Marek Olšák [Wed, 15 Feb 2017 21:47:57 +0000 (22:47 +0100)]
radeonsi/gfx9: define and set LS-HS user SGPRs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Feb 2017 10:57:47 +0000 (11:57 +0100)]
radeonsi/gfx9: set up shader registers for merged LS-HS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 6 Apr 2017 20:55:06 +0000 (22:55 +0200)]
radeonsi/gfx9: add initial code generation for non-monolithic merged LS-HS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 23:10:17 +0000 (01:10 +0200)]
radeonsi: separate out code for selecting the VS prolog
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 7 Apr 2017 19:41:10 +0000 (21:41 +0200)]
radeonsi/gfx9: add si_shader::previous_stage for merged shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 16 Feb 2017 18:36:46 +0000 (19:36 +0100)]
radeonsi/gfx9: enlarge num_input_sgprs in shader keys due to higher hw limit
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 7 Apr 2017 23:04:56 +0000 (01:04 +0200)]
radeonsi/gfx9: update the summary of shader stage configs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 6 Apr 2017 20:03:07 +0000 (22:03 +0200)]
radeonsi: adjust the signature of si_get_vs_prolog_key
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 6 Apr 2017 20:55:06 +0000 (22:55 +0200)]
radeonsi: separate out VS prolog key generation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 6 Apr 2017 20:00:53 +0000 (22:00 +0200)]
radeonsi: separate out VS prolog key printing
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 11 Nov 2016 21:37:39 +0000 (22:37 +0100)]
radeonsi: code shuffling in si_emit_derived_tess_state
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Mar 2017 22:06:59 +0000 (23:06 +0100)]
radeonsi: separate out TGSI initialization of si_shader_context
so that we can put multiple different TGSI shaders into one module.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 25 Apr 2017 22:28:29 +0000 (00:28 +0200)]
st/mesa: use min_index and max_index directly from vbo
also remove the incorrect comment about primitive restart.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 25 Apr 2017 22:28:05 +0000 (00:28 +0200)]
vbo: set min_index = 0 so gallium can use the value directly
We could also remove index_bounds_valid and use max_index != ~0 instead.
Opinions on that are welcome.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Matt Turner [Fri, 28 Apr 2017 19:29:11 +0000 (12:29 -0700)]
Revert "glsl: reject image qualifiers with non-image types inside uniform blocks"
This reverts commit
24011ead71ea9980e6b34e40d9dbd64e6560f5a4.
This causes lots of ES 3.1 CTS tests to fail to compile a bit of code
like:
layout(binding = 0) buffer InOut
{
highp uint inputValues[384];
highp uint outputValues[384];
coherent highp uint groupValues[64]; <-----
} sb_inout;
error: memory qualifiers may only be applied to images
Brian Paul [Fri, 28 Apr 2017 02:59:44 +0000 (20:59 -0600)]
st/mesa: add more fallback gallium formats for GL integer formats
The VMware driver has a limited set of integer texture formats. We
often have to fall back to 4-component formats when 1- or 2-component
formats are missing.
This fixes about 8 integer texture Piglit tests with the VMware driver
on Linux. We've had this code in-house for a long time but I guess it
was never up-streamed to Mesa master.
This shouldn't regress any other drivers since we're either choosing
an earlier format in the list, or failing anyway.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Thu, 27 Apr 2017 14:52:30 +0000 (08:52 -0600)]
mesa: optimize color_buffer_writes_enabled()
Return as soon as we find an existing color channel that's enabled for
writing. Typically, this allows us to return true on the first loop
iteration intead of doing four iterations.
No piglit regressions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Thu, 27 Apr 2017 15:03:02 +0000 (09:03 -0600)]
st/mesa: whitespace clean-ups in st_manager.c
Trivial.
Matt Turner [Fri, 28 Apr 2017 18:48:29 +0000 (11:48 -0700)]
Revert "glsl: set vector_elements to 1 for samplers"
This reverts commit
75a31a20af269c047661af33e28f793269537b79.
