Rob Clark [Mon, 29 Jan 2018 19:53:13 +0000 (14:53 -0500)]
freedreno/ir3: add experimental GCM pass
Generally seems to do worse on instruction count and register usage,
according to shader-db. But shader-db also doesn't do a very good job
of weighting loop bodies, so that might not be totally valid.
So add an env variable to enable GCM pass for easier experimentation.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 26 Jan 2018 15:43:48 +0000 (10:43 -0500)]
freedreno/ir3: change opt passes
There are more useful nir passes added since initial conversion to nir.
But ir3 was never updated to use them.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 19 Jan 2018 21:13:09 +0000 (16:13 -0500)]
freedreno/ir3: use peephole select pass
Agressively lowering all if/else to selects in some extreme cases
results in much higher register pressure. Using peephole select instead
with a modest threshold speeds up alu2 4x!
16 seems like a good limit, low enough to help alu2 but not too low that
it penalizes everything else. With a bit better scheduling of the
instruction that moves a value into a predicate register, we might be
able to lower this limit a bit more in the future, but since we need 6
cycles from the move to predicate register to predicated branch, that
puts some sort of lower bound on how far we can lower this threshold.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 18 Jan 2018 13:32:22 +0000 (08:32 -0500)]
freedreno/ir3: lower phi webs to regs
nir's from_ssa pass is much better at avoiding inserting extra moves
than our logic is. And lowering phi webs to regs just treats anything
involved in a phi web as an array of length=1. Which with previous
array related fixes in RA/etc ends up working out quite well. This cuts
down on extra instructions and also helps with register pressure.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Jan 2018 17:32:24 +0000 (12:32 -0500)]
freedreno/ir3: separate arrays from groups
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Jan 2018 14:54:07 +0000 (09:54 -0500)]
freedreno/ir3: make block/instruction serialno per-shader
Makes it easier to compare values seen in-game (where there are many
shaders) to cmdline standalone compiler.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 23 Jan 2018 14:28:44 +0000 (09:28 -0500)]
freedreno/ir3: add spirv support to cmdline compiler
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 21 Jan 2018 17:31:51 +0000 (12:31 -0500)]
freedreno/ir3: don't lower fsat
Instead, if possible fold (sat) flag into src, otherwise use:
(sat)max.f rD, rS, rS
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 21 Jan 2018 17:20:01 +0000 (12:20 -0500)]
freedreno/ir3: add encoding/decoding for (sat) bit
Seems to be there since a3xx, but we always lowered fsat. But we can
shave some instructions, especially in shaders that use lots of
clamp(foo, 0.0, 1.0) by not lowering fsat.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 21 Jan 2018 16:13:44 +0000 (11:13 -0500)]
freedreno/ir3: extend liverange of arrays
Use livein state of other blocks to extend liverange of arrays when they
are still needed by successor blocks.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 19 Jan 2018 20:45:37 +0000 (15:45 -0500)]
freedreno/ir3: avoid extra mov's for "arrays"
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Jan 2018 21:01:42 +0000 (16:01 -0500)]
freedreno/ir3: a couple more array fixes
(Plus a couple TODOs)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Jan 2018 20:58:49 +0000 (15:58 -0500)]
freedreno/ir3: keep array stores
Since these are not in SSA form, add to block's keeps so it doesn't
appear unused.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Jan 2018 20:38:06 +0000 (15:38 -0500)]
freedreno/ir3: propagate barrier information
When eliminating movs, the instruction that is now directly using the
src of the mov has the same scheduling order constraints as the original
mov instruction.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Jan 2018 20:35:12 +0000 (15:35 -0500)]
freedreno/ir3: remove pointless statement
Function ends after this if/else ladder, so it was pointless.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Jan 2018 20:33:55 +0000 (15:33 -0500)]
freedreno/ir3: some more debug prints
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Jan 2018 20:24:17 +0000 (15:24 -0500)]
freedreno/ir3: fix printing of relative branch offsets
The number of bits depends on generation. But printing negative values
with a5xx encoding (largest size) but compiling for a3xx or a4xx, would
result in negative values printed as large positive values.
