Brian Paul [Wed, 24 Aug 2011 20:50:28 +0000 (14:50 -0600)]
vbo: remove unused var, remove unneeded local var
Brian Paul [Wed, 24 Aug 2011 20:08:03 +0000 (14:08 -0600)]
llvmpipe: add more restrict keywords
Put restrict in the function definitions to silence MSVC warnings
about incompatible assignments in "func = lp_tile_foobar;" when func
was declared with restrict keywords but the rhs function wasn't.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Paul Berry [Tue, 16 Aug 2011 21:09:32 +0000 (14:09 -0700)]
docs: Document coding style conventions
This patch documents some Mesa coding style conventions that came up
during the discussion of commit
67b5a32 (Perform implicit type
conversions on function call out parameters).
Brian Paul [Fri, 29 Jul 2011 22:19:43 +0000 (15:19 -0700)]
swrast: Remove swrast eject/validate texture image code.
No driver used the eject function, or set the validate hook that made
that function do anything.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Thu, 4 Aug 2011 01:29:36 +0000 (18:29 -0700)]
radeon: Fix flushing before writing a teximage's BO when !t->bo.
Before, if we ended up here without a BO for our image, but did choose
a miptree that had active rendering in the command buffer, our
teximage data would jump ahead of the rendering using the old texture
contents.
This showed up as breakage in gen-teximage and friends in the
following commit.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 15 Jul 2011 02:57:34 +0000 (20:57 -0600)]
st/mesa: remove st_texture_image::face,level fields
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 15 Jul 2011 02:57:34 +0000 (20:57 -0600)]
intel: use new gl_texture_image:Face, Level fields
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 15 Jul 2011 02:57:34 +0000 (20:57 -0600)]
mesa: add gl_texture_image::Face, Level fields
Several drivers have these fields in their subclasses of gl_texture_image.
They'll be useful for core Mesa too...
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Wed, 24 Aug 2011 13:55:04 +0000 (07:55 -0600)]
x11: add missing comma to fix compilation
Dave Airlie [Wed, 24 Aug 2011 12:27:06 +0000 (13:27 +0100)]
r600g: fill out missing entries in opcode tables.
this just adds the missing opcodes as unsupported.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Chia-I Wu [Sun, 21 Aug 2011 12:37:47 +0000 (20:37 +0800)]
winsys/svga: use os_mmap() for memory mapping
os_mmap() guarantees large file support across OSes.
Chia-I Wu [Sun, 21 Aug 2011 04:31:45 +0000 (12:31 +0800)]
winsys/radeon: use os_mmap() for memory mapping
os_mmap() guarantees large file support across OSes.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Chia-I Wu [Sun, 21 Aug 2011 03:58:30 +0000 (11:58 +0800)]
auxiliary/os: add wrappers for mmap/munmap
The use of mmap() in winsys requires large file support. Not all OSes
have LFS so a wrapper should be used. In particular, os_mmap() should
call __mmap2() on Android.
Ian Romanick [Mon, 22 Aug 2011 17:52:47 +0000 (10:52 -0700)]
i965: Only map the necessary buffer range in brw_prepare_indices
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Mon, 22 Aug 2011 07:31:19 +0000 (00:31 -0700)]
tnl: Only map the necessary buffer range in bind_indices
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Mon, 22 Aug 2011 07:14:51 +0000 (00:14 -0700)]
mesa: Only map the necessary buffer range in vbo_get_minmax_index
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Mon, 22 Aug 2011 01:34:27 +0000 (18:34 -0700)]
mesa: Eliminate dd_function_table::MapBuffer
Replace all calls to dd_function_table::MapBuffer with appropriate
calls to dd_function_table::MapBufferRange, then remove all the cruft.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Mon, 22 Aug 2011 01:32:09 +0000 (18:32 -0700)]
radeon: Hack up an implementation of MapBufferRange
This doesn't implement any of the "cool" features of MapBufferRange.
