radv: Optimize emitting index buffer changes.
[mesa.git] / src /
2020-02-11 Bas Nieuwenhuizenradv: Optimize emitting index buffer changes.
2020-02-11 Ian Romanicknir: Mark fmin and fmax as commutative and associative
2020-02-11 Eric AnholtRevert "gallium: Fix big-endian addressing of non-bitma...
2020-02-11 Marek Olšákst/mesa: optimize st_update_array with ALWAYSINLINE
2020-02-11 Marek Olšákmesa: don't use bitfields in _mesa_prim
2020-02-11 Marek Olšákmesa: remove unused _mesa_prim::is_indirect
2020-02-11 Marek Olšákí965: don't use _mesa_prim::is_indirect
2020-02-11 Marek Olšákvbo: merge use_buffer_objects into vbo_CreateContext...
2020-02-11 Marek Olšákvbo: clean up resetting vertex attribs
2020-02-11 Marek Olšákvbo: also map the immediate mode buffer for read
2020-02-11 Marek Olšákvbo: delay flagging FLUSH_STORED_VERTICES until glEnd
2020-02-11 Marek Olšákvbo: add/update unlikely statements in ATTR_UNION
2020-02-11 Marek Olšákvbo: increase the size of the immediate mode buffer...
2020-02-11 Marek Olšákvbo: use FlushVertices flags properly and clear NeedFlu...
2020-02-11 Marek Olšákvbo: fix resizing 64-bit vertex attributes
2020-02-11 Marek Olšákvbo: optimize resizing vertex attributes during immedia...
2020-02-11 Marek Olšákvbo: don't store glVertex values temporarily into exec
2020-02-11 Marek Olšákvbo: pass only either uint32_t or uint64_t into ATTR_UNION
2020-02-11 Marek Olšákvbo: don't set FLUSH_UPDATE_CURRENT for glVertex
2020-02-11 Marek Olšákvbo: keep the immediate mode buffer always mapped for...
2020-02-11 Marek Olšákvbo: don't check ctx->NewState twice in glBegin
2020-02-11 Marek Olšákvbo: remove a funky recursive call in glBegin
2020-02-11 Marek Olšákvbo: interleave attrsz, attrtype, and active_sz in...
2020-02-11 Marek Olšákvbo: remove immediate mode code that doesn't do anythin...
2020-02-11 Marek Olšákvbo: don't unmap persistent buffer mappings for glBegin/End
2020-02-11 Marek Olšákvbo: skip FlushMappedBufferRange for glBegin/End by...
2020-02-11 Marek Olšákvbo: create the immediate mode buffer only in vbo_exec_...
2020-02-11 Marek Olšákmesa: import PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET handling
2020-02-11 Marek Olšákmesa: remove FLUSH_CURRENT calls that have no effect
2020-02-11 Marek Olšákmesa: fix incorrect uses of FLUSH_CURRENT
2020-02-11 Marek Olšákglx: print FPS with 2 decimal places
2020-02-10 Marek Olšákradeonsi: don't update states for the DCC MSAA bug...
2020-02-10 Marek Olšákradeonsi: fix the DCC MSAA bug workaround
2020-02-10 Gert Wollnyr600/sfn: Add some documentation
2020-02-10 Gert Wollnyr600/sfn: Add .editorconfig file
2020-02-10 Gert Wollnyr600/sfn: Add support for SSBO load and store
2020-02-10 Gert Wollnyr600/sfn: Add support for atomic instructions
2020-02-10 Gert Wollnyr600: Make sure LLVM is not used for DRAW
2020-02-10 Gert Wollnyr600/sfn: Add lowering UBO access to r600 specific...
2020-02-10 Gert Wollnyr600/sfn: Add GDS instructions
2020-02-10 Gert Wollnyr600/sfn: Add compute shader skeleton
2020-02-10 Gert Wollnyr600/sfn: Add VS for TCS shader skeleton
2020-02-10 Gert Wollnyr600/sfn: Add support for geometry shader
2020-02-10 Gert Wollnyr600/sfn: add emitVertex instructions
2020-02-10 Gert Wollnyr600/sfn: Add MemRingOut instructions
2020-02-10 Gert Wollnyr600/sfn: Add a load GDS result instruction
2020-02-10 Gert Wollnyr600/sfn: Add lowering arrays to scratch and according...
