Dave Airlie [Fri, 24 Nov 2017 00:51:35 +0000 (10:51 +1000)]
r600: always flush between gfx and compute
This is in no way optimal, but there seems to be some problems
mixing at the moment, lots of hangs, it is possible, just need
to figure out more magic.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 18 Dec 2017 04:29:19 +0000 (04:29 +0000)]
r600: fix unused variable warning
Signed-off-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Sun, 17 Dec 2017 22:53:37 +0000 (23:53 +0100)]
radv: Fix multi-layer blits.
We did not set the layer correctly for the dst, as we would keep
using the base layer. Same for the source image.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102710
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Rob Clark [Thu, 23 Nov 2017 16:58:31 +0000 (11:58 -0500)]
freedreno/a5xx: add a5xx blitter
FD_MESA_DEBUG=noblit to disable
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 22 Nov 2017 17:37:15 +0000 (12:37 -0500)]
freedreno: add generic blitter
Basically a clone of util_blitter_blit() but with special handling to
blit PIPE_BUFFER as a PIPE_TEXTURE_1D.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 24 Nov 2017 15:37:22 +0000 (10:37 -0500)]
freedreno: add non-draw batches for compute/blit
Get rid of "gmem" (ie. tiling) ringbuffer, and just emit setup commands
directly to "draw" ringbuffer for compute (and in future for blits not
using the 3d pipe). This way we can have a simple flat cmdstream buffer
and bypass setup related to 3d pipe.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 21 Nov 2017 18:20:53 +0000 (13:20 -0500)]
freedreno: track staging and shadow perf ctrs for the HUD
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 20 Nov 2017 20:34:40 +0000 (15:34 -0500)]
freedreno: staging upload transfers
In the busy && !needs_flush case, we can support a DISCARD_RANGE upload
using a staging buffer. This is a bit different from the case of mid-
batch uploads which require us to shadow the whole resource (because
later draws in an earlier tile happen before earlier draws in a later
tile).
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sat, 25 Nov 2017 19:10:34 +0000 (14:10 -0500)]
freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
Bas Nieuwenhuizen [Sat, 16 Dec 2017 21:02:11 +0000 (22:02 +0100)]
anv: Remove unused variable.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Marek Olšák [Tue, 12 Dec 2017 21:21:13 +0000 (22:21 +0100)]
radeonsi: don't call force_dcc_off for buffers
This was undefined yet harmless behavior in LLVM.
Not anymore - it causes a hang now.
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Kenneth Graunke [Fri, 15 Dec 2017 00:17:45 +0000 (16:17 -0800)]
isl: Don't require VALIGN_2 for R32G32B32_FLOAT on Haswell.
According to the RENDER_SURFACE_STATE internal documentation, the
R32G32B32_FLOAT restriction is marked "IVB" only. We choose to apply
it to Ivybridge and Baytrail, but not Haswell.
Apparently fixes KHR-GL46.texture_size_promotion.functional on Haswell.
Changes these tests from crashing to skipping on Haswell:
- KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgb32f
- KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgb32f
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Boyuan Zhang [Fri, 15 Dec 2017 16:23:25 +0000 (11:23 -0500)]
radeon/uvd: add and manage render picture list
Create a list in decoder to store all render picture buffer pointers that
currently being used in reference picture lists.
During get message buffer call, check each pointer in render_pic_list[]
within given pic->ref[] list, remove pointer that no longer being used by
pic->ref[]. Then add current render surface pointer to the render_pic_list[]
and assign the associated index to result.curr_idx.
As a result, result.curr_idx will have the correct index to represent the
current render picture, instead of the previous increamenting values.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Boyuan Zhang [Fri, 15 Dec 2017 16:17:32 +0000 (11:17 -0500)]
radeon/vcn: add and manage render picture list
Create a list in decoder to store all render picture buffer pointers that
currently being used in reference picture lists.
During get message buffer call, check each pointer in render_pic_list[]
within given pic->ref[] list, remove pointer that no longer being used by
pic->ref[]. Then add current render surface pointer to the render_pic_list[]
and assign the associated index to result.curr_idx.