Adding this function is necessary for the next commit in the series.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alex Deucher <alexdeucher@gmail.com>
Cc: Maciej Cencora <m.cencora@gmail.com>
Ian Romanick [Mon, 22 Aug 2011 01:45:06 +0000 (18:45 -0700)]
mesa: Fix incorrect access parameter passed to MapBuffer
The code previously passed GL_DYNAMIC_DRAW for the access parameter.
By inspection, I believe that all drivers would treat this as
GL_READ_WRITE because it's not GL_READ_ONLY and it's not
GL_WRITE_ONLY.
It appears the i965 code wants GL_WRITE_ONLY (it's about to write a
bunch of data in, never read data), while the arrayelt code is
GL_READ_ONLY (just dereffed as arguments to CALL_Whatever*v).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Whitwell <keithw@vmware.com>
Ian Romanick [Mon, 22 Aug 2011 00:56:39 +0000 (17:56 -0700)]
mesa: Remove target parameter from dd_function_table::FlushMappedBufferRange
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Mon, 22 Aug 2011 00:55:33 +0000 (17:55 -0700)]
intel: Correctly check for read-only mappings in intel_bufferobj_map_range
The old code was an obvious cut-and-paste fail from intel_bufferobj_map.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Ian Romanick [Mon, 22 Aug 2011 00:37:56 +0000 (17:37 -0700)]
mesa: Remove target parameter from dd_function_table::MapBufferRange
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Mon, 22 Aug 2011 00:30:35 +0000 (17:30 -0700)]
mesa: Remove target parameter from dd_function_table::GetBufferSubData
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Mon, 22 Aug 2011 00:23:58 +0000 (17:23 -0700)]
mesa: Remove target parameter from dd_function_table::BufferSubData
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Mon, 22 Aug 2011 00:07:56 +0000 (17:07 -0700)]
mesa: Remove target parameter from dd_function_table::MapBuffer
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Sun, 21 Aug 2011 23:59:30 +0000 (16:59 -0700)]
mesa: Remove target parameter from dd_function_table::UnmapBuffer
No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
José Fonseca [Tue, 23 Aug 2011 18:49:43 +0000 (19:49 +0100)]
make: Add missing source file.
Eric Anholt [Tue, 23 Aug 2011 17:51:16 +0000 (10:51 -0700)]
i965: Fix typo in
2b224d66a01f3ce867fb05558b25749705bbfe7a
Unfortunately, since a previous efficiency improvement, we no longer
have any open-source testcases producing register spilling, so this
code was untested in the fragment shader path. That should change
when we get proper temporary array support in the fragment shader.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40194
Eric Anholt [Wed, 17 Aug 2011 20:41:43 +0000 (13:41 -0700)]
i965/gen6+: Use non-normalized coordinates for GL_TEXTURE_RECTANGLE.
Improves performance of a GL_TEXTURE_RECTANGLE microbenchmark by 1.84%
+/- .15% (n=3)
Kenneth Graunke [Wed, 17 Aug 2011 17:45:47 +0000 (10:45 -0700)]
i965: Implement textureSize (TXS) on Gen4.
Also, remove the BRW_SAMPLER_MESSAGE_SIMD8_RESINFO #define because
there totally isn't a SIMD8 variant.
Unfortunately, resinfo returns FLOAT32 on Broadwater/Crestline, unlike
G45 which returns a proper UINT32. This turns out to be simple,
however: when we emit MOVs to select the desired half of the SIMD16
result, we can simply override the register type to be float so it's
converted to an integer.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Sun, 19 Jun 2011 08:47:50 +0000 (01:47 -0700)]
i965/fs: Implement textureSize (TXS) on Gen5+.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 18 Aug 2011 07:18:15 +0000 (00:18 -0700)]
i965/fs: Rudimentary support for non-floating point texture results.
