Jason Ekstrand [Thu, 21 Jul 2016 19:01:35 +0000 (12:01 -0700)]
nir/spirv: Refactor coordinate handling in handle_texture
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 18:56:09 +0000 (11:56 -0700)]
spirv/nir: Refactor type handling in handle_texture
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 18:47:44 +0000 (11:47 -0700)]
spirv/nir: Move opcode selection higher up in handle_texture
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 04:10:20 +0000 (21:10 -0700)]
anv/image: Assert that the image format is actually supported
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 03:57:37 +0000 (20:57 -0700)]
spirv/nir: Don't increment coord_components for array lod queries
For lod query instructions, we really don't care whether or not the sampler
is an array type because that doesn't factor into the LOD.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 20:07:17 +0000 (13:07 -0700)]
i965: Get rid of the do_lower_unnormalized_offsets pass
We can do this in NIR now. No need to keep a GLSL pass lying around for
it.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 19:55:21 +0000 (12:55 -0700)]
i965/nir: Enable NIR lowering of txf and rect offsets
This fixes the following piglit tests on gen6+:
tex-miplevel-selection textureProjGradOffset 2DRect
tex-miplevel-selection textureGradOffset 2DRect
tex-miplevel-selection textureGradOffset 2DRectShadow
tex-miplevel-selection textureProjGradOffset 2DRect_ProjVec4
tex-miplevel-selection textureProjGradOffset 2DRectShadow
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 03:32:31 +0000 (20:32 -0700)]
nir/lower_tex: Add support for lowering coordinate offsets
On i965, we can't support coordinate offsets for texelFetch or rectangle
textures. Previously, we were doing this with a GLSL pass but we need to
do it in NIR if we want those workarounds for SPIR-V.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 03:40:43 +0000 (20:40 -0700)]
nir/lower_tex: Add some helpers for working with tex sources
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Wed, 4 May 2016 03:18:50 +0000 (20:18 -0700)]
nir: Add a helper for determining the type of a texture source
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 03:06:09 +0000 (20:06 -0700)]
anv/pipeline: Set binding_table.gather_texture_start
This should get texture gather working on gen8+ and mostly working on gen7.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 02:56:45 +0000 (19:56 -0700)]
spirv/nir: Properly handle gather components
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 02:55:51 +0000 (19:55 -0700)]
spirv/nir: Add support for shadow samplers that return vec4
While SPIR-V technically doesn't support "old style" shadow, the
shadow-compare gather instruction does return a vec4 so we need to be able
to set the old_style_shadow bit in NIR.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Thu, 21 Jul 2016 02:23:17 +0000 (19:23 -0700)]
spirv/nir: Fix some texture opcode asserts
We can't get an lod with txf_ms and SPIR-V considers textureGrad to be an
explicit-LOD texturing instruction.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-dev@lists.freedesktop.org>
Samuel Pitoiset [Wed, 20 Jul 2016 18:07:35 +0000 (20:07 +0200)]
nv50/ir: allow to swap sources for OP_SUB
This allows the load-propagation pass to swap the sources in presence
of immediate values.
Maxwell (GM107):
total instructions in shared programs :
1928187 ->
1927634 (-0.03%)
total gprs used in shared programs :330741 -> 330154 (-0.18%)
total local used in shared programs :28032 -> 28032 (0.00%)
local gpr inst bytes
helped 0 271 425 425
hurt 0 0 194 194
Fermi (GF114):
total instructions in shared programs :
2334474 ->
2333829 (-0.03%)
total gprs used in shared programs :380934 -> 380215 (-0.19%)
total local used in shared programs :33304 -> 33264 (-0.12%)
local gpr inst bytes
helped 5 314 521 521
hurt 0 4 195 195
No regressions on GM107 and GF114 with full piglit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Marek Olšák [Fri, 15 Jul 2016 13:51:34 +0000 (15:51 +0200)]
gallium/radeon: make deferred flushes asynchronous
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Marek Olšák [Fri, 15 Jul 2016 13:44:29 +0000 (15:44 +0200)]
gallium: add PIPE_FLUSH_DEFERRED
There are 2 uses:
- Asynchronous flushing for multithreaded drivers.
- Return a fence without flushing (mid-command-buffer fence). The driver
can defer flushing until fence_finish is called.
This is required to make Bioshock Infinite faster, which creates
1000 fences (flushes) per frame.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Marek Olšák [Sat, 16 Jul 2016 16:38:21 +0000 (18:38 +0200)]
gallium/os: use CLOCK_MONOTONIC for sleeps (v2)
v2: handle EINTR, remove backslashes
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Eric Engestrom [Fri, 22 Jul 2016 09:24:03 +0000 (10:24 +0100)]
mapi: fix typo in macro name
Fixes: 5ec140c17b54c2592009 ("mapi: Massage code to allow clang to compile.")