2020-02-10 Gert Wollnyr600/sfn: add register remapping
2020-02-10 Gert Wollnyr600/sfn: add live range evaluation for the GPR
2020-02-10 Gert Wollnyr600/sfn: Add the WaitAck instruction
2020-02-10 Gert Wollnyr600/sfn: Add the VS in and FS out vectorization
2020-02-10 Gert Wollnyr600: enable NIR backend DEBUG flag for supported archi...
2020-02-10 Gert Wollnyr600/sfn: Add a basic nir shader backend
2020-02-10 Gert Wollnyr600: Update state code to accept NIR shaders
2020-02-10 Gert Wollnyr600: Add NIR compiler options
2020-02-10 Gert Wollnyr600: Increase space for IO values to agree with PIPE_M...
2020-02-10 Gert Wollnyr600: force new CF with TEX only if any texture value...
2020-02-10 Neha Bhendesvga: Use pipe_shader_state_from_tgsi to set shader...
2020-02-10 Neha Bhendesvga: fix size of format_conversion_table[]
2020-02-10 Krzysztof Raszkowskigallium/swr: simplify environmental variabled expansion...
2020-02-10 Samuel Pitoisetaco: fix waiting for scalar stores before "writing...
2020-02-10 Georg LehmannVulkan overlay: use the corresponding image index for...
2020-02-10 Erik Faye-Lundzink: only inspect dual-src limit if feature enabled
2020-02-10 Erik Faye-Lundzink: emit blend-target index
2020-02-10 Erik Faye-Lundzink: replace unset buffer with a dummy-buffer
2020-02-08 Marek Olšákradeonsi: don't report that multi-plane formats are...
2020-02-07 Erik Faye-Lundzink: fixup sampler-usage
2020-02-07 Erik Faye-Lundzink: lower away fdph
2020-02-07 Christian Gmeineretnaviv: enable texture upload memory throttling
2020-02-07 Hyunjun Kofreedreno/ir3: Fold const only when the type is float
2020-02-07 Hyunjun Kofreedreno/ir3: put the conversion back for half const...
2020-02-07 Hyunjun Kofreedreno/ir3: Add cat4 mediump opcodes
2020-02-07 Rob Clarkfreedreno/ir3: fold const conversion into consumer
2020-02-07 Hyunjun Kofreedreno/ir3: fix printing half constant registers.
2020-02-07 Kristian H. Kristensenfreedreno/ir3: Set IR3_REG_HALF flag on src as well...
2020-02-07 Martin Fuzzeyfreedreno: android: fix build of perfcounters.
2020-02-07 Martin Fuzzeyfreedreno: android: add a6xx-pack.xml.h generation...
2020-02-07 Martin Fuzzeyfreedreno: android: fix build failure on android due...
2020-02-07 Krzysztof Raszkowskigallium/swr: Fix llvm11 compilation issues
2020-02-07 Georg LehmannVulkan Overlay: Don't try to change the image layout...
2020-02-07 Samuel Pitoisetaco: do not use ds_{read,write}2 on GFX6
2020-02-07 Tapani Pälliintel/vec4: fix valgrind errors with vf_values array
2020-02-07 Andreas Baierllima/parser: Change value name in RSW parser
2020-02-07 Andreas Baierllima/parser: Extend AUX0 findings
2020-02-07 Andreas Baierllima/parser: Fix RSW depth test parsing
2020-02-07 Leandro Ribeiroi965: remove duplicated comment
2020-02-07 Dave Airliellvmpipe: advertise 4 vertex streams
2020-02-07 Dave Airliedraw: don't emit vertex to streams with no outputs
2020-02-07 Dave Airliedraw: emit multiple streams to streamout.
2020-02-07 Dave Airliedraw/gs: track emitted prims + verts per stream.
2020-02-07 Dave Airliedraw: change geom shader output to an array of outputs.
2020-02-07 Dave Airliegallivm/nir: add support for multiple vertex streams
2020-02-07 Dave Airliegallivm/swr: add stream_id to geom epilogue emit
2020-02-07 Dave Airliellvmpipe/query: add support for indexed queries
2020-02-06 Eric Anholtu_tile: Skip the packed temporary and just store tiles...
2020-02-06 Jose Maria Casanov... broadcom: Fix implicit declaration of ffs for Android...
2020-02-06 Rhys Perryaco: gfx10_wave64_bpermute reduce op to print_ir
2020-02-06 Rhys Perryaco: fix gfx10_wave64_bpermute
2020-02-06 Georg LehmannCorrectly wait in the fragment stage until all semaphor...
2020-02-06 Thomas Hellstromsvga: Fix banded DMA upload
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