Chia-I Wu [Fri, 20 Aug 2010 04:58:52 +0000 (12:58 +0800)]
targets/egl-gdi: Implement guess_gl_api.
It is needed to support calling eglGetProcAddress before eglInitialize.
Chia-I Wu [Fri, 20 Aug 2010 05:19:10 +0000 (13:19 +0800)]
egl: Fix context API check and be verbose.
The API of the context was not checked against EGL_RENDERABLE_TYPE when there
was no attribute list. Move the check to _eglInitContext, and be verbose about
common mistakes (EGL_RENDERABLE_TYPE not set, EGL_CONTEXT_CLIENT_VERSION not
set, or eglBindAPI not called).
Chia-I Wu [Fri, 20 Aug 2010 04:41:46 +0000 (12:41 +0800)]
egl: Add egl.def for win32 build.
Without the .def file, function names are decorated and cannot be
queried by GetProcAddress easily.
Chia-I Wu [Fri, 20 Aug 2010 04:35:02 +0000 (12:35 +0800)]
egl: Allow core functions to be queried.
When _EGL_GET_CORE_ADDRESSES is defined, eglGetProcAddress can be used to query
core functions. This is non-standard, but some apps expect it.
Keith Whitwell [Fri, 20 Aug 2010 10:52:01 +0000 (11:52 +0100)]
st/mesa: fix code/declaration mixing
Luca Barbieri [Fri, 20 Aug 2010 10:06:44 +0000 (12:06 +0200)]
galahad: remove incorrect comment just added
Luca Barbieri [Wed, 18 Aug 2010 15:29:59 +0000 (17:29 +0200)]
nv50: use NV50TIC_0_2_TARGET_RECT
Luca Barbieri [Wed, 18 Aug 2010 23:38:33 +0000 (01:38 +0200)]
galahad: check resource_create template
Luca Barbieri [Thu, 15 Apr 2010 07:04:20 +0000 (09:04 +0200)]
mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLE
Luca Barbieri [Wed, 18 Aug 2010 23:44:02 +0000 (01:44 +0200)]
winsys/sw: use PIPE_TEXTURE_RECT if appropriate
Luca Barbieri [Wed, 18 Aug 2010 22:55:13 +0000 (00:55 +0200)]
st/glx: use PIPE_TEXTURE_RECT if appropriate
Luca Barbieri [Wed, 18 Aug 2010 20:57:22 +0000 (22:57 +0200)]
st/dri: use PIPE_TEXTURE_RECT if appropriate
Luca Barbieri [Fri, 6 Aug 2010 05:39:21 +0000 (07:39 +0200)]
auxiliary: support using PIPE_TEXTURE_RECT internally
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized
coordinates to access textures.
However, PIPE_TEXTURE_2D is not always supported for NPOT textures,
and PIPE_TEXTURE_RECT requires unnormalized coordinates.
Hence, this change adds support for both kinds of normalization.
Luca Barbieri [Fri, 6 Aug 2010 05:39:21 +0000 (07:39 +0200)]
mesa/st: support using PIPE_TEXTURE_RECT internally
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized
coordinates to access textures.
However, PIPE_TEXTURE_2D is not always supported for NPOT textures,
and PIPE_TEXTURE_RECT requires unnormalized coordinates.
Hence, this change adds support for both kinds of normalization.
Luca Barbieri [Wed, 18 Aug 2010 20:57:02 +0000 (22:57 +0200)]
u_staging: use PIPE_TEXTURE_RECT
Luca Barbieri [Wed, 18 Aug 2010 15:30:20 +0000 (17:30 +0200)]
u_blitter: use TGSI_TEXTURE_RECT
This seems to make sense, although I suspect the semantics of
TGSI_TEXTURE_RECT need to be closely reviewed.
Luca Barbieri [Wed, 18 Aug 2010 15:28:08 +0000 (17:28 +0200)]
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Searched for them with:
git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D'
Behavior hasn't been changed.