This breaks thousands of tests on i965 with malloc corruption.
Chad Versace [Mon, 24 Apr 2017 17:32:12 +0000 (10:32 -0700)]
anv: Drop 'x11' prefix from non-X11 WSI funcs
Drop it from x11_anv_wsi_image_create and x11_anv_wsi_image_free. The
functions are used by Wayland WSI too.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Jason Ekstrand [Fri, 28 Apr 2017 12:02:27 +0000 (05:02 -0700)]
anv: Alphabetize KHR extensions
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Emil Velikov [Fri, 28 Apr 2017 12:35:18 +0000 (13:35 +0100)]
ac: automake: sort sources list alphabetically
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Fri, 28 Apr 2017 12:33:58 +0000 (13:33 +0100)]
ac: include all sources in the tarball
Fixes: e2659176cef ("radeonsi/ac: move vertex export remove to common code.")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Nicolai Hähnle [Fri, 21 Apr 2017 13:11:34 +0000 (15:11 +0200)]
st/mesa: remove redundant stfb->iface checks
stfb->iface is always non-NULL for an st_framebuffer. These checks
were incorrect, relying on out-of-bounds memory access in the
surface-less case of EGL_KHR_surfaceless_context.
v2: remove redundant stread check (Marek)
Reviewed-by: Marek Olšák <marek@olsak@amd.com> (v2)
Nicolai Hähnle [Fri, 21 Apr 2017 13:06:47 +0000 (15:06 +0200)]
st/mesa: don't cast the incomplete framebufer to st_framebuffer
The incomplete framebuffer is set for a surfaceless context. This leads to
the following error in piglit spec@egl_khr_surfaceless_context@viewport:
==26703==ERROR: AddressSanitizer: global-buffer-overflow on address 0x7f6886e43240 at pc 0x7f68854db0fd bp 0x7ffca404b3b0 sp 0x7ffca404b3a0
READ of size 8 at 0x7f6886e43240 thread T0
#0 0x7f68854db0fc in st_viewport ../../../mesa-src/src/mesa/state_tracker/st_cb_viewport.c:57
#1 0x556840176cdb in main tests/egl/spec/egl_khr_surfaceless_context/viewport.c:101
#2 0x7f688edcf3f0 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x203f0)
#3 0x556840176e19 in _start (/home/nha/amd/piglit/bin/egl-surfaceless-context-viewport+0xe19)
0x7f6886e43240 is located 32 bytes to the left of global variable 'DummyRenderbuffer' defined in '../../../mesa-src/src/mesa/main/fbobject.c:69:31' (0x7f6886e43260) of size 112
0x7f6886e43240 is located 8 bytes to the right of global variable 'IncompleteFramebuffer' defined in '../../../mesa-src/src/mesa/main/fbobject.c:73:30' (0x7f6886e42de0) of size 1112
SUMMARY: AddressSanitizer: global-buffer-overflow ../../../mesa-src/src/mesa/state_tracker/st_cb_viewport.c:57 in st_viewport
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek@olsak@amd.com>
Nicolai Hähnle [Wed, 19 Apr 2017 08:05:33 +0000 (10:05 +0200)]
st/glsl_to_tgsi: make undef_src and undef_dst const
Nicolai Hähnle [Wed, 19 Apr 2017 08:53:13 +0000 (10:53 +0200)]
st/glsl_to_tgsi: cleanup using visit_generic_intrinsic
It turns out that explicitly setting the writemask isn't actually
needed; emit_asm does the right thing based on looking at the types.
Nicolai Hähnle [Wed, 19 Apr 2017 08:47:08 +0000 (10:47 +0200)]
glsl: remove the shader_group_vote and shader_ballot expression ops
They are now no longer used.
