mesa.git
11 years agointel: Expose support for DRI_API_GLES3
Chad Versace [Thu, 22 Nov 2012 00:55:43 +0000 (16:55 -0800)]
intel: Expose support for DRI_API_GLES3

If the hardware/driver combo supports GLES3, then set the GLES3 bit in
intel_screen's bitmask of supported DRI API's.  Neither the EGL nor GLX
layer uses the bit yet.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agodri: Define enum __DRI_API_GLES3
Chad Versace [Tue, 20 Nov 2012 21:27:14 +0000 (13:27 -0800)]
dri: Define enum __DRI_API_GLES3

This enum corresponds to EGL_OPENGL_ES3_BIT_KHR.
Neither the GLX nor EGL layer use the enum yet.

I don't like the GLES bits. I'd prefer that all GLES APIs be exposed
through a single API bit, as is done in GLX_EXT_create_context_es_profile.
But, we need this GLES3 enum in order to do the plumbing necessary to
correctly support EGL_OPENGL_ES3_BIT_KHR as required by the
EGL_KHR_create_context spec.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agointel: Move validation of context version into intelInitContext
Chad Versace [Thu, 22 Nov 2012 00:22:19 +0000 (16:22 -0800)]
intel: Move validation of context version into intelInitContext

Each driver (i830, i915, i965) used independent but similar code to
validate the requested context version. With the rececnt arrival of GLES3,
that logic has needed an update. Rather than apply identical updates to
each drivers validation code, let's just move the validation into the
shared routine intelInitContext.

This refactor required some incidental changes to functions
i830CreateContext and intelInitContext. For each function, this patch:
    - Adds context version parameters to the signature.
    - Adds a DRI_CTX_ERROR out param to the signature.
    - Sets the DRI_CTX_ERROR at each early return.

Tested against gen6 with piglit egl-create-context-verify-gl-flavor.
Verified that this patch does not change the set of exposed EGL context
flavors.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agointel: Set screen's api mask according to hw capabilities (v3)
Chad Versace [Wed, 21 Nov 2012 23:08:27 +0000 (15:08 -0800)]
intel: Set screen's api mask according to hw capabilities (v3)

Before this patch, intelInitScreen2 set DRIScreen::api_mask with the hacky
heuristic below:

    if (gen >= 3)
        api_mask = GL | GLES1 | GLES2;
    else
        api_mask = 0;

This hack was likely broken on gen2 (i830), but I don't care enough to
properly investigate. It appears that every EGLConfig on i830 has
EGL_RENDERABLE_TYPE=0, and thus eglCreateContext will never succeed.
Anyway, moving on to living drivers...

With the arrival of EGL_OPENGL_ES3_BIT_KHR, this heuristic is now
insufficient. We must enable the GLES3 bit if and only if the driver is
capable of creating a GLES3 context. This requires us to determine the
maximum supported context version supported by the hardware/driver for
each api *during initialization of intel_screen*.

Therefore, this patch adds four new fields to intel_screen which indicate
the maximum supported context version for each api:
  max_gl_core_version
  max_gl_compat_version
  max_gl_es1_version
  max_gl_es2_version

The api mask is now correctly set as:

    api_mask = GL;
    if (max_gl_es1_version > 0)
        api_mask |= GLES1;
    if (max_gl_es2_version > 0)
        api_mask |= GLES2;

Tested against gen6 with piglit egl-create-context-verify-gl-flavor.
Verified that this patch does not change the set of exposed EGL context
flavors.

v2:
  - Replace the if-tree on gen with a switch, for Ian.
  - Unconditionally enable the DRI_API_OPENGL bit, for Ian.

v3:
  - Drop max gl version to 1.4 on gen3 if !has_occlusion_query,
    because occlusion queries entered core in 1.5. For Ian.

v4:
  - Drop ES2 version back to 2.0 due to rebase (Ian).

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick.intel.com>
11 years agomesa: Return INVALID_ENUM for glReadPixels(..., GL_DEPTH_*, ...) on ES 3
Matt Turner [Fri, 30 Nov 2012 23:07:54 +0000 (15:07 -0800)]
mesa: Return INVALID_ENUM for glReadPixels(..., GL_DEPTH_*, ...) on ES 3

I'm not sure if this is the correct fix. The
_mesa_es_error_check_format_and_type function (used above in the ES 1
and 2 cases) was originally added for glTexImage checking and allows
GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8 combinations. Using it in ES 3
causes other tests to regress.

Fixes es3conform's packed_depth_stencil_error test.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agomesa: Return INVALID_OPERATION when type is known but not allowed
Matt Turner [Fri, 30 Nov 2012 23:07:18 +0000 (15:07 -0800)]
mesa: Return INVALID_OPERATION when type is known but not allowed

INVALID_ENUM is for when the type is simply not known.

Fixes part of es3conform's packed_depth_stencil_error test.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agomesa: Allow HALF_FLOAT in glVertexAttribPointer for GLES3
Matt Turner [Thu, 29 Nov 2012 05:45:19 +0000 (21:45 -0800)]
mesa: Allow HALF_FLOAT in glVertexAttribPointer for GLES3

Fixes es3conform's half_float_max_vertex_dimensions and
half_float_textures tests.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agomesa: Reject texture-only formats as renderbuffer formats in ES 3
Matt Turner [Tue, 20 Nov 2012 21:45:03 +0000 (13:45 -0800)]
mesa: Reject texture-only formats as renderbuffer formats in ES 3

ES 3 specifies some formats as texture-only (i.e., not available for
renderbuffers).

See the "Required Texture Formats" section (pg 126) of the ES 3 spec.

v2: Allow RED and RG float rendering in core profiles The check used to
be (version > 30) || (compat profile w/extensions).  Just deleting
<version > 30) broke 3.0+ core profiles.