Luca Barbieri [Thu, 15 Apr 2010 07:02:29 +0000 (09:02 +0200)]
gallium: add PIPE_TEXTURE_RECT target
This allows to properly support OpenGL rectangle textures in a well
defined way, especially on drivers that don't expose
PIPE_CAP_NPOT_TEXTURES.
Kenneth Graunke [Fri, 20 Aug 2010 09:41:42 +0000 (02:41 -0700)]
i965: Fix compile warnings on 64-bit Linux.
format ‘%d’ expects type ‘int’, but argument 2 has type ‘long int’
Kenneth Graunke [Fri, 20 Aug 2010 09:14:35 +0000 (02:14 -0700)]
ast_to_hir: Reject function names that start with "gl_".
Fixes piglit test redeclaration-03.vert.
Kenneth Graunke [Fri, 20 Aug 2010 09:04:52 +0000 (02:04 -0700)]
ast_to_hir: Fix crash when a function shadows a variable.
The code would attempt to add a new signature to the ir_function, which
didn't exist. Simply bailing out/returning early seems reasonable.
Fixes piglit test redeclaration-02.vert, and fixes a crash in
redeclaration-03.vert (the test still fails).
Corbin Simpson [Fri, 20 Aug 2010 07:18:30 +0000 (00:18 -0700)]
galahad, i915g: Copy over constant buffer index check.
Corbin Simpson [Fri, 20 Aug 2010 07:00:40 +0000 (00:00 -0700)]
galahad, i915g: Move over a few state asserts.
Corbin Simpson [Fri, 20 Aug 2010 06:34:39 +0000 (23:34 -0700)]
galahad: Make it obvious on stderr that Galahad's active.
Jakob Bornecrantz [Fri, 20 Aug 2010 01:28:36 +0000 (02:28 +0100)]
gallium/docs: Add Galahad
Vinson Lee [Fri, 20 Aug 2010 01:09:24 +0000 (18:09 -0700)]
configs: Add -lstdc++ to default.
This fixes the following error when trying to run glxinfo or glxgears
with swrast.
undefined symbol: __cxa_pure_virtual
Vinson Lee [Fri, 20 Aug 2010 00:07:28 +0000 (17:07 -0700)]
mesa: Silence uninitialized variable warnings in dummy_enum_func.
Luca Barbieri [Thu, 19 Aug 2010 22:04:30 +0000 (00:04 +0200)]
translate_sse: enable on Win64
According to Vinson, enabling it causes no regressions
Marek Olšák [Thu, 19 Aug 2010 21:32:04 +0000 (23:32 +0200)]
u_blitter: fix a memory leak
Marek Olšák [Thu, 19 Aug 2010 20:18:40 +0000 (22:18 +0200)]
r300g: do not use fastfill with 16-bit zbuffers
To my knowledge, there is no way to flush zmask and thus write the clear
value.
This fixes zbuffer reads, among other things.
Alex Deucher [Thu, 19 Aug 2010 16:06:20 +0000 (12:06 -0400)]
r600g: update comments about ALU src operands
Luca Barbieri [Thu, 19 Aug 2010 08:07:58 +0000 (10:07 +0200)]
translate_sse: try to fix Win64
Not sure whether it works now (it is still disabled).
Luca Barbieri [Thu, 19 Aug 2010 08:03:03 +0000 (10:03 +0200)]
translate_sse: fix emit_load_sse2
Vinson Lee [Thu, 19 Aug 2010 07:29:59 +0000 (00:29 -0700)]
i915: Remove unnecessary header from i830_context.c.
Chia-I Wu [Thu, 19 Aug 2010 05:45:29 +0000 (13:45 +0800)]
st/egl: Fix win32 build.
Add new source files to SConscripts.
Dave Airlie [Thu, 19 Aug 2010 04:43:44 +0000 (14:43 +1000)]
r600g: add sin/cos
This pretty much ports the code from r600c, however it doesn't
always seem to work quite perfectly, but I can't find anything in this
code that is wrong. I'm guessing either literal input or constants
aren't working always.
