José Fonseca [Thu, 16 Jul 2009 10:20:12 +0000 (11:20 +0100)]
wgl: Expose pipe_screen/pipe_context via an extension.
José Fonseca [Thu, 16 Jul 2009 10:19:06 +0000 (11:19 +0100)]
python: Obtain pipe_screen/pipe_context from the system's OpenGL driver.
Luca Barbieri [Wed, 15 Jul 2009 17:34:36 +0000 (11:34 -0600)]
softpipe: limit blend results to [0,1]
Brian Paul [Wed, 15 Jul 2009 17:12:05 +0000 (11:12 -0600)]
Fix state flag dependencies for fixed function fragment program updates.
I started looking into why _NEW_ARRAY punishes us, and while annotating
dependencies noticed that a bunch of dependencies were missing.
(cherry picked from master, commit
e5f63c403b767f9974e8eb5d412c012b8a69287f)
José Fonseca [Wed, 15 Jul 2009 14:37:27 +0000 (15:37 +0100)]
python/retrace: Interpret surface_copy.
José Fonseca [Wed, 15 Jul 2009 14:37:04 +0000 (15:37 +0100)]
python/samples: Use PIPE_FORMAT_Z16_UNORM instead of PIPE_FORMAT_Z32_UNORM.
More common. True fix would be to use whatever the screen supports though.
Keith Whitwell [Wed, 15 Jul 2009 12:29:58 +0000 (13:29 +0100)]
mesa: recognize and eliminate repeated error messages
Keith Whitwell [Tue, 14 Jul 2009 15:28:08 +0000 (16:28 +0100)]
mesa: split out errorstring switch from _mesa_error
Move a chunk of code out of _mesa_error()
Keith Whitwell [Tue, 14 Jul 2009 15:25:59 +0000 (16:25 +0100)]
mesa: remove dead code in _mesa_error
Remove early and unused snprintf and where[] string.
Keith Whitwell [Tue, 14 Jul 2009 15:23:04 +0000 (16:23 +0100)]
mesa: don't call getenv every time _mesa_error is called
Buggy apps can generate thousands of mesa_error calls. Don't need
to keep calling getenv to retreive the same MESA_DEBUG string each
time.
Brian Paul [Tue, 14 Jul 2009 20:26:42 +0000 (14:26 -0600)]
mesa: fix texture border color code for glPopAttrib()
The texture object's border color used to be stored as GLchan but it's
been GLfloat for a while now.
Jakob Bornecrantz [Sat, 4 Jul 2009 14:01:45 +0000 (16:01 +0200)]
progs/tests: Use compressed texture in mipmap_comp_tests
Jakob Bornecrantz [Sat, 4 Jul 2009 05:40:34 +0000 (07:40 +0200)]
progs/tests: Tests more views in mipmap_comp_tests
Jakob Bornecrantz [Sat, 13 Jun 2009 23:04:00 +0000 (01:04 +0200)]
progs/tests: Add yet another mipmap test
Brian Paul [Tue, 14 Jul 2009 13:58:22 +0000 (07:58 -0600)]
mesa: regenerated enums.c file
José Fonseca [Tue, 14 Jul 2009 10:09:23 +0000 (11:09 +0100)]
scons: Monkey patch os.spawnve on Windows to become thread safe.
See also:
- http://bugs.python.org/issue6476
- http://scons.tigris.org/issues/show_bug.cgi?id=2449
José Fonseca [Tue, 7 Jul 2009 16:56:12 +0000 (17:56 +0100)]
mesa: Report the true face number when flushing.
