mesa.git
9 years agost/mesa: store mapping from perfmon counter to query type
Nicolai Hähnle [Thu, 12 Nov 2015 10:53:22 +0000 (11:53 +0100)]
st/mesa: store mapping from perfmon counter to query type

Previously, when a performance monitor was initialized, an inner loop through
all driver queries with string comparisons for each enabled performance
monitor counter was used. This hurts when a driver exposes lots of queries.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
9 years agost/mesa: map semantic driver query types to underlying type
Nicolai Hähnle [Fri, 6 Nov 2015 13:19:54 +0000 (14:19 +0100)]
st/mesa: map semantic driver query types to underlying type

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
9 years agogallium/hud: remove unused field in query_info
Nicolai Hähnle [Tue, 10 Nov 2015 13:41:52 +0000 (14:41 +0100)]
gallium/hud: remove unused field in query_info

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
9 years agogallium: remove pipe_driver_query_group_info field type
Nicolai Hähnle [Tue, 10 Nov 2015 12:35:01 +0000 (13:35 +0100)]
gallium: remove pipe_driver_query_group_info field type

This was only used to implement an unnecessarily restrictive interpretation
of the spec of AMD_performance_monitor. The spec says

  A performance monitor consists of a number of hardware and software
  counters that can be sampled by the GPU and reported back to the
  application.

I guess one could take this as a requirement that counters _must_ be sampled
by the GPU, but then why are they called _software_ counters? Besides,
there's not much reason _not_ to expose all counters that are available,
and this simplifies the code.

v3: add a missing change in the nouveau driver (thanks Samuel Pitoiset)

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
9 years agogallivm: use sampler index 0 for texel fetches
Roland Scheidegger [Fri, 20 Nov 2015 03:49:23 +0000 (04:49 +0100)]
gallivm: use sampler index 0 for texel fetches

texel fetches don't use any samplers. Previously we just set the same
number for both texture and sampler unit (as per "ordinary" gl style
sampling where the numbers are always the same) however this would trigger
some assertions checking that the sampler index isn't over PIPE_MAX_SAMPLERS
limit elsewhere with d3d10, so just set to 0.
(Fixing the assertion instead isn't really an option, the sampler isn't
really used but might still pass an out-of-bound pointer around and even
copy some things from it.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agofreedreno/a4xx: add BPTC support
Ilia Mirkin [Fri, 20 Nov 2015 00:17:04 +0000 (19:17 -0500)]
freedreno/a4xx: add BPTC support

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoxmlconfig: Add support for DragonFly
François Tigeot [Tue, 17 Nov 2015 17:54:01 +0000 (18:54 +0100)]
xmlconfig: Add support for DragonFly

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoandroid: export the path of glsl nir headers
Mauro Rossi [Sat, 7 Nov 2015 00:23:46 +0000 (01:23 +0100)]
android: export the path of glsl nir headers

The change is necessary to avoid building errors in glsl and i965
modules due to missing glsl_types.h header

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agomesa: re-enable KHR_debug for ES contexts
Boyan Ding [Fri, 20 Nov 2015 11:11:19 +0000 (11:11 +0000)]
mesa: re-enable KHR_debug for ES contexts

With the earlier issues resolved we can expose the extension.

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agomain: Don't restrict several KHR_debug enum to desktop GL
Boyan Ding [Sun, 8 Nov 2015 09:56:40 +0000 (17:56 +0800)]
main: Don't restrict several KHR_debug enum to desktop GL

In preparation for supporting GL_KHR_debug in OpenGL ES

v2: add a missing hunk in _mesa_IsEnabled (Emil)

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agomesa: use the correct string for the ES GL_KHR_debug functions
Emil Velikov [Thu, 5 Nov 2015 20:22:25 +0000 (20:22 +0000)]
mesa: use the correct string for the ES GL_KHR_debug functions

As defined in the spec

    when implemented in an OpenGL ES context, all entry points defined
    by this extension must have a "KHR" suffix.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglsl: avoid linker and user varying location to overlap
Gregory Hainaut [Sun, 25 Oct 2015 14:01:36 +0000 (15:01 +0100)]
glsl: avoid linker and user varying location to overlap

Current behavior on the interface matching:

layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user
out1; // Assigned to VARYING_SLOT_VAR0 by the linker

New behavior on the interface matching:

layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user
out1; // Assigned to VARYING_SLOT_VAR1 by the linker

v4:
* Fix variable name in assert

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
9 years agoauxiliary/vl/dri2: coding style fixes
Emil Velikov [Fri, 6 Nov 2015 23:39:01 +0000 (23:39 +0000)]
auxiliary/vl/dri2: coding style fixes