Nicolai Hähnle [Wed, 19 Apr 2017 08:29:30 +0000 (10:29 +0200)]
glsl: implement arb_shader_ballot builtins using intrinsics
Nicolai Hähnle [Wed, 19 Apr 2017 08:17:19 +0000 (10:17 +0200)]
glsl: implement arb_shader_group_vote builtins via intrinsics
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 19 Apr 2017 08:08:49 +0000 (10:08 +0200)]
st/glsl_to_tgsi: implement shader_group_vote and shader_ballot intrinsics
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 19 Apr 2017 08:08:25 +0000 (10:08 +0200)]
glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballot
These operations are currently implemented as IR expressions. However,
they cannot be transformed and moved in the way that other IR
expressions can because they have non-trivial interactions with
control-flow.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 26 Apr 2017 16:50:16 +0000 (18:50 +0200)]
glsl: reject image qualifiers with non-image types inside uniform blocks
Fixes the following ARB_shader_image_load_store tests:
format-layout-with-non-image-type.frag
memory-qualifier-with-non-image-type.frag
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 26 Apr 2017 16:50:15 +0000 (18:50 +0200)]
glsl: introduce validate_image_qualifier_for_type() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Wed, 26 Apr 2017 16:50:14 +0000 (18:50 +0200)]
glsl: fix error when using format qualifiers with non-image types
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Timothy Arceri [Fri, 28 Apr 2017 03:05:52 +0000 (13:05 +1000)]
util/disk_cache: remove percentage based max cache limit
The more I think about it the more this seems like a bad idea.
When we were deleting old cache dirs this wasn't so bad as it
was unlikely we would ever hit the actual limit before things
were cleaned up. Now that we only start cleaning up old cache
items once the limit is reached the a percentage based max
cache limit is more risky.
For the inital release of shader cache I think its better to
stick to a more conservative cache limit, at least until we
have some way of cleaning up the cache more aggressively.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Jason Ekstrand [Thu, 16 Feb 2017 00:48:47 +0000 (16:48 -0800)]
anv: Move queues, events, and semaphores to their own file
Things are about to get more complicated, especially as far as
semaphores are concerned.
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Tue, 28 Feb 2017 18:58:40 +0000 (10:58 -0800)]
anv: Implement VK_KHX_external_memory_fd
This commit just exposes the memory handle type. There's interesting we
need to do here for images. So long as the user doesn't set any crazy
environment variables such as INTEL_DEBUG=nohiz, all of the compression
formats etc. should "just work" at least for opaque handle types.
v2 (chadv):
- Rebase.
- Fix vkGetPhysicalDeviceImageFormatProperties2KHR when
handleType == 0.
- Move handleType-independency comments out of handleType-switch, in
vkGetPhysicalDeviceExternalBufferPropertiesKHX. Reduces diff in
future dma_buf patches.
Co-authored-with: Chad Versace <chadversary@chromium.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Tue, 14 Mar 2017 00:20:15 +0000 (17:20 -0700)]
anv: Use the BO cache for DeviceMemory allocations
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Mon, 13 Mar 2017 23:18:54 +0000 (16:18 -0700)]
anv/allocator: Add a BO cache
This cache allows us to easily ensure that we have a unique anv_bo for
each gem handle. We'll need this in order to support multiple-import of
memory objects and semaphores.
v2 (Jason Ekstrand):
- Reject BO imports if the size doesn't match the prime fd size as
reported by lseek().
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Wed, 15 Feb 2017 02:57:22 +0000 (18:57 -0800)]
anv: Implement VK_KHX_external_memory
This is the trivial implementation that just exposes the extension
string but exposes zero external handle types.
Reviewed-by: Chad Versace <chadversary@chromium.org>
Chad Versace [Tue, 28 Feb 2017 18:58:31 +0000 (10:58 -0800)]
anv: Implement VK_KHX_external_memory_capabilities
This is a complete but trivial implementation. It's trivial becasue We
support no external memory capabilities yet. Most of the real work in
this commit is in reworking the UUIDs advertised by the driver.
v2 (chadv):
- Fix chain traversal in vkGetPhysicalDeviceImageFormatProperties2KHR.
