Jason Ekstrand [Sat, 19 Jan 2019 15:21:33 +0000 (09:21 -0600)]
spirv: Update the JSON and headers from Khronos master
This corresponds to commit
79b6681aadcb53c27d1052e on GitHub.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Mon, 21 Jan 2019 22:35:25 +0000 (16:35 -0600)]
nir: Mark deref UBO and SSBO access as non-scalar
Fixes: 63b9aa2e2574 "spirv: Add support for using derefs for..."
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Mon, 3 Dec 2018 18:08:41 +0000 (19:08 +0100)]
nir/spirv: handle ContractionOff execution mode
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rob Clark [Mon, 26 Feb 2018 23:01:02 +0000 (18:01 -0500)]
nir/vtn: add caps for some cl related capabilities
vtn supports these, so don't squalk if user is happy with enabling
these.
v2: add new members sorted
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Wed, 7 Mar 2018 16:41:03 +0000 (17:41 +0100)]
vtn: handle SpvExecutionModelKernel
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Thu, 29 Nov 2018 14:21:12 +0000 (15:21 +0100)]
mesa: add MESA_SHADER_KERNEL
used for CL kernels
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Sat, 19 Jan 2019 23:50:23 +0000 (17:50 -0600)]
anv/pipeline: Add a pdevice helper variable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Sat, 19 Jan 2019 19:10:15 +0000 (13:10 -0600)]
relnotes: Add newly added Vulkan extensions
Both the Intel and RADV people have been really bad about adding things
to the release notes. We should start actually paying attention.
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Jason Ekstrand [Sat, 19 Jan 2019 15:40:12 +0000 (09:40 -0600)]
anv: Only parse pImmutableSamplers if the descriptor has samplers
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Rhys Perry [Fri, 18 Jan 2019 20:35:15 +0000 (20:35 +0000)]
radv: prevent dirtying of dynamic state when it does not change
DXVK often sets dynamic state without actually changing it.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rhys Perry [Fri, 18 Jan 2019 20:17:35 +0000 (20:17 +0000)]
radv: avoid context rolls when binding graphics pipelines
It's common in some applications to bind a new graphics pipeline without
ending up changing any context registers.
This has a pipline have two command buffers: one for setting context
registers and one for everything else. The context register command buffer
is only emitted if it differs from the previous pipeline's.
v2: ensure late scissor emission is done when radv_emit_rbplus_state() is
called
v2: make use of cmd_buffer->state.workaround_scissor_bug
v3: rename "workaround_scissor_bug" to
"context_roll_without_scissor_emitted"
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rhys Perry [Fri, 18 Jan 2019 20:17:35 +0000 (20:17 +0000)]
radv: add missed situations for scissor bug workaround
v2: rename "workaround_scissor_bug" to
"context_roll_without_scissor_emitted"
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rhys Perry [Fri, 18 Jan 2019 20:15:26 +0000 (20:15 +0000)]
radv: pass radv_draw_info to radv_emit_draw_registers()
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jonathan Marek [Wed, 19 Dec 2018 02:35:41 +0000 (21:35 -0500)]
freedreno: a2xx: sysmem rendering
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Jonathan Marek [Mon, 10 Dec 2018 03:31:26 +0000 (22:31 -0500)]
freedreno: a2xx: fix non-zero texture base offsets
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Jonathan Marek [Tue, 18 Dec 2018 23:11:04 +0000 (18:11 -0500)]
freedreno: a2xx: fix VERTEX_REUSE/DEALLOC on a20x
On a20x, set VGT_VERTEX_REUSE_BLOCK_CNTL to 2 and don't change it. Small
rearrangement on a220 to reduce the size of draw commands.
Only set DEALLOC_CNTL on a20x because the correct a220 value is not known.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Jonathan Marek [Mon, 10 Dec 2018 04:14:41 +0000 (23:14 -0500)]
freedreno: a2xx: fix gmem2mem viewport
Fixes cases where previous viewport values might case gmem2mem to fail.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Jonathan Marek [Thu, 13 Dec 2018 17:11:31 +0000 (12:11 -0500)]
freedreno: a2xx: cleanup REG_A2XX_PA_CL_VTE_CNTL
Doesn't change much, but reduces the size of fd2_emit_state
gmem2mem does not need to change the value: no Z clipping on resolve
mem2gmem now needs to restore the common value after rendering
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Jonathan Marek [Wed, 16 Jan 2019 21:06:11 +0000 (16:06 -0500)]
freedreno: a2xx: cleanup init_shader_const
Only 3 vertices are used so we can drop the data for vertex 4
It doesn't make sense to have 1.1 for some coordinates, use 1.0 instead
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Karol Herbst [Tue, 4 Dec 2018 15:40:30 +0000 (16:40 +0100)]
nir: add bit_size parameter to system values with multiple allowed bit sizes
v2: add assert to verify we have at least one valid bit_size
v3: fix use of load_front_face in nir_lower_two_sided_color and tgsi_to_nir
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Thu, 19 Jul 2018 11:04:43 +0000 (13:04 +0200)]
nir: add legal bit_sizes to intrinsics
With OpenCL some system values match the address bits, but in GLSL we also
have some system values being 64 bit like subgroup masks.