As a result, result.curr_idx will have the correct index to represent the
current render picture, instead of the previous increamenting values.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Boyuan Zhang [Thu, 7 Dec 2017 21:13:51 +0000 (16:13 -0500)]
vl: remove is idr flag
Remove is_idr flag since not being used anymore.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Boyuan Zhang [Fri, 8 Dec 2017 23:22:25 +0000 (18:22 -0500)]
st/va: directly use idr pic flag
Remove is_idr flag, and use idr_pic_flag provided by vaapi directly
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Boyuan Zhang [Thu, 7 Dec 2017 21:10:13 +0000 (16:10 -0500)]
radeon/vce: determine idr by pic type
Vaapi encode interface provides idr frame flags, where omx interface doesn't.
Therefore, change to use picture type to determine idr frame, which will
work for both interfaces.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Boyuan Zhang [Thu, 30 Nov 2017 16:58:32 +0000 (11:58 -0500)]
radeon/vcn: determine idr by pic type
Vaapi encode interface provides idr frame flags, where omx interface doesn't.
Therefore, change to use picture type to determine idr frame, which will
work for both interfaces.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Emil Velikov [Thu, 14 Dec 2017 17:20:30 +0000 (17:20 +0000)]
util: scons: wire up the sha1 test
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Tim Rowley [Thu, 14 Dec 2017 19:49:56 +0000 (13:49 -0600)]
swr/rast: Move more RTAI handling out of binner
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 14 Dec 2017 19:39:29 +0000 (13:39 -0600)]
swr/rast: EXTRACT2 changed from vextract/vinsert to vshuffle
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 13 Dec 2017 23:52:52 +0000 (17:52 -0600)]
swr/rast: Fix cache of API thread event manager
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Tue, 12 Dec 2017 20:23:50 +0000 (14:23 -0600)]
swr/rast: Replace VPSRL with LSHR
Replace use of x86 intrinsic with general llvm IR instruction.
Generates the same final assembly.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 11 Dec 2017 23:45:58 +0000 (17:45 -0600)]
swr/rast: Rework thread binding parameters for machine partitioning
Add BASE_NUMA_NODE, BASE_CORE, BASE_THREAD parameters to
SwrCreateContext.
Add optional SWR_API_THREADING_INFO parameter to SwrCreateContext to
control reservation of API threads.
Add SwrBindApiThread() function to allow binding of API threads to
reserved HW threads.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 11 Dec 2017 21:51:46 +0000 (15:51 -0600)]
swr/rast: Pull of RTAI gather & offset out of clip/bin code
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 11 Dec 2017 14:38:46 +0000 (08:38 -0600)]
swr/rast: Remove no-op VBROADCAST of vID
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 11 Dec 2017 05:54:30 +0000 (23:54 -0600)]
swr/rast: SIMD16 Fetch - Fully widen 32-bit integer vertex components
Also widen the 16-bit a 8-bit integer vertex component gathers to SIMD16.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 8 Dec 2017 23:33:23 +0000 (17:33 -0600)]
swr/rast: Replace INSERT2 vextract/vinsert with JOIN2 vshuffle
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 8 Dec 2017 19:59:19 +0000 (13:59 -0600)]
swr/rast: SIMD16 Fetch - Fully widen 16-bit float vertex components
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 8 Dec 2017 00:37:07 +0000 (18:37 -0600)]
swr/rast: SIMD16 Fetch - Fully widen 32-bit float vertex components
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 7 Dec 2017 23:54:40 +0000 (17:54 -0600)]
swr/rast: Pass prim to ClipSimd
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 7 Dec 2017 17:59:45 +0000 (11:59 -0600)]
swr/rast: Pull most of the VPAI manipulation out of the binner/clipper
Move out of binner/clipper; hand them down from the frontend code instead.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 6 Dec 2017 18:07:59 +0000 (12:07 -0600)]
swr/rast: Move GatherScissors to header
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 6 Dec 2017 16:37:41 +0000 (10:37 -0600)]
swr/rast: Rewrite Shuffle8bpcGatherd using shuffle
Ease future code maintenance, prepare for folding simd8 and simd16 versions.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 4 Dec 2017 21:16:13 +0000 (15:16 -0600)]
swr/rast: Convert gather masks to Nx1bit
Simplifies calling code, gets gather function interface closer to llvm's
masked_gather.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 4 Dec 2017 00:49:29 +0000 (18:49 -0600)]
swr/rast: WIP - Widen fetch shader to SIMD16
Widen vertex gather/storage to SIMD16 for all component types.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 29 Nov 2017 21:14:20 +0000 (15:14 -0600)]
swr/rast: Corrections to multi-scissor handling
binner's GatherScissors() will be turned into a real gather in the not
too distant future.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 29 Nov 2017 16:46:49 +0000 (10:46 -0600)]
swr/rast: Binner fixes for viewport index offset handling
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Tue, 21 Nov 2017 17:05:08 +0000 (11:05 -0600)]
swr/rast: Remove unneeded copy of gather mask
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Chris Wilson [Thu, 23 Nov 2017 09:57:08 +0000 (09:57 +0000)]
i965: Allow old begin/end queryobj for gen4/5 with HW contexts
Since we have HW contexts on gen4/5, we could take advantage of them, as
done for gen6+ in commit
e32cd5ffbb72 ("i965: Rely on hardware contexts
for query objects on Gen6+."), to only emit a pair of counters at
begin/end queryobj, rather than around every primitive. However, to keep
queryobj working in the meantime as we bringup support for HW ctx on
gen4/5, we can keep using the existing code.