Extract VkPhysicalDeviceExternalImageFormatInfoKHX from the chain of
input structs, not the chain of output structs.
- In vkGetPhysicalDeviceImageFormatProperties2KHR, iterate over the
input chain and the output chain separately. Reduces diff in future
dma_buf patches.
Co-authored-with: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Mon, 27 Feb 2017 17:36:20 +0000 (09:36 -0800)]
anv/physical_device: Rename uuid to pipeline_cache_uuid
We're about to have more UUIDs for different things so this one really
needs to be properly labeled.
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Mon, 27 Feb 2017 17:34:53 +0000 (09:34 -0800)]
anv: Refactor device_get_cache_uuid into physical_device_init_uuids
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Thu, 13 Apr 2017 23:30:19 +0000 (16:30 -0700)]
anv: Set EXEC_OBJECT_ASYNC when available
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Tue, 28 Feb 2017 01:31:05 +0000 (17:31 -0800)]
anv/cmd_buffer: Use the device allocator for QueueSubmit
The command is really operating on a Queue not a command buffer and the
nearest object to that with an allocator is VkDevice.
Reviewed-by: Chad Versace <chadversary@chromium.org>
Cc: "17.0 17.1" <mesa-dev@lists.freedesktop.org>
Timothy Arceri [Thu, 27 Apr 2017 11:07:11 +0000 (21:07 +1000)]
mesa: remove wip framebuffer code
This was added in
34b3b40af97d back in 2006. Seems it wasn't
needed.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Wed, 26 Apr 2017 11:49:13 +0000 (13:49 +0200)]
glsl: set vector_elements to 1 for samplers
I don't see any reasons why vector_elements is 1 for images and
0 for samplers. This increases consistency and allows to clean
up some code a bit.
This will also help for ARB_bindless_texture.
No piglit regressions with RadeonSI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Jan Vesely [Thu, 27 Apr 2017 16:11:37 +0000 (12:11 -0400)]
clover: Fix build since clang r301442
v2: rename default_ik -> ik_opencl
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Timothy Arceri [Thu, 27 Apr 2017 01:15:30 +0000 (11:15 +1000)]
disk_cache: use block size rather than file size
The majority of cache files are less than 1kb this resulted in us
greatly miscalculating the amount of disk space used by the cache.
Using the number of blocks allocated to the file is more
conservative and less likely to cause issues.
This change will result in cache sizes being miscalculated further
until old items added with the previous calculation have all been
removed. However I don't see anyway around that, the previous
patch should help limit that problem.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Timothy Arceri [Thu, 27 Apr 2017 01:15:29 +0000 (11:15 +1000)]
disk_cache: reduce default cache size to 5% of filesystem
Modern disks are extremely large and are only going to get bigger.
Usage has shown frequent Mesa upgrades can result in the cache
growing very fast i.e. wasting a lot of disk space unnecessarily.
5% seems like a more reasonable default.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Dave Airlie [Thu, 27 Apr 2017 10:35:56 +0000 (11:35 +0100)]
radeon/ac: remove assert causing regression
This assert wasn't in the original radeonsi code but I added
it without totally understanding the original code, it caused
some regressions in variable-indexing tessellation shaders.
Fixes: e2659176 radeonsi/ac: move vertex export remove to common code.