I guess in practice huge negative branch offsets aren't likely (and if
that is the case, the shader is probably too big to grok by reading the
assembly). So just print using smallest bitfield size.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 15 Jan 2018 20:57:52 +0000 (15:57 -0500)]
freedreno/ir3: be more clever with if/else jumps
Try to clean up things like:
br !p0.x #2
br p0.x #something
to eliminate the first branch.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 15 Jan 2018 19:58:41 +0000 (14:58 -0500)]
freedreno/ir3: avoid some spurious sync bits
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Jan 2018 20:28:10 +0000 (15:28 -0500)]
freedreno/ir3: print # of sync bits for shaderdb
When trying to optimize to reduce stalls, it is nice to see this info.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Jan 2018 14:53:30 +0000 (09:53 -0500)]
freedreno: add debug trace for flush
Signed-off-by: Rob Clark <robdclark@gmail.com>
Grazvydas Ignotas [Sat, 3 Feb 2018 21:59:05 +0000 (23:59 +0200)]
intel/compiler: fix 64bit value prints on 32bit
Fix the following:
warning: format ‘%lx’ expects argument of type ‘long unsigned int’, but
argument 3 has type ‘uint64_t {aka long long unsigned int}.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Timothy Arceri [Sat, 10 Feb 2018 00:06:55 +0000 (11:06 +1100)]
st/glsl_to_nir: remove unused options variable
Timothy Arceri [Tue, 23 Jan 2018 05:00:31 +0000 (16:00 +1100)]
st/radeonsi: enable disk cache for nir
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 24 Jan 2018 00:12:51 +0000 (11:12 +1100)]
st: add nir shader disk cache support
v2: include compute shader support
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Tue, 30 Jan 2018 00:56:57 +0000 (11:56 +1100)]
st/glsl_to_tgsi: move nir detection earlier
We move the nir check before the shader cache call so that we can
call a nir based caching function in a following patch.
Also with this change we simply check if vertex shaders support
NIR rather than looping over the stages as mixing of shader types
is not supported anyway.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Fri, 9 Feb 2018 01:02:27 +0000 (12:02 +1100)]
radeonsi: stop returning PIPE_SHADER_IR_NATIVE for PIPE_SHADER_CAP_PREFERRED_IR
Clover now checks PIPE_SHADER_CAP_SUPPORTED_IRS for native support instead.
This change indirectly enables NIR support for compute shaders
on radeonsi.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Fri, 9 Feb 2018 01:01:04 +0000 (12:01 +1100)]
r600: always return PIPE_SHADER_IR_TGSI for PIPE_SHADER_CAP_PREFERRED_IR
We now use PIPE_SHADER_CAP_SUPPORTED_IRS to check for native support
in clover.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Fri, 9 Feb 2018 01:03:57 +0000 (12:03 +1100)]
clover: use PIPE_SHADER_CAP_SUPPORTED_IRS to discover IR
PIPE_SHADER_CAP_PREFERRED_IR was conflicting with PIPE_SHADER_IR_NIR
for compute shaders, so we let clover pick the one it wants to use.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Fri, 9 Feb 2018 00:59:54 +0000 (11:59 +1100)]
r600: add PIPE_SHADER_IR_NATIVE to supported shaders for cs
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Fri, 9 Feb 2018 10:09:35 +0000 (21:09 +1100)]
radeonsi/nir: add depth layout to scan pass
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Timothy Arceri [Fri, 9 Feb 2018 09:34:53 +0000 (20:34 +1100)]
radeonsi/nir: add FRAG_RESULT_COLOR to scan pass
Fixes a number of draw buffers piglit tests.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Timothy Arceri [Fri, 9 Feb 2018 06:17:31 +0000 (17:17 +1100)]
ac: convert nir_op_f2f32 src to a float
Fixes the following piglit test:
./bin/arb_vertex_attrib_64bit-check-explicit-location -auto -fbo
Where we would end up with the nir such as:
vec1 64 ssa_11 = pack_64_2x32_split ssa_9, ssa_10
vec1 32 ssa_12 = f2f32 ssa_2
And our pack_64_2x32_split nir to llvm code always produces
a 64bit integer as output.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Timothy Arceri [Fri, 9 Feb 2018 06:15:54 +0000 (17:15 +1100)]
ac: fix some 64bit unpack asserts
Previously the asserts did not take swizzles into account.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Mark Janes [Fri, 9 Feb 2018 17:37:57 +0000 (09:37 -0800)]