References:
e32cd5ffbb72 ("i965: Rely on hardware contexts for query objects on Gen6+.")
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Rob Clark [Mon, 4 Dec 2017 14:15:27 +0000 (09:15 -0500)]
freedreno: use u_transfer_helper
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 28 Nov 2017 15:47:06 +0000 (10:47 -0500)]
gallium/util: add u_transfer_helper
Add a new helper that drivers can use to emulate various things that
need special handling in particular in transfer_map:
1) z32_s8x24.. gl/gallium treats this as a single buffer with depth
and stencil interleaved but hardware frequently treats this as
separate z32 and s8 buffers. Special pack/unpack handling is
needed in transfer_map/unmap to pack/unpack the exposed buffer
2) fake RGTC.. GPUs designed with GLES in mind, but which can other-
wise do GL3, if native RGTC is not supported it can be emulated
by converting to uncompressed internally, but needs pack/unpack
in transfer_map/unmap
3) MSAA resolves in the transfer_map() case
v2: add MSAA resolve based on Eric's "gallium: Add helpers for MSAA
resolves in pipe_transfer_map()/unmap()." patch; avoid wrapping
pipe_resource, to make it possible for drivers to use both this
and threaded_context.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Tapani Pälli [Thu, 14 Dec 2017 11:53:10 +0000 (13:53 +0200)]
i965: enable EXT_disjoint_timer_query extension
Following dEQP cases pass:
dEQP-EGL.functional.get_proc_address.extension.gl_ext_disjoint_timer_query
dEQP-EGL.functional.client_extensions.disjoint
Piglit test 'ext_disjoint_timer_query-simple' passes with these changes.
No changes/regression observed in Intel CI.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tapani Pälli [Tue, 12 Dec 2017 12:46:13 +0000 (14:46 +0200)]
mesa: GL_EXT_disjoint_timer_query extension API bits
Patch adds GL_GPU_DISJOINT_EXT and enables to use timer queries when
EXT_disjoint_timer_query is enabled.
v2: enable extension only when EXT_disjoint_timer_query set
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tapani Pälli [Mon, 20 Nov 2017 06:36:52 +0000 (08:36 +0200)]
glapi: add GL_EXT_disjoint_timer_query
Most entrypoints already available via other extensions like
GL_EXT_occlusion_query_boolean, GL_EXT_timer_query.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tapani Pälli [Mon, 20 Nov 2017 06:31:40 +0000 (08:31 +0200)]
mesa: add DisjointOperation to gl_shared_state
This state will be used by EXT_disjoint_timer_query. As first
usage, patch sets DisjointOperation true when gpu reset happens.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Thu, 14 Dec 2017 17:41:16 +0000 (09:41 -0800)]
broadcom/vc5: Fix a typo in memcmp for sig unpack checking.
This shockingly ended up working out, because only the first byte of *sig
is used and (sizeof(*sig) != 0) == 1. Fixes a compiler warning.
Link: https://bugs.freedesktop.org/show_bug.cgi?id=104183
Eric Anholt [Wed, 22 Nov 2017 00:33:29 +0000 (16:33 -0800)]
broadcom/vc5: Enable NIR txd lowering on all txd instructions.
