Eric Engestrom [Sun, 30 Jul 2017 01:11:57 +0000 (02:11 +0100)]
egl: use designated initaliser for _eglGlobal
Turn comments into actual code, that the compiler can check for us :)
(Speaking of, one of the comments had a typo. Challenge: find it)
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Mon, 31 Jul 2017 17:03:16 +0000 (18:03 +0100)]
egl: make platform's SwapInterval() optional
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Eric Engestrom [Mon, 31 Jul 2017 16:47:35 +0000 (17:47 +0100)]
loader: remove clamp_swap_interval()
As of last commit, no invalid swap interval can be stored, so there's
no need to sanitize the values when reading them anymore.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Eric Engestrom [Mon, 31 Jul 2017 13:49:31 +0000 (14:49 +0100)]
egl: deduplicate swap interval clamping logic
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Juan A. Suarez Romero [Fri, 7 Jul 2017 09:35:52 +0000 (09:35 +0000)]
glsl: xfb_stride applies to buffers, not block members
When we have an interface block like:
layout (xfb_buffer = 0, xfb_offset = 0) out Block {
vec4 var1;
layout (xfb_stride = 48) vec4 var2;
vec4 var3;
};
According to ARB_enhanced_layouts spec:
"The *xfb_stride* qualifier specifies how many bytes are consumed by
each captured vertex. It applies to the transform feedback buffer
for that declaration, whether it is inherited or explicitly
declared. It can be applied to variables, blocks, block members, or
just the qualifier out. [ ...] While *xfb_stride* can be declared
multiple times for the same buffer, it is a compile-time or
link-time error to have different values specified for the stride
for the same buffer."
This means xfb_stride actually applies to the buffer, and not to the
individual components.
In the above example, it means that var2 consumes 16 bytes, and var3 is
at offset 32.
This has been confirmed also by John Kessenich, the main contact for the
ARB_enhanced_layouts specs, and also because this commit fixes:
GL45.enhanced_layouts.xfb_block_member_stride
This commit is in practice a revert of
598790e8564 (glsl: apply
xfb_stride to implicit offsets for ifc block members).
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Jose Fonseca [Tue, 1 Aug 2017 13:36:16 +0000 (14:36 +0100)]
build: Convert git_sha1_gen script to Python (part2).
Things pointed out by Emil.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Marek Olšák [Fri, 28 Jul 2017 23:19:19 +0000 (01:19 +0200)]
st/dri: don't set PIPE_BIND_SHARED for privately-allocated renderbuffers
which are MSAA and depth/stencil buffers.
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Mon, 31 Jul 2017 21:22:31 +0000 (23:22 +0200)]
radeonsi: don't print AMD twice in the renderer string with the marketing name
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Jul 2017 23:34:44 +0000 (01:34 +0200)]
radeonsi: print CE IBs into ddebug reports
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Jul 2017 23:31:19 +0000 (01:31 +0200)]
radeonsi: fix printing vertex buffer descriptors into ddebug reports
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 29 Jul 2017 20:03:38 +0000 (22:03 +0200)]
radeonsi: don't flush sL1 conditionally in WAIT_ON_CE_COUNTER
I don't know the condition for the flush, but we better turn this off.
The sL1 flush is used when CE dumps stuff into a ring buffer and the ring
buffer wraps.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Jul 2017 14:41:39 +0000 (16:41 +0200)]
radeonsi: set up HTILE in descriptors only when level 0 is accessible
Compression isn't enabled with non-zero levels.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Jul 2017 01:37:21 +0000 (03:37 +0200)]
radeonsi: fix various CLEAR_STATE issues
Fixes: 064550238ef0 ("radeonsi: use CLEAR_STATE to initialize some
registers")
Bugzilla: https://bugs.freedesktop.org/101969
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Jose Fonseca [Tue, 1 Aug 2017 13:36:16 +0000 (14:36 +0100)]
build: Convert git_sha1_gen script to Python.
Python is the scripting language we've been using for scripts that need
to run across all supported platforms.
Shell is *not* a portable language for scripts.