Revert "i965: prevent potentially null pointer access"
This reverts commit
712332ed54f14b5ee34c2990e351ca48992488b2, which
caused over 90k failures in Mesa i965 CI.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Daniel Stone [Tue, 6 Feb 2018 17:59:05 +0000 (17:59 +0000)]
egl/gbm: Ensure EGLConfigs match GBM surface format
When we create an EGL window surface on a GBM surface, ensure that the
EGLConfig is compatible with the GBM format, notwithstanding XRGB/ARGB
interchange.
For example, rendering with an XRGB8888 EGLConfig on to an ARGB8888
gbm_surface (and vice-versa) are acceptable, but rendering with an
XRGB2101010 EGLConfig on to an XRGB8888 gbm_surface will now be
rejected.
This was previously allowed through; when 10bpc formats were enabled,
clients which picked a completely random EGL config and hoped/assumed
they were XRGB8888 would break.
If you have bisected a failure to start a GBM/KMS client to this commit,
please look at its EGLConfig selection (e.g. through eglChooseConfigs),
and add an EGL_NATIVE_VISUAL_ID == gbm_surface format match to the
attribs for config selection.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 17:44:37 +0000 (17:44 +0000)]
egl/gbm: Remove duplicate format table
Now that we have mask/channel information in gbm_dri's format conversion
table, we can remove the copy in EGL.
As this table contains more formats (notably including R8 and RG8, which
can be used for BO but not surface allocation), we now compare the masks
of all channels when trying to find a suitable config. Without doing
this, an XRGB8888 EGLConfig would match on an R8 format.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 17:42:03 +0000 (17:42 +0000)]
gbm/dri: Expose visuals table through gbm_dri_device
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 17:38:37 +0000 (17:38 +0000)]
gbm/dri: Add RGBA masks to GBM format table
Eventually, we can replace the visuals list inside GBM EGL driver with
this one.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 10:29:13 +0000 (10:29 +0000)]
egl/wayland: Use an array for modifiers
Each Wayland EGLDisplay currently contains a struct with one vector of
modifiers per format, hardcoded in the header. To allow easier support
for more formats, turn this into an array of u_vectors which is opaque
outside of platform_wayland.c.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 11:14:32 +0000 (11:14 +0000)]
egl/wayland: Remove has_format enum
Instead of the has_format enum, use an index into the visual array. This
makes adding new formats less typing.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 11:58:45 +0000 (11:58 +0000)]
egl/wayland: Add bpp to visual map
Both the DRI2 GetBuffersWithFormat interface, and SHM buffer allocation,
had their own format -> bpp lookup tables. Replace these with a lookup
into the visual map.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 11:51:17 +0000 (11:51 +0000)]
egl/wayland: Use visual map for DRIImage<->FourCC map
When trying to translate between DRIImage format enums and FourCC codes,
use our visual map rather than an open-coded subset.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 10:20:39 +0000 (10:20 +0000)]
egl/wayland: Use visual map for format advertisement
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 10:15:32 +0000 (10:15 +0000)]
egl/wayland: Use visual map for buffer_from_image
When creating a wl_buffer on an upstream Wayland display from an
existing EGLImage, use the dri2_wl_visual map rather than another
hardcoded list of formats.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 10:07:23 +0000 (10:07 +0000)]
egl/wayland: Use visual map for config->format lookup
Having hoisted the format -> config map into common code, we now use it
for config -> format lookups.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 09:42:27 +0000 (09:42 +0000)]
egl/wayland: Add format enums to visual map
Extend the visual map from only containing names and bitmasks, to also
carrying the three format enums we need. These are the DRIImage format
tokens for internal allocation, FourCC codes for wl_drm and dmabuf
protocol, and wl_shm codes for swrast drivers.