Fixes almost all of piglit's arb_shader_texture_lod grad tests, except for
the base -texgrad/texgradcube ones which fail on what appear to be
precision problems.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 22 Nov 2017 00:21:36 +0000 (16:21 -0800)]
nir: Add a new lowering option to lower all txd to txl.
VC5 requires that all txd are lowered in the shader.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 21 Nov 2017 21:42:08 +0000 (13:42 -0800)]
nir: Fix interaction of GL_CLAMP lowering with texture offsets.
We want the clamping of the coordinate to apply after the offset, so we
need to do math to lower the offset out of the instruction. Fixes texwrap
offset cases for GL_CLAMP with GL_NEAREST on vc5.
Note: I moved the get_texture_size() verbatim, so that it was defined
before use.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 6 Dec 2017 19:30:02 +0000 (11:30 -0800)]
broadcom/vc5: Fix shader input/outputs for gallium's new NIR linking.
Roland Scheidegger [Wed, 13 Dec 2017 02:33:07 +0000 (03:33 +0100)]
gallivm: implement accurate corner behavior for textureGather with cube maps
The spec says the missing texel (when we wrap around both x and y axis)
should be synthesized as the average of the 3 other texels. For bilinear
filtering however we instead adjusted the filter weights (because, while
the complexity looks similar, there would be 4 times as many color values
to fix up than weights). Obviously this could not work for gather (hence
accurate corner filtering was disabled with gather).
Implement this by just doing it as the spec implies - calculate the 4th
texel as the average of the other 3. With gather of course there's only
one color to worry about, so it's not all that many instructions neither
(albeit surely the whole cube map filtering is hilariously complex).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Wed, 13 Dec 2017 02:33:21 +0000 (03:33 +0100)]
gallivm: fix an issue with NaNs with seamless cube filtering
Cube texture wrapping is a bit special since the values (post face
projection) always are within [0,1], so we took advantage of that and
omitted some clamps.
However, we can still get NaNs (either because the coords already had NaNs,
or the face projection generated them), and in fact we didn't handle them
quite safely. I've seen -INT_MAX + 1 been propagated through as the final int
coord value, albeit I didn't observe a crash. (Not quite a coincidence, since
any stride mul with -INT_MAX or -INT_MAX+1 will turn up as a small positive
number - nevertheless, I'd rather not try my luck, I'm not entirely sure it
can't really turn up negative neither due to seamless coord swapping, plus
ifloor of a NaN is not guaranteed to return -INT_MAX by any standard. And
we kill off NaNs similarly with ordinary texture wrapping too.)
So kill off the NaNs by using the common max against zero method.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Jason Ekstrand [Wed, 13 Dec 2017 19:51:01 +0000 (11:51 -0800)]
intel/tools: Convert aubinator over to the common framework
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 18:17:40 +0000 (10:17 -0800)]
intel/batch-decoder: Decode registers
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 18:16:46 +0000 (10:16 -0800)]
intel/batch-decoder: Decode dynamic state
Unfortunately, in aubinator and aubinator_error_decode we don't always
know how many of a given state we have, so we must guess. One day,
we'll come up with a way to annotate the batch to solve this problem.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 17:58:27 +0000 (09:58 -0800)]
intel/batch-decoder: Decode constants, binding tables, and samplers
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 19:03:32 +0000 (11:03 -0800)]
intel/tools: Switch aubinator_error_decode over to the gen_print_batch
The shared framework can now do everything that aubinator_error_decode
ever did and more. It's time to make the switch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 17:46:39 +0000 (09:46 -0800)]
intel/batch-decoder: Decode graphics shaders
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 17:19:57 +0000 (09:19 -0800)]
intel/batch-decoder: Decode vertex and index buffers
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 16:01:03 +0000 (08:01 -0800)]
intel/batch-decoder: Decode MEDIA_INTERFACE_DESCRIPTOR_LOAD
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 08:10:12 +0000 (00:10 -0800)]
intel/tools: Add the start of a generic batch decoder
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 16:23:50 +0000 (08:23 -0800)]
intel/decoder: Expose the raw field value in the iterator
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 07:26:51 +0000 (23:26 -0800)]
intel/disasm: Take a devinfo in gen_disasm_create
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 01:36:47 +0000 (17:36 -0800)]
intel/decoder: Take a bit offset in gen_print_group