Fixes es3conform's color_buffer_unsupported_format test.

Signed-off-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agomesa: Fix default value of BUFFER_ACCESS_FLAGS.
Kenneth Graunke [Sun, 18 Nov 2012 05:23:28 +0000 (21:23 -0800)]
mesa: Fix default value of BUFFER_ACCESS_FLAGS.

According to both the GL 3.0 and ES 3.0 specifications (table 2.7 for GL
and table 2.8 for ES), the default value of BUFFER_ACCESS_FLAGS is
supposed to be zero.

Note that there are two related quantities: the obsolete BUFFER_ACCESS
enum and the new BUFFER_ACCESS_FLAGS bitfield.

BUFFER_ACCESS can only be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE;
BUFFER_ACCESS_FLAGS can easily represent all three via GL_MAP_WRITE_BIT,
GL_MAP_READ_BIT, and their logical or.  It also supports more flags.

Thus, Mesa only stores the bitfield, and simply computes the old enum
when queried, via simplified_access_mode(bufObj->AccessFlags).

The tricky part is that, while BUFFER_ACCESS_FLAGS defaults to 0,
BUFFER_ACCESS defaults to GL_READ_WRITE for desktop [GL 3.0, table 2.8]
and GL_WRITE_ONLY_OES for ES [the GL_EXT_map_buffer_range extension].

Mesa tried to implement this by setting the default AccessFlags to
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT on desktop, and GL_MAP_WRITE_BIT on
ES.  But in all specifications, it needs to be 0.

This patch moves that logic into simplified_access_mode(): when
AccessFlags == 0, it now returns GL_READ_WRITE for desktop and
GL_WRITE_ONLY for ES 1/2.  (BUFFER_ACCESS doesn't exist on ES 3.0,
so it's irrelevant there.)

With that in place, it changes the AccessFlags default to 0.

Fixes three es3conform tsets:
- copy_buffer_defaults
- map_buffer_range_modify_indices
- pixel_buffer_object_default_parameters

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agomesa: Rework crazy error code rules in glDrawBuffers().
Kenneth Graunke [Fri, 16 Nov 2012 22:52:01 +0000 (14:52 -0800)]
mesa: Rework crazy error code rules in glDrawBuffers().

Perhaps most importantly, this patch adds comments quoting the relevant
spec paragraphs above each error condition.

It also makes three changes:
- For FBOs, GL_COLOR_ATTACHMENTm where m >= MaxDrawBuffers is supposed
  to generate INVALID_OPERATION (not INVALID_ENUM).
- Constants that refer to multiple buffers (such as FRONT, BACK, LEFT,
  RIGHT, and FRONT_AND_BACK) are supposed to generate INVALID_OPERATION,
  not INVALID_ENUM.
- In ES 3.0, for FBOs, buffers[i] must be NONE or GL_COLOR_ATTACHMENTi
  or else INVALID_OPERATION occurs.  (This is a new restriction.)

Fixes es3conform's draw-buffers-api test.

v2: The error path was missing a "return" like all the other error
paths.  Also, we may as well call it glDrawBuffers in the error message
since the ARB suffix doesn't exist in ES 3.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoi965: Force even an empty query to flush all previous queries.
Carl Worth [Thu, 13 Dec 2012 23:23:10 +0000 (15:23 -0800)]
i965: Force even an empty query to flush all previous queries.

The specification requires that query results are processed in order, (when
one query result is returned, all previous query of the same type must also be
available). The implementation was failing this requirement in the case of
BeginQuery and EndQuery with no intervening drawing, (the result would be made
available immediately without flushing previous queries).

This fixes the following es3conform test:

occlusion_query_query_order

as well as the following piglit test:

occlusion_query_order

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agometa: Allow meta operations to pause/resume an active occlusion query
Carl Worth [Thu, 13 Dec 2012 19:15:03 +0000 (11:15 -0800)]
meta: Allow meta operations to pause/resume an active occlusion query

This allows for avoiding the occlusion query erroneously accumulating results
during the meta operation. This functionality is made conditional on a new
MESA_META_OCCLUSION_QUERY bit so that meta-operations which should generate
fragments can continue to get the current behavior.

The implementation of glClear is specifically augmented to request the flag
since glClear is specified to not generate fragments.

This fixes the following es3conform tests:

occlusion_query_draw_occluded.test
  occlusion_query_clear
occlusion_query_custom_framebuffer
occlusion_query_stencil_test
occlusion_query_discarded_fragments

As well as the following piglit test:

occlusion_query_meta_no_fragments

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoqueryobj: Add EverBound flag, making ISQuery() return false before BeginQuery()
Carl Worth [Thu, 13 Dec 2012 20:47:56 +0000 (12:47 -0800)]
queryobj: Add EverBound flag, making ISQuery() return false before BeginQuery()

This flag allows for the specified behavior that GenQueries reserves a name,
but does not associate an object with it until BeginQuery. We allocate the
object immediately with the new EverBound flag set to false, and then set the
flag to true at the time of BeginQuery.

This allows us to implement a conformant IsQuery function by checking the
state of the new EverBound flag.

This fixes the following es3conform tests:

occlusion_query_genqueries
occlusion_query_is_query_nonzero

and the following piglit test:

occlusion_query_lifetime

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoUpdate comment to specify actual text being referenced from the specification.
Carl Worth [Mon, 17 Dec 2012 21:38:39 +0000 (13:38 -0800)]
Update comment to specify actual text being referenced from the specification.