Reported-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 27 Apr 2017 10:20:25 +0000 (11:20 +0100)]
radeon/ac: fix build on llvm 3.8.1
Add missing include to fix build.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Boyan Ding [Sun, 23 Apr 2017 15:19:23 +0000 (23:19 +0800)]
nvc0: Enable compute support for Pascal
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Boyan Ding [Wed, 26 Apr 2017 13:21:58 +0000 (21:21 +0800)]
nvc0: Add new launch descriptor format for GP100
v2:
Also handle the the new format in indirect dispatch
Use compute class check instead of chipset check
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Boyan Ding [Sun, 23 Apr 2017 15:19:21 +0000 (23:19 +0800)]
nvc0: Fix index of unk fields in nve4_cp_launch_desc
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Boyan Ding [Sun, 23 Apr 2017 15:19:20 +0000 (23:19 +0800)]
nouveau: Fix indentation of maxwell compute class definitions
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Jason Ekstrand [Sat, 22 Apr 2017 22:51:01 +0000 (15:51 -0700)]
anv: Don't place scratch buffers above the 32-bit boundary
This fixes rendering corruptions in DOOM. Hopefully, it will also make
Jenkins a bit more stable as we've been seeing some random failures and
GPU hangs ever since turning on 48bit.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100620
Fixes: 651ec926fc1 "anv: Add support for 48-bit addresses"
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Dave Airlie [Fri, 21 Apr 2017 02:38:05 +0000 (03:38 +0100)]
radv/ac: eliminate unused vertex shader outputs. (v2)
This is ported from radeonsi, and I can see at least one
Talos shader drops an export due to this, and saves some
VGPR usage.
v2: use shared code.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 25 Apr 2017 22:33:29 +0000 (23:33 +0100)]
radeonsi/ac: move vertex export remove to common code.
This code can be shared by radv, we bump the max to
VARYING_SLOT_MAX here, but that shouldn't have too
much fallout.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 26 Apr 2017 23:31:29 +0000 (09:31 +1000)]
radv: fix regression in descriptor set freeing.
Since the host pool changes,
Fixes:
dEQP-VK.api.descriptor_pool.out_of_pool_memory
Fixes: 126d5ad "radv: Use host memory pool for non-freeable descriptors."
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Timothy Arceri [Wed, 26 Apr 2017 03:56:45 +0000 (13:56 +1000)]
glsl: remove duplicate validation
Varying types have already been validated in
apply_type_qualifier_to_variable() by this point.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Timothy Arceri [Wed, 26 Apr 2017 03:56:44 +0000 (13:56 +1000)]
glsl: use without_array() rather than get_scalar_type()
Here get_scalar_type() was just being use to remove the array
after that we converted it back to base_type anyway so just
use the without_array() helper.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Brian Paul [Tue, 25 Apr 2017 14:02:28 +0000 (08:02 -0600)]
svga: fix vertex buffer binding issue
When we ran Viewperf11's Maya-03 test 3 we saw warnings about flushing
the command buffer with mapped buffers. This happened when transitioning
from hardware rendering to a 'draw' fallback path.
The problem is the util_set_vertex_buffers_count() function doesn't do
exactly what we want in svga_hwtnl_vertex_buffers(). In a case such as
dst_count=2, dst={bufA, bufB}, count=1 and src={bufC}, when the function
returns we'll have dst_count=2 and dst={bufC, bufB}. What we really want
is dst_count=1 and dst={bufC, NULL}. As it was, we were telling the svga
device that there were two vertex buffers when in fact we really only
needed one for the subsequent drawing command.
In this particular case, we first did hardware drawing with {bufA, bufB}
then we transitioned to the 'draw' module, consuming vertex data from
bufA and bufB and writing the new vertex data to bufC. bufA and bufB are
mapped for reading when we flush the command buffer but should not be
referenced by the command buffer. The above change fixes that.
No Piglit regressions. Also tested with Viewperf, Google Earth, Heaven,
etc.
VMware bug
1842059
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 24 Apr 2017 18:58:22 +0000 (12:58 -0600)]
gallium/util: reduce util_snprintf() calls in debug_flush_might_flush_cb()
We only need to construct the debug message if the mapped_sync flag is set.