Reported-by: Alexandre Demers <alexandre.f.demers@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Kenneth Graunke [Fri, 22 Jul 2016 16:56:53 +0000 (09:56 -0700)]
docs: Put swr back on the GL_ARB_texture_buffer_object_rgb32 list.
Looks like this was lost when resolving merge conflicts in
commit
d1fbd4cdb1bdb8041362a8e5f05833c43a39c9a6.
Andres Gomez [Mon, 18 Jul 2016 13:39:43 +0000 (16:39 +0300)]
glsl: subroutine types cannot be compared
subroutine variables are to be used just in the way functions are
called. Although the spec doesn't say it explicitely, this means that
these variables are not to be used in any other way than those left
for function calls. Therefore, a comparison between 2 subroutine
variables should also cause a compilation error.
From The OpenGL® Shading Language 4.40, page 117:
" To use subroutines, a subroutine type is declared, one or more
functions are associated with that subroutine type, and a
subroutine variable of that type is declared. The function
currently assigned to the variable function is then called by
using function calling syntax replacing a function name with the
name of the subroutine variable. Subroutine variables are
uniforms, and are assigned to specific functions only through
commands (UniformSubroutinesuiv) in the OpenGL API."
From The OpenGL® Shading Language 4.40, page 118:
" Subroutine uniform variables are called the same way functions
are called. When a subroutine variable (or an element of a
subroutine variable array) is associated with a particular
function, all function calls through that variable will call that
particular function."
Fixes GL44-CTS.shader_subroutine.subroutines_cannot_be_assigned_float_int_values_or_be_compared
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Fri, 22 Jul 2016 13:19:09 +0000 (23:19 +1000)]
i965: fix varying output setup
Since
7f53fead5c we treat every location as using all
four components so we only need special handling for
doubles when they cross multiple locations.
This fixes a crash in GL45-CTS.enhanced_layouts.varying_locations
where the outputs array would overflow when a dmat2 was stored at
the max varying location i.e 30.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Samuel Pitoiset [Thu, 21 Jul 2016 20:15:53 +0000 (22:15 +0200)]
nvc0/mme: fix offsets used for indirect draws
This fixes a regression introduced in
1da704a94c57aa0b0cf8faaa3236fe47dfb8f88c because the offset has moved
from 0x180 to 0x1a0, and the macros have to be re-compiled.
Fixes: 1da704a ("nvc0: increase the tex handles area size in the driver")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Thu, 21 Jul 2016 20:15:52 +0000 (22:15 +0200)]
nvc0: fix offsets of MP perf counters input parameters
This fixes a regression introduced in
1da704a94c57aa0b0cf8faaa3236fe47dfb8f88c because the offset has moved
from 0x600 to 0x620, and the kernels used for reading MP perf counters
have to be re-assembled.
This also fixes amd_performance_monitor_measure piglit.
Fixes: 1da704a ("nvc0: increase the tex handles area size in the driver")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kenneth Graunke [Thu, 21 Jul 2016 23:48:05 +0000 (16:48 -0700)]
mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
The GL_EXT_texture_format_BGRA8888 extension specification defines a
GL_BGRA_EXT unsized internal format (which is a little odd - usually
BGRA is a pixel transfer format). The extension is written against
the ES 1.0 specification, so it's a little hard to map, but I believe
it's effectively adding it to the table used here, so we should allow
it here as well.
Note that GL_EXT_texture_format_BGRA8888 is always enabled (dummy_true),
so we don't need to check if it's enabled here.
This fixes mipmap generation in Skia and ChromeOS.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
References: https://bugs.chromium.org/p/chromium/issues/detail?id=630371
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reported-by: Stéphane Marchesin <marcheu@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
Kenneth Graunke [Fri, 22 Jul 2016 04:28:15 +0000 (21:28 -0700)]
i965: Fix "operation operation" in comment.
From the redundant redundant department.
Reported-by: Michael Schellenberger Costa <mschellenbergercosta@googlemail.com>
Kenneth Graunke [Mon, 18 Jul 2016 21:55:07 +0000 (14:55 -0700)]
i965: Fix shared atomic intrinsics to pay attention to base.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Kenneth Graunke [Mon, 18 Jul 2016 21:47:42 +0000 (14:47 -0700)]
nir: Add a base const_index to shared atomic intrinsics.
Commit
52e75dcb8c04c0dde989970c4c587cbe8313f7cf made nir_lower_io
start using nir_intrinsic_set_base instead of writing const_index[0]
directly. However, those intrinsics apparently don't /have/ a base,
so this caused assert failures.