Previously, if a group was nested in another group such that it didn't
start on a dword boundary, we would decode it as if it started at the
start of its first dword. This changes things to work even more in
terms of bits so that we can properly decode these structs. This
affects MOCS, attribute swizzles, and several other things.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 01:05:38 +0000 (17:05 -0800)]
intel/decoder: Stop rounding down to the nearest dword
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 00:51:54 +0000 (16:51 -0800)]
intel/decoder: Convert the iterator to work entirely in bits
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 13 Dec 2017 00:12:16 +0000 (16:12 -0800)]
intel/decoder: Drop gen_field_decode helper
It's unused
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Samuel Pitoiset [Tue, 12 Dec 2017 17:10:23 +0000 (18:10 +0100)]
amd/common: add ac_build_waitcnt()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 12 Dec 2017 17:10:22 +0000 (18:10 +0100)]
amd/common: more use of i32_1
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 12 Dec 2017 17:10:21 +0000 (18:10 +0100)]
amd/common: more use of i32_0
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 12 Dec 2017 17:10:20 +0000 (18:10 +0100)]
radeonsi: make use of ac_build_fdiv()
And move the comment to amd/common.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 12:51:47 +0000 (13:51 +0100)]
radv: export SampleMask from pixel shaders at full rate
Use 16_ABGR instead of 32_ABGR if Z isn't written.
Ported from RadeonSI.
No CTS regressions on Polaris.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 12:51:46 +0000 (13:51 +0100)]
radeonsi: make use of ac_get_spi_shader_z_format()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 12:51:45 +0000 (13:51 +0100)]
amd/common: add ac_get_spi_shader_z_format()
ac_shader_util.c will contain shader helpers for RadeonSI
and RADV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 16:32:41 +0000 (17:32 +0100)]
radv: do not load the local invocation index when it's unused
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 15:48:03 +0000 (16:48 +0100)]
radv: do not load unused gl_LocalInvocationID/gl_WorkGroupID components
We should also not load the input SGPRs and VGPRS, but
let's start with this for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 15:48:02 +0000 (16:48 +0100)]
amd/common: scan which components of gl_LocalInvocationID are used
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 15:48:01 +0000 (16:48 +0100)]
amd/common: scan which components of gl_WorkGroupID are used
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 14:51:20 +0000 (15:51 +0100)]
radv: set FORCE_SIMD_DIST(1) for compute when profitable
Ported from RadeonSI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 14:51:19 +0000 (15:51 +0100)]
radv: calculate best compute resource limits
Ported from RadeonSI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 14:51:18 +0000 (15:51 +0100)]
radv: store the dispatch initiator into the device
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 11:51:07 +0000 (12:51 +0100)]
radv: replace grid_components_used by uses_grid_size
Use a boolean instead because the number of needed SGPRs
is always 3.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Dec 2017 11:51:06 +0000 (12:51 +0100)]
radv: always emit all compute block components
The number of grid components is always 3 when gl_NumWorkGroups
is declared, because it relies on the number of components of
nir_instrinsic_load_num_work_groups.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Emil Velikov [Thu, 14 Dec 2017 13:52:11 +0000 (13:52 +0000)]
docs: update calendar, add news item and link release notes for 17.2.7
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 14 Dec 2017 13:49:09 +0000 (13:49 +0000)]
docs: add sha256 checksums for 17.2.7
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 14 Dec 2017 13:27:23 +0000 (13:27 +0000)]
docs: add release notes for 17.2.7
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Harish Krupo [Fri, 8 Dec 2017 15:59:39 +0000 (21:29 +0530)]
egl/android: Provide an option for the backend to expose KHR_image
From android cts 8.0_r4, a new test case checks if all the required egl
extensions are exposed. In the current implementation we expose KHR_image
if KHR_image_base and KHR_image_pixmap are supported but KHR_image spec
does not mandate the existence of both the extensions.
This patch preserves the current check and also provides the backend
with an option to expose the KHR_image extension.
Test: run cts -m CtsOpenGLTestCases -t \
android.opengl.cts.OpenGlEsVersionTest#testRequiredEglExtensions
Signed-off-by: Harish Krupo <harish.krupo.kps@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Bas Nieuwenhuizen [Tue, 12 Dec 2017 21:16:55 +0000 (22:16 +0100)]
radv: Don't advertise VK_EXT_debug_report.