Not all texturing operations return floating point data. For example,
the resinfo message (textureSize or TXS) returns integer data. In the
future, we'll also add integer texture support.
ir_texture's type field contains this information; use its base type to
appropriately type the destination register. We want to keep it as a
four component vector, however, since SIMD8 samplers always have a
response length of 4.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 25 Feb 2011 23:14:47 +0000 (15:14 -0800)]
glsl/builtins: Uncomment textureSize prototypes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Fri, 25 Feb 2011 23:14:22 +0000 (15:14 -0800)]
texture_builtins.py: Add support for textureSize (txs).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 25 Feb 2011 22:45:33 +0000 (14:45 -0800)]
glsl: Add a new ir_txs (textureSize) opcode to ir_texture.
One unique aspect of TXS is that it doesn't have a coordinate.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Maarten Lankhorst [Fri, 29 Jul 2011 17:37:51 +0000 (19:37 +0200)]
st/xorg: Advertise support for XvMC
Formats were based on a patch sent to xf86-video-nouveau by Bryan Cain
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
[Michel Dänzer: Add xorg_xvmc.c to SConscript.]
Chia-I Wu [Thu, 24 Mar 2011 19:10:51 +0000 (03:10 +0800)]
mesa: call _mesa_set_vp_override in glDrawTex*
The driver may install its own vertex shader. _mesa_set_vp_override
must be called so that core mesa can generate correct fragment program..
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Fri, 19 Aug 2011 03:05:37 +0000 (11:05 +0800)]
auxiliary: share the source lists
Factor out source lists from Makefile to Makefile.sources, and let
Makefile, SConscript, and Android.mk share it.
Note that files in $(GENERATED_SOURCES) are removed from $(C_SOURCES).
Acked-by: José Fonseca <jfonseca@vmware.com>
Acked-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Thu, 18 Aug 2011 09:12:29 +0000 (17:12 +0800)]
scons: add ParseSourceList method
ParseSourceList() can be used to parse a source list file and returns
the source files defined in it. It is supposed to be used like this
# get the list of source files from C_SOURCES in Makefile.sources
sources = env.ParseSourceList('Makefile.sources', 'C_SOURCES')
The syntax of a source list file is compatible with GNU Make. This
effectively allows SConscript and Makefile to share the source lists.
Acked-by: José Fonseca <jfonseca@vmware.com>
Acked-by: Chad Versace <chad@chad-versace.us>
Kenneth Graunke [Thu, 18 Aug 2011 20:52:28 +0000 (13:52 -0700)]
glsl: Make ir_validate actually visit ir_if nodes.
There is no ir_hierarchical_visitor::visit(ir_if *) method, since ir_if
is not a leaf node. Instead, there are visit_enter and visit_leave
methods. Use visit_enter arbitrarily (either would work fine, though
visit_enter will catch errors sooner).
Found thanks to a warning emitted by Clang.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Chad Versace [Thu, 18 Aug 2011 00:35:07 +0000 (17:35 -0700)]
intel: Abort when DRI2 separate stencil handshake fails
When intel_context requires separate stencil but the DRI2 separate stencil
handshake fails, then abort and emit an error instructing the user to
upgrade the DDX to 2.16.0.
CC: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Kenneth Graunke [Mon, 22 Aug 2011 06:06:39 +0000 (23:06 -0700)]
glsl_to_tgsi: Fix a few more struct vs. class warnings.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Bryan Cain [Sat, 20 Aug 2011 19:43:25 +0000 (14:43 -0500)]
glsl_to_tgsi: emit a MAD(b, -a, b) for !a && b
This is a port of commit
ff2cfb8989cd to glsl_to_tgsi.
Bryan Cain [Sat, 20 Aug 2011 19:17:52 +0000 (14:17 -0500)]
glsl_to_tgsi: fix typo
Bryan Cain [Sat, 20 Aug 2011 19:15:03 +0000 (14:15 -0500)]
glsl_to_tgsi: implement ir_binop_all_equal using DP4 w/SGE
This is a port of commit
ba01df11c4d0 to glsl_to_tgsi with integer support
added.