However, the old code was happily setting non-existent const_index
fields, so it was pretty bogus too.
Jason pointed out that load_shared and store_shared have a base,
and that the i965 driver uses that field. So presumably atomics
should have one as well, so that loads/stores/atomics all refer
to variables with consistent addressing.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Timothy Arceri [Thu, 26 May 2016 04:50:43 +0000 (14:50 +1000)]
glsl: re-enable varying packing in GL4.4+
We can still do packing we just need to get the packing type from the consumer
rather than the producer.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97033
Kenneth Graunke [Wed, 20 Jul 2016 23:11:18 +0000 (16:11 -0700)]
i965: Include VUE handles for GS with invocations > 1.
We always resort to the pull model for instanced GS inputs. So, we'd
better include the VUE handles, or else we can't actually pull anything.
Ian reports that on his branch with OES_geometry_shader enabled,
this fixes a bunch of dEQP-GLES31.functional.geometry_shading tests::
- instanced.draw_2_instances_geometry_2_invocations
- instanced.draw_2_instances_geometry_8_invocations
- instanced.draw_4_instances_geometry_2_invocations
- instanced.draw_4_instances_geometry_8_invocations
- instanced.draw_8_instances_geometry_2_invocations
- instanced.draw_8_instances_geometry_8_invocations
- instanced.geometry_2_invocations
- instanced.geometry_32_invocations
- instanced.geometry_8_invocations
- instanced.geometry_max_invocations
- instanced.geometry_output_different_2_invocations
- instanced.geometry_output_different_32_invocations
- instanced.geometry_output_different_8_invocations
- instanced.geometry_output_different_max_invocations
- instanced.invocation_output_vary_by_attribute
- instanced.invocation_output_vary_by_texture
- instanced.invocation_output_vary_by_uniform
- query.primitives_generated_instanced
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Thu, 30 Jun 2016 22:02:49 +0000 (15:02 -0700)]
mesa: Add -fno-math-errno -fno-trapping-math to CXXFLAGS.
Not sure why I forgot to add them to CXXFLAGS in commit
f55c408067 or
commit
875458b778. Cuts about 1k of .text.
text data bss dec hex filename
5806354 287816 29384
6123554 5d7022 i965_dri.so before
5805497 287744 29384
6122625 5d6c81 i965_dri.so after
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Matt Turner [Thu, 30 Jun 2016 21:16:16 +0000 (14:16 -0700)]
mesa: Drop -fno-builtin-memcmp.
According to the referenced bug report, gcc-4.5 and newer do not inline
memcmp(). I see no difference in performance of ipers with llvmpipe on a
Sandybridge (which does not have "Enhanced REP MOVSB/STOSB") by removing
this flag.
I attempted to confirm the problem with gcc-4.4, but it fails to compile
for quite a few different reasons.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Mon, 11 Jul 2016 17:44:25 +0000 (10:44 -0700)]
mapi: Massage code to allow clang to compile.
According to https://llvm.org/bugs/show_bug.cgi?id=19778#c3 this code
was violating the spec, resulting in it failing to compile.
Cc: mesa-stable@lists.freedesktop.org
Co-authored-by: Tomasz Paweł Gajc <tpgxyz@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89599
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Ian Romanick [Tue, 31 May 2016 23:04:00 +0000 (16:04 -0700)]
docs: Add extensions not part of any GL or GL ES version
Based loosely on patches submitted ages ago by Thomas Helland.
v2: Add lots of missing data provided by Ilia. Fix sort order of
GL_ARB_sparse_texture extensions suggested by Ilia.
v3: Note that Dave Airlie has started work on GL_ARB_bindless_texture.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Mon, 16 May 2016 18:30:19 +0000 (11:30 -0700)]
docs: Update GL3.txt for OpenGL 4.0 on i965-ish hardware
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Mon, 16 May 2016 18:26:15 +0000 (11:26 -0700)]
docs: Update GL3.txt for OpenGL ES on i965-ish hardware
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Timothy Arceri [Thu, 21 Jul 2016 04:07:01 +0000 (14:07 +1000)]
i965: print error messages if gs fails to compile
We do this for all other stages.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Thu, 21 Jul 2016 01:53:14 +0000 (11:53 +1000)]
i965: enable GL4.4 for Gen8+
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Fri, 20 May 2016 03:37:45 +0000 (13:37 +1000)]
i965: enable ARB_enhanced_layouts for gen6+
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Timothy Arceri [Fri, 24 Jun 2016 02:31:56 +0000 (12:31 +1000)]
i965/vec4: add packing support for tcs load outputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Timothy Arceri [Fri, 24 Jun 2016 02:14:30 +0000 (12:14 +1000)]
i965/vec4: add support for packing tes inputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Timothy Arceri [Fri, 24 Jun 2016 02:10:12 +0000 (12:10 +1000)]
i965/vec4: add support for packing tcs outputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Timothy Arceri [Thu, 23 Jun 2016 04:26:16 +0000 (14:26 +1000)]
i965/vec4: support packing tcs inputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Timothy Arceri [Thu, 23 Jun 2016 03:03:47 +0000 (13:03 +1000)]
i965/vec4: add component packing for gs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Timothy Arceri [Thu, 23 Jun 2016 02:49:53 +0000 (12:49 +1000)]
i965/vec4: add support for packing vs/gs/tes outputs
Here we create a new output_generic_reg array with the ability to
store the dst_reg for each component of user defined varyings.