Dave Airlie [Thu, 19 Aug 2010 04:43:11 +0000 (14:43 +1000)]
r600g: add a chiprev type for r600/r700/evergreen instead of using family
Dave Airlie [Thu, 19 Aug 2010 01:41:18 +0000 (11:41 +1000)]
r600g: add SSG, SEQ, SGT and SNE
Eric Anholt [Thu, 19 Aug 2010 04:21:05 +0000 (21:21 -0700)]
i965: Set the if stack pop count when breaking out of a loop inside an if.
Otherwise, we might end up with the if stack pointing at the wrong
place. Fixes GPU hang with glsl-vs-if-loop.
Eric Anholt [Thu, 19 Aug 2010 04:18:23 +0000 (21:18 -0700)]
i965: Don't set the swizzle on an immediate value in the VS.
Fixes glsl-vs-if-nested (70.0 is not <= 70.000648 thanks to the
swizzle bits getting set). Some safety checks are added to make sure
this doesn't happen again as we increase the usage of immediate values
in program generation.
Eric Anholt [Thu, 19 Aug 2010 01:01:55 +0000 (18:01 -0700)]
mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.
Kenneth Graunke [Thu, 19 Aug 2010 01:03:22 +0000 (18:03 -0700)]
glsl: Replace sscanf in s_expression reader with strspn and strcspn.
This seems to give roughly a 20% speedup.
Vinson Lee [Thu, 19 Aug 2010 01:49:32 +0000 (18:49 -0700)]
mesa: Remove unnecessary heaaders from shaderapi.c.
Eric Anholt [Thu, 19 Aug 2010 00:42:34 +0000 (17:42 -0700)]
mesa: Don't try to free components of a NULL uniform list.
This might happen if we manage to trigger the right linker errors.
Eric Anholt [Thu, 19 Aug 2010 00:39:57 +0000 (17:39 -0700)]
glsl: Also strdup the names of uniform list entries for >vec4 types.
Fixes double-free since the fix to free all of the uniform list.
Kenneth Graunke [Thu, 19 Aug 2010 00:38:24 +0000 (17:38 -0700)]
glcpp: Refresh autogenerated lexer.
Kenneth Graunke [Thu, 19 Aug 2010 00:38:05 +0000 (17:38 -0700)]
glcpp: Add basic #line support (adapted from the main compiler).
Eric Anholt [Thu, 19 Aug 2010 00:12:18 +0000 (17:12 -0700)]
ir_to_mesa: Fix leak by improper freeing of a uniform list.
Eric Anholt [Wed, 18 Aug 2010 23:56:39 +0000 (16:56 -0700)]
glsl2: Free the shader compiler at dri screen destruction.
Hooray, we can valgrind again without adding suppressions. This also
adds an interface for use by an implementation of
glReleaseShaderCompiler().
Eric Anholt [Wed, 18 Aug 2010 23:29:02 +0000 (16:29 -0700)]
ir_to_mesa: Don't leak the whole linked assembly program.
Eric Anholt [Wed, 18 Aug 2010 23:17:10 +0000 (16:17 -0700)]
dri2: Clean up the common dri2 options at screen destroy.
Eric Anholt [Wed, 18 Aug 2010 22:59:31 +0000 (15:59 -0700)]
glsl: Fix leak-causing typo in destructor that made it another constructor.
Vinson Lee [Wed, 18 Aug 2010 23:10:15 +0000 (16:10 -0700)]
glsl: Fix uninitialized member in ir_hierarchical_vistor constructor.
Class member base_ir was not initialized by the default constructor.
Vinson Lee [Wed, 18 Aug 2010 21:36:08 +0000 (14:36 -0700)]
mesa: fpclassify is available on OpenSolaris.
There is no explicit predefined macro to distinguish between OpenSolaris
and Solaris. This patch assumes that the difference is in the compilers.
OpenSolaris uses GCC and not the Sun Studio compiler. Assume that the
availability of fpclassify is due to GCC.