We will later use these formats to eliminate a bunch of open-coded
conversions.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 09:33:56 +0000 (09:33 +0000)]
egl/wayland: Use proper enum type in visual definition
No semantic change.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 18:06:52 +0000 (18:06 +0000)]
egl/wayland: Widen channel masks to bpp
Widen the channel masks given in the visual table to the full width of
the pixel format, i.e. as many leading zeros as required.
No functional change.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 09:32:22 +0000 (09:32 +0000)]
egl/wayland: Hoist format <-> EGLConfig definition up
Pull the mapping between Wayland formats and EGLConfigs up to the top
level, so we can reuse it elsewhere.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Daniel Stone [Tue, 6 Feb 2018 09:45:01 +0000 (09:45 +0000)]
egl/wayland: Fix ARGB/XRGB transposition in config map
When
0b2b7191214eb moved from an if tree to a struct to map between
wl_drm formats and EGLConfigs, it transposed the mapping between XRGB
and ARGB. Luckily, everyone exposes both formats, so this is harmless.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 0b2b7191214eb ("egl/wayland: introduce dri2_wl_add_configs_for_visuals() helper")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Marek Olšák [Wed, 31 Jan 2018 03:37:00 +0000 (04:37 +0100)]
st/mesa: generate blend state according to the number of enabled color buffers
Non-MRT cases always translate blend state for 1 color buffer only.
MRT cases only check and translate blend state for enabled color buffers.
This also avoids an assertion failure in translate_blend for:
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_blend_eq
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Tue, 30 Jan 2018 23:53:16 +0000 (00:53 +0100)]
st/mesa: don't translate blend state when color writes are disabled
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Tue, 30 Jan 2018 23:53:16 +0000 (00:53 +0100)]
st/mesa: don't translate blend state when it's disabled for a colorbuffer
Reviewed-by: Eric Anholt <eric@anholt.net>
Lionel Landwerlin [Thu, 8 Feb 2018 17:33:09 +0000 (17:33 +0000)]
i965: prevent potentially null pointer access
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
CID:
1418110
Mark Thompson [Wed, 7 Feb 2018 23:15:05 +0000 (23:15 +0000)]
st/va: Make the vendor string more descriptive
Include the Mesa version and detail about the platform.
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Mark Thompson [Wed, 7 Feb 2018 23:10:15 +0000 (23:10 +0000)]
st/va: Enable vaExportSurfaceHandle()
It is present from libva 2.1 (VAAPI 1.1.0 or higher).
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Tapani Pälli [Fri, 9 Feb 2018 05:37:49 +0000 (07:37 +0200)]
disk cache: move path creation back to constructor
This patch moves disk cache path and index creation back to the
constructor which matches previous behavior. We still allow create
to succeed without path so that cache can be used with callback
functionality.
Fixes: c95d3ed091 "disk cache: create cache even if path creation fails"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Thu, 8 Feb 2018 22:04:53 +0000 (23:04 +0100)]
ac/nir: compute correct number of user SGPRs on GFX9
For merged shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Michel Dänzer [Thu, 8 Feb 2018 17:48:45 +0000 (18:48 +0100)]
st/mesa: Initialize tex_target in compile_tgsi_instruction
Initialize to TGSI_TEXTURE_BUFFER (== 0), same as was done before the
variable type was changed to enum tgsi_texture_type.