This is needed as the previous code only stored the dst_reg based
on the varying location which meant packed varyings would overwrite
each other.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Timothy Arceri [Wed, 22 Jun 2016 23:37:03 +0000 (09:37 +1000)]
i965/vec4: add support for packing inputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Timothy Arceri [Thu, 23 Jun 2016 02:52:05 +0000 (12:52 +1000)]
i965: add helper for creating packing writemask
For example where n=3 first_component=1 this will give us
0xE (WRITEMASK_YZW).
V2:
Add assert to check first component is <= 4 (Suggested by Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Timothy Arceri [Wed, 22 Jun 2016 23:32:39 +0000 (09:32 +1000)]
i965: add helpers for creating component layout swizzle
This will be used to swizzle components to the beginning or end
of the vector based on the component layout qualifier and whether
we are doing a load or store.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Eric Anholt [Tue, 12 Jul 2016 18:57:13 +0000 (11:57 -0700)]
vc4: Return V3D version details in the GL renderer info.
This is as close as we get to a name for the 3D blocks.
Eric Anholt [Tue, 12 Jul 2016 00:55:33 +0000 (17:55 -0700)]
vc4: Check the V3D version reported by the kernel.
We don't want to bring up an old userspace driver on a kernel for
newer hardware. We'll also want to look at the other ident fields in
the future.
Eric Anholt [Thu, 10 Mar 2016 23:18:31 +0000 (15:18 -0800)]
vc4: Detect and report kernel support for branching.
Eric Anholt [Sat, 2 Jul 2016 21:35:34 +0000 (14:35 -0700)]
vc4: Switch to using the libdrm-provided vc4_drm.h.
The required version is set to .69 for the getparam ioctl that will be
used in the next commit.
Timothy Arceri [Wed, 16 Dec 2015 02:55:50 +0000 (13:55 +1100)]
docs: mark ARB_enhanced_layouts as DONE for i965
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Timothy Arceri [Fri, 20 May 2016 03:37:45 +0000 (13:37 +1000)]
i965: enable ARB_enhanced_layouts for gen8+
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Timothy Arceri [Tue, 19 Jul 2016 05:40:14 +0000 (15:40 +1000)]
nir: add doubles component packing support
This makes sure we give the correct driver location
for doubles when using component packing. Specifically
it handles packing a dvec3 with a double which is the
only packing scenario allowed which spans across two
locations.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Timothy Arceri [Wed, 15 Jun 2016 02:35:49 +0000 (12:35 +1000)]
i965: add component packing support for load_output intrinsics
Here we use the component qualifier (which is the first component)
as an offset when loading output varyings.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Mon, 23 May 2016 06:48:05 +0000 (16:48 +1000)]
i965: enable component packing for vs and fs
Rather than trying to work out the total number of components
used at a location we simply treat all outputs as vec4s. This
removes the need for complex code looping over varyings to match
packed locations and the need for storing the total number of
components used at each location.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Tue, 19 Jul 2016 05:13:51 +0000 (15:13 +1000)]
i965: bring back type_size_vec4_times_4()
We will use this for output varyings. To make component
packing simpler we will just treat all varyings as vec4s.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 15 Jul 2016 22:44:32 +0000 (15:44 -0700)]
nir/inline: Constant-initialize local variables in the callee if needed
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Fri, 15 Jul 2016 22:21:19 +0000 (15:21 -0700)]
nir: Add a nir_deref_foreach_leaf helper
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Tom Stellard [Tue, 19 Jul 2016 15:07:23 +0000 (15:07 +0000)]
clover: Re-order includes in invocation.cpp to fix build
The build was failing because the official CL headers have a few defines,
like: # define cl_khr_gl_sharing 1
Which have the same name as some class members of clang's OpenCLOptions class.