Peteri Andras [Mon, 13 Jul 2009 14:03:16 +0000 (08:03 -0600)]
r128: fix two-sided lighting segfault seen in GLUT's olight demo
Ian Romanick [Mon, 13 Jul 2009 04:07:38 +0000 (21:07 -0700)]
intel: Bump driver data, add RC3 tag
Zack Rusin [Sat, 11 Jul 2009 17:48:41 +0000 (13:48 -0400)]
gallium: compare the actual register, not all the inputs
otherwise we decrement indexes for all registers
Brian Paul [Fri, 10 Jul 2009 22:26:09 +0000 (16:26 -0600)]
tgsi: update some assertions
Brian Paul [Fri, 10 Jul 2009 21:44:48 +0000 (15:44 -0600)]
tgsi: tgsi: add semantic_names[] string for TGSI_SEMANTIC_FACE
Same story as in the tgsi_dump.c code (see prev commit).
Brian Paul [Fri, 10 Jul 2009 21:41:26 +0000 (15:41 -0600)]
tgsi: add semantic_names[] string for TGSI_SEMANTIC_FACE
Fixes TGSI dump output when front/back-face register is declared.
Also, add some assertions to make sure the semantic/interpolate string
arrays have as many elements as there are tokens in the p_shader_tokens.h
file. That should catch problems like this in the future.
Brian Paul [Fri, 10 Jul 2009 19:07:45 +0000 (13:07 -0600)]
st/mesa: implement indirect addressing for destination registers
Brian Paul [Fri, 10 Jul 2009 19:07:16 +0000 (13:07 -0600)]
tgis: implement indirect addressing for destination registers
Includes the TGSI interpreter, but not the SSE/PPC/etc code generators.
Brian Paul [Fri, 10 Jul 2009 18:55:30 +0000 (12:55 -0600)]
vbo: fix vbo/dlist memory leak
Based on a patch by kristof.ralovich@gmail.com
Brian Paul [Thu, 9 Jul 2009 19:59:03 +0000 (13:59 -0600)]
demos: set 4th component of texcoord to 1.0
Avoid potential randomness in resulting texcoords.
Michel Dänzer [Fri, 10 Jul 2009 12:49:46 +0000 (14:49 +0200)]
Remove stale reference to non-Gallium nouveau driver from configure.ac.
Ian Romanick [Tue, 23 Jun 2009 01:22:51 +0000 (18:22 -0700)]
mesa: From float type modifier from values to large for singles
The values
2147483648.0 and
4294967294.0 are too larget to be stored in single
precision floats. Forcing these to be singles causes bits to be lost, which
results in errors in some pixel transfer tests.
This fixes bug #22344.
(cherry picked from commit
70e72070fce6aa1e0918dcc62c1949465cee69f7)
Brian Paul [Thu, 9 Jul 2009 14:04:07 +0000 (08:04 -0600)]
docs: document gl_TextureMatrix[i][j] array indexing bug fix
Brian Paul [Thu, 9 Jul 2009 13:58:50 +0000 (07:58 -0600)]
glsl: do const parameter optimization for array element actual parameters
When a function parameter is const-qualified we can avoid making a copy
of the actual parameter (we basically do a search/replace when inlining).
This is now done for array element params too, resulting in better code
(fewer MOV instructions).
We should allow some other types of function arguments here but let's be
conservative for the moment.
Brian Paul [Thu, 9 Jul 2009 13:57:29 +0000 (07:57 -0600)]
glsl: fix incorrect indexing for gl_TextureMatrix[i][j]
The two indexes were mixed up when accessing a row of a matrix in an array
of matrices.
Brian Paul [Wed, 8 Jul 2009 20:14:03 +0000 (14:14 -0600)]
docs: document glMaterial/glShadeModel display list optimization
Brian Paul [Tue, 5 May 2009 22:21:20 +0000 (16:21 -0600)]
mesa: only use fallback texture when using shaders, not fixed-function (take two)
The semantics are a little different for shaders vs. fixed-function when
trying to use an incomplete texture. The fallback texture returning
(0,0,0,1) should only be used with shaders. For fixed function, the texture
unit is truly disabled/ignored.
Fixes glean fbo test regression.