With this it is possible to adjust the builder functions so that depending
on the bit_sizes the correct bit_size is used or an additional argument is
added in case of multiple possible values.
v2: validate dest bit_size
v3: generate hex values in python code
remove useless imports
rename and move bit_sizes
v4: add 1 to legal bit_sizes for front_face
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Tue, 4 Dec 2018 01:35:46 +0000 (02:35 +0100)]
nir/validate: allow to check against a bitmask of bit_sizes
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Tue, 4 Dec 2018 16:15:42 +0000 (17:15 +0100)]
nir: replace more nir_load_system_value calls with builder functions
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Fri, 18 Jan 2019 13:13:25 +0000 (14:13 +0100)]
glsl/lower_output_reads: set invariant and precise flags on temporaries
fixes a couple of deqp tests (on nvc0 and potential other drivers):
dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1
dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_2
dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_3
dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1
dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_2
dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_3
dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1
dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_2
dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_3
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Rhys Kidd [Fri, 18 Jan 2019 05:24:40 +0000 (00:24 -0500)]
nv50,nvc0: add missing CAPs for unsupported features
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Karol Herbst [Tue, 23 Oct 2018 12:06:16 +0000 (14:06 +0200)]
nir/spirv: handle SpvStorageClassCrossWorkgroup
v2: rename nir_var_global to nir_var_mem_global
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Tue, 15 Jan 2019 23:12:38 +0000 (00:12 +0100)]
nir: rename nir_var_shared to nir_var_mem_shared
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Tue, 15 Jan 2019 23:11:23 +0000 (00:11 +0100)]
nir: rename nir_var_ssbo to nir_var_mem_ssbo
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Tue, 15 Jan 2019 23:09:27 +0000 (00:09 +0100)]
nir: rename nir_var_ubo to nir_var_mem_ubo
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Tue, 15 Jan 2019 23:05:04 +0000 (00:05 +0100)]
nir: rename nir_var_function to nir_var_function_temp
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Tue, 15 Jan 2019 22:56:29 +0000 (23:56 +0100)]
nir: rename nir_var_private to nir_var_shader_temp
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Lionel Landwerlin [Fri, 18 Jan 2019 16:12:06 +0000 (16:12 +0000)]
intel/genxml: add missing MI_PREDICATE compare operations
Doesn't save us a great deal of lines but at least they get decoded in
aubinators.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Lionel Landwerlin [Fri, 18 Jan 2019 10:47:31 +0000 (10:47 +0000)]
anv: document cache flushes & invalidations
A little bit of explanation regarding how vkCmdPipelineBarrier()
works.
v2: Avoid referring to data port cache when it's actually sampler
caches (Jason)
Complete explanation for indirect draws (Jason)
v3: s/samplers/sampler/ (Jason)
s/UBOs/data port/
Add documentation for VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
Lionel Landwerlin [Thu, 17 Jan 2019 17:00:14 +0000 (17:00 +0000)]
anv: narrow flushing of the render target to buffer writes
In commit
9a7b3199037ac4 ("anv/query: flush render target before
copying results") we tracked all the render target writes to apply a
flushes in the vkCopyQueryResults(). But we can narrow this down to
only when we write a buffer (which is the only input of
vkCopyQueryResults).
v2: Drop newer render target write flags introduce by
1952fd8d2ce905
("anv: Implement VK_EXT_conditional_rendering for gen 7.5+")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
Timothy Arceri [Thu, 17 Jan 2019 06:16:29 +0000 (17:16 +1100)]
glsl: be much more aggressive when skipping shader compilation
Currently we only add a cache key for a shader once it is linked.
However games like Team Fortress 2 compile a whole bunch of shaders
which are never actually linked. These compiled shaders can take
up a bunch of memory.
This patch changes things so that we add the key for the shader to
the cache as soon as it is compiled. This means on a warm cache we
can avoid the wasted memory from these shaders. Worst case scenario
is we need to compile the shaders at link time but this can happen
anyway if the shader has been evicted from the cache.
Reduces memory use in Team Fortress 2 from 1.3GB -> 770MB on a
warm cache from start up to the game menu.
V2: only add key to cache when compilation is successful.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Francisco Jerez [Tue, 15 Jan 2019 21:35:30 +0000 (13:35 -0800)]
intel/fs: Promote execution type to 32-bit when any half-float conversion is needed.