If we include the cl headers first, this breaks the build because the member
names of this class are replaced by the literal 1.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Vedran Miletić <vedran@miletic.net>
Tom Stellard [Tue, 19 Jul 2016 15:05:34 +0000 (15:05 +0000)]
clover: Add missing include v2
clang commit r275822 removed unnecessary includes from header files,
so we now need to explicitly include clang/Lex/PreprocessorOptions.h
v2:
- Use <> instead of "" for the include path.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Vedran Miletić <vedran@miletic.net>
Kenneth Graunke [Wed, 20 Jul 2016 02:00:19 +0000 (19:00 -0700)]
i965: Move VS load_input handling to nir_emit_vs_intrinsic().
TCS/TES/GS and now FS all handle these in stage-specific functions.
CS don't have inputs, so VS was the only one left using this code.
Move it to the VS-specific function for clarity.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Sat, 16 Jul 2016 18:52:36 +0000 (11:52 -0700)]
i965: Delete the FS_OPCODE_INTERPOLATE_AT_CENTROID virtual opcode.
We no longer use this message. As far as I can tell, it's fairly
useless - the equivalent information is provided in the payload.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Tue, 12 Jul 2016 10:57:25 +0000 (03:57 -0700)]
i965: Rewrite FS input handling to use the new NIR intrinsics.
This eliminates the need to walk the list of input variables, recurse
into their types (via logic largely redundant with nir_lower_io), and
interpolate all possible inputs up front. The backend no longer has
to care about variables at all, which eliminates complications from
trying to pack multiple variables into the same location. Instead,
each intrinsic specifies exactly what's needed.
This should unblock Timothy's work on GL_ARB_enhanced_layouts.
Each load_interpolated_input intrinsic corresponds to PLN instructions,
while load_barycentric_at_* intrinsics correspond to pixel interpolator
messages. The pixel/centroid/sample barycentric intrinsics simply refer
to payload fields (delta_xy[]), and don't actually generate any code.
Because we use a single intrinsic for both centroid-qualified variables
and interpolateAtCentroid(), they become indistinguishable. We stop
sending pixel interpolator messages for those, and instead use the
payload provided data, which should be considerably faster.
On Broadwell:
total instructions in shared programs:
9067751 ->
9067570 (-0.00%)
instructions in affected programs: 145902 -> 145721 (-0.12%)
helped: 422
HURT: 209
total spills in shared programs: 2849 -> 2899 (1.76%)
spills in affected programs: 760 -> 810 (6.58%)
helped: 0
HURT: 10
total fills in shared programs: 3910 -> 3950 (1.02%)
fills in affected programs: 617 -> 657 (6.48%)
helped: 0
HURT: 10
LOST: 3
GAINED: 3
The differences mostly appear to be slight changes in MOVs.
v2: Use nir_shader_compiler_options::use_interpolated_input_intrinsics
flag rather than passing it directly to nir_lower_io. Use the
unreachable() macro rather than assert in one place. (Review
feedback from Chris Forbes.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 18 Jul 2016 01:44:58 +0000 (18:44 -0700)]
i965: Move load_interpolated_input/barycentric_* intrinsics to the top.
Currently, i965 interpolates all FS inputs at the top of the program.
This has advantages and disadvantages, but I'd like to keep that policy
while reworking this code. We can consider changing it independently.
The next patch will make the compiler generate PLN instructions "on the
fly", when it encounters an input load intrinsic, rather than doing it
for all inputs at the start of the program.
To emulate this behavior, we introduce an ugly pass to move all NIR
load_interpolated_input and payload-based (not interpolator message)
load_barycentric_* intrinsics to the shader's start block.
This helps avoid regressions in shader-db for cases such as:
if (...) {
...load some input...
} else {
...load that same input...
}
which CSE can't handle, because there's no dominance relationship
between the two loads. Because the start block dominates all others,
we can CSE all inputs and emit PLNs exactly once, as we did before.
Ideally, global value numbering would eliminate these redundant loads,
while not forcing them all the way to the start block. When that lands,
we should consider dropping this hacky pass.
Again, this pass currently does nothing, as i965 doesn't generate these
intrinsics yet. But it will shortly, and I figured I'd separate this
code as it's relatively self-contained.
v2: Dramatically simplify pass - instead of creating new instructions,
just remove/re-insert their list nodes (suggested by Jason Ekstrand).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 18 Jul 2016 01:37:08 +0000 (18:37 -0700)]
i965: Add a pass to demote sample interpolation intrinsics.
When working with a non-multisampled render target, asking for "sample"
interpolation locations doesn't make sense. We demote them to centroid.
In a couple of patches, brw_compute_barycentric_modes will begin looking
at these intrinsics to determine the barycentric modes. fs_visitor also
will use them to code-generate pixel interpolator messages or payload
references. Handling the "but what if it's not MSAA?" logic ahead of
time in a NIR pass simplifies things and prevents duplicated logic.