Fixes a bunch of piglit failures with radeonsi, e.g.:
gles-3.0-transform-feedback-uniform-buffer-object: ../../../../src/gallium/auxiliary/tgsi/tgsi_util.c:502: tgsi_util_get_texture_coord_dim: Assertion `!"unknown texture target"' failed.
Corresponding compiler warning:
CXX state_tracker/st_glsl_to_tgsi.lo
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp: In function ‘pipe_error st_translate_program(gl_context*, uint, ureg_program*, glsl_to_tgsi_visitor*, const gl_program*, GLuint, const ubyte*, const ubyte*, const ubyte*, const ubyte*, const ubyte*, GLuint, const ubyte*, const ubyte*, const ubyte*)’:
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5992:23: warning: ‘tex_target’ may be used uninitialized in this function [-Wmaybe-uninitialized]
ureg_memory_insn(ureg, inst->op, dst, num_dst, src, num_src,
~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
inst->buffer_access,
~~~~~~~~~~~~~~~~~~~~
tex_target, inst->image_format);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5866:27: note: ‘tex_target’ was declared here
enum tgsi_texture_type tex_target;
^~~~~~~~~~
Fixes: 9f9ce1625fb3 ("st/mesa: use TGSI enum types in st_glsl_to_tgsi.cpp")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Alejandro Piñeiro [Wed, 24 Jan 2018 10:03:00 +0000 (11:03 +0100)]
glsl/linker: remove ubo explicit binding handling
This is already handled at link_uniform_blocks, specifically at
process_block_array_leaf.
Additionally, this code was not handling correctly arrays of
arrays. When creating the name of the block to set the binding, it
only took into account the first level, so any attempt to set a
explicit binding on a array of array ubo would trigger an assertion.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Mathias Fröhlich [Sun, 4 Feb 2018 16:13:06 +0000 (17:13 +0100)]
mesa: Only update enabled VAO gl_vertex_array entries.
Instead of updating all modified gl_vertex_array_object::_VertexArray
entries just update those that are modified and enabled.
Also release buffer object from the _VertexArray that belong
to disabled attributes.
v2: Also set Ptr and Size to zero.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Mon, 5 Feb 2018 21:02:51 +0000 (22:02 +0100)]
gallium: Mute arrays for several meta like callbacks.
Set the _DrawArray pointer to NULL when calling into the Drivers
Bitmap/CopyPixels/DrawAtlasBitmaps/DrawPixels/DrawTex hooks.
This fixes an assert that gets uncovered when the following
patch gets applied.
v2: Mute from within the state tracker instead of generic mesa.
v3: Avoid evaluating _DrawArrays from within st_validate_state.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Mathias Fröhlich [Sun, 4 Feb 2018 12:18:34 +0000 (13:18 +0100)]
mesa: Fix VAO buffer object tracking.
When changing the attribute binding in the VAO we also need to
account for getting rid of non vbo bits from VertexAttribBufferMask.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Timothy Arceri [Thu, 8 Feb 2018 23:53:00 +0000 (10:53 +1100)]
radeonsi/nir: gather some missing fs info
Fixes some early-z arb_shader_image_load_store piglit tests.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 8 Feb 2018 23:37:25 +0000 (10:37 +1100)]
ac: pass struct ac_llvm_context to emit_membar()
Fixes segfault in piglit test:
./bin/arb_shader_image_load_store-shader-mem-barrier --quick -auto -fbo
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Fri, 9 Feb 2018 00:47:26 +0000 (01:47 +0100)]
radeonsi: copy the NIR enablement debug bit to the shader cache flags
When NIR is enabled, TGSI must not be used. When NIR is disabled, TGSI
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Jason Ekstrand [Fri, 19 Jan 2018 23:14:37 +0000 (15:14 -0800)]
intel/blorp: Use isl_aux_op instead of blorp_hiz_op
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Fri, 19 Jan 2018 23:02:07 +0000 (15:02 -0800)]
intel/blorp: Use isl_aux_op instead of blorp_fast_clear_op
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Fri, 19 Jan 2018 20:07:12 +0000 (12:07 -0800)]
anv: Allow fast-clearing the first slice of a multi-slice image
Now that we're tracking aux properly per-slice, we can enable this for
applications which actually care.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 21 Nov 2017 16:46:25 +0000 (08:46 -0800)]
anv/cmd_buffer: Rework aux tracking
This commit completely reworks aux tracking. This includes a number of
somewhat distinct changes:
1) Since we are no longer fast-clearing multiple slices, we only need
to track one fast clear color and one fast clear type.