The docs are fairly incomplete and inconsistent about it, but this
seems to be the reason why half-float destinations are required to be
DWORD-aligned on BDW+ projects. This way the regioning lowering pass
will make sure that the destination components of W to HF and HF to W
conversions are aligned like the corresponding conversion operation
with 32-bit execution data type.
Tested-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Thu, 10 Jan 2019 04:54:43 +0000 (15:54 +1100)]
ac/nir_to_llvm: fix interpolateAt* for arrays
This builds on the recent interpolate fix by Rhys
ee8488ea3b99.
This fixes the arb_gpu_shader5 interpolateAt* tests that contain
arrays.
Fixes: ee8488ea3b99 ("ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsics")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Timothy Arceri [Fri, 18 Jan 2019 23:45:07 +0000 (10:45 +1100)]
Revert "glsl: be much more aggressive when skipping shader compilation"
This reverts commit
64b8c86d37ebb1e1d286c69d642d52b7bcf051d3.
Reverting for now as it was causing some segfaults.
Kristian H. Kristensen [Fri, 21 Dec 2018 17:14:28 +0000 (09:14 -0800)]
freedreno/a6xx: Turn on texture tiling by default
The color swap isn't available for tiled formats and it's not needed
either. We pick one channel order and use for all non-linear formats.
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Kristian H. Kristensen [Thu, 17 Jan 2019 19:32:14 +0000 (11:32 -0800)]
freedreno: Synchronize batch and flush for staging resource
Staging blit downloads would wait on the src resource instead of the
staging resource and didn't make sure to submit the blit batch first.
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Timothy Arceri [Thu, 17 Jan 2019 06:16:29 +0000 (17:16 +1100)]
glsl: be much more aggressive when skipping shader compilation
Currently we only add a cache key for a shader once it is linked.
However games like Team Fortress 2 compile a whole bunch of shaders
which are never actually linked. These compiled shaders can take
up a bunch of memory.
This patch changes things so that we add the key for the shader to
the cache as soon as it is compiled. This means on a warm cache we
can avoid the wasted memory from these shaders. Worst case scenario
is we need to compile the shaders at link time but this can happen
anyway if the shader has been evicted from the cache.
Reduces memory use in Team Fortress 2 from 1.3GB -> 770MB on a
warm cache from start up to the game menu.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 17 Jan 2019 06:16:28 +0000 (17:16 +1100)]
glsl: don't skip GLSL IR opts on first-time compiles
This basically reverts
c2bc0aa7b188.
By running the opts we reduce memory using in Team Fortress 2
from 1.5GB -> 1.3GB from start-up to game menu.
This will likely increase Deus Ex start up times as per commit
c2bc0aa7b188. However currently 32bit games like Team Fortress 2
can run out of memory on low memory systems, so that seems more
important.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Caio Marcelo de Oliveira Filho [Thu, 17 Jan 2019 21:06:04 +0000 (13:06 -0800)]
nir: check NIR_SKIP to skip passes by name
Passes' function names, separated by comma, listed in NIR_SKIP
environment variable will be skipped in debug mode. The mechanism is
hooked into the _PASS macro, like NIR_PRINT.
The extra macro NIR_SKIP is available as a developer convenience, to
skip at pointer other than the passes entry points.
v2: Fix typo in NIR_SKIP macro. (Bas)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Danylo Piliaiev [Fri, 5 Oct 2018 14:54:07 +0000 (17:54 +0300)]
anv: Implement VK_EXT_conditional_rendering for gen 7.5+
Conditional rendering affects next functions:
- vkCmdDraw, vkCmdDrawIndexed, vkCmdDrawIndirect, vkCmdDrawIndexedIndirect
- vkCmdDrawIndirectCountKHR, vkCmdDrawIndexedIndirectCountKHR
- vkCmdDispatch, vkCmdDispatchIndirect, vkCmdDispatchBase
- vkCmdClearAttachments
Value from conditional buffer is cached into designated register,
MI_PREDICATE is emitted every time conditional rendering is enabled
and command requires it.
v2: by Jason Ekstrand
- Use vk_find_struct_const instead of manually looping
- Move draw count loading to prepare function
- Zero the top 32-bits of MI_ALU_REG15
v3: Apply pipeline flush before accessing conditional buffer
(The issue was found by Samuel Iglesias)
v4: - Remove support of Haswell due to possible hardware bug
- Made TMP_REG_PREDICATE and TMP_REG_DRAW_COUNT defines to
define registers in one place.
v5: thanks to Jason Ekstrand and Lionel Landwerlin
- Workaround the fact that MI_PREDICATE_RESULT is not
accessible on Haswell by manually calculating
MI_PREDICATE_RESULT and re-emitting MI_PREDICATE
when necessary.
v6: suggested by Lionel Landwerlin
- Instead of calculating the result of predicate once - re-emit
MI_PREDICATE to make it easier to investigate error states.
v7: suggested by Jason
- Make anv_pipe_invalidate_bits_for_access_flag add CS_STALL
if VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT is set.
v8: suggested by Lionel
- Precompute conditional predicate's result to
support secondary command buffers.