Rewrap long(ish) lines, add space between struct foo and *.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoauxiliary/vl/dri2: hide internal functions
Emil Velikov [Mon, 9 Nov 2015 11:25:59 +0000 (11:25 +0000)]
auxiliary/vl/dri2: hide internal functions

Analogous to previous commit. While we're here prefix all functions
identically -> vl_dri2_foo

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoauxiliary/vl/drm: hide internal functions
Emil Velikov [Mon, 9 Nov 2015 11:24:35 +0000 (11:24 +0000)]
auxiliary/vl/drm: hide internal functions

As of last commit everyone is using the vl_screen dispatch, thus we can
hide this function from the headers and make it static.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agost/vdpau: use the vl_screen dispatch
Emil Velikov [Fri, 6 Nov 2015 23:12:13 +0000 (23:12 +0000)]
st/vdpau: use the vl_screen dispatch

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agost/xvmc: use the vl_screen dispatch
Emil Velikov [Fri, 6 Nov 2015 23:02:14 +0000 (23:02 +0000)]
st/xvmc: use the vl_screen dispatch

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agost/va: use the vl_screen dispatch
Emil Velikov [Mon, 9 Nov 2015 11:23:37 +0000 (11:23 +0000)]
st/va: use the vl_screen dispatch

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agost/omx: use the vl_screen dispatch
Emil Velikov [Fri, 6 Nov 2015 22:45:38 +0000 (22:45 +0000)]
st/omx: use the vl_screen dispatch

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoauxiliary/vl/dri2: setup the dispatch
Emil Velikov [Fri, 6 Nov 2015 22:40:34 +0000 (22:40 +0000)]
auxiliary/vl/dri2: setup the dispatch

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoauxiliary/vl/drm: use a label for the error path
Emil Velikov [Mon, 9 Nov 2015 11:34:48 +0000 (11:34 +0000)]
auxiliary/vl/drm: use a label for the error path

... just like every other place in gallium.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoauxiliary/vl/drm: setup the dispatch
Emil Velikov [Mon, 9 Nov 2015 11:18:14 +0000 (11:18 +0000)]
auxiliary/vl/drm: setup the dispatch

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoauxiliary/vl: add dispatch table
Emil Velikov [Fri, 6 Nov 2015 22:34:01 +0000 (22:34 +0000)]
auxiliary/vl: add dispatch table

As mentioned previously, it will allow us to use different vl backend in
a generic way from either video state-tracker.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agoauxiliary/vl: rename vl_screen_create to vl_dri2_screen_create
Emil Velikov [Mon, 9 Nov 2015 11:17:07 +0000 (11:17 +0000)]
auxiliary/vl: rename vl_screen_create to vl_dri2_screen_create

In a preparation of having proper multi-platform/backend handling in VL.

With follow up commits we'll introduce a dispatch within vl_screen
similar to the one in pipe_screen. This way any VL state-tracker can
operate seamlessly, considering the backend/platform is properly setup.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agost/va: trivial cleanup
Emil Velikov [Mon, 9 Nov 2015 11:14:56 +0000 (11:14 +0000)]
st/va: trivial cleanup

Drop the temporary variable and fold the two conditional.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
9 years agost/omx: straighten get/put_screen
Emil Velikov [Mon, 9 Nov 2015 11:03:01 +0000 (11:03 +0000)]
st/omx: straighten get/put_screen

The current code is busted in a number of ways.

 - initially checks for omx_display (rather than omx_screen), which may
or may not be around.
 - blindly feeds the empty env variable string to loader_open_device()
 - reads the env variable every time get_screen is called
 - the latter manifests into memory leaks, and other issues as one sets
the variable between two get_screen calls.

Additionally it cleans up a couple of extra bits
 - drops unneeded set/check of omx_display.
 - make the teardown (put_screen) order was not symmetrical to the setup
(get_screen)

v2: Drop the "is empty string" check (Leo)

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
9 years agoautomake: loader: don't create an empty dri3 helper
Emil Velikov [Thu, 19 Nov 2015 15:36:03 +0000 (15:36 +0000)]
automake: loader: don't create an empty dri3 helper

Seems that creating an empty one does not fair too well with MacOSX's
ar. Considering that all the users of the helper include it only when
needed, let's reshuffle the makefile.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92985
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoautomake: loader: honour the XCB_DRI3 cflags
Emil Velikov [Thu, 19 Nov 2015 15:34:20 +0000 (15:34 +0000)]
automake: loader: honour the XCB_DRI3 cflags