The reference to "correct, see spec" was a bit too vague to be useful,
(particularly since the language being referenced here changes between OpenGL
3.1 and OpenGL 4.3).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agodocs: minor updates to VMware guest driver docs
Brian Paul [Tue, 15 Jan 2013 20:00:09 +0000 (13:00 -0700)]
docs: minor updates to VMware guest driver docs

The DRM's --enable-vmwgfx-experimental-api flag isn't needed anymore.

11 years agor300g: fix and cleanup flushing before clearing CMASK, ZMASK, and HIZ
Marek Olšák [Mon, 14 Jan 2013 00:38:51 +0000 (01:38 +0100)]
r300g: fix and cleanup flushing before clearing CMASK, ZMASK, and HIZ

11 years agor300g: implement MSAA compression and fast MSAA color clear
Marek Olšák [Sat, 12 Jan 2013 02:29:40 +0000 (03:29 +0100)]
r300g: implement MSAA compression and fast MSAA color clear

These are optimizations which make MSAA a lot faster.

The MSAA work is complete with this commit.  (except for enablement of AA
optimizations for RGBA16F, for which a patch is ready and waiting until
the kernel CS checker fix lands)

MSAA can't be made any faster as far as hw programming is concerned.

The catch is only one process and one colorbuffer can use the optimizations
at a time.  There usually is only one MSAA colorbuffer, so it shouldn't be
an issue.

Also, there is a limit on the size of MSAA colorbuffer resolution in terms
of megapixels.  If the limit is surpassed, the AA optimizations are disabled.
The limit is:
- 1 Mpix on low-end and some mid-level chipsets (1024x768 and 1280x720)
- 2 Mpix on some mid-level chipsets (1600x1200 and 1920x1080)
- 3 or 4 Mpix on high-end chipsets (2048x1536 or 2560x1600, respectively)
It corresponds to the number of raster pipes (= GB pipes) available, each pipe
can hold 1 Mpix of AA compression data.

If it's enabled, the driver prints to stdout:
  radeon: Acquired access to AA optimizations.

11 years agogallium/util: add a half float array to util_color
Marek Olšák [Fri, 11 Jan 2013 15:45:54 +0000 (16:45 +0100)]
gallium/util: add a half float array to util_color

For convenient packing into half floats.

11 years agoRevert "targets/opencl: Link against libgallium.la instead of libgallium.a"
Tom Stellard [Mon, 14 Jan 2013 17:20:53 +0000 (17:20 +0000)]
Revert "targets/opencl: Link against libgallium.la instead of libgallium.a"

This reverts commit 4148a29ed83d1d85bff3d4e40e847128011c3f20.

This is a work-around for bug:
https://bugs.freedesktop.org/show_bug.cgi?id=59334

We really should be linking against libgallium.la instead of
libgallium.a, but until we can figure why linking against libgallium.la
causes runtime failures in clover we will continue to link against
libgallium.a

Acked-by: Andreas Boll <andreas.boll.dev@gmail.com>
Tested-by: Aaron Watry <awatry@gmail.com>
11 years agost/mesa: use a generic varying to pass the clear color to the FS
Marek Olšák [Mon, 14 Jan 2013 16:17:20 +0000 (17:17 +0100)]
st/mesa: use a generic varying to pass the clear color to the FS

The color varying may have reduced precision or be even clamped.

Reviewed-by: Brian Paul <brianp@vmware.com>
11 years agogallium/util: fix glClear with MRT by making the FS write to all cbufs
Marek Olšák [Mon, 14 Jan 2013 16:07:58 +0000 (17:07 +0100)]
gallium/util: fix glClear with MRT by making the FS write to all cbufs

Reviewed-by: Brian Paul <brianp@vmware.com>
11 years agost/mesa: fix InternalFormat for Z24X8 window-system buffers
Marek Olšák [Mon, 14 Jan 2013 07:40:18 +0000 (08:40 +0100)]
st/mesa: fix InternalFormat for Z24X8 window-system buffers

This probably doesn't fix anything, but it's good to be consistent.

Reviewed-by: Brian Paul <brianp@vmware.com>
11 years agost/mesa: remove dead conditional in Clear
Marek Olšák [Mon, 14 Jan 2013 07:20:42 +0000 (08:20 +0100)]
st/mesa: remove dead conditional in Clear

I think the conditional always evaluates to false.

If I understand the code in core Mesa correctly, depthBits or stencilBits
is 0 if the depth or stencil renderbuffer is NULL, respectively.

Reviewed-by: Brian Paul <brianp@vmware.com>
11 years agost/mesa: simplify conditionals in Clear
Marek Olšák [Mon, 14 Jan 2013 07:16:18 +0000 (08:16 +0100)]
st/mesa: simplify conditionals in Clear

just check depth and stencil separately, the outcome is the same

Reviewed-by: Brian Paul <brianp@vmware.com>
11 years agost/mesa: fix glClear with different colormask for each colorbuffer
Marek Olšák [Mon, 14 Jan 2013 06:18:00 +0000 (07:18 +0100)]
st/mesa: fix glClear with different colormask for each colorbuffer

Reviewed-by: Brian Paul <brianp@vmware.com>
11 years agogallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
Marek Olšák [Mon, 14 Jan 2013 05:58:52 +0000 (06:58 +0100)]
gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE

Reviewed-by: Brian Paul <brianp@vmware.com>
11 years agost/mesa: always assume separate depth and stencil clear is supported
Marek Olšák [Mon, 14 Jan 2013 05:57:28 +0000 (06:57 +0100)]
st/mesa: always assume separate depth and stencil clear is supported

All drivers implement it now.

Reviewed-by: Brian Paul <brianp@vmware.com>
11 years agosoftpipe: implement separate depth-stencil clear
Marek Olšák [Mon, 14 Jan 2013 05:45:50 +0000 (06:45 +0100)]
softpipe: implement separate depth-stencil clear

The CAP is going away.