This patch doesn't actually do anything useful yet as we don't generate
these intrinsics. I decided to keep it separate as it's self-contained,
in the hopes of shrinking the "convert everything" patch for reviewers.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Tue, 12 Jul 2016 08:46:53 +0000 (01:46 -0700)]
nir: Add nir_load_interpolated_input lowering code.
Now nir_lower_io can optionally produce load_interpolated_input
and load_barycentric_* intrinsics for fragment shader inputs.
flat inputs continue using regular load_input.
v2: Use a nir_shader_compiler_options flag rather than ad-hoc boolean
passing (in response to review feedback from Chris Forbes).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Tue, 12 Jul 2016 08:46:43 +0000 (01:46 -0700)]
nir: Add new intrinsics for fragment shader input interpolation.
Backends can normally handle shader inputs solely by looking at
load_input intrinsics, and ignore the nir_variables in nir->inputs.
One exception is fragment shader inputs. load_input doesn't capture
the necessary interpolation information - flat, smooth, noperspective
mode, and centroid, sample, or pixel for the location. This means
that backends have to interpolate based on the nir_variables, then
associate those with the load_input intrinsics (say, by storing a
map of which variables are at which locations).
With GL_ARB_enhanced_layouts, we're going to have multiple varyings
packed into a single vec4 location. The intrinsics make this easy:
simply load N components from location <loc, component>. However,
working with variables and correlating the two is very awkward; we'd
much rather have intrinsics capture all the necessary information.
Fragment shader input interpolation typically works by producing a
set of barycentric coordinates, then using those to do a linear
interpolation between the values at the triangle's corners.
We represent this by introducing five new load_barycentric_* intrinsics:
- load_barycentric_pixel (ordinary variable)
- load_barycentric_centroid (centroid qualified variable)
- load_barycentric_sample (sample qualified variable)
- load_barycentric_at_sample (ARB_gpu_shader5's interpolateAtSample())
- load_barycentric_at_offset (ARB_gpu_shader5's interpolateAtOffset())
Each of these take the interpolation mode (smooth or noperspective only)
as a const_index, and produce a vec2. The last two also take a sample
or offset source.
We then introduce a new load_interpolated_input intrinsic, which
is like a normal load_input intrinsic, but with an additional
barycentric coordinate source.
The intention is that flat inputs will still use regular load_input
intrinsics. This makes them distinguishable from normal inputs that
need fancy interpolation, while also providing all the necessary data.
This nicely unifies regular inputs and interpolateAt functions.
Qualifiers and variables become irrelevant; there are just
load_barycentric intrinsics that determine the interpolation.
v2: Document the interp_mode const_index value, define a new
BARYCENTRIC() helper rather than using SYSTEM_VALUE() for
some of them (requested by Jason Ekstrand).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 18 Jul 2016 23:13:36 +0000 (16:13 -0700)]
anv: Properly call gen75_emit_state_base_address on Haswell.
This should fix MOCS values. Caught by Coverity.
CID:
1364155
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 18 Jul 2016 23:00:20 +0000 (16:00 -0700)]
genxml: Rename "API Rendering Disable" to "Rendering Disable".
Gen7/7.5 call it "Rendering Disable" while Gen8/9 prefix it with "API".
Pick one for consistency, and so we can share code between generations.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 18 Jul 2016 21:27:35 +0000 (14:27 -0700)]
anv: Unify 3DSTATE_CLIP code across generations.
The bulk of this is the same. There are just a couple fields that only
exist on one generation or another, and we can easily handle those with
an #ifdef.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 18 Jul 2016 20:52:07 +0000 (13:52 -0700)]
anv: Enable early culling on Gen7.
We set the cull mode, but forgot the enable bit. Gen8 uses this.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 18 Jul 2016 21:15:49 +0000 (14:15 -0700)]
anv: Fix near plane clipping on Gen7/7.5.
The Gen7/7.5 clip code used APIMODE_OGL, while the Gen8+ clip code used
APIMODE_D3D. The meaning hasn't changed, so one of these must be wrong.
It appears that the hardware documentation is completely wrong. It
claims that the "API Mode" bit means:
0h APIMODE_OGL NEAR_VP boundary == 0.0 (NDC)
1h APIMODE_D3D NEAR_VP boundary == -1.0 (NDC)
However, DirectX typically uses 0.0 for the near plane, while unextended
OpenGL uses -1.0. i965's gen6_clip_state.c uses APIMODE_D3D for the
GL_ZERO_TO_ONE case, so I believe the meanings are backwards from what
the documentation says.
