mesa: Update .gitignore
[mesa.git] / src /
2009-01-10 Younes Mantonnouveau: Update nv30 swizzling.
2009-01-10 Younes Mantonnouveau: Factor out common winsys bits into libnouveaudrm.a
2009-01-10 Younes Mantong3dvl: Use Gallium thread wrappers.
2009-01-10 Younes Mantong3dvl: Use Gallium MALLOC wrappers.
2009-01-10 Younes Mantong3dvl: Get rid of old unbuffered motion compensation...
2009-01-10 Younes Mantong3dvl: Map vertex bufs once per frame/flush.
2009-01-10 Younes Mantonnouveau: Catch some more leaks.
2009-01-10 Younes Mantong3dvl: Fix some memory leaks.
2009-01-10 Younes Mantong3dvl: Allocate one set of bufs, let winsys rename...
2009-01-10 Younes Mantonnouveau: Add busy() query, determines if BOs can be...
2009-01-10 Younes Mantonnouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.
2009-01-10 Younes Mantong3dvl: Expand YCbCr to full RGB range by default.
2009-01-10 Younes Mantong3dvl: Work around mplayer weirdness in XvMCPutSurface().
2009-01-10 Younes Mantong3dvl: Flag textures holding incoming data as dynamic.
2009-01-10 Younes Mantonnouveau: Put dynamic textures in GART for CPU access...
2009-01-10 Younes Mantongallium: Define PIPE_TEXTURE_USAGE_DYNAMIC.
2009-01-10 Younes Mantonnouveau: Swizzle textures larger than nv04 SIFM limit...
2009-01-09 José Fonsecadraw: Add missing include.
2009-01-09 Alan Hourihanest: build fix
2009-01-09 Brian Paulglsl: fix typo in the vec2 += operator function
2009-01-09 Brian Paulmesa: set version string to 7.3-rc1
2009-01-09 Brian Paulglsl: fix broken +=, -=, *=, /= operators
2009-01-09 Brian Paulmesa: fix off-by-one bug in _mesa_delete_instructions()
2009-01-09 Eric Anholti965: Fix GLSL FS DPH to return the right value instead...
2009-01-09 Eric Anholti965: Remove worrisome comment about _NEW_PROGRAM signa...
2009-01-09 Eric Anholtmesa: Remove _Active and _UseTexEnvProgram flags from...
2009-01-09 Eric Anholti965: Remove dead brw_vs_tnl.c
2009-01-09 Brian Pauli965: allow gl_FragData[0] usage when there's only...
2009-01-09 Brian Paulmesa: additional case in file_string()
2009-01-09 Brian Paulglsl: pass GLcontext::Extension info down into GLSL...
2009-01-09 Brian Paulglsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
2009-01-09 Brian Paulglsl: check that the fragment shader does not write...
2009-01-09 Brian Pauli965: init dst reg RelAddr field to zero
2009-01-09 Eric Anholti965: Note when we drop saturate mode on the floor...
2009-01-09 Eric Anholti965: Add support for LRP in VPs.
2009-01-09 Brian Paulglsl: disable some unused functions (but don't remove...
2009-01-09 Brian Paulglsl: also unroll loops with variable declarations...
2009-01-09 Brian Paulglsl: remove dead code
2009-01-09 Brian Paulmesa: OSMesa Makefile fixes (use LIB_DIR)
2009-01-09 Brian Paulglsl: loop unroll adjustments
2009-01-09 Brian Paulglsl: implement loop unrolling for simple 'for' loops
2009-01-09 Brian Paulmesa: Move var declaration to top of scope.
2009-01-08 José Fonsecaglut: Unlist file.
2009-01-08 José Fonsecagdi: Add newline at end of file.
2009-01-08 José Fonsecagallium: Replace uint64 by standard uint64_t.
2009-01-08 José Fonsecadraw: Predeclare struct.
2009-01-08 José FonsecaMerge commit 'origin/gallium-0.1' into gallium-0.2
2009-01-08 José Fonsecamesa: Add _mesa_snprintf.