(cherry picked from commit
01e16befd4809e3e93ee7855a4a5d7df9fe010d9)
(cherry picked from commit
51325f44d1e7e62b47795a79f8038d10dc5bc30b)
[anholt: squashed these two together from master, skipping the mess in between]
Zack Rusin [Tue, 7 Jul 2009 19:48:50 +0000 (12:48 -0700)]
gallium: fixup register indexes for fog/frontface/point coord
Michel Dänzer [Tue, 7 Jul 2009 12:49:52 +0000 (14:49 +0200)]
gallium: Fixes for clobbering stencil values in combined depth/stencil textures.
Also fix one case where a 32 bit depth value was incorrectly converted to a
combined depth/stencil value.
Michel Dänzer [Tue, 7 Jul 2009 11:52:35 +0000 (13:52 +0200)]
GLX/DRI1: Mark GLX visuals with depth != screen depth non-conformant.
Such visuals are subject to automatic compositing in the X server, so DRI1
can't render to them properly.
Michel Dänzer [Tue, 7 Jul 2009 10:17:04 +0000 (12:17 +0200)]
gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.
Fixes potential crash when SwapBuffers is called but there's no back buffer.
Zack Rusin [Tue, 7 Jul 2009 01:33:56 +0000 (21:33 -0400)]
gallium: more fog extraction fixes
fix the cases when fog coord/front face/point coord are used in the same
shader.
Ian Romanick [Mon, 6 Jul 2009 18:36:17 +0000 (11:36 -0700)]
demos: Fix vsync checking in glxgears
Of course glXGetVideoSyncSGI doesn't return the swap interval. The feature
only exists in the Mesa extension... which is the whole reason I created the
Mesa extension! Note that the Mesa extension allows drivers to default to a
swap interval of 0. If the Mesa extension exists, use its value. Only
consider the SGI extension when the Mesa extension is not available.
Fixes bug #22604.
José Fonseca [Mon, 6 Jul 2009 17:23:37 +0000 (18:23 +0100)]
wgl: Make the stw_framebuffer destructions threadsafe.
Ensure no other thread is accessing a framebuffer when it is being destroyed by
acquiring both the global and per-framebuffer mutexes. Normal access only
needs the global lock to walk the linked list and acquire the per-framebuffer
mutex.
José Fonseca [Mon, 6 Jul 2009 16:40:08 +0000 (17:40 +0100)]
wgl: Check for multiple threads before GET_CURRENT_CONTEXT.
Fixes wglthreads -- the 2nd thread MakeCurrent call was trying to flush
the first thread context while still in use.
José Fonseca [Mon, 6 Jul 2009 16:08:37 +0000 (17:08 +0100)]
wgl: Listen to WM_WINDOWPOSCHANGED instead of WM_SIZE messages.
According to
http://blogs.msdn.com/oldnewthing/archive/2008/01/15/
7113860.aspx
WM_SIZE is generated from WM_WINDOWPOSCHANGED by DefWindowProc so it
can be masked out by the application.
Also there were some weird bogus WM_SIZE 0x0 messages when starting
sharedtex_mt which we don't get like this.
Roland Scheidegger [Fri, 26 Jun 2009 18:38:07 +0000 (20:38 +0200)]
i965: fix fetching constants from constant buffer in glsl path
the driver used to overwrite grf0 then use implicit move by send instruction
to move contents of grf0 to mrf1. However, we must not overwrite grf0 since
it's still used later for fb write.
Instead, do the move directly do mrf1 (we could use implicit move from another
grf reg to mrf1 but since we need a mov to encode the data anyway it doesn't
seem to make sense).
I think the dp_READ/WRITE_16 functions may suffer from the same issue.
While here also remove unnecessary msg_reg_nr parameter from the dataport
functions since always message register 1 is used.
Eric Anholt [Thu, 7 May 2009 04:44:13 +0000 (21:44 -0700)]
i965: Remove bad constant buffer constant-reg-already-loaded optimization.
Thanks to branching, the state of c->current_const[i].index at the point
of emitting constant loads for this instruction may not match the actual
constant currently loaded in the reg at runtime. Fixes a regression in my
GLSL program for idr's class since
b58b3a786aa38dcc9d72144c2cc691151e46e3d5.