- Make prepare_for_draw_count_predicate more readable.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Danylo Piliaiev [Fri, 5 Oct 2018 09:15:24 +0000 (12:15 +0300)]
anv: Implement VK_KHR_draw_indirect_count for gen 7+
v2: by Jason Ekstrand
- Move out of the draw loop population of registers
which aren't changed in it.
- Remove dependency on ALU registers.
- Clarify usage of PIPE_CONTROL
- Without usage of ALU registers patch works for gen7+
v3: set pending_pipe_bits |= ANV_PIPE_RENDER_TARGET_WRITES
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dylan Baker [Wed, 16 Jan 2019 22:51:38 +0000 (14:51 -0800)]
bin/meson-cmd-extract: Also handle cross and native files
Native file support in command line serialization isn't present in meson
0.49, but will be for 0.49.1 and 0.50
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Jason Ekstrand [Fri, 18 Jan 2019 16:23:33 +0000 (10:23 -0600)]
anv: Re-sort the extensions list
I like to keep things in good order so that you can find them.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 16 Jan 2019 23:40:13 +0000 (17:40 -0600)]
intel/fs: Don't touch accumulator destination while applying regioning alignment rule
In some shaders, you can end up with a stride in the source of a
SHADER_OPCODE_MULH. One way this can happen is if the MULH is acting on
the top bits of a 64-bit value due to 64-bit integer lowering. In this
case, the compiler will produce something like this:
mul(8) acc0<1>UD g5<8,4,2>UD 0x0004UW { align1 1Q };
mach(8) g6<1>UD g5<8,4,2>UD 0x00000004UD { align1 1Q AccWrEnable };
The new region fixup pass looks at the MUL and sees a strided source and
unstrided destination and determines that the sequence is illegal. It
then attempts to fix the illegal stride by replacing the destination of
the MUL with a temporary and emitting a MOV into the accumulator:
mul(8) g9<2>UD g5<8,4,2>UD 0x0004UW { align1 1Q };
mov(8) acc0<1>UD g9<8,4,2>UD { align1 1Q };
mach(8) g6<1>UD g5<8,4,2>UD 0x00000004UD { align1 1Q AccWrEnable };
Unfortunately, this new sequence isn't correct because MOV accesses the
accumulator with a different precision to MUL and, instead of filling
the bottom 32 bits with the source and zeroing the top 32 bits, it
leaves the top 32 (or maybe 31) bits alone and full of garbage. When
the MACH comes along and tries to complete the multiplication, the
result is correct in the bottom 32 bits (which we throw away) and
garbage in the top 32 bits which are actually returned by MACH.
This commit does two things: First, it adds an assert to ensure that we
don't try to rewrite accumulator destinations of MUL instructions so we
can avoid this precision issue. Second, it modifies
required_dst_byte_stride to require a tightly packed stride so that we
fix up the sources instead and the actual code which gets emitted is
this:
mov(8) g9<1>UD g5<8,4,2>UD { align1 1Q };
mul(8) acc0<1>UD g9<8,8,1>UD 0x0004UW { align1 1Q };
mach(8) g6<1>UD g5<8,4,2>UD 0x00000004UD { align1 1Q AccWrEnable };
Fixes: efa4e4bc5fc "intel/fs: Introduce regioning lowering pass"
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Jason Ekstrand [Sun, 13 Jan 2019 02:26:53 +0000 (20:26 -0600)]
intel/eu: Stop overriding exec sizes in send_indirect_message
For a long time, we based exec sizes on destination register widths.
We've not been doing that since
1ca3a9442760b6f7 but a few remnants
accidentally remained.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Samuel Pitoiset [Thu, 17 Jan 2019 17:11:10 +0000 (18:11 +0100)]
radv: initialize the per-queue descriptor BO only once
Totally useless to write the descriptors inside the loop.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 17 Jan 2019 17:11:09 +0000 (18:11 +0100)]
radv: do not write unused descriptors to the per-queue BO
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 17 Jan 2019 17:11:08 +0000 (18:11 +0100)]
radv: reduce size of the per-queue descriptor BO
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 17 Jan 2019 17:11:07 +0000 (18:11 +0100)]
radv: drop unused code related to 16 sample locations
The driver only supports up to 8 sample locations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Karol Herbst [Fri, 18 Jan 2019 01:43:54 +0000 (02:43 +0100)]
gm107/ir: disable TEXS for tex with derivAll set
fixes deqp tests:
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isamplercube_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isampler3d_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler3d_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.isampler3d_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler3d_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex
Fixes: f821e80213e38e93f96255b3deacb737a600ed40
"gm107/ir: use scalar tex instructions where possible"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Karol Herbst [Thu, 17 Jan 2019 22:32:19 +0000 (23:32 +0100)]
nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions
fixes dEQP-GLES2.functional.shaders.invariance.mediump.loop_3
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bas Nieuwenhuizen [Thu, 17 Jan 2019 18:54:20 +0000 (19:54 +0100)]
nir: Account for atomics in copy propagation.