2009-01-08 Brian Paulmesa: fix GL_DEPTH_CLEAR_VALUE casting
2009-01-08 Brian Paulmesa: fix float->int mapping for glGetIntegerv(GL_DEPTH...
2009-01-08 José Fonsecamesa: Move var declaration to top of scope.
2009-01-08 José Fonsecawgl: Do not provide DllMain inside the state tracker.
2009-01-08 José Fonsecagdi: Fix warning.
2009-01-08 José Fonsecawgl: Ensure public symbols get the proper DLL linkage...
2009-01-08 José Fonsecaglut: Fix build.
2009-01-08 José Fonsecamesa: Ensure gl* symbols are marked as dllexport on...
2009-01-08 José Fonsecamesa: Use explicit casts when precision is lost.
2009-01-08 José Fonsecamesa: Fix windows build when UNICODE is defined.
2009-01-07 José Fonsecamesa: Add _mesa_snprintf.
2009-01-06 Brian Pauladd GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate...
2009-01-06 Brian Paulmesa: fix GL_DEPTH_CLEAR_VALUE casting
2009-01-06 Brianmesa: fix cast/conversion for optional code
2009-01-06 Brian Paulmesa: fix float->int mapping for glGetIntegerv(GL_DEPTH...
2009-01-06 Brian Paulmesa: pass ctx to link_uniform_vars() to fix build...
2009-01-06 José Fonsecamesa: Move var declaration to top of scope.
2009-01-06 José Fonsecawgl: Do not provide DllMain inside the state tracker.
2009-01-06 José Fonsecagdi: Fix warning.
2009-01-06 José Fonsecawgl: Ensure public symbols get the proper DLL linkage...
2009-01-06 José Fonsecaglut: Fix build.
2009-01-06 José Fonsecamesa: Ensure gl* symbols are marked as dllexport on...
2009-01-06 José Fonsecamesa: Use explicit casts when precision is lost.
2009-01-06 Brian Paulmesa: fix a GLSL swizzled writemask bug
2009-01-06 Brian Paulmesa: fix warning about possibly undefined var in GLSL...
2009-01-06 Brian Paulmesa: fix another "out of samplers" problem
2009-01-06 Brian Paulmesa: updated comments about GLSL constants
2009-01-06 Brian Paulmesa: fix bug in evaluation of structure fields
2009-01-06 Brian Paulmesa: allow variable indexing into the predefined unifo...
2009-01-06 Brian Paulmesa: better error message when running out of GLSL...
2009-01-06 Brian Paulmesa: disable debug output
2009-01-06 Brian Paulmesa: fix some GLSL array regressions
2009-01-06 Brian Paulmesa: bump glsl grammar revision
2009-01-06 Brian Paulmesa: more re-org of variable declarations in glsl...
2009-01-06 Brian Paulmesa: more comments, clean up
2009-01-06 Brian Paulmesa: added comments, remove unused code
2009-01-06 Brian Paulmesa: checkpoint: handle uniform vars in _slang_gen_var...
2009-01-06 Brian Paulmesa: place glsl constant arrays in constant memory
2009-01-06 Brian Paulmesa: remove old size=4 limit
2009-01-06 Brian Paulmesa: code clean-up in glsl compiler
2009-01-06 Brian Paulmesa: remove unneeded swizzle init code in glsl compiler
2009-01-06 Brian Paulmesa: disable glsl debug output
2009-01-06 Brian Paulmesa: remove unused varpool code in glsl compiler
2009-01-06 Brian Paulmesa: basic array constructors work now
2009-01-06 Brian Paulmesa: copy array_len in slang_fully_specified_type_copy()
2009-01-06 Brian Paulmesa: remove incorrect array_len assignment
2009-01-06 Brian Paulmesa: array size fix in _slang_typeof_operation()
2009-01-06 Brian Paulmesa: fix some more GLSL 1.20 array things.
2009-01-06 Brian Paulmesa: more glsl function renaming
2009-01-06 Brian Paulmesa: use _slang_alloc()
2009-01-06 Brian Paulmesa: glsl compiler function renaming
2009-01-06 Brian Paulmesa: more glsl type/function movement
next