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Nicolai Hähnle [Tue, 1 Aug 2017 09:27:05 +0000 (11:27 +0200)]
Fix SCons build
Fixes: 601093f95ddf ("xmlconfig: move into src/util")
Tested-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Roland Scheidegger <sroland@vmware.com>
Samuel Pitoiset [Mon, 31 Jul 2017 19:43:06 +0000 (21:43 +0200)]
mesa: fix bad cast conversions in viewport()
Fixes: ddc32537d6 ("mesa: clamp viewport values only once when using glViewport()")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101981
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101989
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Kenneth Graunke [Wed, 12 Apr 2017 05:55:02 +0000 (22:55 -0700)]
i965/drm: Inline brw_bo_references.
It's a single atomic add, so it makes sense to inline it.
Improves performance in Piglit's drawoverhead microbenchmark's
"DrawArrays ( 1 VBO, 0 UBO, 0 ) w/ no state change" subtest by
0.400922% +/- 0.310389% (n=350) on my i7-7700HQ.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Mon, 31 Jul 2017 07:37:10 +0000 (08:37 +0100)]
Revert "st_glsl_to_tgsi: rewrite rename registers to use array fully."
This reverts commit
3008161d28e38336ba39aba4769a2deaf9732f55,
which caused a regression for VMWare.
The initial code had some recursion in it, that I removed by accident
trying to add back the recursion broke lots of things, take the high
road and revert for now.
Fixes: 3008161d (st_glsl_to_tgsi: rewrite rename registers to use array fully.)
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 27 Jul 2017 20:52:20 +0000 (21:52 +0100)]
radv: handle 10-bit format clamping workaround.
This fixes:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.*
for a2r10g10b10 formats as destination on SI/CIK hardware.
This adds support to the meta program for emitting 10-bit
outputs, and adds 10-bit support to the fragment shader key.
It also only does the int8/10 on SI/CIK.
Fixes: f4e499ec7 (radv: add initial non-conformant radv vulkan driver)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Mon, 31 Jul 2017 19:47:36 +0000 (21:47 +0200)]
gallium/targets: Fix d3dadapter9 build after xmlconfig move.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Fixes: 601093f95dd "xmlconfig: move into src/util"
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Bas Nieuwenhuizen [Sun, 30 Jul 2017 21:26:11 +0000 (23:26 +0200)]
radv: Don't underflow non-visible VRAM size.
In some APU situations the reported visible size can be larger than
VRAM size. This properly clamps the value.
Surprisingly both CTS and spec seem to allow a heap type with size 0,
so this seemed like the easiest option to me.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Fixes: 4ae84efbc5c "radv: Use enum for memory heaps."
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Rob Herring [Mon, 31 Jul 2017 15:42:10 +0000 (10:42 -0500)]
Android: fix xmlconfig build
Commit
601093f95ddf ("xmlconfig: move into src/util") broke the Android
build due to missing libexpat dependency:
external/mesa3d/src/util/xmlconfig.c:34:10: fatal error: 'expat.h' file not found
Fixes: 601093f95ddf ("xmlconfig: move into src/util")
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Adam Jackson [Mon, 31 Jul 2017 16:27:21 +0000 (12:27 -0400)]
docs: Update feature list for GL 4.6
ARB_polygon_offset_clamp and ARB_texture_filter_anisotropic look like
they'd be pretty trivial to wire up.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Eric Engestrom [Mon, 31 Jul 2017 13:13:58 +0000 (14:13 +0100)]
util/ra: fix memory leak
CID:
1415909
Fixes: 7a34a0e8903249c41fae "ra: Add a callback for selecting a register
from what's available."