2) We store two bits for fast clear instead of one to let us
distinguish between zero and non-zero fast clear colors. This is
needed so that we can do full resolves when transitioning to
PRESENT_SRC_KHR with gen9 CCS images where we allow zero clear
values in all sorts of places we wouldn't normally.
3) We now track compression state as a boolean separate from fast clear
type and this is tracked on a per-slice granularity.
The previous scheme had some issues when it came to individual slices of
a multi-LOD images. In particular, we only tracked "needs resolve"
per-LOD but you could do a vkCmdPipelineBarrier that would only resolve
a portion of the image and would set "needs resolve" to false anyway.
Also, any transition from an undefined layout would reset the clear
color for the entire LOD regardless of whether or not there was some
clear color on some other slice.
As far as full/partial resolves go, he assumptions of the previous
scheme held because the one case where we do need a full resolve when
CCS_E is enabled is for window-system images. Since we only ever
allowed X-tiled window-system images, CCS was entirely disabled on gen9+
and we never got CCS_E. With the advent of Y-tiled window-system
buffers, we now need to properly support doing a full resolve of images
marked CCS_E.
v2 (Jason Ekstrand):
- Fix an bug in the compressed flag offset calculation
- Treat 3D images as multi-slice for the purposes of resolve tracking
v3 (Jason Ekstrand):
- Set the compressed flag whenever we fast-clear
- Simplify the resolve predicate computation logic
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Fri, 19 Jan 2018 00:08:31 +0000 (16:08 -0800)]
anv/cmd_buffer: Move the mi_alu helper higher up
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Thu, 18 Jan 2018 17:17:17 +0000 (09:17 -0800)]
anv/image: Simplify some verbose commennts
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 28 Nov 2017 02:09:48 +0000 (18:09 -0800)]
anv: Use blorp_ccs_ambiguate instead of fast-clears
Even though the blorp pass looks a bit on the sketchy side, the end
result in the Vulkan driver is very nice. Instead of having this weird
case where you do a fast clear and then maybe have to resolve, we just
do the ambiguate and are done with it. The ambiguate does exactly what
we want of setting all the CCS values to 0 which puts it into the
pass-through state.
This should also improve performance a bit in certain cases. For
instance, if we did a transition from UNDEFINED to GENERAL for a surface
that doesn't have CCS enabled all the time, we would end up doing a
fast-clear and then a full resolve which ends up touching every byte in
the main surface as well as the CCS. With the ambiguate pass, that
transition only touches the CCS.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 28 Nov 2017 02:07:57 +0000 (18:07 -0800)]
anv/cmd_buffer: Re-arrange the logic around UNDEFINED fast-clears
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 28 Nov 2017 02:06:47 +0000 (18:06 -0800)]
anv/cmd_buffer: Pull the undefined layout condition into the if
Now that this isn't a multi-case if and it's just the one case, it's a
bit clearer if the condition is just part of the if instead of being
pulled out into a boolean variable.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Thu, 18 May 2017 03:33:21 +0000 (20:33 -0700)]
intel/blorp: Add a CCS ambiguation pass
This pass performs an "ambiguate" operation on a CCS-compressed surface
by manually writing zeros into the CCS. On gen8+, ISL gives us a fairly
detailed notion of how the CCS is laid out so this is fairly simple to
do. On gen7, the CCS tiling is quite crazy but that isn't an issue
because we can only do CCS on single-slice images so we can just blast
over the entire CCS buffer if we want to.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Thu, 18 Jan 2018 05:31:09 +0000 (21:31 -0800)]
anv: Only fast clear single-slice images
The current strategy we use for managing resolves has an issues where we
track clear colors and the need for resolves per-LOD but we still allow
resolves of only a subset of the slices in any given LOD and doing so
sets the "needs resolve" flag for that LOD to false while leaving the
remaining layers unresolved. This patch is only the first step and does
not, by itself fix anything. However, it's fairly self-contained and
splitting it out means any performance regressions should bisect to this
nice obvious commit rather than to the giant "rework aux tracking"
commit.