Otherwise writes get propagated across atomics if no barrier is
used. Without barrier writes should still be visible in the same
invocation, so an atomic has to be considered a write.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: b3c61469255 "nir: Copy propagation between blocks"
Fixes: 62332d139c8 "nir: Add a local variable-based copy propagation pass"
Rafael Antognolli [Sat, 8 Dec 2018 00:46:37 +0000 (16:46 -0800)]
anv/tests: Adding test for the state_pool padding.
Add a test that checks that we can use the extra space allocated for
padding while allocating larger anv_states.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Thu, 8 Nov 2018 19:35:59 +0000 (11:35 -0800)]
anv/allocator: Add support for non-userptr.
If softpin is supported, create new BOs for the required size and add the
respective BO maps. The other main change of this commit is that
anv_block_pool_map() now returns the map for the BO that the given
offset is part of. So there's no block_pool->map access anymore (when
softpin is used.
v3:
- set fd to -1 on softpin case (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Tue, 15 Jan 2019 23:48:43 +0000 (15:48 -0800)]
anv: Remove state flush.
We have all the state buffers snooped, so we don't need to clflush
everything anymore.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Tue, 15 Jan 2019 21:57:00 +0000 (13:57 -0800)]
anv/allocator: Enable snooping on block pool and anv_bo_pool BOs.
We are not going to use userptr for anv block pool BOs anymore. However,
so far we have been relying on the fact that userptr BOs are snooped on
non-llc platforms. Let's make sure that the block pool BOs are still
snooped, and we can also remove the clflush'ing that we do on all state
buffers.
And since we plan to remove the flushes, set the anv_bo_pool BOs to
cached (snooped on non-LLC platforms) too. For LLC platforms, they are
all cached by default, so this becomes a no-op.
v5:
- Add snooping to anv_bo_pool BOs too (Jason).
- Remove anv_gem_set_domain.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Tue, 4 Dec 2018 23:37:33 +0000 (15:37 -0800)]
anv/allocator: Add padding information.
It's possible that we still have some space left in the block pool, but
we try to allocate a state larger than that state. This means such state
would start somewhere within the range of the old block_pool, and end
after that range, within the range of the new size.
That's fine when we use userptr, since the memory in the block pool is
CPU mapped continuously. However, by the end of this series, we will
have the block_pool split into different BOs, with different CPU
mapping ranges that are not necessarily continuous. So we must avoid
such case of a given state being part of two different BOs in the block
pool.
This commit solves the issue by detecting that we are growing the
block_pool even though we are not at the end of the range. If that
happens, we don't use the space left at the end of the old size, and
consider it as "padding" that can't be used in the allocation. We update
the size requested from the block pool to take the padding into account,
and return the offset after the padding, which happens to be at the
start of the new address range.
Additionally, we return the amount of padding we used, so the caller
knows that this happens and can return that padding back into a list of
free states, that can be reused later. This way we hopefully don't waste
any space, but also avoid having a state split between two different
BOs.
v3:
- Calculate offset + padding at anv_block_pool_alloc_new (Jason).
v4:
- Remove extra "leftover".
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Fri, 7 Dec 2018 00:12:40 +0000 (16:12 -0800)]
anv/allocator: Rework chunk return to the state pool.
This commit tries to rework the code that split and returns chunks back
to the state pool, while still keeping the same logic.
The original code would get a chunk larger than we need and split it
into pool->block_size. Then it would return all but the first one, and
would split that first one into alloc_size chunks. Then it would keep
the first one (for the allocation), and return the others back to the
pool.
The new anv_state_pool_return_chunk() function will take a chunk (with
the alloc_size part removed), and a small_size hint. It then splits that
chunk into pool->block_size'd chunks, and if there's some space still
left, split that into small_size chunks. small_size in this case is the
same size as alloc_size.
The idea is to keep the same logic, but make it in a way we can reuse it
to return other chunks to the pool when we are growing the buffer.
v2:
- Include Jason's suggestions to the algorithm that returns chunks.
- Update comments.
v3:
- Disallow returning 0 blocks (Jason).
- fix min_size in the loop (Jason).
- remove temporary variables (Jason)
v4:
- return_chunk() should never return blocks larger than
pool->block_size.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Wed, 21 Nov 2018 19:41:12 +0000 (11:41 -0800)]
anv: Remove some asserts.