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Mon, 31 Jul 2017 12:11:31 +0000 (14:11 +0200)]
mesa: drop unnecessary GLAPIENTRY to _mesa_init_line()
Noticed randomly.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Samuel Pitoiset [Mon, 31 Jul 2017 12:07:08 +0000 (14:07 +0200)]
mesa: only check errors when the state change in glClipControl()
When this GL call is a no-op, it should be a little faster in
the errors path only.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Mon, 31 Jul 2017 12:07:07 +0000 (14:07 +0200)]
mesa: only check errors when the state change in glPointSize()
When this GL call is a no-op, it should be a little faster in
the errors path only.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Mon, 31 Jul 2017 12:07:06 +0000 (14:07 +0200)]
mesa: only check errors when the state change in glCullFace()
When this GL call is a no-op, it should be a little faster in
the errors path only.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Mon, 31 Jul 2017 12:07:05 +0000 (14:07 +0200)]
mesa: only check errors when the state change in glProvokingVertex()
When this GL call is a no-op, it should be a little faster.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 31 Jul 2017 16:21:15 +0000 (18:21 +0200)]
dri_interface: document loaderPrivate for getCapability
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Nicolai Hähnle [Mon, 31 Jul 2017 15:41:23 +0000 (17:41 +0200)]
ac/common: always build NIR translation
radeonsi needs it now, and we require LLVM 3.9 anyway.
Fixes a build with radeonsi but not radv.
Rob Herring [Mon, 31 Jul 2017 14:32:10 +0000 (09:32 -0500)]
Android: fix compile error for DRI2 loader getCapability
Fix compile failure from commit
1bf703e4ea5c ("dri_interface,egl,gallium:
only expose RGBA visuals on Android").
Fixes: 1bf703e4ea5c ("dri_interface,egl,gallium: only expose RGBA visuals on Android")
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Nicolai Hähnle [Mon, 31 Jul 2017 15:17:44 +0000 (17:17 +0200)]
Attempt to fix AppVeyor build, round 2
Marek Olšák [Mon, 31 Jul 2017 14:53:19 +0000 (16:53 +0200)]
Revert "st/mesa: release sampler views when redefining a texture in st_context_teximage"
This reverts commit
5c1241268ba9b240cb79ab9a30c5255b176c83c9.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101961
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Nicolai Hähnle [Mon, 31 Jul 2017 14:51:13 +0000 (16:51 +0200)]
Attempt to fix the AppVeyor build
Nicolai Hähnle [Fri, 30 Jun 2017 09:57:06 +0000 (11:57 +0200)]
xmlconfig: move into src/util
v2: attempt to fix Android build (Emil)
v3: add missing include path
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Nicolai Hähnle [Fri, 30 Jun 2017 09:56:50 +0000 (11:56 +0200)]
xmlconfig: remove GL type dependencies
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 29 Jul 2017 07:17:53 +0000 (09:17 +0200)]
radeonsi: ensure that temp array allocas are in the entry block
Otherwise, code generation fails. This has become necessary since some
shaders are wrapped in control flow.
Fixes: 081ac6e5c6d2 ("radeonsi/gfx9: always wrap GS and TCS in an if-block (v2)")
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 15 May 2017 23:51:41 +0000 (01:51 +0200)]
radeonsi: enable R600_DEBUG=nir for vertex and fragment shaders
Also, disable geometry and tessellation shaders. Mixing and matching NIR
and TGSI shaders should work (and I've tested it for the VS/PS interface),
but geometry and tessellation requires VS-as-ES/LS, which isn't implemented
yet for NIR.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 15 May 2017 23:19:04 +0000 (01:19 +0200)]
radeonsi: VS as ES/LS are not yet supported with R600_DEBUG=nir
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 4 Jul 2017 09:09:50 +0000 (11:09 +0200)]
radeonsi/nir: lower uniforms to UBO loads
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 4 Jul 2017 09:09:24 +0000 (11:09 +0200)]
ac/nir: implement load_frag_coord intrinsic
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 3 Jul 2017 13:32:29 +0000 (15:32 +0200)]
radeonsi/nir: lower txp instructions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 17:50:16 +0000 (19:50 +0200)]
ac/nir: pass ac_llvm_context to unpack_param
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 17:48:09 +0000 (19:48 +0200)]
ac/nir,radeonsi: add and use ac_shader_abi::frag_pos
v2: update for LLVMValueRefs in ac_shader_abi
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 17:40:40 +0000 (19:40 +0200)]
ac/nir,radeonsi: add and use ac_shader_abi::{ancillary,sample_coverage}
v2: update for LLVMValueRefs in ac_shader_abi
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 17:36:06 +0000 (19:36 +0200)]
ac/nir,radv: move force_persample to ac_shader_info::force_persample
Avoid accessing radv-specific structures during the meat of NIR-to-LLVM
translation.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 17:01:13 +0000 (19:01 +0200)]
radeonsi: tweak next-shader assumptions when streamout is used
VS with streamout is always a HW VS.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 15:56:37 +0000 (17:56 +0200)]
radeonsi: use new function ac_build_umin for edgeflag clamping
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 13:45:09 +0000 (15:45 +0200)]
ac/nir: clamp shadow texture comparison value on VI
Needed for TC-compatible HTILE in radeonsi for test cases like
piglit spec/arb_texture_rg/execution/fs-shadow2d-red-01.shader_test
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 11:04:51 +0000 (13:04 +0200)]
ac/nir: add always_vector argument to ac_build_gather_values_extended
This simplifies a bunch of places that no longer need special treatment
of value_count == 1. We rely on LLVM to optimize away the 1-element vector
types.