Reviewed-by: Brian Paul <brianp@vmware.com>
11 years agolibgl-xlib: softpipe and llvmpipe aren't mutually exclusive at link time
Jon TURNEY [Sun, 13 Jan 2013 23:05:17 +0000 (23:05 +0000)]
libgl-xlib: softpipe and llvmpipe aren't mutually exclusive at link time

Since automake changes, softpipe and llvmpipe are mutually exclusive at link
time.  This doesn't make much sense to me as we can choose between them at
run-time using GALLIUM_DRIVER.

Creating library file: .libs/libGL.dll.a
.libs/xlib.o: In function `sw_screen_create_named':
/jhbuild/checkout/mesa/mesa/src/gallium/targets/libgl-xlib/../../../../src/gallium/auxiliary/target-helpers/inline_sw_helper.h:35:
undefined reference to `_softpipe_create_screen'

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Brian Paul <brianp@vmware.com>
11 years agopack: handle GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV case
Jordan Justen [Sun, 30 Dec 2012 08:40:00 +0000 (00:40 -0800)]
pack: handle GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV case

For floats, if GL_RGB is the source, then alpha should be set to
1.0F.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoglformats: allow GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV for GLES2/3
Jordan Justen [Fri, 28 Dec 2012 19:37:23 +0000 (11:37 -0800)]
glformats: allow GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV for GLES2/3

This format is allowed by the GL_EXT_texture_type_2_10_10_10_REV
extension.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agocopyteximage: Use Driver's AllocTextureImageBuffer instead of TexImage
Jordan Justen [Sat, 12 Jan 2013 22:56:49 +0000 (14:56 -0800)]
copyteximage: Use Driver's AllocTextureImageBuffer instead of TexImage

Call Driver.AllocTextureImageBuffer rather than calling
Driver.TexImage with NULL data, format=GL_NONE and type=GL_NONE.

This avoids setting ctx->Unpack, which can lead to incorrectly
trying to upload data.

The GLES3 GTF program's packed_pixels_pbo test was triggering
an error for i965 with the previous code.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agocopyteximage: update signed vs. unsigned format matching
Jordan Justen [Fri, 28 Dec 2012 01:36:10 +0000 (17:36 -0800)]
copyteximage: update signed vs. unsigned format matching

Fixes issues with gles3-gtf

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoframebuffer: add _mesa_get_read_renderbuffer
Jordan Justen [Fri, 28 Dec 2012 18:55:33 +0000 (10:55 -0800)]
framebuffer: add _mesa_get_read_renderbuffer

This returns the current read renderbuffer for the specified
format type.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoteximage: use _mesa_es3_error_check_format_and_type for GLES3
Matt Turner [Thu, 6 Dec 2012 22:51:29 +0000 (14:51 -0800)]
teximage: use _mesa_es3_error_check_format_and_type for GLES3

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoglformats: add _mesa_es3_error_check_format_and_type
Matt Turner [Thu, 6 Dec 2012 22:51:29 +0000 (14:51 -0800)]
glformats: add _mesa_es3_error_check_format_and_type

This function checks for ES3 compatible
format/type/internalFormat/dimension combinations.

[jordan.l.justen@intel.com: additional tweaks for gles3-gtf]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agofbobject: don't allow LUMINANCE/INTENSITY/ALPHA fbo on ES/Core
Jordan Justen [Thu, 27 Dec 2012 20:41:10 +0000 (12:41 -0800)]
fbobject: don't allow LUMINANCE/INTENSITY/ALPHA fbo on ES/Core

v2:
 * Only allow on GL Legacy contexts

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agofbobject: add VERBOSE=api message for renderbuffer storage
Jordan Justen [Sat, 12 Jan 2013 22:19:30 +0000 (14:19 -0800)]
fbobject: add VERBOSE=api message for renderbuffer storage

Add API debug trace message for:
 * glRenderbufferStorage
 * glRenderbufferStorageMultisample

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agofbobject: add VERBOSE=api message for check framebuffer status
Jordan Justen [Sun, 13 Jan 2013 03:21:54 +0000 (19:21 -0800)]
fbobject: add VERBOSE=api message for check framebuffer status

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoutil: add new primitive types to pipe_prim_names[] array
Brian Paul [Tue, 15 Jan 2013 00:33:05 +0000 (17:33 -0700)]
util: add new primitive types to pipe_prim_names[] array

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
11 years agost/mesa: add some simple buffer/draw debug code
Brian Paul [Mon, 14 Jan 2013 22:18:13 +0000 (15:18 -0700)]
st/mesa: add some simple buffer/draw debug code

Reviewed-by: José Fonseca <jfonseca@vmware.com>
11 years agolibgl-xlib: link with -lrt
Brian Paul [Mon, 14 Jan 2013 17:17:48 +0000 (09:17 -0800)]
libgl-xlib: link with -lrt

Fixes a runtime error:

glxgears: symbol lookup error: /home/brian/mesa/lib/gallium/libGL.so.1: undefined symbol: clock_gettime

v2: use $(CLOCK_LIB) and $(PTHREAD_LIBS) per Andreas Boll.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
11 years agoi965: Avoid blending with destination alpha when RB format has no alpha bits
Carl Worth [Fri, 11 Jan 2013 15:15:18 +0000 (07:15 -0800)]
i965: Avoid blending with destination alpha when RB format has no alpha bits

The hardware does not support a render target without an alpha channel.
So when the user creates a render buffer with no alpha channel, there actually
is storage available for alpha internally. It requires special care to
avoid these unwanted alpha bits from causing any problems.