This should make the function faster since the flag is usually false.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 24 Apr 2017 18:57:14 +0000 (12:57 -0600)]
gallium/util: add some comments in u_debug_flush.c
Trivial.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Charmaine Lee [Thu, 20 Apr 2017 18:40:00 +0000 (11:40 -0700)]
svga: Removed the unused label 'done' in svga_validate_surface_view()
Trivial fix
Charmaine Lee [Thu, 20 Apr 2017 01:34:36 +0000 (18:34 -0700)]
svga: use the winsys interface to invalidate surface
Instead of directly sending the InvalidateGBSurface command,
this patch uses the invalidate_surface interface.
Fixes Linux VM piglit failures including
ext_texture_array-gen-mipmap, fbo-generatemipmap-array S3TC_DXT1
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Tue, 18 Apr 2017 22:55:59 +0000 (15:55 -0700)]
svga: fix format for screen target
This patch revises the fix in commit
606f13afa31c9f041a68eb22cc32112ce813f944
to properly translate the surface format for screen target.
Instead of changing the svga format for PIPE_FORMAT_B5G6R5_UNORM
to SVGA3D_R5G6B5 for all texture surfaces, this patch only restricts
SVGA3D_R5G6B5 for screen target surfaces. This avoids rendering
failures when specify a non-vgpu10 format in a vgpu10 context with
software renderer.
Fixes piglit failures spec@!opengl 1.1@draw-pixels,
spec@!opengl 1.1@teximage-colors gl_r3_g3_b2
spec@!opengl 1.1@texwrap formats
Tested Xorg with 16bits depth.
Also tested with MTT piglit, MTT glretrace.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Tue, 25 Apr 2017 20:32:59 +0000 (14:32 -0600)]
svga: cache the backing surface handle in the texture object
CinebenchR15 not only binds the same texture for rendering and sampling,
it actually changes the framebuffer buffer attachment very often, causing
a lot of backed surface view to be created and a lot of surface copies
to be done. This patch caches the backed surface handle
in the texture resource and allows the backed surface view to
reuse the backed surface handle. With this patch, the number of
backed surface view reduces from 1312 to 3. Unfortunately, this
does not eliminate all the surface copies. There are still surface
copies involved when we switch from original to backed surface handle
for rendering.
Tested with CinebenchR15, NobelClinicianViewer, Turbine, Lightsmark2008,
MTT glretrace, MTT piglit.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Tue, 25 Apr 2017 20:31:04 +0000 (14:31 -0600)]
svga: Update the backing resource only if needed
This patch adds a timestamp in svga_surface structure to keep track
of when the backing surface is last sync with the original resource.
This helps to avoid unnecessary surface copy from the original
resource to the backing surface if the original resource has not
since been modified.
This reduces the amount of surface copy with CinebenchR15.
Tested with CinebenchR15, mtt glretrace.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Thu, 13 Apr 2017 22:12:25 +0000 (15:12 -0700)]
svga: Set the surface dirty bit for the right surface view
For VGPU10, we will render to a backed surface view when
the same resource is used for rendering and sampling.
In this case, we will mark the dirty bit for the backed surface view.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Tue, 25 Apr 2017 20:27:51 +0000 (14:27 -0600)]
svga: Move rendertarget view related fields to hw_clear state
This patch moves the rendertarget view related fields from
svga_hw_draw_state to svga_hw_clear_state where all the hw
framebuffer related state resides.
Reviewed-by: Brian Paul <brianp@vmware.com>
Charmaine Lee [Wed, 12 Apr 2017 23:21:51 +0000 (16:21 -0700)]
svga: Move setting the rendered_to flags to framebuffer emit time
Instead of setting the rendered_to flags at set time, this patch
moves the setting of the flags to framebuffer emit time.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Mon, 10 Apr 2017 21:02:05 +0000 (15:02 -0600)]
svga: add const qualifiers on svga_check_sampler_view_resource_collision()
We don't change any of the argument objects.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 10 Apr 2017 19:51:48 +0000 (13:51 -0600)]
svga: improve surface view debug messages
The old ones were somewhat cryptic.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 10 Apr 2017 19:48:21 +0000 (13:48 -0600)]
svga: add DEBUG_SAMPLERS
The debug output in svga_create_sampler_state() was controlled by
DEBUG_VIEWS but that's not consistent with the other debug output for
sampler views. Create/use a new debug flag just for this.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Thu, 6 Apr 2017 20:55:53 +0000 (14:55 -0600)]
svga: fail screen creation if HW version is too old
Tested by verifying 3D acceleration works with HWv8 but not earlier.