Michel Dänzer [Fri, 3 Jul 2009 15:50:15 +0000 (17:50 +0200)]
intel: Also update stencil bits in intel_update_wrapper().
Fixes assertion failure when binding depth/stencil texture to FBO stencil
attachment.
Keith Whitwell [Fri, 3 Jul 2009 15:40:03 +0000 (16:40 +0100)]
progs: revert damage to progs/SConscript from recent compressed texture commit
Keith Whitwell [Fri, 3 Jul 2009 13:26:26 +0000 (14:26 +0100)]
mesa/shaders: fix gl_NormalMatrix state parameters
gl_NormalMatrix is the inverse transpose of the modelview matrix, but
as every matrix here needs to be transposed, we end up with
{MODELVIEW_MATRIX, INVERSE}.
Keith Whitwell [Fri, 3 Jul 2009 09:37:14 +0000 (10:37 +0100)]
st/wgl: don't advertise WGL_EXT_swap_interval string
This is a tweak to a previous fix -- it's not necessary to actually
advertise this extension to prevent these games from crashing -- they
ignore the extension string anyway. It's sufficient to just have
GetProcAddress return some dummy function addresses for SwapInterval.
Given we don't really implement this funcitonality, this is a better
fix.
José Fonseca [Fri, 3 Jul 2009 13:21:55 +0000 (14:21 +0100)]
wgl: Lookup framebuffers by HWND whenever possible.
Some applications create several HDCs for the same window, so spite the WGL
API is geared towards HDCs it is not reliable searching by HDC.
José Fonseca [Thu, 2 Jul 2009 16:24:25 +0000 (17:24 +0100)]
mesa: Assume depth textures have a single level unless told otherwise.
Keith Whitwell [Thu, 2 Jul 2009 13:43:16 +0000 (14:43 +0100)]
mesa: s/TRUE/GL_TRUE
Fix compile breakage on Linux.
Keith Whitwell [Thu, 2 Jul 2009 12:28:20 +0000 (13:28 +0100)]
glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regeneration
Propogate changes to enums.c back up to the python source.
Keith Whitwell [Thu, 2 Jul 2009 12:29:46 +0000 (13:29 +0100)]
Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branch
Conflicts:
progs/trivial/Makefile
Pull in a minimal version of statechange shortcircuiting in display
list compilation. This affects only glMaterial and glShadeModel state,
and includes quite a few tests to exercise various tricky cases.
If this goes well, will consider extending to all state in the future.
Keith Whitwell [Thu, 2 Jul 2009 10:28:56 +0000 (11:28 +0100)]
mesa: ensure UsesFogFragCoord value is set for non-glsl shaders
With recent changes to support frontfacing in glsl, it is necessary
to ensure that the UsesFogFragCoord value is accurate in all shaders.
We were previously not setting it for fixed-function and ARB_fs shaders.
Keith Whitwell [Tue, 30 Jun 2009 18:52:44 +0000 (19:52 +0100)]
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in
the case of a recursive CallList which is itself within a Begin/End pair,
there two problems:
1) The display list node's primitive information was incorrect, stating
the cut-off prim had zero vertices
2) On replay, we would get confused by a primitive that started in a
node, but was terminated by individual opcodes.
This change fixes the first problem by correctly terminating the last
primitive on fallback, and the second by forcing the display list to
use the Loopback path, converting all nodes into immediate-mode rendering.
The loopback fix is a performance hit, but avoiding this would require
a fairly large rework of this code.
Keith Whitwell [Tue, 30 Jun 2009 17:40:20 +0000 (18:40 +0100)]
mesa/dlist: fixes and improvements for material caching
Only short-circuit material call if *all* statechanges from this call
are cached. Some material calls (eg with FRONT_AND_BACK) change more
than one piece of state -- need to check all of them before returning.