Section 23.2 ("Primitive Clipping") of the Vulkan 1.0.21 specification
contains the following equations:
-w_c <= x_c <= w_c
-w_c <= y_c <= w_c
0 <= z_c <= w_c
This means that Vulkan follows D3D semantics.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 18 Jul 2016 20:56:23 +0000 (13:56 -0700)]
genxml: Add APIMODE_D3D missing enum values and improve consistency.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Mon, 18 Jul 2016 22:36:43 +0000 (15:36 -0700)]
genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.
Gen6-7.5 use CLIPMODE_REJECT_ALL, while Gen8+ just used REJECT_ALL.
Being consistent will let me unify code, and I prefer having the prefix.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tim Rowley [Fri, 15 Jul 2016 18:23:46 +0000 (12:23 -0600)]
swr: [rasterizer core] introduce simd16intrin.h
Refactoring to leave existing simd_* intrinsics in "simdintrin.h" unchanged,
adding corresponding simd16_* intrinsics in "simd16intrin.h" on the side,
with emulation, that we can use piecemeal, rather than the all-or-nothing
approach to bring up avx512.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 14 Jul 2016 18:10:39 +0000 (12:10 -0600)]
swr: [rasterizer core] fix for possible int32 overflow condition
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 14 Jul 2016 18:02:51 +0000 (12:02 -0600)]
swr: [rasterizer core] rename *_MAX enum values to *_COUNT
Makes these names semantically correct.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Wed, 13 Jul 2016 23:34:03 +0000 (17:34 -0600)]
swr: [rasterizer core] centroid correction
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Wed, 13 Jul 2016 21:06:13 +0000 (15:06 -0600)]
swr: [rasterizer core] support range of values in TemplateArgUnroller
Fixes Linux warnings.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 12 Jul 2016 23:04:44 +0000 (17:04 -0600)]
swr: [rasterizer core] ensure adjacent topologies use the cut-aware PA
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 12 Jul 2016 21:03:42 +0000 (15:03 -0600)]
swr: [rasterizer] attribute swizzling and linkage
Add support for enhanced attribute swizzling. Currently supports constant
source overrides to handle PrimitiveID support. No support yet for input
select swizzling or wrap shortest. Removes obsoleted linkageMask and
associated code.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 12 Jul 2016 16:33:58 +0000 (10:33 -0600)]
swr: [rasterizer common] icc declspec definitions
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 8 Jul 2016 19:08:20 +0000 (13:08 -0600)]
swr: [rasterizer jitter] rework vertex/instance ID storage in fetch
Moved the setting into the existing component control code. Fixes bad
interaction between attribute/component setting for vertex/instance ID
and component packing.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 7 Jul 2016 23:41:58 +0000 (17:41 -0600)]
swr: [rasterizer core] avx512 simd utility work
Enabling KNOB_SIMD_WIDTH = 16 for AVX512 pre-work and low level simd utils
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 7 Jul 2016 23:32:39 +0000 (17:32 -0600)]
swr: [rasterizer core] viewport rounding for disabled scissor
Adjust viewport rounding when scissor rect is disabled during macro
tile scissor setup.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Jason Ekstrand [Mon, 18 Jul 2016 23:25:12 +0000 (16:25 -0700)]
i965: Stop muging cube array lengths by 6
From the Sky Lake PRM:
"For SURFTYPE_CUBE: For Sampling Engine Surfaces and Typed Data Port
Surfaces, the range of this field is [0,340], indicating the number of
cube array elements (equal to the number of underlying 2D array elements
divided by 6). For other surfaces, this field must be zero."
In other words, the depth field for cube maps is in number of cubes not
number of 2-D slices so we need to divide by 6. ISL will do this correctly
for us assuming that we provide it with the correct array bounds which it
expects to be in 2-D slices. It appears as if we've been doing this wrong
ever since we first added cube map arrays for Sandy Bridge and the change
to ISL made things slightly worse. While we're at it, we now need to remoe
the shader hacks we've always done since they were only needed because we
were setting the depth field six times too large.
v2: Fix the vec4 backend as well (not sure how I missed this).
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Jason Ekstrand [Tue, 19 Jul 2016 05:00:30 +0000 (22:00 -0700)]
i965/miptree: Set logical_depth0 == 6 for cube maps
This matches what we do for cube maps where logical_depth0 is in number of
face-layers rather than number of cubes. This does mean that we will
temporarily be setting the surface bounds too loose for cube map textures
but we are already setting them too loose for cube arrays and we will be
fixing that in the next commit anyway.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cc: "12.0 11.2 11.1" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Tue, 19 Jul 2016 01:46:43 +0000 (18:46 -0700)]
i965/miptree: Enforce that height == 1 for 1-D array textures
The GL API and mesa internals do this differently than we do. In GL, there
is no depth parameter for 1-D arrays and height is used. In the i965
miptree code we do the sane thing and make height == 1 and use depth for
number of slices. This makes for a mismatch every time we create a 1-D
array texture from GL. Instead of actually solving this problem, we just
said "1-D is hard, let's make sure it works no matter which way we pass the
parameters" and called it a day.
