[mesa.git] / src /
2008-04-01 Briancell: fix bug in texture tiling function (non-square...
2008-04-01 Briancell: checkpoint: more multi-texture work
2008-04-01 Briancell: assert num samplers/textures <= CELL_MAX_SAMPLERS
2008-04-01 Briancell: return CELL_MAX_SAMPLERS to indicate number of...
2008-04-01 Briangallium: init ctx->Const.MaxTextureUnits
2008-04-01 Briancell: enable #define CACHE_STATS to print a cache repor...
2008-04-01 Ben Skeggshandle IsPositionInvariant flag
2008-04-01 Keith Whitwelldraw: remove dead code
2008-04-01 Keith Whitwelldraw: more flatshade_first changes
2008-04-01 Keith Whitwelldraw: respect flatshade_first in flatshade stage
2008-04-01 Keith Whitwelldraw: associate rhw divide with clipping not viewport...
2008-04-01 Keith Whitwelldraw: flush between pt/non-pt modes
2008-04-01 Michel Dänzergallium: Fencing fix.
2008-04-01 Michel Dänzerscons: Fix test for building dri/intel winsys.
2008-04-01 Briancell: update some of the CAP, texformat queries
2008-04-01 Briancell: more work for multi-texture support
2008-04-01 Briancell: set cell->num_textures in cell_set_sampler_textures()
2008-04-01 José Fonsecagallium: Do not assume that buffers are freed in the...
2008-03-31 Briancell: initial work to support multi-texture
2008-03-31 Briancell: added const qualifier
2008-03-31 Briancell: updated comments: s/test/SPE/
2008-03-31 Briancell: implement logicop/output for PIPE_FORMAT_B8G8R8A8...
2008-03-31 José Fonsecagallium: Compute YCBCR bit depth.
2008-03-31 Briangallium: used inverted bitmap texture to simplify the...
2008-03-31 Briangallium: updated comment for bypass_vs
2008-03-31 Markus Amslerfix parsing bug involving comments at the end of ARB...
2008-03-31 Briangallium: use cso_save/restore_sampler_textures() functions
2008-03-31 Briangallium: draw_passthrough.c is obsolete - removed
2008-03-31 Briangallium: set the bypass_vs flag now
2008-03-31 Briangallium: move the test for bypass_vs into the vs_XXX_ru...
2008-03-31 Briangallium: draw_passthrough.c is not used anymore
2008-03-31 Briangallium: draw_passthrough.c is not used anymore
2008-03-31 Briangallium: turn on clipping for bitmaps
2008-03-31 José Fonsecagallium: Eliminate p_winsys::printf
2008-03-30 Michal Kroldraw: Do not run full pipeline when flatshade_first...
2008-03-30 Michal Kroldraw: Fix bypass_vs semantic misuse.
2008-03-29 Brian Paulgallium: Set vertex state/buffers en-mass.
2008-03-29 José Fonsecagallium: Fix some MSVC warnings.
2008-03-29 Briangallium: begin some bounding box code for bitmap cache
2008-03-29 Briangallium: added an (int) cast in setup_bitmap_vertex_dat...
2008-03-28 Briangallium: Fix computation of Z values when not using...
2008-03-28 Briangallium: don't call st_flush_bitmap_cache() if the...
2008-03-28 Briangallium: disable a debug hack
2008-03-28 Briangallium: implement a glBitmap cache
2008-03-28 Brian Paulmesa: fix texture/renderbuffer mix-up in test_attachmen...
2008-03-28 Brian Paulgallium: re-work texture format selection code
2008-03-28 Roland Scheideggergallium: remove redundant compare bit in sampler state
2008-03-28 Michal Krolgallium: Bump PIPE_MAX_SAMPLERS to 16.
2008-03-28 BrianIf visual is 32bpp, set visual->alphaBits = 8.
2008-03-27 Briangallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS
2008-03-27 Brian Paulgallium: updated/improved comments, minor re-formatting
2008-03-27 Brianconsolidate some parsing functions that were pretty...
2008-03-27 Brianmesa: misc sync-up with master
2008-03-27 Brianraise GL_INVALID_OPERATION if glProgramString compilati...
2008-03-27 BrianFix the compile of disabled DEBUG_PARSING code.
2008-03-27 Brianmake sure state token values are fully initialized
2008-03-27 Brianadded program_error2() function for better error reporting
2008-03-27 BrianFix state.texgen parsing error (bug 12313).
2008-03-27 Briangallium: Update calls to the simple shader functions
2008-03-27 Briangallium: return pipe_shader_state from the simple shade...
2008-03-27 Briangallium: fix Element() macro redefinition warning
2008-03-27 Briangallium: fix incorrect types for shaders
2008-03-27 Briangallium: remove temporary static var
2008-03-27 Briangallium: silence unused var warning
2008-03-27 Briancell: include cell_state_per_fragment.h to silence...
2008-03-27 Briancell: added (uint64_t) cast to silence warning
2008-03-27 Briancell: fix unclosed comment
2008-03-26 Ian Romanickxlib: Fix build error from recent fence changes
2008-03-26 Ian Romanickcell: Implement code-gen for logic op
2008-03-26 Brian Paulgallium: need to call st_validate_state() in Bitmap()
2008-03-26 Brian Paulgallium: as for aapoints, make the extra texcoord per...
2008-03-26 Michel Dänzergallium: Change pipe->flush() interface to optionally...
2008-03-26 Briangallium: the generic attrib we use for computing covera...
2008-03-26 Briangallium: added fragment emit/write debug counters
2008-03-26 Ian Romanickxlib: Add support for MIT-SHM in xlib winsys driver
2008-03-26 Ian Romanickcell: Float convert-to and convert-from instructions...
2008-03-25 Michal Kroldraw: Take flatshade_first rasterizer bit into account.
2008-03-25 Michal Krolgallium: Introduce flatshade_first field to rasterizer_...
2008-03-25 Brian Paulgallium: disable the selection/feedback draw module...
2008-03-25 Brian Paulgallium: added some debug code (disable)
2008-03-25 Brian Paulmesa: fix some issues in _mesa_combine_programs()
2008-03-25 Keith Whitwelldraw: vertex fetch can be validated too early leading...
2008-03-25 Keith Whitwelldraw: don't use fetch_and_store for bypass_vs mode...
2008-03-25 Brian Paulmesa: append fog instructions after parsing if a fog...
2008-03-25 Brian Paulmesa: when negating scalar src args, use NEGATE_XYZW...
2008-03-25 José FonsecaFix typo
2008-03-25 Keith Whitwelldraw: take primitive into account when deciding if...
2008-03-25 José Fonsecagallium: Use debug_get_option for GETENV
2008-03-25 José Fonsecagallium: Fix default option on Windows.
2008-03-25 Brian Paulgallium: don't enable stencil test if no stencil buffer.
2008-03-25 Briangallium: be smarter about picking the sampler unit...
2008-03-25 Briangallium: fix a few bugs, warnings in the p_debug code
2008-03-25 Briangallium: move sampler_unit field to pstip_fragment_shad...
2008-03-25 Briangallium: save/restore samplers in draw_textured_quad()
2008-03-24 Brian Paulgallium: fix a few texture border/mipmap glitches found...
2008-03-24 Brian Paulgallium: check SamplersUsed to determine if texture...
2008-03-24 Briangallium: make a copy of the vertex shader's token array.
2008-03-24 Briangallium: use pipe_texture_reference() in a few places...
2008-03-24 Briangallium: added tgsi_num_tokens() function to return...
2008-03-24 José Fonsecagallium: Simple cross platform get-opt system.
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