They won't be true anymore once we add support for multiple BOs with
non-userptr.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Fri, 2 Nov 2018 23:06:34 +0000 (16:06 -0700)]
anv: Validate the list of BOs from the block pool.
We now have multiple BOs in the block pool, but sometimes we still
reference only the first one in some instructions, and use relative
offsets in others. So we must be sure to add all the BOs from the block
pool to the validation list when submitting commands.
v2:
- Don't add block pool BOs to the dependency list right before
execbuf (Jason)
- Call anv_execbuf_add_bo() to each BO in the block pools (Jason)
- Use anv_execbuf_add_bo_set() to add surface state dependencies to
execbuf.
v3:
- Add comment to the non-softpin case (Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Thu, 13 Dec 2018 16:06:48 +0000 (08:06 -0800)]
anv: Split code to add BO dependencies to execbuf.
This part of the anv_execbuf_add_bo() code is totally independent of the
BO being added. Let's split it out, so we can reuse it later.
v3: rename to anv_execbuf_add_bo_set (Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Fri, 7 Dec 2018 19:03:38 +0000 (11:03 -0800)]
anv/allocator: Add support for a list of BOs in block pool.
So far we use only one BO (the last one created) in the block pool. When
we switch to not use the userptr API, we will need multiple BOs. So add
code now to store multiple BOs in the block pool.
This has several implications, the main one being that we can't use
pool->map as before. For that reason we update the getter to find which
BO a given offset is part of, and return the respective map.
v3:
- Simplify anv_block_pool_map (Jason).
- Use fixed size array for anv_bo's (Jason)
v4:
- Respect the order (item, container) in anv_block_pool_foreach_bo
(Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Wed, 21 Nov 2018 19:36:49 +0000 (11:36 -0800)]
anv: Update usage of block_pool->bo.
Change block_pool->bo to be a pointer, and update its usage everywhere.
This makes it simpler to switch it later to a list of BOs.
v3:
- Use a static "bos" field in the struct, instead of malloc'ing it.
This will be later changed to a fixed length array of BOs.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Wed, 19 Dec 2018 18:26:44 +0000 (10:26 -0800)]
anv/allocator: Remove pool->map.
After switching to using anv_state_table, there are very few places left
still using pool->map directly. We want to avoid that because it won't
be always the right map once we split it into multiple BOs.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Thu, 20 Dec 2018 18:00:41 +0000 (10:00 -0800)]
anv/allocator: Rename anv_free_list2 to anv_free_list.
Now that we removed the original anv_free_list, we can now use its name.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Fri, 30 Nov 2018 19:59:02 +0000 (11:59 -0800)]
anv/allocator: Remove anv_free_list.
The next commit already renames anv_free_list2 -> anv_free_list since
the old one is gone.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Thu, 29 Nov 2018 22:31:15 +0000 (14:31 -0800)]
anv/allocator: Use anv_state_table on back_alloc too.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Thu, 29 Nov 2018 18:49:31 +0000 (10:49 -0800)]
anv/allocator: Use anv_state_table on anv_state_pool_alloc.
Use anv_state_pool_return_blocks() to return blocks to the pool, instead
of manually pushing them.
v3:
- return blocks from the end of the chunk (Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Tue, 11 Dec 2018 23:37:15 +0000 (15:37 -0800)]
anv/allocator: Add helper to push states back to the state table.
The use of anv_state_table_add() combined with anv_state_table_push(),
specially when adding a bunch of states to the table, is very verbose.
So we add this helper that makes things easier to digest.
We also already add the anv_state_table member in this commit, so things
can compile properly, even though it's not used.
v2: assert that the states are always aligned to their size (Jason)
v3: Add "table" member to anv_state_pool in this commit.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Wed, 21 Nov 2018 19:24:59 +0000 (11:24 -0800)]
anv/allocator: Add getter for anv_block_pool.
We will need the anv_block_pool_map to find the map relative to some BO
that is not at the start of the block pool.
v2: just return a pointer instead of a struct (Jason)
v4: Update comment (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Wed, 28 Nov 2018 19:43:03 +0000 (11:43 -0800)]
anv/allocator: Add anv_state_table.
Add a structure to hold anv_states. This table will initially be used to
recycle anv_states, instead of relying on a linked list implemented in
GPU memory. Later it could be used so that all anv_states just point to
the content of this struct, instead of making copies of anv_states
everywhere.
One has to call anv_state_table_add(), which returns an index for the
state in the table, and then get a pointer to such index, and finally
fill in the rest of the struct.
TODO:
1) There's a lot of common code between this table backing store
memory and the anv_block_pool buffer, due to how we grow it. I think
it's possible to refactory this and reuse code on both places.
2) Add unit tests.
v3:
- Rename state table memfd (Jason)
- Return VK_ERROR_OUT_OF_HOST_MEMORY on more places (Jason)
- anv_state_table_grow returns VkResult (Jason)
- Rename variables to be more informative (Jason)
- Return errors on state table grow.