Bryan Cain [Sat, 20 Aug 2011 18:56:06 +0000 (13:56 -0500)]
glsl_to_tgsi: implement ir_binop_any_nequal using DP4 w/saturate or DP4 w/SLT
Implement the any() part of the operation the same way regular ir_unop_any
is implemented.
This is a port of commit
e7bf096e8b04 to glsl_to_tgsi, with added integer
support.
Bryan Cain [Sat, 20 Aug 2011 18:26:12 +0000 (13:26 -0500)]
glsl_to_tgsi: implement ir_unop_any using DP4 w/saturate or DP4 w/SLT
This is a port of commit
92ca560d68e8 to glsl_to_tgsi, with integer support
added.
Bryan Cain [Thu, 18 Aug 2011 01:34:19 +0000 (20:34 -0500)]
glsl_to_tgsi: make glsl_to_tgsi_visitor::emit_dp return the instruction
Bryan Cain [Wed, 17 Aug 2011 19:35:35 +0000 (14:35 -0500)]
glsl_to_tgsi: implement ir_binop_logic_or using an add w/saturate or add w/SLT
Logical-or is implemented using addition (followed by clamping to [0,1]) on
values of 0.0 and 1.0. Replacing the logical-or operators with addition gives
a + b which has a result on the range [0, 2].
Previously a SNE instruction was used to clamp the resulting logic value to
[0,1]. In a fragment shader, using a saturate on the add has the same effect.
Adding the saturate to the add is free, so (at least) one instruction is
saved. In a vertex shader, using an SLT on the negation of the add result has
the same effect. Many older shader architectures do not support the SNE
instruction. It must be emulated using two SLT instructions and an ADD. On
these architectures, the single SLT saves two instructions.
Note that SNE is still used when integers are used for boolean values, since
there is no such thing as an integer saturate, and older shader architectures
without SNE don't support integers.
This is a port of commit
41f8ffe5e07c to glsl_to_tgsi with integer support
added.
Bryan Cain [Wed, 17 Aug 2011 15:01:30 +0000 (10:01 -0500)]
glsl_to_tgsi: implement ir_unop_logic_not using 1-x
Since our logic values are 0.0 (false) and 1.0 (true), 1.0 - x accurately
implements logical not.
This is a port of commit
6ad08989d7c1 to glsl_to_tgsi.
Chia-I Wu [Tue, 2 Aug 2011 00:49:27 +0000 (09:49 +0900)]
st/egl: add a missing include
Reported by cwhuang.
Chia-I Wu [Thu, 4 Aug 2011 02:49:42 +0000 (11:49 +0900)]
st/egl: improve error logging
This helps diagnose problems in EGL initialization.
Chia-I Wu [Sun, 31 Jul 2011 02:16:53 +0000 (11:16 +0900)]
st/egl: add buffer preserving support to Android
Use a staging color buffer when buffer preserving is enabled.
Chia-I Wu [Sun, 31 Jul 2011 01:49:52 +0000 (10:49 +0900)]
st/egl: improve buffer cache for Android
There may be more than two back buffers. Clean up and prepare the
buffer cache for that.
Chia-I Wu [Wed, 20 Jul 2011 10:20:20 +0000 (18:20 +0800)]
st/egl: swapping without a buffer is not an error
This fixes Kwaak3.
Chia-I Wu [Sat, 30 Jul 2011 01:45:20 +0000 (10:45 +0900)]
st/egl: use HAL formats for Android backend
Native buffers use HAL formats, not UI formats.
Chia-I Wu [Sun, 31 Jul 2011 03:08:24 +0000 (12:08 +0900)]
winsys/sw/android: use HAL formats
Native buffers use HAL formats, not UI formats.