Also, Material calls are legal inside begin/end pairs, so don't need
to be as careful about begin/end state as with regular statechanges
(like ShadeModel) when caching. Take advantage of this and do better
caching.
Keith Whitwell [Tue, 30 Jun 2009 17:35:17 +0000 (18:35 +0100)]
progs/trivial: add dlist-mat-tri.c
Keith Whitwell [Tue, 30 Jun 2009 17:17:39 +0000 (18:17 +0100)]
progs/trivial: add test case for short-circuiting material changes
Similar to dlist-tri-flat-tri, but using glMaterial calls, which
have the extra property of being legal within Begin/End calls.
Keith Whitwell [Tue, 30 Jun 2009 16:10:56 +0000 (17:10 +0100)]
mesa/dlist: don't cache state which may not be replayed on CallList
Statechanges which occur before the first End in a display list may
not be replayed when the list is called, in particular if it is called
from within a begin/end pair.
Recognize vulnerable statechanges and do not use them to fill in the
state cache.
Keith Whitwell [Tue, 30 Jun 2009 16:06:50 +0000 (17:06 +0100)]
progs/trivial: add dlist-flat-tri.c
State-change functions which precede the first call to glEnd() in
a compiled list are vulnerable to not being executed when that list
is called.
In particular this can happen if a list is invoked from within a
begin/end pair, as in this example.
Keith Whitwell [Tue, 30 Jun 2009 16:04:11 +0000 (17:04 +0100)]
mesa/dlist: invalidate cached dlist compile state after CallList
When compiling a display list containing a CallList, it is necessary to
invalidate any assumption about the GL state after the recursive call
completes.
Keith Whitwell [Tue, 30 Jun 2009 16:02:16 +0000 (17:02 +0100)]
progs/trivial: add dlist-recursive-call
When one display list calls another display list, it is possible
that the calling display list makes state-changes or other actions which
invalidate any attempt at caching or state-change elimination in the
calling list.
This test exercises one such case, where the called list consists of just
a single glShadeModel() call.
Keith Whitwell [Tue, 30 Jun 2009 15:57:21 +0000 (16:57 +0100)]
dlist-tri-flat-tri: make tri render differently if flatshade not enabled
When testing flat-shading, it helps to specify per-vertex colors so
that you can distinguish between flat & smooth shading.
Keith Whitwell [Tue, 30 Jun 2009 15:28:37 +0000 (16:28 +0100)]
Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuit
Need this to pick up fixes for per-vertex materials.
Keith Whitwell [Tue, 30 Jun 2009 15:19:23 +0000 (16:19 +0100)]
progs/trivial: add test case for lighting plus per-vertex materials
Exercise material-within-begin/end case.
Keith Whitwell [Mon, 1 Jun 2009 02:07:21 +0000 (19:07 -0700)]
progs/isosurf: add materials mode for glVertex + TRISTRIP
Keith Whitwell [Mon, 1 Jun 2009 02:04:06 +0000 (19:04 -0700)]
mesa: remove whitespace
Keith Whitwell [Mon, 1 Jun 2009 02:03:46 +0000 (19:03 -0700)]
mesa: remove dead constant pointsize code from ffvertex_prog.c
Keith Whitwell [Mon, 1 Jun 2009 02:03:02 +0000 (19:03 -0700)]
mesa: remove dead vertex fog code from ffvertex_prog.c
Keith Whitwell [Mon, 1 Jun 2009 02:01:55 +0000 (19:01 -0700)]
mesa: fix material inputs in ffvertex_prog.c
Varying material inputs were not being picked up from the same slots
where the VBO code is currently placing them (GENERIC0 and above).
Most often they were just being ignored.
Arthur HUILLET [Tue, 30 Jun 2009 10:46:27 +0000 (12:46 +0200)]
mesa: fix transform_points_3d_no_rot using undefined values in %xmm0
Signed-off-by: Arthur HUILLET <arthur.huillet@free.fr>
Kristof Ralovich [Tue, 30 Jun 2009 14:31:18 +0000 (08:31 -0600)]
glx: plug a leak
Swrast was missing a free for the culmination of driConcatConfigs.