Nanley and I did some testing and none of the applications we tested
even tried to fast-clear anything other than the first slice of an
image. The test was done by adding a printf right before we call
blorp_fast_clear if we were every going to touch any slice other than
the first with a fast-clear. Due to the way the original code was
structured, this would not have included applications which only cleared
a subset of layers. The applications tested were:
* All Sascha Willems demos
* Aztec Ruins
* Dota 2
* The Talos Principle
* Mad Max
* Warhammer 40,000: Dawn of War III
* Serious Sam Fusion 2017: BFE
While not the full list of shipping applications, it's a pretty good
spread and covers most of the engines we've seen running on our driver.
If this is ever shown to be a performance problem in the future, we can
reconsider our strategy.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 27 Nov 2017 16:35:12 +0000 (08:35 -0800)]
anv/cmd_buffer: Add a mark_image_written helper
Currently, this helper does nothing but we call it every place where an
image is written through the render pipeline. This will allow us to
properly mark the aux state so that we can handle resolves correctly.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Fri, 19 Jan 2018 17:12:17 +0000 (09:12 -0800)]
anv/blorp: Add src/dst_level helper variables in CmdCopyImage
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 27 Nov 2017 16:29:34 +0000 (08:29 -0800)]
anv/cmd_buffer: Add an anv_genX_call macro
This is copied and pasted from the similar macro we added to ISL.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 20 Nov 2017 18:12:37 +0000 (10:12 -0800)]
anv/cmd_buffer: Generalize transition_color_buffer
This moves it to being based on layout_to_aux_usage instead of being
hard-coded based on bits of a priori knowledge of how transitions
interact with layouts. This conceptually simplifies things because
we're now using layout_to_aux_usage and layout_supports_fast_clear to
make resolve decisions so changes to those functions will do what one
expects.
There is a potential bug with window system integration on gen9+ where
we wouldn't do a resolve when transitioning to the PRESENT_SRC layout
because we just assume that everything that handles CCS_E can handle it
all the time. When handing a CCS_E image off to the window system, we
may need to do a full resolve if the window system does not support the
CCS_E modifier. The only reason why this hasn't been a problem yet is
because we don't support modifiers in Vulkan WSI and so we always get X
tiling which implies no CCS on gen9+. This patch doesn't actually fix
that bug yet but it takes us the first step in that direction by making
us actually pick the correct resolve op. In order to handle all of the
cases, we need more detailed aux tracking.