This patch was not tested on Solaris. It would break the build on
Solaris with GCC if GCC on Solaris does not have fpclassify.
Eric Anholt [Wed, 18 Aug 2010 21:13:30 +0000 (14:13 -0700)]
ir_to_mesa: Fix leak of set_branchtargets temp data.
Eric Anholt [Wed, 18 Aug 2010 19:04:43 +0000 (12:04 -0700)]
glsl: Garbage collect old prototype for ir_to_mesa.
Eric Anholt [Wed, 18 Aug 2010 20:48:32 +0000 (13:48 -0700)]
ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.
Eric Anholt [Wed, 18 Aug 2010 21:12:52 +0000 (14:12 -0700)]
mesa: Free linked shaders when deleting the shader program.
Eric Anholt [Wed, 18 Aug 2010 19:02:35 +0000 (12:02 -0700)]
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt [Wed, 18 Aug 2010 18:42:42 +0000 (11:42 -0700)]
glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor.
Eric Anholt [Wed, 18 Aug 2010 18:37:18 +0000 (11:37 -0700)]
ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.
Eric Anholt [Wed, 18 Aug 2010 18:36:09 +0000 (11:36 -0700)]
mesa: Hang the compiled shader off the shader->ir, not the shader.
Otherwise, with repeated program recompile, we never free the results
of the previous compile.
Eric Anholt [Wed, 18 Aug 2010 18:35:15 +0000 (11:35 -0700)]
mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.
Kenneth Graunke [Wed, 18 Aug 2010 20:54:50 +0000 (13:54 -0700)]
glsl: Fix scoping bug in if statements.
Fixes glslparsertest/glsl2/scoping-01.frag (successfully compiled but
should've failed) and scoping-02.frag (assertion triggered).
Kenneth Graunke [Wed, 18 Aug 2010 20:20:58 +0000 (13:20 -0700)]
glsl: Refresh autogenerated file builtin_function.cpp.
Kenneth Graunke [Wed, 18 Aug 2010 20:17:27 +0000 (13:17 -0700)]
generate_builtins.py: Clean up generated output a bit.
This should make it easier to diff the output, clean up some of the
insane whitespace, and make the strings a bit smaller.
We'll probably need to split up the prototype strings eventually, but
for now, this gets it under the 65K mark.
Kenneth Graunke [Wed, 18 Aug 2010 20:16:50 +0000 (13:16 -0700)]
glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.
Kenneth Graunke [Wed, 18 Aug 2010 19:06:25 +0000 (12:06 -0700)]
ir_constant_expression: Implement equal/notEqual for booleans.
Calls to equal(bvec, bvec) or notEqual(bvec, bvec) previously caused an
assertion. Fixes piglit tests glsl-const-builtin-equal-bool and
glsl-const-builtin-notEqual-bool.
Andre Maasikas [Wed, 18 Aug 2010 11:14:38 +0000 (14:14 +0300)]
r600: implement SSG instruction
michal [Wed, 18 Aug 2010 11:16:42 +0000 (13:16 +0200)]
gallivm: Use proper index to lookup predicate register array.
Doesn't fix anything, as those indices were both always 0.
Andre Maasikas [Wed, 18 Aug 2010 08:57:28 +0000 (11:57 +0300)]
r600: implement DP2 opcode
Kenneth Graunke [Wed, 18 Aug 2010 06:47:51 +0000 (23:47 -0700)]
glsl2: Regenerate builtin_function.cpp.
Kenneth Graunke [Wed, 18 Aug 2010 06:47:11 +0000 (23:47 -0700)]
glsl2: Fix cut and paste error in EXT_texture_array builtins.
Fixes fd.o bug #29629.
Carl Worth [Wed, 18 Aug 2010 06:22:42 +0000 (23:22 -0700)]
glcpp: Refresh generated files.
After a recent change to glcpp-parse.y (adding "redefined macro" error).
Carl Worth [Wed, 18 Aug 2010 06:20:58 +0000 (23:20 -0700)]
glcpp: Add support for "redefined macro" error.