Use free(), not _mesa_free() since we shouldn't be calling any Mesa
functions from the GLX code. driConcatConfigs() should probably use
regular malloc/free to be consistant but the Mesa functions just wrap
the libc functions anyway.
Brian Paul [Tue, 30 Jun 2009 14:27:28 +0000 (08:27 -0600)]
glx: fix null pointer dereference segfault (bug 22546)
Keith Whitwell [Mon, 29 Jun 2009 15:07:14 +0000 (16:07 +0100)]
progs/util: make sure function pointers are initialized
Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.
José Fonseca [Tue, 30 Jun 2009 14:09:34 +0000 (15:09 +0100)]
mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.
As prescribed by ARB_map_buffer_range.
José Fonseca [Tue, 30 Jun 2009 14:07:54 +0000 (15:07 +0100)]
util: Set PIPE_BUFFER_USAGE_FLUSH_EXPLICIT when calling buffer_flush_mapped_range.
José Fonseca [Tue, 30 Jun 2009 14:07:10 +0000 (15:07 +0100)]
gallium: New PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag for buffer_flush_mapped_range.
When a buffer was mapped for write and no explicit flush range was provided
the existing semantics were that the whole buffer would be flushed, mostly
for backwards compatability with non map-buffer-range aware code.
However if the buffer was mapped/unmapped with nothing really written --
something that often happens with the vbo -- we were unnecessarily assuming
that the whole buffer was written.
The new PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag (based from ARB_map_buffer_range
's GL_MAP_FLUSH_EXPLICIT_BIT flag) allows to clearly distinguish the
legacy usage from the nothing written usage.
Jakob Bornecrantz [Tue, 30 Jun 2009 11:59:45 +0000 (13:59 +0200)]
st/gl: Add stubs for CompressedTexSubImage[1D|3D]
Jakob Bornecrantz [Tue, 30 Jun 2009 05:33:54 +0000 (07:33 +0200)]
st/gl: Add support for glCompressedTexSubImage
Jakob Bornecrantz [Tue, 30 Jun 2009 11:34:55 +0000 (13:34 +0200)]
progs/tests: Add tests for glCompressedTexSubImage
José Fonseca [Wed, 1 Jul 2009 18:09:44 +0000 (19:09 +0100)]
util: Increase OutputDebugStringA to 4k.
According to http://unixwiz.net/techtips/outputdebugstring.html that's
how big the buffer is.
The 512bytes limitation is in kernel mode.
José Fonseca [Wed, 1 Jul 2009 18:06:54 +0000 (19:06 +0100)]
mesa: Unbind depth/stencil surface from pipe_framebuffer when none is attached.
Keith Whitwell [Wed, 1 Jul 2009 16:34:38 +0000 (17:34 +0100)]
st/wgl: dummy implementation of wgl swapinterval extension
Required as some applications
retrieve and call these functions regardless of the fact that we
don't advertise the extension and further more the results of
wglGetProcAddress are NULL.
Zack Rusin [Wed, 1 Jul 2009 14:42:58 +0000 (10:42 -0400)]
gallium: fix the front face semantics
mesa allocates both frontface and pointcoord registers within the fog
coordinate register, by using swizzling. to make it cleaner and easier
for drivers we want each of them in its own register. so when doing
compilation from the mesa IR to tgsi allocate new registers for both
and add new semantics to the respective declarations.
José Fonseca [Wed, 1 Jul 2009 09:03:59 +0000 (10:03 +0100)]
wgl: Optimize wglGetProcAddress.
Do linear search only if prefix matches.
Eric Anholt [Tue, 30 Jun 2009 01:48:27 +0000 (18:48 -0700)]
i915: Fix assertion failure on remapping a non-BO-backed VBO.
Failure to set the obj->Pointer back to null tripped up the assertion.