Chia-I Wu [Thu, 4 Aug 2011 08:50:51 +0000 (17:50 +0900)]
winsys/sw/android: set bo usage correctly
Since this is the software path, set GRALLOC_USAGE_SW_WRITE_OFTEN when
PIPE_BIND_RENDER_TARGET, and set GRALLOC_USAGE_SW_READ_OFTEN when
PIPE_BIND_SAMPLER_VIEW.
Chia-I Wu [Wed, 17 Aug 2011 04:19:23 +0000 (12:19 +0800)]
android: make libGLES_mesa real
libGLES_mesa with swrast should link in these libraries
libmesa_egl
libmesa_egl_gallium
libmesa_st_egl
libmesa_st_mesa
libmesa_glsl
libmesa_glsl_utils
libmesa_pipe_softpipe
libmesa_winsys_sw_android
libmesa_gallium
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Wed, 17 Aug 2011 04:10:12 +0000 (12:10 +0800)]
android: build shared glapi
This builds the shared library libglapi from shared glapi.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Wed, 17 Aug 2011 03:56:43 +0000 (11:56 +0800)]
android: build glsl
This builds the static library libmesa_glsl and executable glsl_compiler
from glsl. glsl_compiler is only installed for engineering build.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Wed, 17 Aug 2011 03:31:36 +0000 (11:31 +0800)]
android: build core mesa
This builds the static library libmesa_st_mesa from core mesa.
Acked-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Wed, 17 Aug 2011 03:24:11 +0000 (11:24 +0800)]
android: build core EGL
This builds the static library libmesa_egl from core EGL.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Wed, 17 Aug 2011 03:51:08 +0000 (11:51 +0800)]
android: build softpipe
This builds the static library libmesa_pipe_softpipe from softpipe.
Chia-I Wu [Wed, 17 Aug 2011 03:47:42 +0000 (11:47 +0800)]
android: build android sw winsys
This builds the static library libmesa_winsys_sw_android from winsys/sw.
Chia-I Wu [Thu, 18 Aug 2011 16:28:22 +0000 (00:28 +0800)]
android: build targets/egl-static
This builds the static library libmesa_egl_gallium from
targets/egl-static.
Chia-I Wu [Wed, 17 Aug 2011 03:41:40 +0000 (11:41 +0800)]
android: build st/egl with android backend
This builds the static library libmesa_st_egl from st/egl.
Chia-I Wu [Wed, 17 Aug 2011 03:38:00 +0000 (11:38 +0800)]
android: build gallium auxiliaries
This builds the static library libmesa_gallium from gallium auxiliaries.
Chia-I Wu [Wed, 17 Aug 2011 03:07:01 +0000 (11:07 +0800)]
android: build libGLES_mesa
This is the first step to integrate Mesa into Android(-x86) build
system. You can git clone mesa under the external/ directory of Android
source tree and build Android with
$ make BOARD_GPU_DRIVERS=swrast
It will build libGLES_mesa that will be loaded by Android runtime.
libGLES_mesa is still a stub in this commit.
Chia-I Wu [Thu, 18 Aug 2011 02:24:25 +0000 (10:24 +0800)]
targets/egl-static: do not rely on libudev on Android
There is no libudev on Android. Use DRM to get the PCI ID directly.
Reviewed-by: Benjamin Franzke <benjaminfranzke@googlemail.com>
Chia-I Wu [Thu, 18 Aug 2011 02:28:29 +0000 (10:28 +0800)]
st/egl: add android backend
Both HW and SW rendering are supported for Android. For SW rendering,
we use the generic gralloc lock/unlock for mapping and unmapping color
buffers (in winsys/android).
For HW rendering, we need to know the real type of color buffers. This
backend works with drm_gralloc, where a color buffer is backed by a GEM
object.
Chia-I Wu [Thu, 18 Aug 2011 02:17:10 +0000 (10:17 +0800)]
winsys/android: new SW winsys for Android
On Android, color buffers are passed between server and clients as
opaque buffer_handle_t. This winsys makes use of gralloc, which
provides a generic way to map and unmap buffer_handle_t for CPU access.