We never supported it. Missed during copy and pasting.
Fixes: 17201a2eb0b "radv: port to using updated anv entrypoint/extension generator."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Kenneth Graunke [Wed, 13 Dec 2017 17:45:49 +0000 (09:45 -0800)]
i965: Don't allocate an MCS for 16x MSAA and width > 8192.
The hardware doesn't support this, and isl_surf_get_mcs_surf will fail.
I feel a bit bad replicating this logic, but we want to decide up front.
This fixes the following test when run with --deqp-surface-width=16384:
- GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sample_count
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Rob Herring [Wed, 13 Dec 2017 21:06:08 +0000 (15:06 -0600)]
Android: fix missing generation of vtn_gather_types.c
Commit
bb1e6ff161c9 ("spirv: Add a prepass to set types on vtn_values")
added generation of vtn_gather_types.c, but forgot to add it to the
Android build files.
Fixes: bb1e6ff161c9 ("spirv: Add a prepass to set types on vtn_values")
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Dylan Baker [Tue, 12 Dec 2017 19:48:31 +0000 (11:48 -0800)]
mesa: Add glSpecializeShaderARB to common_desktop_functions
CC: Nicolai Hähnle <nicolai.haehnle@amd.com>
CC: Mark Janes <mark.a.janes@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104231
Fixes: 46b21b8f906 ("mesa: add GL_ARB_gl_spirv boilerplate")
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tomasz Figa [Mon, 4 Dec 2017 18:22:39 +0000 (19:22 +0100)]
egl/android: Partially handle HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED
There is no API available to properly query the IMPLEMENTATION_DEFINED
format. As a workaround we rely here on gralloc allocating either
an arbitrary YCbCr 4:2:0 or RGBX_8888, with the latter being recognized
by lock_ycbcr failing.
Reviewed-on: https://chromium-review.googlesource.com/566793
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Bruce Cherniak [Mon, 20 Nov 2017 17:32:55 +0000 (11:32 -0600)]
swr: Correct texture allocation and limit max size to 2GB
This patch fixes piglit tex3d-maxsize by correcting 4 things:
The total_size calculation was using 32-bit math, therefore a >4GB
allocation request overflowed and was not returning false (unsupported).
Changed AlignedMalloc arguments from "unsigned int" to size_t, to handle
>4GB allocations.
Added error checking on texture allocations to fail gracefully.
Finally, temporarily decreased supported max texture size from 4GB to 2GB.
The gallivm texture-sampler needs some additional work to correctly handle
larger than 2GB textures (offsets to LLVMBuildGEP are signed).
I'm working on a follow-on patch to allow up to 4GB textures, as this is
useful in HPC visualization applications.
Fixes piglit tex3d-maxsize.
v2: Updated patch description to clarify ">4GB".
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
Bruce Cherniak [Tue, 12 Dec 2017 23:18:23 +0000 (17:18 -0600)]
swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.
Environment variable KNOB_MAX_WORKER_THREADS allows the user to override
default thread creation and thread binding. Previous commit to adjust
linux cpu topology caused setting this KNOB to bind all threads to a single
core.
This patch restores correct functionality of override.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Dylan Baker [Tue, 12 Dec 2017 18:23:48 +0000 (10:23 -0800)]
meson: fix glx-test race
This test should rely on dispatch.h being generated, but it doesn't.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Wed, 13 Dec 2017 03:32:06 +0000 (20:32 -0700)]
gallium/docs: document behavior of set_sample_mask()
The sample mask is used even if msaa is not explicity enabled when we
have a framebuffer with multisampled surfaces. That's DX behavior and
what the Radeon drivers do. Not sure about other drivers at this point.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Tue, 12 Dec 2017 22:11:21 +0000 (15:11 -0700)]
glsl: trivial whitespace fixes in link_varyings.cpp
Jordan Justen [Tue, 12 Dec 2017 19:44:01 +0000 (11:44 -0800)]
program: Don't reset SamplersValidated when restoring from shader cache
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103988
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Kai Wasserbäch [Tue, 12 Dec 2017 15:20:06 +0000 (16:20 +0100)]
mesa: remove second include of errors.h in src/mesa/main/glspirv.c
Fixes: 5bc03d2508 ("mesa: implement SPIR-V loading in glShaderBinary")
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>