mesa.git
8 years agonv50: rename 3d binding points to NV50_BIND_3D_XXX
Samuel Pitoiset [Tue, 15 Mar 2016 13:34:34 +0000 (14:34 +0100)]
nv50: rename 3d binding points to NV50_BIND_3D_XXX

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
8 years agonv50: rename 3d dirty flags to NV50_NEW_3D_XXX
Samuel Pitoiset [Tue, 15 Mar 2016 13:24:49 +0000 (14:24 +0100)]
nv50: rename 3d dirty flags to NV50_NEW_3D_XXX

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
8 years agonv50: rename NV50_COMPUTE to NV50_CP
Samuel Pitoiset [Tue, 15 Mar 2016 13:09:05 +0000 (14:09 +0100)]
nv50: rename NV50_COMPUTE to NV50_CP

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
8 years agonv50: rename nv50_context::dirty to nv50_context::dirty_3d
Samuel Pitoiset [Tue, 15 Mar 2016 13:16:00 +0000 (14:16 +0100)]
nv50: rename nv50_context::dirty to nv50_context::dirty_3d

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
8 years agost/mesa: clean up st_translate_texture_target()
Brian Paul [Wed, 16 Mar 2016 21:12:42 +0000 (15:12 -0600)]
st/mesa: clean up st_translate_texture_target()

Reformat code.  Improve assertion.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
8 years agost/mesa: simplify drawpixels shader code with tgsi transform helper functions
Brian Paul [Wed, 16 Mar 2016 21:50:21 +0000 (15:50 -0600)]
st/mesa: simplify drawpixels shader code with tgsi transform helper functions

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
8 years agost/mesa: simplify bitmap shader code with tgsi transform helper functions
Brian Paul [Wed, 16 Mar 2016 21:49:34 +0000 (15:49 -0600)]
st/mesa: simplify bitmap shader code with tgsi transform helper functions

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
8 years agotgsi: add tgsi_transform_op3_inst() function
Brian Paul [Wed, 16 Mar 2016 21:47:41 +0000 (15:47 -0600)]
tgsi: add tgsi_transform_op3_inst() function

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
8 years agodoc: add 'vec4' option in INTEL_DEBUG
Juan A. Suarez Romero [Fri, 18 Mar 2016 16:29:55 +0000 (17:29 +0100)]
doc: add 'vec4' option in INTEL_DEBUG

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agoegl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)
Daniel Czarnowski [Mon, 22 Feb 2016 06:00:14 +0000 (08:00 +0200)]
egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)

Patch provides a default for a set pbuffer surface size when
EGL_LARGEST_PBUFFER is used by the client. MIN2 macro is moved
to egldefines so that it can be shared.

Fixes following Piglit test:
   egl-create-largest-pbuffer-surface

From EGL 1.5 spec:
   "Use EGL_LARGEST_PBUFFER to get the largest available pbuffer
   when the allocation of the pbuffer would otherwise fail."

Currently there exists no API to query largest available pixmap size
using xlib or xcb so right now this seems most straightforward way to
ensure that we fulfill above API and also we don't attempt to allocate
'too big' pixmap which might succeed on server side but not work in
practice when driver starts to use it as a texture.

v2: add more explanation about the change (Emil)

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
8 years agogallium/swr: Cleaned up some context-resource management
George Kyriazis [Mon, 14 Mar 2016 22:40:14 +0000 (17:40 -0500)]
gallium/swr: Cleaned up some context-resource management

Removed bound_to_context.  We now pick up the context from the screen
instead of the resource itself.  The resource could be out-of-date
and point to a pipe that is already freed.

Fixes manywin mesa xdemo.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agomesa: remove remaining tabs in prog_parameter.c
Timothy Arceri [Fri, 18 Mar 2016 01:33:27 +0000 (12:33 +1100)]
mesa: remove remaining tabs in prog_parameter.c

Acked-by: Matt Turner <mattst88@gmail.com>
8 years agomesa: inline _mesa_add_unnamed_constant()
Timothy Arceri [Fri, 18 Mar 2016 00:32:15 +0000 (11:32 +1100)]
mesa: inline _mesa_add_unnamed_constant()

Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agomesa: simplify and inline _mesa_lookup_parameter_index()
Timothy Arceri [Fri, 18 Mar 2016 00:21:13 +0000 (11:21 +1100)]
mesa: simplify and inline _mesa_lookup_parameter_index()

The function has only one user and strings are always null terminated.

Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agomesa: make _mesa_lookup_parameter_constant static
Timothy Arceri [Fri, 18 Mar 2016 00:10:06 +0000 (11:10 +1100)]
mesa: make _mesa_lookup_parameter_constant static

This is not used outside of prog_parameter.c

Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agomesa: remove unused function
Timothy Arceri [Fri, 18 Mar 2016 00:09:32 +0000 (11:09 +1100)]
mesa: remove unused function

Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agost/mesa: honour sized internal formats in st_choose_format (v2)
Nicolai Hähnle [Mon, 14 Mar 2016 20:33:34 +0000 (15:33 -0500)]
st/mesa: honour sized internal formats in st_choose_format (v2)

The bitcasting which is possible with shader images (and texture views?)
requires that when the user specifies a sized internal format for a
texture, we really allocate that format. To this end:

(1) find_exact_format should ignore sized internal formats and

(2) some of the entries in the mapping table corresponding to sized
    internal formats are reordered to use an RGBA format instead of
    a BGRA one.

This fixes arb_shader_image_load_store-bitcast in the (work in progress)
ARB_shader_image_load_store implementation for radeonsi.

v2: don't change the mapping of GL_RGB10: the change caused a regression
    because it preferred a format with an alpha channel, and GL_RGB10
    is not among the supported formats for shader images

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agoconfigure.ac: enable_asm=yes when x-compiling across same X86 arch
Dongwon Kim [Tue, 16 Feb 2016 18:05:24 +0000 (10:05 -0800)]
configure.ac: enable_asm=yes when x-compiling across same X86 arch

Currently, configure script is forcing 'enable_asm' to be 'no'
whenever cross-compilation is performed on X86 host. This is
based on an assumption that target architecture is different
from host's (i.e. ARM). But there's always a case that we do
cross-compilation for target that is also X86 based just like
host in which same ASM codes will be supported. 'enable_asm'
should not be forced to be "no" anymore in this case.

v2: corrected commit message

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
8 years agoglsl: disable varying packing when its not safe
Timothy Arceri [Mon, 29 Feb 2016 00:46:37 +0000 (11:46 +1100)]
glsl: disable varying packing when its not safe

In GL 4.4+ there is no guarantee that interpolation qualifiers will
match between stages so we cannot safely pack varyings using the
current packing pass in Mesa.

We also disable packing on outerward facing interfaces for SSO
because in ES we need to retain the unpacked varying information
for draw time validation. For desktop GL we could allow packing for
SSO in versions < 4.4 but its just safer not to do so.

We do however enable packing on individual arrays, structs, and
matrices as these are required by the transform feedback code and it
is still safe to do so.

Finally we also enable packing when a varying is only used for
transform feedback and its not a SSO.

This fixes all remaining rendering issues with the dEQP SSO tests,
the only issues remaining with thoses tests are to do with validation.

Note: There is still one remaining SSO bug that this patch doesn't fix.
Their is a chance that VS -> TCS will have mismatching interfaces
because we pack VS output in case its used by transform feedback but
don't pack TCS input for performance reasons. This patch will make the
situation better but doesn't fix it.

V4: fix out of order function params after rebase, make sure packing
still disabled in tess stages. Update comments as to why we disable
packing on SSO.

V3: ES 3.1 *does* require interpolation to match so don't disable
packing there. Rebased on master rather than on enhanced layouts
component packing series.

V2: Make is_varying_packing_safe() a function in the varying_matches
class, fix spelling (Matt) and make sure to remove the outer array
when dealing with Geom and Tess shaders where appropriate.
Lastly fix piglit regression in new piglit test and document the
undefined behaviour it depends on:
arb_separate_shader_objects/execution/vs-gs-linking.shader_test

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
8 years agoglsl: pass disable_varying_packing bool to the lowering pass
Timothy Arceri [Tue, 24 Nov 2015 01:56:45 +0000 (12:56 +1100)]
glsl: pass disable_varying_packing bool to the lowering pass

This will allow us to choose to ignore the disable which will be
useful for more fine grained control over when to enable or disable
packing.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoradeonsi: fix Hyper-Z hangs on P2 configs
Marek Olšák [Tue, 15 Mar 2016 20:49:54 +0000 (21:49 +0100)]
radeonsi: fix Hyper-Z hangs on P2 configs

Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agodocs: Renormalize older extensions.
Romain Failliot [Tue, 15 Mar 2016 20:14:11 +0000 (16:14 -0400)]
docs: Renormalize older extensions.