Specifically, when blending, and when the blend factors would read the
destination alpha values, this commit coerces the blend factors to instead be
either 0 or 1 as appropriate.

A similar fix was made for pre-gen6 hardware in commit eadd9b8e and this
commit shares the fixup function written by Ian then.

This commit the following es3conform test:

rgb8_rgba8_rgb

As well as the following piglit (sub) tests:

EXT_framebuffer_object/fbo-blending-formats/3
EXT_framebuffer_object/fbo-blending-formats/GL_RGB
EXT_framebuffer_object/fbo-blending-formats/GL_RGB8

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoegl/wayland: Implement EGL_EXT_buffer_age
Kristian Høgsberg [Fri, 14 Dec 2012 04:32:14 +0000 (23:32 -0500)]
egl/wayland: Implement EGL_EXT_buffer_age

Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com>
11 years agoegl/wayland: Pull color buffers from dri2_surf->color_buffers pool
Kristian Høgsberg [Fri, 14 Dec 2012 04:30:45 +0000 (23:30 -0500)]
egl/wayland: Pull color buffers from dri2_surf->color_buffers pool

We used to keep the color buffers in the dri_buffers array and
swap __DRI_BUFFER_BACK_LEFT and __DRI_BUFFER_FRONT_LEFT around there
and swap third_buffer in in case we needed to triple buffer.  That
gets a little fidgety with all the swaps, so lets use the
color_buffers pool like the gbm platform does.  We track the color buffers,
their corresponding wl_buffer and locked status here and just plug
a free one into dri2_surf->buffers when we need to.

This is a nice clean-up in itself, but it also sets us up to track
buffer age in the color_buffers structs.

Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com>
11 years agogallium/svga: Make sure -std=gnu99 is set.
Johannes Obermayr [Sat, 12 Jan 2013 21:13:47 +0000 (22:13 +0100)]
gallium/svga: Make sure -std=gnu99 is set.

This is a work-around until configure.ac stops touching CFLAGS.

Reviewed-by: Matt Turner <mattst88@gmail.com>
11 years agobuild: Fix the documented default value of --with-gallium-drivers
Damien Lespiau [Mon, 14 Jan 2013 13:54:57 +0000 (13:54 +0000)]
build: Fix the documented default value of --with-gallium-drivers

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
11 years agor300g: set a dummy vertex buffer in context_create
Marek Olšák [Mon, 14 Jan 2013 04:51:05 +0000 (05:51 +0100)]
r300g: set a dummy vertex buffer in context_create

so that the driver doesn't crash if an app doesn't set any vertex buffers.

11 years agor300g: fix MSAA resolve to an untiled texture
Marek Olšák [Sun, 13 Jan 2013 23:27:28 +0000 (00:27 +0100)]
r300g: fix MSAA resolve to an untiled texture

RB3D_DEBUG_CTL doesn't help, so I resolve to a tiled temporary texture and
then blitting it to the destination one, which we also do in other situations.

11 years agor300g: advertise MSAA support for the RGB10_A2 format on r500
Marek Olšák [Sat, 12 Jan 2013 03:44:37 +0000 (04:44 +0100)]
r300g: advertise MSAA support for the RGB10_A2 format on r500

It seems to be working just fine.

11 years agor300g: allow separate depth and stencil clear
Marek Olšák [Sat, 12 Jan 2013 12:59:48 +0000 (13:59 +0100)]
r300g: allow separate depth and stencil clear

The handling of the CAP is broken in st/mesa anyway. Let's just kill it.

This commit pretty much enables fast Z clear for FBOs with Z24S8.
The driver falls back to clearing with a quad if the fast clear cannot be
used. It can still do fast color clear, for example.

11 years agor300g: if both Z and stencil are present, they must be fast-cleared together
Marek Olšák [Sat, 12 Jan 2013 02:19:03 +0000 (03:19 +0100)]
r300g: if both Z and stencil are present, they must be fast-cleared together

11 years agor300g: allow HiZ with a 16-bit zbuffer
Marek Olšák [Fri, 13 May 2011 00:26:08 +0000 (02:26 +0200)]
r300g: allow HiZ with a 16-bit zbuffer

11 years agor300g: random hyperz cleanups
Marek Olšák [Fri, 11 Jan 2013 16:10:36 +0000 (17:10 +0100)]
r300g: random hyperz cleanups

11 years agor300g: kill the X.Org state tracker target
Marek Olšák [Sun, 13 Jan 2013 21:58:08 +0000 (22:58 +0100)]
r300g: kill the X.Org state tracker target

This won't ever be made default and we don't need it anyway.

We should also consider doing this for other drivers.

11 years agoxmlpool: Fix out-of-tree builds.
Johannes Obermayr [Sat, 12 Jan 2013 14:34:22 +0000 (15:34 +0100)]
xmlpool: Fix out-of-tree builds.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agogtest: Build it only for 'make check'.
Johannes Obermayr [Fri, 28 Dec 2012 06:04:26 +0000 (07:04 +0100)]
gtest: Build it only for 'make check'.

Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agotests: AM_CPPFLAGS must include $(top_srcdir) instead of $(top_builddir).
Johannes Obermayr [Sat, 29 Dec 2012 00:52:11 +0000 (01:52 +0100)]
tests: AM_CPPFLAGS must include $(top_srcdir) instead of $(top_builddir).

Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
11 years agor200: Fix probable thinko in r200EmitArrays
Adam Jackson [Fri, 4 Jan 2013 19:26:20 +0000 (14:26 -0500)]
r200: Fix probable thinko in r200EmitArrays

Effectively this path would always assert.  Move the break statement to
the (probable) intended place.

Note: This is a candidate for the stable branches.

Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
11 years agotarget/dri-swrast: fix for nonstandard LLVM prefix
Nathan Schulte [Sun, 13 Jan 2013 01:42:04 +0000 (19:42 -0600)]
target/dri-swrast: fix for nonstandard LLVM prefix

Include LLVM_LDFLAGS when building with LLVM.  Fixes the following build
errors:
  CXXLD  swrast_dri.la
  /usr/bin/ld: cannot find -lLLVMR600CodeGen
  /usr/bin/ld: cannot find -lLLVMR600Desc
  /usr/bin/ld: cannot find -lLLVMR600Info
  /usr/bin/ld: cannot find -lLLVMR600AsmPrinter

Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
11 years agotargets/dri-r600: Force c++ linker in all cases
Andreas Boll [Sat, 12 Jan 2013 20:13:23 +0000 (21:13 +0100)]
targets/dri-r600: Force c++ linker in all cases

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59282

11 years agoglapi/gen: remove an obsolete comment from Makefile.am
Andreas Boll [Tue, 20 Nov 2012 14:45:56 +0000 (15:45 +0100)]
glapi/gen: remove an obsolete comment from Makefile.am

Glapi gets generated at build time.

See commit:
0ce0f7c0c8fa9902678af7f3ecad2541be5808d2
mesa: Remove the generated glapi from source control, and just build it.

11 years agoRemove hacks for static Makefiles
Matt Turner [Thu, 6 Sep 2012 04:08:39 +0000 (21:08 -0700)]
Remove hacks for static Makefiles

v2: Andreas Boll <andreas.boll.dev@gmail.com>
    - don't remove compatibility with scripts for the old build system

v3: Andreas Boll <andreas.boll.dev@gmail.com>
    - remove more obsolete hacks

v4: Andreas Boll <andreas.boll.dev@gmail.com>
    - add a previously removed TOP variable to fix vgapi build

11 years agoi965: Move program_id to intel_screen instead of brw_context.
Kenneth Graunke [Wed, 9 Jan 2013 01:00:13 +0000 (17:00 -0800)]
i965: Move program_id to intel_screen instead of brw_context.

According to bug #54524, I regressed oglconform's multicontext test
when I reenabled the fragment shader precompile.

However, these test cases only passed by miraculous coincedence.  We
assign each fragment program a unique ID (brw_fragment_program::id which
becomes brw_wm_prog_key::program_string_id) which we obtain by storing a
per-context counter.

The test case uses GLX context sharing to access the same fragment
program from two different contexts.  This means that we share a program
cache.  Before the precompile, if both contexts happened to use the same
shaders in the same order, we'd obtain the same program_string_ids (by
virtue of doing the same computation twice).  However, the more likely
scenario is that they completely disagree on program_string_id.

This meant that we'd have two completely different fragment shaders in
the cache with the same ID, tricking us to think they were the same
(aside from NOS), so we'd render using the wrong program.

This patch implements a simple fix suggested by Eric: it moves the
global counter out of brw_context and into intel_screen, which is shared
across all contexts.  A mutex protects it from concurrent access.

This is also the first direct usage of pthreads in the i965 driver.

Fixes 10 subcases of oglconform's multicontext test.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54524
Reviewed-by: Eric Anholt <eric@anholt.net>
11 years agoi965: Fix build error with clang.
Kenneth Graunke [Tue, 8 Jan 2013 20:46:05 +0000 (12:46 -0800)]
i965: Fix build error with clang.

Technically, variable sized arrays are a required feature of C99,
redacted to be optional in C11, and not actually part of C++ whatsoever.

Gcc allows using them in C++ unless you specify -pedantic, and Clang
appears to allow them for simple/POD types.

exec_list is arguably POD, since it doesn't have virtual methods, but I
can see why Clang would be like "meh, it's a C++ struct, say no", seeing as
it's meant to support C99.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58970
Reviewed-by: Matt Turner <mattst88@gmail.com>
11 years agoi965/fs: Don't mix integer/float immediates in i2b handling.
Kenneth Graunke [Fri, 11 Jan 2013 22:19:56 +0000 (14:19 -0800)]
i965/fs: Don't mix integer/float immediates in i2b handling.

The simulator gets very angry about our i2b code:

cmp.ne(16)      g3<1>D          g2<0,1,0>D      0F

We can't mix integer DWord and float types.  The only reason to use 0F
here was to share code with f2b.  Split it and use 0D instead.

While we don't believe anything bad will actually happen because of
this, it's nice to fix the warnings and easy enough to do.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
11 years agoi965: Add an INTEL_DEBUG=no16 option.
Kenneth Graunke [Fri, 11 Jan 2013 22:08:05 +0000 (14:08 -0800)]
i965: Add an INTEL_DEBUG=no16 option.

Often when debugging, I don't want to see SIMD16 shaders.  It makes
INTEL_DEBUG=vs/fs output much easier to read, especially when a program
dumps many shaders.  Plus, I also want to verify that SIMD8 works before
even considering SIMD16.

v2: Fix the likeliness check (caught by Chris and Eric).

Reviewed-by: Eric Anholt <eric@anholt.net>
11 years agoconfigure.ac: Fixing common dri dependency when using dri state tracker
Alexandre Demers [Sat, 12 Jan 2013 06:21:44 +0000 (01:21 -0500)]
configure.ac: Fixing common dri dependency when using dri state tracker

Fixes a regression caused by b587a7595e7aae0809a8e7392e89c39df0c955b1

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59261
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
11 years agost/mesa: set ctx->Const.UniformBufferOffsetAlignment
Fredrik Höglund [Sat, 12 Jan 2013 11:56:31 +0000 (12:56 +0100)]
st/mesa: set ctx->Const.UniformBufferOffsetAlignment

Reviewed-by: Marek Olšák <maraeo@gmail.com>
11 years agoscons: Update for xmlpool/options.h generation.
José Fonseca [Sat, 12 Jan 2013 18:58:31 +0000 (10:58 -0800)]
scons: Update for xmlpool/options.h generation.