Without this the compilation will fail, as the headers are installed in
a non-default location.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoautomake: egl: add symbols test
Emil Velikov [Thu, 19 Nov 2015 15:50:50 +0000 (15:50 +0000)]
automake: egl: add symbols test

Should help us catch issues where we expose any extra symbols by
mistake. Just like the ones fixes with previous commit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoautomake: loader: rework the CPPFLAGS
Emil Velikov [Thu, 19 Nov 2015 15:31:06 +0000 (15:31 +0000)]
automake: loader: rework the CPPFLAGS

Rather than duplicating things, just use the generic AM_CPPFLAGS. This
has the fortunate side-effect of adding VISIBILITY_CFLAGS for the dri3
helper. The latter of which was erroneously exposing some internal
symbols.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reported-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Enable EXT_shader_samples_identical
Ian Romanick [Wed, 18 Nov 2015 01:57:08 +0000 (17:57 -0800)]
i965: Enable EXT_shader_samples_identical

On the vec4 backend, textureSamplesIdentical() will always return
false.  There are currently no test cases for the vec4 backend, so we
don't have much confidence in any implementation.  We also don't think
anyone is likely to miss it.

v2: Handle immediate value for MCS smarter.  Rebase on changes to
nir_texop_sampels_identical (missing second parameter).  Suggested by
Jason.

v3: Add Neil's code to handle 16x MSAA in the FS.  Also rebase on top of
f9a9ba5e.  Stub out the vec4 implementation.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v2]
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2]
9 years agoi965/vec4: Handle nir_tex_src_ms_index more like the scalar
Ian Romanick [Wed, 18 Nov 2015 03:31:39 +0000 (19:31 -0800)]
i965/vec4: Handle nir_tex_src_ms_index more like the scalar

v2: Rebase on top of f9a9ba5e.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agonir: Add nir_texop_samples_identical opcode
Ian Romanick [Wed, 18 Nov 2015 01:09:09 +0000 (17:09 -0800)]
nir: Add nir_texop_samples_identical opcode

This is the NIR analog to GLSL IR ir_samples_identical.

v2: Don't add the second nir_tex_src_ms_index parameter.  Suggested by
Ken and Jason.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoglsl: Add textureSamplesIdenticalEXT built-in functions
Ian Romanick [Wed, 18 Nov 2015 00:59:40 +0000 (16:59 -0800)]
glsl: Add textureSamplesIdenticalEXT built-in functions

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoglsl: Add ir_samples_identical opcode
Ian Romanick [Wed, 18 Nov 2015 00:54:31 +0000 (16:54 -0800)]
glsl: Add ir_samples_identical opcode

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoglsl: Extension tracking for EXT_shader_samples_indentical
Ian Romanick [Tue, 17 Nov 2015 23:36:15 +0000 (15:36 -0800)]
glsl: Extension tracking for EXT_shader_samples_indentical

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agomesa: Extension tracking for EXT_shader_samples_indentical
Ian Romanick [Tue, 17 Nov 2015 23:32:10 +0000 (15:32 -0800)]
mesa: Extension tracking for EXT_shader_samples_indentical

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agoImport current draft of EXT_shader_samples_identical spec
Ian Romanick [Tue, 17 Nov 2015 23:26:27 +0000 (15:26 -0800)]
Import current draft of EXT_shader_samples_identical spec

v2: Add Neil to the list of contributors.  I meant to do that before,
but Matt reminded me.

v3: Fix typos noticed by Nicolai.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
9 years agonir: add nir_ssa_for_alu_src()
Rob Clark [Thu, 5 Nov 2015 15:23:48 +0000 (10:23 -0500)]
nir: add nir_ssa_for_alu_src()

Using something like:

   numer = nir_ssa_for_src(bld, alu->src[0].src,
                           nir_ssa_alu_instr_src_components(alu, 0));

for alu src's with swizzle, like:

   vec1 ssa_10 = intrinsic load_uniform () () (0, 0)
   vec2 ssa_11 = intrinsic load_uniform () () (1, 0)
   vec2 ssa_2 = udiv ssa_10.xx, ssa_11

ends up turning into something like:

   vec1 ssa_10 = intrinsic load_uniform () () (0, 0)
   vec2 ssa_11 = intrinsic load_uniform () () (1, 0)
   vec2 ssa_13 = imov ssa_10
   ...

because nir_ssa_for_src() ignore's the original nir_alu_src's swizzle.
Instead for alu instructions, nir_src_for_alu_src() should be used to
ensure the original alu src's swizzle doesn't get lost in translation:

   vec1 ssa_10 = intrinsic load_uniform () () (0, 0)
   vec2 ssa_11 = intrinsic load_uniform () () (1, 0)
   vec2 ssa_13 = imov ssa_10.xx
   ...