For HWv7 and older we get the GDI Generic renderer.
Reviewed-by: Neha Bhende<bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Deepak Rawat [Mon, 3 Apr 2017 15:12:43 +0000 (08:12 -0700)]
winsys/svga: fix error path when kernel is not able to create surface
If for some reason kernel is not able to create surface,
when no buffer was provided the function
vmw_svga_winsys_surface_create should return NULL.
This patch fixes the issue where the code was not following the
clean up path in case of error, which used to cause SIGSEGV.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Brian Paul [Tue, 25 Apr 2017 00:51:05 +0000 (18:51 -0600)]
draw: whitespace fixes in draw_pipe_vbuf.c
Remove trailing whitespace, fix formatting, etc. Trivial.
Brian Paul [Fri, 21 Apr 2017 19:46:28 +0000 (13:46 -0600)]
st/mesa: minor clean-ups in st_update_renderbuffer_surface()
Remove unneeded parens. Add const qualifiers. Move var decls closer
to where they're used.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Neha Bhende<bhenden@vmware.com>
Samuel Pitoiset [Mon, 24 Apr 2017 22:31:49 +0000 (00:31 +0200)]
nv50,nvc0: disable the TGSI merge registers pass
shader-db results on GK106 (Thanks Karol):
total instructions in shared programs :
3931608 ->
3929463 (-0.05%)
total gprs used in shared programs : 481255 -> 479014 (-0.47%)
total local used in shared programs : 27481 -> 27381 (-0.36%)
total bytes used in shared programs :
36031256 ->
36011120 (-0.06%)
local gpr inst bytes
helped 14 1471 1309 1309
hurt 1 88 384 384
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 24 Apr 2017 22:31:48 +0000 (00:31 +0200)]
radeonsi: disable the TGSI merge registers pass
47109 shaders in 29632 tests
Totals:
SGPRS:
1917364 ->
1916620 (-0.04 %)
VGPRS:
1165802 ->
1165202 (-0.05 %)
Spilled SGPRs: 1880 -> 1843 (-1.97 %)
Spilled VGPRs: 70 -> 65 (-7.14 %)
Private memory VGPRs: 1184 -> 1184 (0.00 %)
Scratch size: 1312 -> 1308 (-0.30 %) dwords per thread
Code Size:
60211356 ->
60192268 (-0.03 %) bytes
LDS: 1077 -> 1077 (0.00 %) blocks
Max Waves: 428597 -> 428674 (0.02 %)
Wait states: 0 -> 0 (0.00 %)
Totals from affected shaders:
SGPRS: 238173 -> 237429 (-0.31 %)
VGPRS: 149556 -> 148956 (-0.40 %)
Spilled SGPRs: 1263 -> 1226 (-2.93 %)
Spilled VGPRs: 25 -> 20 (-20.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 20 -> 16 (-20.00 %) dwords per thread
Code Size:
10457904 ->
10438816 (-0.18 %) bytes
LDS: 50 -> 50 (0.00 %) blocks
Max Waves: 41283 -> 41360 (0.19 %)
Wait states: 0 -> 0 (0.00 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Mon, 24 Apr 2017 22:31:47 +0000 (00:31 +0200)]
st/glsl_to_tgsi: disable the merge registers pass conditionally
The main goal of this pass to merge temporary registers in order
to reduce the total number of registers and also to produce
optimal TGSI code.
In fact, compilers seem to be confused when temporary variables
are already merged, maybe because it's done too early in the
process.