This fixes a bunch of bugs where 1-element arrays are indexed indirectly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 25 Jun 2017 10:56:49 +0000 (12:56 +0200)]
ac/nir,radeonsi: add ac_shader_abi::front_face
v2: update for LLVMValueRefs in ac_shader_abi
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 20:57:33 +0000 (22:57 +0200)]
ac/nir: pass ac_nir_context to emit_ddxy
Allocating the ddxy_lds is considered to be part of the API shader
translation and not part of the ABI.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 18:16:29 +0000 (20:16 +0200)]
ac/nir: pass ac_nir_context to SSBO intrinsic handlers
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 18:03:46 +0000 (20:03 +0200)]
radeonsi: implement and use ac_shader_abi::load_ssbo
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 18:08:30 +0000 (20:08 +0200)]
radeonsi: make get_indirect_index globally visible
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 17:17:54 +0000 (19:17 +0200)]
ac/nir: load buffer descriptors via ac_shader_abi::load_ssbo
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 16:40:17 +0000 (18:40 +0200)]
ac/nir: pass ac_nir_context to emit_discard_if
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 16:38:38 +0000 (18:38 +0200)]
ac/nir: extract shader_info->fs.can_discard from NIR shader info
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 15:48:22 +0000 (17:48 +0200)]
radeonsi/nir: perform radeonsi-specific lowering and optimization passes
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 15:30:16 +0000 (17:30 +0200)]
radeonsi/nir: perform lowering of input/output driver locations
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 15:29:43 +0000 (17:29 +0200)]
ac/nir: handle old-style shadow tex instructions correctly
The first element is only extracted for new-style shadow tex.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 24 Jun 2017 12:50:45 +0000 (14:50 +0200)]
ac/nir: whitespace fixes
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 26 Jun 2017 12:36:47 +0000 (14:36 +0200)]
ac/nir: use shader_info pass to determine whether instance_id is used
This improves the separation of ABI and NIR translation.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 9 Jun 2017 15:50:18 +0000 (17:50 +0200)]
ac/nir: move setting shader_info->fs.writes_memory to radv-specific code
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 9 Jun 2017 15:48:11 +0000 (17:48 +0200)]
radeonsi/nir: add image descriptor loading
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 9 Jun 2017 15:47:34 +0000 (17:47 +0200)]
ac/nir: add image and write parameter to ac_shader_abi::load_sampler_desc
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 9 Jun 2017 13:16:51 +0000 (15:16 +0200)]
ac/nir: add support for arrays-of-arrays to get_sampler_desc
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 9 Jun 2017 13:16:14 +0000 (15:16 +0200)]
radeonsi/nir: set si_shader_context::num_{sampler,images}
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 23:52:06 +0000 (01:52 +0200)]
radeonsi/nir: implement ac_shader_abi::load_sampler_desc
v2: remove enum desc_type from radeonsi (Marek)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 23:41:55 +0000 (01:41 +0200)]
ac/nir: pass ac_nir_context to tex_fetch_ptrs and related functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 23:31:45 +0000 (01:31 +0200)]
ac/nir: add and use ac_shader_abi::load_sampler_desc
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 18:06:39 +0000 (20:06 +0200)]
ac/nir: pass ac_nir_context to visit_tex and various related functions
Get most of the churn out of the way before actually loading samplers
via the ABI.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 18:05:09 +0000 (20:05 +0200)]
ac/nir,radeonsi: add ac_shader_abi::chip_class
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 17:38:51 +0000 (19:38 +0200)]
radeonsi/nir: emit FS outputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 17:10:33 +0000 (19:10 +0200)]
radeonsi/nir: load FS inputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 16:38:06 +0000 (18:38 +0200)]