v2: check for abs/neg, and re-use existing nir_alu_src

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agonir: fix missing increments of num_inputs/num_outputs
Rob Clark [Wed, 4 Nov 2015 21:10:52 +0000 (16:10 -0500)]
nir: fix missing increments of num_inputs/num_outputs

Note: not quite perfect, we should use type_size vfunc (in
compiler_options or nir_shader?) to determine how much we
increment num_inputs/outputs/uniforms.  But we don't have
that yet, so let's at least fix things for the existing
users of these passes.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agonir/print: show # of uniforms/inputs/outputs
Rob Clark [Wed, 4 Nov 2015 15:05:32 +0000 (10:05 -0500)]
nir/print: show # of uniforms/inputs/outputs

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agonir/print: show shader name/label if set
Rob Clark [Mon, 26 Oct 2015 17:29:45 +0000 (13:29 -0400)]
nir/print: show shader name/label if set

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agonir: add nir_var_all enum
Rob Clark [Mon, 19 Oct 2015 15:57:51 +0000 (11:57 -0400)]
nir: add nir_var_all enum

Otherwise, passing -1 gets you:

  error: invalid conversion from 'int' to 'nir_variable_mode' [-fpermissive]

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agofreedreno/a4xx: fix 5_5_5_1 texture sampler format
Ilia Mirkin [Thu, 19 Nov 2015 06:37:14 +0000 (01:37 -0500)]
freedreno/a4xx: fix 5_5_5_1 texture sampler format

This fixes teximage-colors, fbo-generatemipmap-formats, and probably
others (in relation to the RGB5 formats, others still fail).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
9 years agofreedreno/a4xx: add depth clamp and halfz clip
Ilia Mirkin [Thu, 19 Nov 2015 05:32:39 +0000 (00:32 -0500)]
freedreno/a4xx: add depth clamp and halfz clip

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agofreedreno/a4xx: allow seamless cubemap filtering to be enabled per-texture
Ilia Mirkin [Thu, 19 Nov 2015 05:06:46 +0000 (00:06 -0500)]
freedreno/a4xx: allow seamless cubemap filtering to be enabled per-texture

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agofreedreno/a4xx: support lod_bias
Ilia Mirkin [Thu, 19 Nov 2015 04:54:25 +0000 (23:54 -0500)]
freedreno/a4xx: support lod_bias

The lower layers assume that we support this, and it's been core since
GL 1.4. This fixes a slew of piglit tests, especially around
tex-miplevel-selection.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
9 years agonv50: allow using inline vertex data submit when gl_VertexID is used
Samuel Pitoiset [Thu, 19 Nov 2015 08:51:03 +0000 (09:51 +0100)]
nv50: allow using inline vertex data submit when gl_VertexID is used

The hardware can actually generates vertexid when vertices come from
a client-side buffer like when glDrawElements is used.

This doesn't fix (or break) any piglit tests but it improves the
previous attempt of Ilia (c830d19 "nv50: avoid using inline vertex
data submit when gl_VertexID is used")

The only disadvantage is that only works on G84+, but we don't really
care of that weird and old NV50 chipset.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agonv50: add NV84_3D macro
Samuel Pitoiset [Thu, 19 Nov 2015 08:51:02 +0000 (09:51 +0100)]
nv50: add NV84_3D macro

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoi965: Drop IMM fs_reg/src_reg -> brw_reg conversions.
Matt Turner [Mon, 2 Nov 2015 20:25:24 +0000 (12:25 -0800)]
i965: Drop IMM fs_reg/src_reg -> brw_reg conversions.

The previous two commits make this unnecessary.

Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/vec4: Replace src_reg(imm) constructors with brw_imm_*().
Matt Turner [Mon, 2 Nov 2015 20:12:44 +0000 (12:12 -0800)]
i965/vec4: Replace src_reg(imm) constructors with brw_imm_*().

Cuts 1.5k of .text.

Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/fs: Use brw_imm_uw().
Matt Turner [Mon, 2 Nov 2015 19:28:35 +0000 (11:28 -0800)]
i965/fs: Use brw_imm_uw().

W/UW immediates are 16-bits, but those 16-bits must be replicated
in the high 16-bits of the 32-bit field.

Remove the useless W/UW immediate saturating code, since we'll now be
using the appropriate immediate (and W/UW immediates in the IR can now
no longer be larger than 16-bits).

Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965/fs: Replace fs_reg(imm) constructors with brw_imm_*().
Matt Turner [Mon, 2 Nov 2015 19:26:16 +0000 (11:26 -0800)]
i965/fs: Replace fs_reg(imm) constructors with brw_imm_*().