11 years agonv50/nvc0: Build codegen in nv50.
Johannes Obermayr [Sat, 12 Jan 2013 11:55:08 +0000 (12:55 +0100)]
nv50/nvc0: Build codegen in nv50.

This is required to make libnv50 independent of libnvc0.

11 years agowinsys/sw/wayland: Fix build to properly use wayland cflags
Pekka Vuorela [Sat, 12 Jan 2013 13:46:00 +0000 (15:46 +0200)]
winsys/sw/wayland: Fix build to properly use wayland cflags

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59281
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
11 years agotexformat: use MESA_FORMAT_ARGB2101010 with GL_UNSIGNED_INT_2_10_10_10_REV
Jordan Justen [Thu, 27 Dec 2012 20:34:03 +0000 (12:34 -0800)]
texformat: use MESA_FORMAT_ARGB2101010 with GL_UNSIGNED_INT_2_10_10_10_REV

Choose MESA_FORMAT_ARGB2101010 when storing
GL_RGBA + GL_UNSIGNED_INT_2_10_10_10_REV or
GL_RGB + GL_UNSIGNED_INT_2_10_10_10_REV.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agotexstore argb2101010: merge GL_RGBA and GL_RGB cases
Jordan Justen [Thu, 3 Jan 2013 06:32:47 +0000 (22:32 -0800)]
texstore argb2101010: merge GL_RGBA and GL_RGB cases

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoglformats: support _mesa_bytes_per_pixel for 2101010+GL_RGB
Jordan Justen [Fri, 28 Dec 2012 19:08:20 +0000 (11:08 -0800)]
glformats: support _mesa_bytes_per_pixel for 2101010+GL_RGB

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoglformats: add _mesa_base_format_component_count
Jordan Justen [Fri, 28 Dec 2012 00:45:13 +0000 (16:45 -0800)]
glformats: add _mesa_base_format_component_count

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agoglformats: add functions to detect signed/unsigned integer types
Jordan Justen [Thu, 27 Dec 2012 21:24:57 +0000 (13:24 -0800)]
glformats: add functions to detect signed/unsigned integer types

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agounpack: support unpacking MESA_FORMAT_ARGB2101010
Jordan Justen [Thu, 27 Dec 2012 21:21:01 +0000 (13:21 -0800)]
unpack: support unpacking MESA_FORMAT_ARGB2101010

Note: This is a candidate for the stable branches.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
11 years agomesa: Add extension tracking for {ARB,OES}_get_program_binary
Ian Romanick [Sun, 2 Dec 2012 22:20:04 +0000 (14:20 -0800)]
mesa: Add extension tracking for {ARB,OES}_get_program_binary

The ARB_get_program_binary spec says "OpenGL 3.0 is required."  The
nearly identical OES_get_program_binary extension is available for
OpenGL ES 2.0, so I don't see how / why OpenGL 3.0 is a requirement for
the ARB version.  Let's just enable whenever GL_ARB_shader_objects is
available.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agomesa: Add GetProgramiv support for GL_PROGRAM_BINARY_LENGTH
Ian Romanick [Wed, 5 Dec 2012 02:29:24 +0000 (18:29 -0800)]
mesa: Add GetProgramiv support for GL_PROGRAM_BINARY_LENGTH

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agomesa: Add Get support for PROGRAM_BINARY_FORMATS and NUM_PROGRAM_BINARY_FORMATS
Ian Romanick [Mon, 3 Dec 2012 18:34:19 +0000 (10:34 -0800)]
mesa: Add Get support for PROGRAM_BINARY_FORMATS and NUM_PROGRAM_BINARY_FORMATS

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agomesa: Add tracking for GL_PROGRAM_BINARY_RETRIEVABLE_HINT state
Ian Romanick [Mon, 3 Dec 2012 15:47:36 +0000 (07:47 -0800)]
mesa: Add tracking for GL_PROGRAM_BINARY_RETRIEVABLE_HINT state

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agomesa: Emit errors for geometry shader enums when ARB_gs4 is not supported
Ian Romanick [Sun, 2 Dec 2012 22:24:31 +0000 (14:24 -0800)]
mesa: Emit errors for geometry shader enums when ARB_gs4 is not supported

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agoglapi: Emit dispatch for {ARB,OES}_get_program_binary
Ian Romanick [Sun, 2 Dec 2012 22:19:00 +0000 (14:19 -0800)]
glapi: Emit dispatch for {ARB,OES}_get_program_binary

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agoglapi: Remove spurious space from end of extension name
Ian Romanick [Mon, 3 Dec 2012 18:30:30 +0000 (10:30 -0800)]
glapi: Remove spurious space from end of extension name

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agomesa: Add stub implementations of glGetProgramBinary and glProgramBinary
Ian Romanick [Sun, 2 Dec 2012 03:14:21 +0000 (19:14 -0800)]
mesa: Add stub implementations of glGetProgramBinary and glProgramBinary

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agomesa: Fix the naming of _mesa_ProgramParameteriARB
Ian Romanick [Sun, 2 Dec 2012 03:11:55 +0000 (19:11 -0800)]
mesa: Fix the naming of _mesa_ProgramParameteriARB

After recent changes in the XML, the dispatch generators will expect
this function to be named _mesa_ProgramParameteri.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agoglapi: Reorder and clean up some of the includes and comments
Ian Romanick [Mon, 3 Dec 2012 18:32:29 +0000 (10:32 -0800)]
glapi: Reorder and clean up some of the includes and comments

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agomesa: Fix GL_SHADER_BINARY_FORMATS query
Ian Romanick [Tue, 4 Dec 2012 23:09:39 +0000 (15:09 -0800)]
mesa: Fix GL_SHADER_BINARY_FORMATS query

There were two bugs here.  First, this and several other queries were
not available in a desktop GL context with GL_ARB_ES2_compatibility.
Second, GL_NUM_SHADER_BINARY_FORMATS returns zero, but
GL_SHADER_BINARY_FORMATS writes one element of data to the buffer.  If
NUM is zero, no data should be written.