Carefully avoiding printing any error when the new definition matches
the existing definition.
This fixes the recently-added 088-redefine-macro-legitimate.c and
089-redefine-macro-error.c tests as well as glsparsertest/preprocess1
in piglit.
Carl Worth [Wed, 18 Aug 2010 06:19:01 +0000 (23:19 -0700)]
glcpp: Add two new tests for testing redefined macros.
The specification says that redefining a macro is an error, unless the
new definitions is identical to the old one, (identical replacement
lists but ignoring differing amounts of whitespace).
Carl Worth [Wed, 18 Aug 2010 06:13:56 +0000 (23:13 -0700)]
glcpp: Allow standalone glcpp to accept a filename as first argument.
This is useful for debugging the preprocessor.
Dave Airlie [Wed, 18 Aug 2010 06:10:16 +0000 (16:10 +1000)]
r600g: add FRC, FLR, DDX and DDY
the first two are straight op2's and the DDX/DDY are taken from r600c.
Dave Airlie [Wed, 18 Aug 2010 05:53:29 +0000 (15:53 +1000)]
r600g: add SGE and SLE opcodes
fixes fp-set-01 and glsl-fs-step
Dave Airlie [Wed, 18 Aug 2010 05:26:28 +0000 (15:26 +1000)]
r600g: add TXB support
fixes biased texturing tests
Dave Airlie [Wed, 18 Aug 2010 05:05:34 +0000 (15:05 +1000)]
r600g: fix TXP vs TEX in shader.
Don't do perspective for TEX, and also copy input to a temporary for TEX
also add tex opcode names
Carl Worth [Wed, 18 Aug 2010 05:23:43 +0000 (22:23 -0700)]
glcpp: Fix 064-version.c expected result to track recent change.
In commit
6be3a8b70af4ba4fa4d037d54ecf6d5f055edbc9, the #version directive
was fixed to stop generating a spurious newline. Here we simply update
the expected result for the single test which includes a #version directive.
Carl Worth [Wed, 18 Aug 2010 05:22:13 +0000 (22:22 -0700)]
glcpp: Regenerated glcpp-lex.c from previous commit.
The previous commit changed glcpp-lex.l so we commit the resulting
generated file here.
Carl Worth [Wed, 18 Aug 2010 05:17:09 +0000 (22:17 -0700)]
glcpp: Don't include the newline when discarding single-line comments
Matching the newline here meant having to do some redundant work here,
(incrementing line number, resetting column number, and returning a
NEWLINE token), that could otherwise simply be left to the existing rule
which matches a newline.
Worse, when the comment rule matches the newline as well, the parser
can lookahead and see a token for something that should actually be skipped.
For example, in a case like this:
#if 0 // comment here
fail
#else
win
#endif
Both fail and win appear in the output, (not that the condition is being
evaluated incorrectly---merely that one token after the comment's newline
was being lexed/parse regardless of the condition).
This commit fixes the above test case, (which is also remarkably similar
to 087-if-comments which now passes).
Dave Airlie [Wed, 18 Aug 2010 03:48:04 +0000 (13:48 +1000)]
r600g: add two simple tgsi opcodes.
makes glsl-fs-log2 and glsl1-integer division with uniform var pass
Dave Airlie [Wed, 18 Aug 2010 03:29:41 +0000 (13:29 +1000)]
r600g: fix point size
fixes piglit pointAtten and point-sprite tests
Eric Anholt [Wed, 18 Aug 2010 02:41:27 +0000 (19:41 -0700)]
ir_to_mesa: Allow ir_return in main().
I didn't expect that this would really work, but it turns out there
are shaders in the wild that do it.
Fixes: (with swrast)
glsl-fs-main-return
glsl-vs-main-return
Eric Anholt [Wed, 18 Aug 2010 02:51:00 +0000 (19:51 -0700)]
i965: Throw a link error when we see a "return" in main().
We'll need to use the HALT instruction to do this right, like returns
from other functions.