Cuts 10k of .text, of which only 776 bytes are the fs_reg constructor
implementations themselves.

   text     data      bss      dec      hex  filename
5204535   214112    27784  5446431   531b1f  i965_dri.so before
5193977   214112    27784  5435873   52f1e1  i965_dri.so after

Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Make brw_imm_vf4() take 8-bit restricted floats.
Matt Turner [Mon, 2 Nov 2015 18:29:45 +0000 (10:29 -0800)]
i965: Make brw_imm_vf4() take 8-bit restricted floats.

This partially reverts commit bbf8239f92ecd79431dfa41402e1c85318e7267f.

I didn't like that commit to begin with -- computing things at compile
time is fine -- but for purposes of verifying that the resulting values
are correct, looking up 0x00 and 0x30 in a table is a lot better than
evaluating a recursive function.

Anyway, by making brw_imm_vf4() take the actual 8-bit restricted floats
directly (instead of only integral values that would be converted to
restricted float), we can use this function as a replacement for the
vector float src_reg/fs_reg constructors.

brw_float_to_vf() is not currently an inline function, so it will not be
evaluated at compile time. I'll address that in a follow-up patch.

Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agomesa: Add test for sorted extension table
Nanley Chery [Wed, 18 Nov 2015 23:01:44 +0000 (15:01 -0800)]
mesa: Add test for sorted extension table

Enable developers to know if the table's alphabetical sorting
is maintained or lost.

v2: Move "*" next to pointer name (Matt)
    Include extensions_table.h instead of extensions.h (Ian)
    Remove extra " *" in comment (Ian)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agomesa/extensions: Sort the extension table alphabetically
Nanley Chery [Wed, 18 Nov 2015 23:01:43 +0000 (15:01 -0800)]
mesa/extensions: Sort the extension table alphabetically

Make it easier to determine where to add new extensions.
Performed with the vim sort command.

v2: Insert newline after last #define (Matt)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agodocs: GL3.1 for a3xx and a4xx
Ilia Mirkin [Thu, 19 Nov 2015 17:25:53 +0000 (12:25 -0500)]
docs: GL3.1 for a3xx and a4xx

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agomesa: enable EXT_blend_func_extended if the driver supports the ARB version
Ryan Houdek [Thu, 5 Nov 2015 17:07:08 +0000 (11:07 -0600)]
mesa: enable EXT_blend_func_extended if the driver supports the ARB version

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agomesa: allow MAX_DUAL_SOURCE_DRAW_BUFFERS to be available to ES
Ryan Houdek [Thu, 5 Nov 2015 17:05:58 +0000 (11:05 -0600)]
mesa: allow MAX_DUAL_SOURCE_DRAW_BUFFERS to be available to ES

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agomesa: enable usage of blend_func_extended blend factors in GLES2
Ryan Houdek [Thu, 5 Nov 2015 17:05:17 +0000 (11:05 -0600)]
mesa: enable usage of blend_func_extended blend factors in GLES2

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoglsl: add a parse check to check for the index layout qualifier
Ryan Houdek [Thu, 5 Nov 2015 17:03:44 +0000 (11:03 -0600)]
glsl: add a parse check to check for the index layout qualifier

This can only be used if EXT_blend_func_extended is enabled

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoglsl: add GL_EXT_blend_func_extended preprocessor define
Ryan Houdek [Fri, 6 Nov 2015 02:44:03 +0000 (20:44 -0600)]
glsl: add GL_EXT_blend_func_extended preprocessor define

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoglsl: add support for EXT_blend_func_extended builtins
Ryan Houdek [Thu, 5 Nov 2015 16:59:32 +0000 (10:59 -0600)]
glsl: add support for EXT_blend_func_extended builtins

gl_MaxDualSourceDrawBuffersEXT - Maximum dual-source draw buffers supported

For ESSL 1.0, it provides two builtins since you can't have user-defined
color output variables:
  gl_SecondaryFragColorEXT
  gl_SecondaryFragDataEXT[MaxDSDrawBuffers]

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoglsl: add EXT_blend_func_extended parser enables
Ryan Houdek [Thu, 5 Nov 2015 16:53:40 +0000 (10:53 -0600)]
glsl: add EXT_blend_func_extended parser enables

This adds a state for the maximum dual source draw variables available
and the variable for determining if the extension has been enabled
in the program shaders.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoglapi: add EXT_blend_func_extended XML definitions
Ryan Houdek [Thu, 5 Nov 2015 16:52:35 +0000 (10:52 -0600)]
glapi: add EXT_blend_func_extended XML definitions