radeonsi/nir: load VS inputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 20 May 2017 15:19:50 +0000 (17:19 +0200)]
ac/nir,radeonsi: add ac_shader_abi::load_ubo
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 20 May 2017 07:25:25 +0000 (09:25 +0200)]
ac/nir: pass ac_nir_context to visit_load_ubo_buffer
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 17:40:06 +0000 (19:40 +0200)]
ac/nir: pass ac_nir_context to visit_{load,store}_var and get_deref_offset helper
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 17:39:16 +0000 (19:39 +0200)]
ac/nir: pass ac_llvm_context to some helper functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 17:25:43 +0000 (19:25 +0200)]
ac/nir: pass ac_nir_context to visit_intrinsic
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 17:22:09 +0000 (19:22 +0200)]
ac/nir: add ac_nir_context::main_function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 16:48:13 +0000 (18:48 +0200)]
ac/nir: split scanning outputs from setting up output allocas
The scanning phase sets the driver_location, because it is part of the
ABI: radeonsi does the assignment differently.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 16:47:02 +0000 (18:47 +0200)]
ac/nir: pass ac_llvm_context to *build_alloca* helpers
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 16:37:49 +0000 (18:37 +0200)]
ac/nir: use ac_shader_abi::emit_outputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 16:32:57 +0000 (18:32 +0200)]
ac,radeonsi: add ac_shader_abi::emit_outputs for hardware VS shaders
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 16:17:12 +0000 (18:17 +0200)]
radeonsi: pass si_shader_context to get_primitive_id
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 15:43:51 +0000 (17:43 +0200)]
radeonsi: translate NIR to LLVM
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 15:42:20 +0000 (17:42 +0200)]
radeonsi: dump NIR instead of TGSI when appropriate
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 15:28:54 +0000 (17:28 +0200)]
radeonsi: bypass the shader cache for NIR shaders
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 17 May 2017 15:46:15 +0000 (17:46 +0200)]
radeonsi: scan NIR shaders to obtain required info
v2: set num_instruction to 2, i.e. 1 + END (Marek)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 8 Jun 2017 16:23:34 +0000 (18:23 +0200)]
ac/nir: add ac_shader_abi::inputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 19 May 2017 15:03:20 +0000 (17:03 +0200)]
ac/nir: begin splitting off ac_nir_context
The eventual goal is to hide all radv-specific details behind
ac_nir_context::abi, so that the NIR->LLVM code can be re-used by
radeonsi.
During development, we live with a partial split, where some of the
NIR->LLVM code still relies on linking back to the nir_to_llvm_context
(which should ultimately be renamed to reflect that it's radv-specific).
The idea is to get rid of these backlinks over time.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 16 May 2017 00:06:15 +0000 (02:06 +0200)]
radeonsi: add si_shader_selector::nir
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 16 May 2017 00:04:48 +0000 (02:04 +0200)]
radeonsi: implement pipe_screen::get_compiler_options for NIR
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 16 May 2017 00:06:35 +0000 (02:06 +0200)]
radeonsi: add nir include paths
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 15 May 2017 22:28:50 +0000 (00:28 +0200)]
ac/nir: start using ac_shader_abi
v2: update for LLVMValueRefs in ac_shader_abi
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 15 May 2017 22:19:01 +0000 (00:19 +0200)]
ac,radeonsi: move some VS input descriptions to ac_shader_abi
v2: use LLVM values instead of function parameter indices
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 3 Jul 2017 14:54:37 +0000 (16:54 +0200)]
radeonsi: store shader function arguments in a structure
Aligns the code a bit more with ac/nir, and simplifies the setup of
ac_shader_abi.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>