Chia-I Wu [Fri, 1 Oct 2010 19:27:42 +0000 (15:27 -0400)]
egl: add Android-specific extensions
Add EGL_ANDROID_image_native_buffer and EGL_ANDROID_swap_rectangle.
There is no spec for them though.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Mon, 11 Oct 2010 08:09:52 +0000 (16:09 +0800)]
egl: add _EGL_PLATFORM_ANDROID
This is Android Gingerbread platform.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Fri, 5 Aug 2011 03:54:05 +0000 (12:54 +0900)]
mesa: android has no log2f nor ffs
Define log2f(v) to be logf(v) / M_LN2 and ffs to __builtin_ffs.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Fri, 5 Aug 2011 03:52:49 +0000 (12:52 +0900)]
ralloc: include limits.h for SIZE_MAX on Android
Android does not define SIZE_MAX in stdint.h. We have to include
limits.h for it.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Fri, 5 Aug 2011 03:50:12 +0000 (12:50 +0900)]
gallium: add PIPE_OS_ANDROID support
Android uses Linux kernel and its own C runtime. It resembles
PIPE_OS_LINUX a lot with some minor exceptions.
Reviewed-by: Brian Paul <brianp@vmware.com>
Chia-I Wu [Mon, 1 Aug 2011 02:14:18 +0000 (11:14 +0900)]
glsl: remove an unnecessary header include
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Fri, 8 Apr 2011 14:50:43 +0000 (22:50 +0800)]
mesa: fix !FEATURE_GL build
Move vbo_exec_FlushVertices_internal out of FEATURE_beginend.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Chad Versace <chad@chad-versace.us>
Kenneth Graunke [Thu, 18 Aug 2011 09:15:56 +0000 (02:15 -0700)]
i965/gen7: Use align1 mode to set URB_WRITE_HWORD channel enables.
Makes the new vertex shader backend work on Ivybridge.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Thu, 11 Aug 2011 23:42:01 +0000 (16:42 -0700)]
i965/fs: Don't double-convert integer/boolean uniforms.
When ctx->Const.NativeIntegers is set, Core Mesa loads integer/boolean
uniforms directly, rather than loading the floating point equivalent.
So, when that's set, we don't need to perform any conversions.
Unfortunately, we can't properly support native integers with the old
vertex shader backend, so this patch leaves them disabled for now.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Mon, 15 Aug 2011 21:18:16 +0000 (14:18 -0700)]
mesa, glsl_to_tgsi: Add new gl_context::NativeIntegers flag.
Previously, native integer support was based on whether the driver
advertised GLSL 1.30 or not. However, drivers that natively support
integers may wish to do so for older GLSL versions as well. Adding this
new opt-in flag allows them to do so.
Currently disabled by default on all drivers, which was the existing
behavior (no drivers currently implement GLSL 1.30).
Fixes piglit tests on i965 with INTEL_GLSL_VERSION=130 set:
- spec/glsl-1.10/fs-uniform-int-110.shader_test
- spec/glsl-1.30/fs-uniform-int-130.shader_test
(it was doubly converting the data)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Thu, 18 Aug 2011 21:08:06 +0000 (14:08 -0700)]
ir_to_mesa: Remove incorrect usage of the 'struct' keyword on classes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 18 Aug 2011 21:05:11 +0000 (14:05 -0700)]
i965/fs: Change incorrect use of 'struct fs_reg' to simply 'fs_reg'.
It's actually a class.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 18 Aug 2011 21:03:26 +0000 (14:03 -0700)]
glsl: Remove unused variable.
Eric Anholt [Tue, 16 Aug 2011 22:28:53 +0000 (15:28 -0700)]
i965/vs: Implement proper register allocation instead of 1:1 mapping.
Fixes vs-atan-* and several others. This is not the real solution we
eventually want, which will pack floats, vec2s, and vec3s into vec4
registers, but this code should provide the framework for that.