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoos: check for GALLIUM_PROCESS_NAME to override os_get_process_name()
Brian Paul [Wed, 18 Nov 2015 16:25:48 +0000 (09:25 -0700)]
os: check for GALLIUM_PROCESS_NAME to override os_get_process_name()

Useful for debugging and for glretrace.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
9 years agoglsl: fix ir_constant::equals() for doubles
Connor Abbott [Fri, 14 Aug 2015 18:58:45 +0000 (11:58 -0700)]
glsl: fix ir_constant::equals() for doubles

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
9 years agoglsl: fix isinf() for doubles
Connor Abbott [Fri, 14 Aug 2015 18:58:07 +0000 (11:58 -0700)]
glsl: fix isinf() for doubles

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
9 years agonir: fix constant folding of bfi
Connor Abbott [Tue, 4 Aug 2015 21:04:34 +0000 (14:04 -0700)]
nir: fix constant folding of bfi

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
9 years agohud: fix Windows build break
Brian Paul [Thu, 19 Nov 2015 00:08:39 +0000 (17:08 -0700)]
hud: fix Windows build break

Protect signal-related code with PIPE_OS_UNIX test.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agoglsl: Fix off-by-one error in array size check assertion
Ian Romanick [Wed, 18 Nov 2015 02:35:00 +0000 (18:35 -0800)]
glsl: Fix off-by-one error in array size check assertion

Apparently, this has been a bug since 2010 (c30f6e5d).

Also use ARRAY_SIZE instead of open coding it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
9 years agomesa: Don't expose GL_EXT_shader_integer_mix in GLES 1.x
Ian Romanick [Tue, 17 Nov 2015 23:27:59 +0000 (15:27 -0800)]
mesa: Don't expose GL_EXT_shader_integer_mix in GLES 1.x

There are no shaders, so it doesn't even make sense to expose the
extension.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Nanley Chery <nanley.g.chery@intel.com>
9 years agoglsl: Silence unused parameter warnings
Ian Romanick [Wed, 18 Nov 2015 00:58:02 +0000 (16:58 -0800)]
glsl: Silence unused parameter warnings

builtin_functions.cpp:5289:52: warning: unused parameter 'num_arguments' [-Wunused-parameter]
                                           unsigned num_arguments,
                                                    ^
builtin_functions.cpp:5290:52: warning: unused parameter 'flags' [-Wunused-parameter]
                                           unsigned flags)
                                                    ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoglsl: Silence ignored qualifier warning
Ian Romanick [Wed, 18 Nov 2015 00:25:06 +0000 (16:25 -0800)]
glsl: Silence ignored qualifier warning

I think the intention was to mark the "this" parameter as const, but
const goes on the other end to do that.

In file included from glsl_symbol_table.cpp:26:0:
ast.h:339:35: warning: type qualifiers ignored on function return type [-Wignored-qualifiers]
    const bool is_single_dimension()
                                   ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
9 years agoi965: Allow indirect GS input indexing in the scalar backend.
Kenneth Graunke [Sun, 8 Nov 2015 02:58:59 +0000 (18:58 -0800)]
i965: Allow indirect GS input indexing in the scalar backend.

This allows arbitrary non-constant indices on GS input arrays,
both for the vertex index, and any array offsets beyond that.

All indirects are handled via the pull model.  We could potentially
handle indirect addressing of pushed data as well, but it would add
additional code complexity, and we usually have to pull inputs anyway
due to the sheer volume of input data.  Plus, marking pushed inputs
as live due to indirect addressing could exacerbate register pressure
problems pretty badly.  We'd need to be careful.

v2: Use updated MOV_INDIRECT opcode.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
9 years agogallium/hud: document GALLIUM_HUD_PERIOD in envvars.html.
Jimmy Berry [Wed, 4 Nov 2015 05:24:47 +0000 (23:24 -0600)]
gallium/hud: document GALLIUM_HUD_PERIOD in envvars.html.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium/hud: control visibility at startup and runtime.
Jimmy Berry [Tue, 10 Nov 2015 05:20:37 +0000 (23:20 -0600)]
gallium/hud: control visibility at startup and runtime.

- env GALLIUM_HUD_VISIBLE: control default visibility
- env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agoi965/nir: Add hooks for testing nir_shader_clone
Jason Ekstrand [Mon, 16 Nov 2015 19:48:05 +0000 (11:48 -0800)]
i965/nir: Add hooks for testing nir_shader_clone

This commit adds code for testing nir_shader_clone by running it after each
and every optimization pass and throwing away the old shader.  Testing
nir_shader_clone is hidden behind a new INTEL_CLONE_NIR environment
variable.