Skipping the pass, reduce both the register pressure and the code
size, at least for Nouveau and RadeonSI because they have a real
backend compiler.
Found by luck while fixing an issue in the TGSI dead code elimination
pass which affects tex instructions with bindless samplers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Mon, 24 Apr 2017 22:31:46 +0000 (00:31 +0200)]
gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Tue, 25 Apr 2017 22:36:12 +0000 (00:36 +0200)]
radeonsi: use unsynchronized transfers for shader binary uploads
Because the buffer is new, it can't be referenced by any CS.
This can save few CPU cycles by skipping the whole
PIPE_TRANSFER_UNSYNCHRONIZED if in amdgpu_bo_map().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Tue, 14 Feb 2017 21:23:04 +0000 (22:23 +0100)]
radeonsi: turn si_shader_key::mono into a non-union
A merged LS-HS shader needs both fix_fetch and inputs_to_copy
for compilation.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 22 Apr 2017 12:47:03 +0000 (14:47 +0200)]
radeonsi: adjust ESGS ring buffer size computation on VI
Cc: 17.0 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 23 Apr 2017 18:29:04 +0000 (20:29 +0200)]
radeonsi/gfx9: don't set deprecated field PARTIAL_ES_WAVE_ON
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 23 Apr 2017 18:14:42 +0000 (20:14 +0200)]
radeonsi/gfx9: set MAX_PRIMGRP_IN_WAVE in the correct register
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 23 Apr 2017 22:01:06 +0000 (00:01 +0200)]
radeonsi/gfx9: add a workaround for viewing a slice of 3D as a 2D image
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 23 Apr 2017 21:29:20 +0000 (23:29 +0200)]
radeonsi/gfx9: fix 1D array shader images
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 23 Apr 2017 21:06:38 +0000 (23:06 +0200)]
radeonsi/gfx9: fix most things wrong with shader images
There are 2 major hw changes:
- The address must always point to the address of level 0. GFX9 tiling
modes don't allow binding to a non-0 level.
- 3D must always be bound as 3D, because 2D and 3D use entirely different
tiling modes, and the texture target determines which set of modes is
used.
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 23 Apr 2017 19:32:22 +0000 (21:32 +0200)]
radeonsi/gfx9: fix texture buffer objects and image buffers with IDXEN==0
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eric Engestrom [Tue, 25 Apr 2017 20:15:55 +0000 (21:15 +0100)]
configure: print LDFLAGS alongside CFLAGS & co.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Sat, 22 Apr 2017 07:30:27 +0000 (17:30 +1000)]
mesa: tidy up left over APPLE_vertex_array_object semantics
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Sat, 22 Apr 2017 07:10:09 +0000 (17:10 +1000)]
mesa: inline bind_vertex_array() helper
The previous commit removed the only other user of this function.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Sat, 22 Apr 2017 07:01:15 +0000 (17:01 +1000)]
mesa: drop APPLE_vertex_array_object support
Shared context support for VAOs was dropped in
0b2750620b65.
From the ARB_vertex_array_object spec:
"This extension differs from GL_APPLE_vertex_array_object
in that client memory cannot be accessed through a
non-zero vertex array object. It also differs in that
vertex array objects are explicitly not sharable between
contexts."
Nobody should be using this extension over
ARB_vertex_array_object anymore so just drop it rather than
adding locking back just for VAOs created from these
functions.
For reference the Nvidia blob doesn't expose this extension.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bas Nieuwenhuizen [Tue, 25 Apr 2017 22:04:46 +0000 (00:04 +0200)]
radv: Enable userspace fence checking.
v2: - Added some error handling.
- memset the buffer to 0.
v3: Added assert for buffer size.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Matt Turner [Tue, 25 Apr 2017 17:13:57 +0000 (10:13 -0700)]
i965: Remove unused variable 'options'
Should have been removed in commit
ad55b1a7701a