Eric Anholt [Wed, 17 Aug 2011 17:50:17 +0000 (10:50 -0700)]
i965/vs: Add simple dead code elimination.
This is copied right from the fragment shader. It is needed for real
register allocation to work correctly.
Eric Anholt [Tue, 16 Aug 2011 22:09:48 +0000 (15:09 -0700)]
i965/vs: Copy the live intervals calculation over from the FS.
This is a rather pessimistic calculation, since it doesn't distinguish
individual channels of a vec4, or elements of an array, but should be
a minimum start for register allocation.
Eric Anholt [Tue, 16 Aug 2011 21:18:51 +0000 (14:18 -0700)]
i965/vs: Remove stale comment about compressed instructions.
This was copy'n'paste from the fragment shader, and didn't make sense
here.
Marek Olšák [Fri, 19 Aug 2011 20:57:56 +0000 (22:57 +0200)]
r600g: don't allocate separate depth and stencil for transfer textures on EG
The state tracker expects depth and stencil pixels interleaved.
Evergreen can bind an interleaved depth-stencil resource as a colorbuffer,
but not as a zbuffer.
The hardware can do the interleaving for us when decompressing.
Marek Olšák [Fri, 19 Aug 2011 20:43:08 +0000 (22:43 +0200)]
r600g: finally enable float depth buffers on evergreen
Marek Olšák [Fri, 19 Aug 2011 20:27:00 +0000 (22:27 +0200)]
r600g: rename resource -> view in create_sampler_view
The sampler view is not a resource.
Also remove the unused desc variable.
Marek Olšák [Fri, 19 Aug 2011 19:48:12 +0000 (21:48 +0200)]
r600g: hack around a problem with texture alignment
Marek Olšák [Fri, 19 Aug 2011 17:26:08 +0000 (19:26 +0200)]
r600g: simplify the conditionals determining array mode
Marek Olšák [Fri, 19 Aug 2011 17:21:40 +0000 (19:21 +0200)]
r600g: put depth and stencil into one backing buffer
For DRI2 sharing.
Marek Olšák [Thu, 18 Aug 2011 23:07:46 +0000 (01:07 +0200)]
r600g: fix depth-stencil on evergreen
Such that it actually works in apps which use both.
A separate buffer is allocated for stencil. The only exception is
the window-system-provided depth-stencil buffer, where depth and stencil
share the same buffer.
This fixes:
- fbo-depthstencil-GL_DEPTH24_STENCIL8-clear
- fbo-depthstencil-GL_DEPTH24_STENCIL8-drawpixels-FLOAT-and-USHORT
- fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-24_8
- fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-FLOAT-and-USHORT
Brian Paul [Thu, 18 Aug 2011 21:59:33 +0000 (15:59 -0600)]
mesa: handle array textures in GenerateMipmap(), FramebufferTexture1/2D()
This was an unfinished to-do item before.
With this patch and the two preceeding patches, piglit's
fbo-generatemipmap-array test runs and passes instead of generating
a GL error and dying on an assertion.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Thu, 18 Aug 2011 21:58:00 +0000 (15:58 -0600)]
meta: use fallback mipmap generation for 1D/2D texture arrays
We could do 1D/2D arrays with textured quad rendering, but it'll take
some work (as with 3D textures).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Thu, 18 Aug 2011 21:54:53 +0000 (15:54 -0600)]
mesa: set Q=1 for OPCODE_TEX execution
Q should not be significant for OPCODE_TEX, but it winds up getting
passed to the compute_lambda() function. Make sure it's 1.0 to
prevent garbage values, which is effectively what we get when the
swizzle is coord.xyzz (which is what GLSL gives us).
Part of the fix for piglit's fbo-generatemipmap-array test.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Thu, 18 Aug 2011 20:35:27 +0000 (14:35 -0600)]
mesa: restructure error checking in _mesa_FramebufferTexture1D/2DEXT()
In anticipation of adding more texture targets.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>