v2 (Jason Ekstrand):
- Make a few more things const
- Use the anv_fast_clear_support enum
v3 (Jason Ekstrand):
- Move an assert and add a better comment
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 20 Nov 2017 18:05:54 +0000 (10:05 -0800)]
anv/cmd_buffer: Recurse in transition_color_buffer instead of falling through
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 20 Nov 2017 20:05:20 +0000 (12:05 -0800)]
anv/image: Support color aspects in layout_to_aux_usage
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 20 Nov 2017 17:48:39 +0000 (09:48 -0800)]
anv/image: Add a helper for determining when fast clears are supported
v2 (Jason Ekstrand):
- Return an enum instead of a boolean
v3 (Jason Ekstrand):
- Return ANV_FAST_CLEAR_NONE instead of false (Topi)
- Rename ANV_FAST_CLEAR_ANY to ANV_FAST_CLEAR_DEFAULT_VALUE
- Add documentation for the enum values
v4 (Jason Ekstrand):
- Remove a dead comment
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 20 Nov 2017 17:47:47 +0000 (09:47 -0800)]
anv/image: Update a comment
This got lost in all of the aspect vs. plane rebasing of YCBCR.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 21 Nov 2017 18:20:57 +0000 (10:20 -0800)]
anv/blorp: Rework HiZ ops to look like MCS and CCS
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 21 Nov 2017 20:10:30 +0000 (12:10 -0800)]
anv/blorp: Support ISL_AUX_USAGE_HIZ in surf_for_anv_image
If the function gets passed ANV_AUX_USAGE_DEFAULT, it still has the old
behavior of setting ISL_AUX_USAGE_NONE for depth/stencil which is what
we want for blits/copies.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 21 Nov 2017 17:56:41 +0000 (09:56 -0800)]
anv/blorp: Rework image clear/resolve helpers
This replaces image_fast_clear and ccs_resolve with two new helpers that
simply perform an isl_aux_op whatever that may be on CCS or MCS. This
is a bit cleaner as it separates performing the aux operation from which
blorp helper we have to call to do it.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 21 Nov 2017 17:16:18 +0000 (09:16 -0800)]
intel/isl: Codify AUX operations in an enum
Right now, we have different entrypoints and enums in blorp for these
different operations. This provides us a central enum which we can
begin to transition to.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Gert Wollny [Thu, 8 Feb 2018 14:11:58 +0000 (15:11 +0100)]
r600/sb: Check whether optimizations would result in reladdr conflict
v2: * Check whether the node src and dst registers are NULL before using
them.
* fix a type in the commit message.
Two cases are handled with this patch:
1. If copy propagation tries to eliminated a move from a relative
array access then it could optimize
MOV R1, ARRAY[RELADDR_1]
MOV R2, ARRAY[RELADDR_2]
OP2 R3, R1 R2
into
OP2 R3, ARRAY[RELADDR_1], ARRAY[RELADDR_2]
which is forbidden, because there is only one address register available.
2. When MULADD(x,a,MUL(x,c)) is handled
MUL TMP, R1, ARRAY[RELADDR_1]
MULLADD R3, R1, ARRAY[RELADDR_2], TMP
by folding this into
ADD TMP, ARRAY[RELADDR_2], ARRAY[RELADDR_1]
MUL R3, R1, TMP
which is also forbidden.
Test for these cases and reject the optimization if a forbidden combination
of relative access would be created.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103142
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:54 +0000 (18:26 +0100)]
r600g: Implement spilling of temp arrays (v2)
Pessimistically spills arrays if GPR limit is exceeded.
v2: fix r600 support [airlied]
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 6 Feb 2018 04:17:46 +0000 (14:17 +1000)]
r600/sb: handle scratch mem reads on r600
On r600 we use the scratch mem with read/read_ind, in that case
sb should track the rw_gpr as a dst instead of a src.
This stops the whole shader being optimised out.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:53 +0000 (18:26 +0100)]
r600g/sb: Add dependency tracking for scratch ops
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:52 +0000 (18:26 +0100)]
r600g/sb: Support scratch ops
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:51 +0000 (18:26 +0100)]
r600g: Implement scratch buffer state management (v2)
v2: add Glenn's fixes
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:50 +0000 (18:26 +0100)]
r600g: Add pending output function
Spills have to happen after the VLIW bundle currently
processed, so defer emitting the spill op.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:49 +0000 (18:26 +0100)]
r600g: Support emitting scratch ops
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 8 Feb 2018 06:19:28 +0000 (16:19 +1000)]
r600: fix texture gather swizzling.
This fixes:
KHR-GL45.texture_gather.swizzle
on cayman and redwood.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Timothy Arceri [Tue, 6 Feb 2018 03:38:57 +0000 (14:38 +1100)]
ac: add 64bit support to ac_find_lsb()
v2: use LLVMBuildTrunc()
Reviewed-by: Marek Olšák <marek.olsak@amd.com>