- Rename anv_state_table_push/pop to anv_free_list_push2/pop2
This will be renamed again to remove the trailing "2" later.
v4:
- Remove exit(-1) from anv_state_table (Jason).
- Use uint32_t "next" field in anv_free_entry (Jason).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rafael Antognolli [Thu, 29 Nov 2018 00:36:41 +0000 (16:36 -0800)]
anv/tests: Fix block_pool_no_free test.
There were 2 problems with this test.
First it was comparing highest, which was -1, with an uint32_t. So the
current value would never be higher than that, and the assert would
always be false. It just never reached this point because of the next
problem.
It was always looking for the highest value of each thread and storing
it in thread_max. So a test case like this wouldn't work:
[Thread]: [Blocks]
[0]: [0, 32, 64, 96]
[1]: [128, 160, 192, 224]
[2]: [256, 288, 320, 352]
Not only that would skip values and iterate only over thread number 2,
instead of walking through all of them, but thread_max was also
initialized to -1. And then compared to unsigned blocks[i][next[i].
We fix that by getting the smallest value of each thread, and checking
if it is lower than thread_min, which is initialized to INT32_MAX. And
then we end up walking through all the blocks of all threads. We also
change "blocks" to be int32_t instead of uint32_t, since in some places
(alloc_blocks) it was already referenced as int32_t, and that fixes the
comparison to -1.
v2:
- keep highest initialized to -1, and change blocks to be int32_t.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Thu, 17 Jan 2019 18:19:59 +0000 (18:19 +0000)]
anv: fix invalid binding table index computation
The ++ operator strikes again.
Fixes: f92c5bc8f3f517 ("anv/device: fix maximum number of images supported")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Engestrom [Thu, 17 Jan 2019 16:26:26 +0000 (16:26 +0000)]
docs: explain how to see what meson options exist
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Emil Velikov [Thu, 17 Jan 2019 11:37:41 +0000 (11:37 +0000)]
docs: update calendar, add news item and link release notes for 18.3.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 17 Jan 2019 11:30:49 +0000 (11:30 +0000)]
docs: add sha256 checksums for 18.3.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
8320a07221a342ea56528a1839ce5b33c8226b36)
Emil Velikov [Thu, 17 Jan 2019 11:24:36 +0000 (11:24 +0000)]
docs: add release notes for 18.3.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
95a3b709c0d4618d900f8b8bed429ee4f786fab2)
Iago Toral Quiroga [Thu, 10 Jan 2019 12:34:07 +0000 (13:34 +0100)]
anv/device: fix maximum number of images supported
We had defined MAX_IMAGES as 8, which we used to size the array for
image push constant data. The comment there stated that this was for
gen8, but anv_nir_apply_pipeline_layout runs for all gens and writes
that array, asserting that we don't exceed that number of images,
which imposes a limit of MAX_IMAGES on all gens.
Furthermore, despite this, we are exposing up to 64 images per shader
stage on all gens, gen8 included.
This patch lowers the number of images we expose in gen8 to 8 and
keeps 64 images for gen9+ while making sure that only pre-SKL gens
use push constant space to handle images.
v2:
- <= instead of < in the assert (Eric, Lionel)
- Change the way the assertion is written (Eric)
v3:
- Revert the way the assertion is written to the form it had in v1,
the version in v2 was not equivalent and was incorrect. (Lionel)
v4:
- gen9+ doesn't need push constants for images at all (Jason)
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v3)
Tapani Pälli [Wed, 16 Jan 2019 12:15:28 +0000 (14:15 +0200)]
anv: do not advertise AHW support if extension not enabled
Fixes following failing vk-gl-cts cases on Linux desktop:
dEQP-VK.api.external.memory.android_hardware_buffer.suballocated.buffer.info
dEQP-VK.api.external.memory.android_hardware_buffer.suballocated.image.info
dEQP-VK.api.external.memory.android_hardware_buffer.dedicated.image.info
dEQP-VK.api.external.memory.android_hardware_buffer.dedicated.buffer.info
Fixes: 517103abf1c "anv/android: add ahardwarebuffer external memory properties"
Reported-by: Juan A. Suarez <jasuarez@igalia.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Eric Anholt [Wed, 16 Jan 2019 00:02:23 +0000 (16:02 -0800)]
vc4: Don't leak the GPU fd for renderonly usage.
Noticed while debugging V3D -- the ro->gpu_fd was freshly opened in ro
setup, and it needs to stay open until screen close (since it may be used
by renderonly) and should be the same one used by the vc4 screen.
Fixes: 7029ec05e2c7 ("gallium: Add renderonly-based support for pl111+vc4.")
Eric Anholt [Wed, 16 Jan 2019 00:03:44 +0000 (16:03 -0800)]
v3d: Don't leak the GPU fd for renderonly usage.