Bug #22428.
(cherry picked from commit
57a06d3a48c9af1067ec05e3ad96c58f4b9b99be)
Jon TURNEY [Sun, 21 Jun 2009 10:58:25 +0000 (11:58 +0100)]
xdemos: Fix xdemos which default to using display :0.0 to default to $DISPLAY
Fix xdemos which default to using display :0.0 to default to $DISPLAY,
this is kind of irritating when testing on a display other than :0.0
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Keith Whitwell [Tue, 30 Jun 2009 18:52:44 +0000 (19:52 +0100)]
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in
the case of a recursive CallList which is itself within a Begin/End pair,
there two problems:
1) The display list node's primitive information was incorrect, stating
the cut-off prim had zero vertices
2) On replay, we would get confused by a primitive that started in a
node, but was terminated by individual opcodes.
This change fixes the first problem by correctly terminating the last
primitive on fallback, and the second by forcing the display list to
use the Loopback path, converting all nodes into immediate-mode rendering.
The loopback fix is a performance hit, but avoiding this would require
a fairly large rework of this code.
Keith Whitwell [Tue, 30 Jun 2009 11:20:24 +0000 (12:20 +0100)]
progs/trivial: test case for dlist statechange elimination
Creates a display list with redundant call to glShadeModel.
View dlist contents with MESA_VERBOSE=list
Keith Whitwell [Tue, 30 Jun 2009 11:19:11 +0000 (12:19 +0100)]
mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModel
Reorganization of ShadeModel to avoid flushing vertices too often
ended up never flushing vertices due to omitted line of code.
Keith Whitwell [Tue, 30 Jun 2009 11:16:41 +0000 (12:16 +0100)]
mesa/vbo: use _lookup_prim_by_nr for debugging
Switch over to specialized enum lookup for primitives
Keith Whitwell [Tue, 30 Jun 2009 11:13:50 +0000 (12:13 +0100)]
mesa: add debug printer for primitive name
Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive
enum (GL_POINTS..GL_POLYGON). This avoids some annoying duplicates
when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
Brian Paul [Mon, 29 Jun 2009 16:32:04 +0000 (10:32 -0600)]
progs/glsl: link with GLEW library
(cherry picked from commit
b1f2f92d9b2d190d39fb1b5c919c59c9539a025a)
Keith Whitwell [Tue, 30 Jun 2009 08:55:33 +0000 (09:55 +0100)]
mesa/dlist: shortcircuit some redundant statechanges at compile time
Currently, state-changes in mesa display lists are more or less
a verbatim recording of the GL calls made during compilation.
This change introduces a minor optimization to recognize and eliminate
cases where the application emits redundant state changes, eg:
glShadeModel( GL_FLAT );
glBegin( prim )
...
glEnd()
glShadeModel( GL_FLAT );
glBegin( prim )
...
glEnd()
The big win is when we can eliminate all the statechanges between two
primitive blocks and combine them into a single VBO node.
This commit implements state-change elimination for Material and ShadeModel
only. This is enough to make a start on debugging, etc.
Brian Paul [Mon, 29 Jun 2009 21:26:26 +0000 (15:26 -0600)]
intel: added null ptr check
This fixes a segfault seen with piglit's fdo20701 test.
Brian Paul [Mon, 29 Jun 2009 16:32:04 +0000 (10:32 -0600)]
progs/glsl: link with GLEW library
Keith Whitwell [Mon, 29 Jun 2009 15:07:14 +0000 (16:07 +0100)]
progs/util: make sure function pointers are initialized
Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.
Keith Whitwell [Mon, 29 Jun 2009 13:13:58 +0000 (14:13 +0100)]
progs/glsl: compile with scons and glew
Get most of these working with scons.
José Fonseca [Mon, 29 Jun 2009 11:56:47 +0000 (12:56 +0100)]
scons: Don't raise an exception when DXSDK is not found.
Unfortunately scons does not check if a tool exists before it invokes
its generate function.