Reviewed-by: Rob Clark <robclark@freedesktop.org>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agonir: Add support for cloning shaders
Jason Ekstrand [Wed, 11 Nov 2015 16:31:29 +0000 (08:31 -0800)]
nir: Add support for cloning shaders

This commit is heavily based on one by Rob Clark <robdclark@gmail.com> but
reworked to re-use nir_create functions and do less hashing.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
9 years agoi965/nir: Validate that NIR passes call nir_metadata_preserve().
Kenneth Graunke [Tue, 3 Nov 2015 08:31:22 +0000 (00:31 -0800)]
i965/nir: Validate that NIR passes call nir_metadata_preserve().

Failing to call nir_metadata_preserve() can have nasty consequences:
some pass breaks dominance information, but leaves it marked as valid,
causing some subsequent pass to go haywire and probably crash.

This pass adds a simple validation mechanism to ensure passes handle
this properly.  We add a new bogus metadata flag that isn't used for
anything in particular, set it before each pass, and ensure it *isn't*
still set after the pass.  nir_metadata_preserve will reset the flag,
so correct passes will work, and bad passes will assert fail.

(I would have made these functions static inline, but nir.h is included
in C++, so we can't bit-or enums without lots of casting...)

Thanks to Dylan Baker for the idea.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
9 years agoi965/nir: Add OPT() and OPT_V() macros for invoking NIR passes.
Kenneth Graunke [Tue, 3 Nov 2015 08:31:15 +0000 (00:31 -0800)]
i965/nir: Add OPT() and OPT_V() macros for invoking NIR passes.

OPT() is the normal macro for passes that return booleans, while OPT_V()
is a variant that works for passes that don't properly report progress.
(Such passes should be fixed to return a boolean, eventually.)

These macros take care of calling nir_validate_shader() and setting
progress appropriately.  In the future, it would be easy to add shader
dumping similar to INTEL_DEBUG=optimizer by extending the macro.

v2 (Jason Ekstrand):
 - Fix an unused variable warning

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
9 years agonir: add array length field
Rob Clark [Fri, 6 Nov 2015 16:35:21 +0000 (11:35 -0500)]
nir: add array length field

This will simplify things somewhat in clone.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
9 years agonir: remove nir_variable::max_ifc_array_access
Rob Clark [Fri, 6 Nov 2015 16:35:20 +0000 (11:35 -0500)]
nir: remove nir_variable::max_ifc_array_access

No users.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
9 years agofreedreno/a4xx: add fake RGTC support (required for GL3)
Rob Clark [Tue, 17 Nov 2015 17:35:09 +0000 (12:35 -0500)]
freedreno/a4xx: add fake RGTC support (required for GL3)

The a4xx bits corresponding to 'freedreno/a3xx: add fake RGTC support
(required for GL3)'

TODO some more r/e.. maybe we get lucky and hw supports some of this
directly?  For now this will help us enable gl3.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a4xx: add compressed texture formats
Rob Clark [Tue, 17 Nov 2015 16:42:53 +0000 (11:42 -0500)]
freedreno/a4xx: add compressed texture formats

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno: update generated headers
Rob Clark [Tue, 17 Nov 2015 16:42:34 +0000 (11:42 -0500)]
freedreno: update generated headers

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno: expose GLSL 140 and fake MSAA for GL3.0/3.1 support
Ilia Mirkin [Sun, 8 Nov 2015 05:28:34 +0000 (00:28 -0500)]
freedreno: expose GLSL 140 and fake MSAA for GL3.0/3.1 support

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a3xx: fix texture buffers, enable offsets
Ilia Mirkin [Thu, 17 Sep 2015 05:43:36 +0000 (01:43 -0400)]
freedreno/a3xx: fix texture buffers, enable offsets

The main issue is that the current logic looked into cso->u.tex, which
is the wrong side of the union to look into for texture buffers. While I
was at it, it was easy enough to add the logic to handle offsets
(first_element).

 - reduce texture buffer size limit (determined experimentally)
 - don't look at first/last levels, instead look at first/last element
 - include the first element offset
 - set offset alignment to 16 (determined experimentally)

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno: add support for conditional rendering, required for GL3.0
Ilia Mirkin [Sun, 8 Nov 2015 04:20:31 +0000 (23:20 -0500)]
freedreno: add support for conditional rendering, required for GL3.0

A smarter implementation would make it possible to attach this to emit
state for the BY_REGION versions to avoid breaking the tiling. But this
is a start.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a3xx: add fake RGTC support (required for GL3)
Ilia Mirkin [Sun, 8 Nov 2015 03:13:16 +0000 (22:13 -0500)]
freedreno/a3xx: add fake RGTC support (required for GL3)

Also throw in LATC while we're at it (same exact format). This could be
made more efficient by keeping a shadow compressed texture to use for
returning at map time. However... it's not worth it for now...
presumably compressed textures are not updated often.