The CTS was running out of fds, because of the ro->gpu_fd never being
closed. ro->gpu_fd should match the screen (in case the caller of
v3d_drm_screen_create_renderonly() has a scanout_for_resource() that uses
gpu_fd) and the screen is expected to close its fd at the end, fixing the
resource leak.
Fixes: e113b21cb779 ("v3d: Add renderonly support.")
Eric Anholt [Tue, 15 Jan 2019 05:44:16 +0000 (21:44 -0800)]
v3d: Restructure RO allocations using resource_from_handle.
I had bugs in the old path where I was laying out as tiled (so we'd render
tiled) but then only allocating space in the shared object for linear
rendering. The resource_from_handle makes it so the same layout choices
are made in both the import and export scanout cases. Also, fixes a leak
of the fd that was tripping up the CTS.
Now that we're checking PIPE_BIND_SHARED to choose to use RO, the
DRM_FORMAT_MOD_LINEAR check wasn't needed any more.
Fixes visual corruption and MMU faults in X in renderonly mode.
Fixes: bd09bb1629a7 ("v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.")
Eric Anholt [Tue, 15 Jan 2019 20:47:02 +0000 (12:47 -0800)]
v3d: If the modifier is not known on BO import, default to linear for RO.
Part of fixing DRI3 rendering with RO on X11.
Fixes: e113b21cb779 ("v3d: Add renderonly support.")
Timothy Arceri [Wed, 9 Jan 2019 04:07:51 +0000 (15:07 +1100)]
ac/nir_to_llvm: add support for structs to get_sampler_desc()
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 9 Jan 2019 04:03:36 +0000 (15:03 +1100)]
ac/nir_to_llvm: fix regression in bindless support
This wasn't ported over when deref support was implemented.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 9 Jan 2019 03:53:52 +0000 (14:53 +1100)]
radeonsi/nir: get correct type for images inside structs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 9 Jan 2019 02:15:05 +0000 (13:15 +1100)]
ac/nir_to_llvm: fix type handling in image code
The current code only strips off arrays and cannot find the type
for images that are struct members.
Instead of trying to get the image type from the variable, we just
get it directly from the deref instruction.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Rhys Perry [Wed, 9 Jan 2019 14:40:15 +0000 (14:40 +0000)]
radv: use dithered alpha-to-coverage
This matches the behaviour of AMDVLK and hides banding.
It is also seems to be allowed by the Vulkan spec.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Alok Hota [Thu, 20 Sep 2018 03:23:15 +0000 (22:23 -0500)]
swr/rast: Store cached files in multiple subdirs
This improves cache filesystem performance, especially during CI tests
Also updated jitcache magic number due to codegen parameter changes
Removed 2 `if constexpr` to prevent C++17 requirement
Alok Hota [Thu, 20 Sep 2018 02:15:51 +0000 (21:15 -0500)]
swr/rast: New execution engine per JIT
Fixes relocation errors with LLVM 7.0.0
Alok Hota [Fri, 7 Sep 2018 00:58:53 +0000 (19:58 -0500)]
swr/rast: Scope MEM_CLIENT enum for mem usages
Avoids confusion with other defaulted integer parameters
- fixed some unspecified usages
- removed unnecessary includes
- removed unecessary protected access specifier in buckets framework
Alok Hota [Thu, 30 Aug 2018 22:45:06 +0000 (17:45 -0500)]
swr/rast: Unaligned and translations in gathers
- added graphics address translation in odd gathers
- added support for unaligned gathers in fetch shader
- changed how 2+ GB offsets are handled to make them compatible with
unaligned offsets
Alok Hota [Thu, 23 Aug 2018 23:42:25 +0000 (18:42 -0500)]
swr/rast: partial support for Tiled Resources
- updated sample from TRTT surfaces correctly
- implemented mapped status return for TRTT surfaces
- implemented per-sample instruction minLod clamp
- updated bilinear filter weight calculation to be closer to D3D specs
- implemented "ReducedTexcoordRange" operation from D3D specs to avoid
loss of precision on high-value normalized coordinates
Alok Hota [Tue, 14 Aug 2018 07:42:13 +0000 (02:42 -0500)]
swr/rast: Add annotator to interleave isa text
To make debugging simpler
Alok Hota [Mon, 9 Jul 2018 21:55:30 +0000 (16:55 -0500)]
swr/rast: Use gfxptr_t value in JitGatherVertices
Use gfxptr_t type value for stream pointer uses in gather and similar
calls
Gert Wollny [Sun, 16 Dec 2018 11:23:52 +0000 (12:23 +0100)]
autotools: Deprecate the use of autotools
Since Meson will eventually be the only build system deprecate autotools
now. It can still be used by invoking configure with the flag
--enable-autotools
NAKed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>