Improved pipe_region/surface_reference() functions
[mesa.git] / src /
2007-08-22 BrianImproved pipe_region/surface_reference() functions
2007-08-22 BrianRework of shader constant buffers.
2007-08-22 Keith WhitwellImport some sampler state code.
2007-08-22 Briancode movement, null ptr checks, etc
2007-08-22 Brianremove unneeded include
2007-08-22 Brianremove unneeded includes
2007-08-22 BrianObsolete.
2007-08-22 Briandon't need i915_fpc.c
2007-08-22 Brianimplement negation for src operands
2007-08-22 Keith WhitwellClear all the dirtyflag words
2007-08-22 Keith WhitwellRemove duplicate i915 shader disassembler
2007-08-21 michalHeaders.
2007-08-21 michalSilence compiler warnings.
2007-08-21 michalDefine __MSC__.
2007-08-22 Briantemporarily call _mesa_enable_sw_extensions() so we...
2007-08-22 Briancomments
2007-08-22 BrianFragment shader translation seems to basically work...
2007-08-21 keithwfix cut and paste
2007-08-21 Keith WhitwellFirst pass at a fallback concept for pipe devices.
2007-08-21 Keith WhitwellAdd missing #include
2007-08-21 Brianadded fpc sources
2007-08-21 BrianInitial check-in of i915 fragment program translation...
2007-08-20 BrianSet viewport state so viewport matches window dims.
2007-08-21 BrianMove vertex transformation/shader code into draw_prim...
2007-08-21 Brianmove ALIGN16-related macros into p_compiler.h
2007-08-21 Brianinclude draw_context.h
2007-08-21 BrianUpdate glClear and glDrawPixels code.
2007-08-20 Brianminor clean-ups
2007-08-20 BrianUse new draw_arrays() code.
2007-08-20 Brianremove some of the #ifndef MESA stuff
2007-08-20 BrianObsolete
2007-08-20 Brianremove dead code related to vf module
2007-08-20 BrianCheckpoint: remove more of the old draw_vb() code.
2007-08-20 BrianStart to remove the temporary draw_vb() and draw_vertic...
2007-08-20 BrianMove guts of vertex array drawing into the 'draw' module.
2007-08-20 Brianimplement DrawElements, still some rough spots
2007-08-20 Brianimplement draw_elements()
2007-08-20 Briandon't map element buffer in _mesa_validate_DrawElements...
2007-08-20 Brianremove debug printf
2007-08-20 Briancall draw_trim()
2007-08-20 Brianfix cache overflow bug in get_vertex()
2007-08-20 Brianfix VBO clean-up in vbo_exec_vtx_destroy()
2007-08-20 BrianMerge branch 'softpipe_0_1_branch' of git+ssh://brianp...
2007-08-19 BrianFix some draw_arrays issues.
2007-08-18 Brianmore work on vertex shaders, now using vertex shaders...
2007-08-18 BrianCreate a default vertex attribute buffer which mirrors...
2007-08-18 Brianadded tnl state atom
2007-08-18 Brianfix xm_buffer_data
2007-08-17 Brianreplace memcpy() with assignment, better type safety
2007-08-17 Brianadded CLIP_x_SHIFT vals
2007-08-17 Brianwrite outputs according to vs.outputs_written
2007-08-17 Brianadded outputs_written field to pipe_shader_state
2007-08-17 Brianload machine.Inputs based on vs.inputs_read
2007-08-17 Brianadded pipe ptr to draw_context
2007-08-17 Briancompute clipmask
2007-08-17 Briandefine CLIP_LEFT/RIGHT etc
2007-08-17 Brianshade four vertices at a time
2007-08-17 Brianadded align16() function
2007-08-17 Brianadded uint64 type
2007-08-17 Brianadded null VB->AttribPtr[i] check
2007-08-17 Brianfix edgeflag bug
2007-08-17 Brianpack output vertex attributes in sequential slots
2007-08-17 Briantell vbo module to use bufferobjs
2007-08-17 Brianadded call to _mesa_load_state_parameters()
2007-08-17 Brianadded vbo_use_buffer_objects() to specify that immediat...
2007-08-17 Brianreplace assertion w/ conditionals in xmesa_clear()
2007-08-17 BrianUse simple st->pipe->clear() in more cases for depth...
2007-08-17 Brianfix buffer clearing problems
2007-08-17 Brianassertions
2007-08-17 Brianadded assertions, disable debug output
2007-08-16 michalBreak mesa dependencies.
2007-08-16 michalSilence compiler warnings.
2007-08-16 michalBreak mesa dependencies.
2007-08-16 michalSilence compiler warnings.
2007-08-16 michalDefine ffs() for __WIN32__ & __MSC__.
2007-08-16 michalDefine __WIN32__.
2007-08-16 michalMove VS code from st_atom_fs.c to st_atom_vs.c.
2007-08-16 michalCosmetic changes.
2007-08-17 BrianRemove many dependencies on mesa headers.
2007-08-16 Brianmisc changes to support vertex shaders (disabled by...
2007-08-16 Brianrun real vertex shaders, a total hack for now
2007-08-16 Brianmake pass-through vertex shader
2007-08-16 Briancheck for null swrast (pipe work-around)
2007-08-16 BrianBegin added vertex shader state/support.
2007-08-16 Briandisable Z value scaling - it's done in sp_quad_depth_test.c
2007-08-16 Brianmove the draw_alloc/free_tmps() functions to draw_prim.c
2007-08-16 BrianRemove GL/mesa types, rearrange things into more logica...
2007-08-16 michalAdd missing inlcude directory.
2007-08-16 michalCopy fragment z if the fragment shader does not write...
2007-08-16 BrianDrawing code refactoring.
2007-08-16 Brianpoint/line/polygon drawing (factored out of draw_vb.c)
2007-08-16 michalSilence warnings.
2007-08-16 michalSilence warnings.
2007-08-16 michalSilence warnings.
2007-08-16 michalSilence warnings.
2007-08-16 michalUse 'f' for float suffix.
2007-08-15 Keith WhitwellRemove mesa include directories, be stricter about...
2007-08-16 Briantranslate GL texture targets to PIPE_TEXTURE_x values
2007-08-16 Brianadded PIPE_PRIM_x tokens (matching GL), use in a few...
2007-08-16 BrianHook in new draw_arrays() code, disabled for now.
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