Lastly fix up Z32S8 transfers to non-0 layers.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a3xx: add missing formats to enable ARB_vertex_type_2_10_10_10_rev
Ilia Mirkin [Sun, 8 Nov 2015 00:32:32 +0000 (19:32 -0500)]
freedreno/a3xx: add missing formats to enable ARB_vertex_type_2_10_10_10_rev

The previously RE'd formats were from an ES driver implementing
OES_vertex_type_10_10_10_2 and thus backwards. A future change could add
the 2_10_10_10 support.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a3xx+a4xx: fix for stk binning pass hang
Rob Clark [Mon, 16 Nov 2015 20:07:29 +0000 (15:07 -0500)]
freedreno/a3xx+a4xx: fix for stk binning pass hang

We'd end up in a state where shader uses no inputs, yet num_elements is
greater than zero.  Triggered by a TF vertex shader which did:

  gl_Position = vec4(0.0, 0.0, 0.0, 0.0);

resulting in a binning pass variant with no inputs.

Includes equiv fix in a4xx, even though we don't have binning-pass
enabled yet on a4xx.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/a3xx+a4xx: fix GL_POINTS lockup w/ GLES
Rob Clark [Mon, 16 Nov 2015 19:58:50 +0000 (14:58 -0500)]
freedreno/a3xx+a4xx: fix GL_POINTS lockup w/ GLES

point_size_per_vertex is always TRUE for GLES, causing us to configure
the hw as if gl_PointSize was written, even if it was not.  Which makes
for grumpy hw.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agonir: fix typo in idiv lowering, causing large-udiv-udiv failures
Ilia Mirkin [Sun, 8 Nov 2015 18:43:07 +0000 (13:43 -0500)]
nir: fix typo in idiv lowering, causing large-udiv-udiv failures

In nv50, and in the python script that Rob circulated, we do:

   bld.mkCmp(OP_SET, CC_GE, TYPE_U32, (s = bld.getSSA()), TYPE_U32, m, b);

Do the same in the nir div lowering pass. This fixes the large-udiv-udiv
piglit tests on freedreno.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agollvmpipe: disable VSX in ppc due to LLVM PPC bug
Oded Gabbay [Tue, 17 Nov 2015 14:16:46 +0000 (16:16 +0200)]
llvmpipe: disable VSX in ppc due to LLVM PPC bug

This patch disables the use of VSX instructions, as they cause some
piglit tests to fail

For more details, see: https://llvm.org/bugs/show_bug.cgi?id=25503#c7

With this patch, ppc64le reaches parity with x86-64 as far as piglit test
suite is concerned.

v2:
- Added check that we have at least LLVM 3.4
- Added the LLVM bug URL as a comment in the code

v3:

- Only disable VSX if Altivec is supported, because if Altivec support
is missing, then VSX support doesn't exist anyway.

- Change original patch description.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agonvc0/ir: actually emit AFETCH on kepler
Ilia Mirkin [Wed, 18 Nov 2015 19:23:35 +0000 (14:23 -0500)]
nvc0/ir: actually emit AFETCH on kepler

Looks like this was forgotten in the commit which added the AFETCH
logic.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
9 years agonir: Store the size of the TCS output patch in nir_shader_info.
Kenneth Graunke [Tue, 17 Nov 2015 22:56:32 +0000 (14:56 -0800)]
nir: Store the size of the TCS output patch in nir_shader_info.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoi965: Add enums for 3DSTATE_TE field values.
Kenneth Graunke [Thu, 12 Nov 2015 03:24:01 +0000 (19:24 -0800)]
i965: Add enums for 3DSTATE_TE field values.

3DSTATE_TE has partitioning, output topology, and domain fields,
each of which has several enumerated values.  We'll also need to
switch on the domain, so enums (rather than #defines) seem like a
natural fit.

I chose to put these in brw_compiler.h because they'll be stored
in struct brw_tes_prog_data, which will live there.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
9 years agometa/generate_mipmap: Don't leak the framebuffer object
Ian Romanick [Sat, 14 Nov 2015 00:09:37 +0000 (16:09 -0800)]
meta/generate_mipmap: Don't leak the framebuffer object

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
9 years agosvga: use more VGPU10 formats
Brian Paul [Mon, 16 Nov 2015 17:41:20 +0000 (10:41 -0700)]
svga: use more VGPU10 formats

We always want to prefer the VGPU10 formats over the VGPU9 ones when
we have VGPU10 support.

Original patch by Jose and updated by Brian.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>