This commit fixes the one GL -> i965 transition point where we weren't
already handling 1-D array textures to do the right thing and then replaces
the magic fixup code with an assert that you're doing the right thing.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cc: "12.0 11.2 11.1" <mesa-stable@lists.freedesktop.org>
Stefan Dirsch [Thu, 14 Jul 2016 13:21:20 +0000 (15:21 +0200)]
Avoid overflow in 'last' variable of FindGLXFunction(...)
This 'last' variable used in FindGLXFunction(...) may become negative,
but has been defined as unsigned int resulting in an overflow,
finally resulting in a segfault when accessing _glXDispatchTableStrings[...].
Fixed this by definining it as signed int. 'first' variable also needs to be
defined as signed int. Otherwise condition for while loop fails due to C
implicitly converting signed to unsigned values before comparison.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Stefan Dirsch <sndirsch@suse.de>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tomasz Figa [Fri, 15 Jul 2016 07:53:50 +0000 (16:53 +0900)]
egl/android: Stop leaking DRI images
Current implementation of the DRI image loader does not free the images
created in get_back_bo() and so leaks memory. Moreover, it creates a new
image every time the DRI driver queries for buffers, even if the backing
native buffer has not changed. leaking memory again.
This patch adds missing call to destroyImage() in droid_enqueue_buffer()
and a check if image is already created to get_back_bo() to fix the
above.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tomasz Figa [Fri, 15 Jul 2016 07:53:49 +0000 (16:53 +0900)]
egl/android: Add some useful error messages
It is much easier to debug issues when the application gives some
meaningful error messages. This patch adds few to the EGL Android
platform backend.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tomasz Figa [Fri, 15 Jul 2016 07:53:48 +0000 (16:53 +0900)]
egl/android: Check return value of dri2_get_dri_config()
It might return NULL if specific config variant is unsupported.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Fri, 15 Jul 2016 07:27:09 +0000 (16:27 +0900)]
i965: store reference to the context within struct brw_fence (v2)
As the spec allows for {server,client}_wait_sync to be called without
currently bound context, while our implementation requires context
pointer.
v2: Add a mutex and acquire it for the duration of
brw_fence_client_wait() and brw_fence_is_completed() as suggested
by Chad.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Nicolas Boichat [Fri, 15 Jul 2016 08:24:20 +0000 (16:24 +0800)]
egl/dri2: dri2_make_current: Set EGL error if bindContext fails
Without this, if a configuration is, say, available only on GLES2/3, but
not on GLES1, and is rejected by the dri module's bindContext call,
eglMakeCurrent fails with error "EGL_SUCCESS".
In this patch, we set error to EGL_BAD_MATCH, which is what CTS/dEQP
dEQP-EGL.functional.surfaceless_context expect.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tomasz Figa [Wed, 13 Jul 2016 03:33:24 +0000 (11:33 +0800)]
egl/android: Remove unused variables
There are some unused variables left after previous clean-ups triggering
compiler warnings. Let's remove them.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tomasz Figa [Wed, 13 Jul 2016 03:29:45 +0000 (11:29 +0800)]
gallium/dri: Add shared glapi to LIBADD on Android
An earlier patch fixed the problem for classic drivers, however Gallium
was still left broken. This patch applies the same workaround to
Gallium, when compiled for Android. Following is a quote from the
original patch:
0cbc90c57cfc mesa: dri: Add shared glapi to LIBADD on Android
/system/vendor/lib/dri/*_dri.so actually depend on libglapi: without
this, loading the so file fails with:
cannot locate symbol "__emutls_v._glapi_tls_Context"
On non-Android (non-bionic) platform, EGL uses the following
workflow, which works fine:
dlopen("libglapi.so", RTLD_LAZY | RTLD_GLOBAL);
dlopen("dri/<driver>_dri.so", RTLD_NOW | RTLD_GLOBAL);
However, bionic does not respect the RTLD_GLOBAL flag, and the dri
library cannot find symbols in libglapi.so, so we need to link
to libglapi.so explicitly. Android.mk already does this.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 18 Jul 2016 18:28:09 +0000 (19:28 +0100)]
mesa: scons: remove left over src/glsl include
The path no longer exists.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 18 Jul 2016 18:23:02 +0000 (19:23 +0100)]
mesa: scons: list builddir before srcdir
Analogous to previous commit.
Note: scons always uses OOT builds, while the in-tree generated files
could be created either manually or by the autoconf build.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>