Dave Airlie [Wed, 18 Aug 2010 01:49:51 +0000 (11:49 +1000)]
r600g: fixup pitch alignment like r600c.
This still needs work, passes tex3d, fbo-scissor-bitmap, scissor-bitmap
Luca Barbieri [Wed, 18 Aug 2010 02:14:43 +0000 (04:14 +0200)]
translate_sse: don't overwrite source buffer pointer
We were putting the source pointer in a register used as a temporary,
breaking all paths that don't read the data in a single instruction.
Eric Anholt [Wed, 18 Aug 2010 00:50:05 +0000 (17:50 -0700)]
glcpp: Add testcase for #if handling bug that breaks Savage2.
Dave Airlie [Wed, 18 Aug 2010 00:50:19 +0000 (10:50 +1000)]
r600g: fix height calcs for miptree
h needs to be rounded up, this probably needs revisiting when we get
to tiling etc.
fixes fbo-generatemipmap-npot
Dave Airlie [Tue, 17 Aug 2010 23:56:21 +0000 (09:56 +1000)]
r600g: emit texture level offset in CB/DB setup.
8 more piglit tests pass,
fbo-clearmipmap, fbo-copyteximage, fbo-generatemipmap,
fbo-generatemipmap-nonsquare, fbo-generatemipmap-scissor,
fbo-generatemipmap-viewport, gen-teximage, gen-texsubimage
Eric Anholt [Wed, 18 Aug 2010 00:24:42 +0000 (17:24 -0700)]
ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.
These binops are the vector-to-bool comparisons, not vec-to-bvec. We
likely want both operations avilable as expression, since 915 and 965
FS naturally does the vector version, while 965 VS can also naturally
do the scalar version. However, we can save that until later.
Fixes:
glsl-fs-vec4-operator-equal.shader_test
glsl-fs-vec4-operator-notequal.shader_test
glsl-vs-vec4-operator-equal.shader_test
glsl-vs-vec4-operator-notequal.shader_test
Eric Anholt [Tue, 17 Aug 2010 23:12:15 +0000 (16:12 -0700)]
i915: Add support for SSG opcode.
Fixes glsl-fs-sign and many of the tests of trig builtins.
Eric Anholt [Tue, 17 Aug 2010 22:51:34 +0000 (15:51 -0700)]
i915: Add support for reading output regs in the FS.
Fixes glsl-unused-varying and many others, since we produce an output
reg read any time gl_FragColor is written inside an if statement.
Eric Anholt [Tue, 17 Aug 2010 22:42:40 +0000 (15:42 -0700)]
i915: Add support for OPCODE_DP2.
Fixes glsl-fs-dot-vec2.
Eric Anholt [Tue, 17 Aug 2010 22:07:22 +0000 (15:07 -0700)]
i915: Enable ARB_fragment_shader by default.
Now that we have glsl2 with if flattening in place, most shaders will
just work. Remaining failing shaders will mostly be due to loop
unrolling (in progress), some possible if flattening failures in
inlining functions (planning on fixing), and the register/instruction
count limits.
While the GLSL and GLSL-ES specs say that shaders shouldn't fail to
compile/link due to register/instruction limits, in practice we're not
the first vendor to expose GLSL on hardware with these limitations.
The benefit to application developers of providing a better language
for GPU programming is greater than the pain of having to handle
instruction limits (which they had to for ARB_fp on this hardware
anyway)
Ian Romanick [Tue, 17 Aug 2010 22:57:48 +0000 (15:57 -0700)]
glsl2: Fix transpose of rows and cols
This error led to an assertion failure for some constructors of
non-square matrices. It only occured in matrices where the number of
columns was greater than the number of rows. It didn't even always
occur on those.
Fixes piglit glslparsertest case constructor-16.vert.
Henri Verbeet [Tue, 17 Aug 2010 22:25:32 +0000 (18:25 -0400)]
r600c: Handle reads from PROGRAM_OUTPUT
with glsl2, reads from outputs are legal