Fixes piglit test 'arb_get_program_binary-overrun shader'.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agodocs/GL3.txt: update GL3 status for r600g.
Dave Airlie [Sat, 12 Jan 2013 00:19:18 +0000 (00:19 +0000)]
docs/GL3.txt: update GL3 status for r600g.

Signed-off-by: Dave Airlie <airlied@redhat.com>
11 years agor600g: fix warnings for htile va
Dave Airlie [Fri, 11 Jan 2013 23:19:11 +0000 (23:19 +0000)]
r600g: fix warnings for htile va

This fixes a warning about mismatched types.

Signed-off-by: Dave Airlie <airlied@redhat.com>
11 years agor600g: texture buffer object + glsl 1.40 enable support (v2)
Dave Airlie [Sun, 16 Dec 2012 10:31:32 +0000 (10:31 +0000)]
r600g: texture buffer object + glsl 1.40 enable support (v2)

This adds TBO support to r600g, and with GLSL 1.40 enabled,
we now get 3.1 core profiles advertised for r600g.

The r600/700 implementation is a bit different from the evergreen one,
as r6/7 hw lacks vertex fetch swizzles. So we implement it by passing 5
constants per sampler to the shader, the shader uses the first 4 as masks
for each component and the 5th as the alpha value to OR in.

Now TXQ is also broken so we have to pass a constant for the buffer size,
on evergreen we just pass this, on r6/7 we pass it as the 6th element
in the const info buffer.

v1.1: drop return as DDX doesn't use a texture type
v2: add r600/700 support.

Signed-off-by: Dave Airlie <airlied@redhat.com>
11 years agor600g: uniform buffer object support
Dave Airlie [Sun, 16 Dec 2012 10:26:02 +0000 (10:26 +0000)]
r600g: uniform buffer object support

This adds 12 more constant buffers for use as UBOs,
along with adding relative constant fetching for 2D indices.

This with GLSL 1.40 enabled passes all the same tests as softpipe
on my evergreen system.

Signed-off-by: Dave Airlie <airlied@redhat.com>
11 years agor600: always export a position from vertex shader
Dave Airlie [Fri, 11 Jan 2013 03:30:30 +0000 (13:30 +1000)]
r600: always export a position from vertex shader

This fixes piglit glsl-1.40-tf-no-position from gpu hanging on my rv635
at least.

Signed-off-by: Dave Airlie <airlied@redhat.com>
11 years agoglcpp: Add tests for line continuation
Carl Worth [Wed, 5 Dec 2012 21:36:31 +0000 (13:36 -0800)]
glcpp: Add tests for line continuation

First we test that line continuations are honored within a comment, (as
recently changed in glcpp), then we test that line continuations can be
disabled via an option within the context. This is tested via the new support
for a test-specific command-line option passed to glcpp.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agoglcpp: Rewrite line-continuation support to act globally.
Carl Worth [Thu, 29 Nov 2012 22:49:46 +0000 (14:49 -0800)]
glcpp: Rewrite line-continuation support to act globally.

Previously, we were only supporting line-continuation backslash characters
within lines of pre-processor directives, (as per the specification). With
OpenGL 4.2 and GLES3, line continuations are now supported anywhere within a
shader.

While changing this, also fix a bug where the preprocessor was ignoring
line continuation characters when a line ended in multiple backslash
characters.

The new code is also more efficient than the old. Previously, we would
perform a ralloc copy at each newline. We now perform copies only at each
occurrence of a line-continuation.

This commit fixes the line-continuation.vert test in piglit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agoglcpp: Add --disable-line-continuations argument to standalone glcpp
Carl Worth [Wed, 5 Dec 2012 21:15:48 +0000 (13:15 -0800)]
glcpp: Add --disable-line-continuations argument to standalone glcpp

This will allow testing of disabled line-continuation on a case-by-case basis,
(with the option communicated to the preprocessor via the GL context).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agoglcpp: Allow test-specific arguments for standalone glcpp tests
Carl Worth [Wed, 5 Dec 2012 21:32:32 +0000 (13:32 -0800)]
glcpp: Allow test-specific arguments for standalone glcpp tests

This will allow the test exercising disabled line continuations to arrange
for the --disable-line-continuations argument to be passed to the standalone
glcpp.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agoglcpp: Honor the GL context's DisableGLSLLineContinuations option
Carl Worth [Wed, 5 Dec 2012 21:25:48 +0000 (13:25 -0800)]
glcpp: Honor the GL context's DisableGLSLLineContinuations option

And simply don't call into the function that removes line continuations.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
11 years agoglcpp: Accept pointer to GL context rather than just the API version
Carl Worth [Wed, 5 Dec 2012 20:56:16 +0000 (12:56 -0800)]
glcpp: Accept pointer to GL context rather than just the API version

As the preprocessor becomes more sophisticated and gains more optional
behavior, it's easiest to just pass the GL context pointer to it so that
it can examine any fields there that it needs to (such as API version,
or the state of any driconf options, etc.).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>