For older extensions, there is an explanation first and the extension
name in brackets, like that:
    Clamping controls (GL_ARB_color_buffer_float)
I inverted that so we have the extension first and then the explanation
in brackets, like that:
    GL_ARB_color_buffer_float (Clamping controls)

It will help me later to parse the few extensions that use this syntax:
    all drivers that support <GL_extension>

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agodocs: Renormalize some extensions.
Romain Failliot [Tue, 15 Mar 2016 20:14:10 +0000 (16:14 -0400)]
docs: Renormalize some extensions.

This fixes some exceptions I have to deal with in mesamatrix.net.
The extensions GL_ARB_texture_buffer_object had a comment between "DONE"
and the brackets.
And the extension GL_KHR_robustness (in GL 4.5 and GLES 3.1) was using
"90% done" instead of "in progress". The "90% done" is still here
though, but as an extension comment.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agodocs: Realign the "Status" column.
Romain Failliot [Tue, 15 Mar 2016 20:14:09 +0000 (16:14 -0400)]
docs: Realign the "Status" column.

The "Status" column was misaligned in some GL sections.
This is a lot of diffs, but it's only spaces in the end.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agodocs: howto to read and edit GL3.txt
Romain Failliot [Tue, 15 Mar 2016 20:14:08 +0000 (16:14 -0400)]
docs: howto to read and edit GL3.txt

Added a small guide on how to read and edit GL3.txt.
I think this would help as much the devs as the users reading this file.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agor300g: add missing layer argument to rws->buffer_get_handle() call
Brian Paul [Thu, 17 Mar 2016 15:47:21 +0000 (09:47 -0600)]
r300g: add missing layer argument to rws->buffer_get_handle() call

Fixes compilation error since 5aea0d691.

Reviewed-by: Christian König <christian.koenig@amd.com>
8 years agoradeon/winsys: add layer support for BO export
Christian König [Thu, 14 Jan 2016 14:01:39 +0000 (15:01 +0100)]
radeon/winsys: add layer support for BO export

Add layer support to export individual array layers.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agoradeon/winsys: add offset support for BO import/export
Christian König [Tue, 12 Jan 2016 14:59:11 +0000 (15:59 +0100)]
radeon/winsys: add offset support for BO import/export

Add offset support to handle NV12 offsets as well.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agogallium/winsys/drm: add layer to struct winsys_handle
Christian König [Thu, 14 Jan 2016 12:51:18 +0000 (13:51 +0100)]
gallium/winsys/drm: add layer to struct winsys_handle

For exporting a specific layer of an array texture.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agogallium/winsys/drm: add offset to struct winsys_handle
Christian König [Tue, 12 Jan 2016 14:19:54 +0000 (15:19 +0100)]
gallium/winsys/drm: add offset to struct winsys_handle

We are going to need this for EGL_EXT_image_dma_buf_import.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agonir: propagate bitsize information in nir_search
Connor Abbott [Fri, 14 Aug 2015 18:45:30 +0000 (11:45 -0700)]
nir: propagate bitsize information in nir_search

When we replace an expresion we have to compute bitsize information for the
replacement. We do this in two passes to validate that bitsize information
is consistent and correct: first we propagate bitsize from child nodes to
parent, then we do it the other way around, starting from the original's
instruction destination bitsize.

v2 (Iago):
- Always use nir_type_bool32 instead of nir_type_bool when generating
  algebraic optimizations. Before we used nir_type_bool32 with constants
  and nir_type_bool with variables.
- Fix bool comparisons in nir_search.c to account for bitsized types.

v3 (Sam):
- Unpack the double constant value as unsigned long long (8 bytes) in
nir_algrebraic.py.

v4 (Sam):
- Use helpers to get type size and base type from nir_alu_type.

Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agonir: add a bit_size parameter to nir_ssa_dest_init
Connor Abbott [Tue, 17 Nov 2015 12:57:54 +0000 (13:57 +0100)]
nir: add a bit_size parameter to nir_ssa_dest_init

v2: Squash multiple commits addressing the new parameter in different
    files so we don't break the build (Iago)

v3: Fix tgsi (Samuel)

v4: Fix nir_clone.c (Samuel)

v5: Fix vc4 and freedreno (Iago)

v6 (Sam)
- Fix build errors in nir_lower_indirect_derefs
- Use helper to get type size from nir_alu_type.

Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agonir: rename nir_const_value fields to include bitsize information
Iago Toral Quiroga [Wed, 16 Mar 2016 11:11:34 +0000 (12:11 +0100)]
nir: rename nir_const_value fields to include bitsize information

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
8 years agonir: update opcode definitions for different bit sizes
Connor Abbott [Fri, 14 Aug 2015 17:45:06 +0000 (10:45 -0700)]
nir: update opcode definitions for different bit sizes

Some opcodes need explicit bitsizes, and sometimes we need to use the
double version when constant folding.

v2: fix output type for u2f (Iago)

v3: do not change vecN opcodes to be float. The next commit will add
    infrastructure to enable 64-bit integer constant folding so this is isn't
    really necessary. Also, that created problems with source modifiers in
    some cases (Iago)

v4 (Jason):
  - do not change bcsel to work in terms of floats
  - leave ldexp generic

Squashed changes to handle different bit sizes when constant
folding since otherwise we would break the build.

v2:
- Use the bit-size information from the opcode information if defined (Iago)
- Use helpers to get type size and base type of nir_alu_type enum (Sam)
- Do not fallback to sized types to guess bit-size information. (Jason)

Squashed changes in i965 and gallium/nir drivers to support sized types.
These functions should only see sized types, but we can't make that change
until we make sure that nir uses the sized versions in all the relevant places.
A later commit will address this.

Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agonir: add nir_{src,dest}_bit_size() helpers
Connor Abbott [Fri, 14 Aug 2015 17:18:39 +0000 (10:18 -0700)]
nir: add nir_{src,dest}_bit_size() helpers

v2: use a ternary (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agonir: Add a bit_size to nir_register and nir_ssa_def
Jason Ekstrand [Tue, 17 Nov 2015 14:45:18 +0000 (15:45 +0100)]
nir: Add a bit_size to nir_register and nir_ssa_def

This really hacky commit adds a bit size to registers and SSA values.  It
also adds rules in the validator to validate that they do the right things.

It's still an open question as to whether or not we want a bit_size in
nir_alu_instr or if we just want to let it inherit from the destination.
I'm inclined to just let it inherit from the destination.  A similar
question needs to be asked about intrinsics.

v2 (Connor):
  - Relax validation: comparisons have explicit destination sizes
    and implicit source sizes.

v3 (Sam):
- Use helpers to get size and base types of nir_alu_type enum.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agonir/types: add a function to get the bitsize of a base type
Connor Abbott [Fri, 14 Aug 2015 17:36:15 +0000 (10:36 -0700)]
nir/types: add a function to get the bitsize of a base type

v2: fix it for GLSL_TYPE_SUBROUTINE (Iago)

Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agoi965/nir: fix check to resolve booleans to work with sized nir_alu_type
Samuel Iglesias Gonsálvez [Wed, 24 Feb 2016 09:51:22 +0000 (10:51 +0100)]
i965/nir: fix check to resolve booleans to work with sized nir_alu_type

As nir_alu_type has now embedded the data size, the check for the
instruction's output type (to see if a boolean resolve is required)
should ignore the data size part.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agonir: Add explicitly sized types
Jason Ekstrand [Fri, 15 May 2015 16:21:23 +0000 (09:21 -0700)]
nir: Add explicitly sized types

v2: Fix size/type mask to properly handle 8-bit types.

v3: Add helpers to get the bitsize and base type of a
nir_alu_type enum.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agoi965/nir: Lower nir compute shader shared variables
Jordan Justen [Mon, 18 Jan 2016 17:45:46 +0000 (09:45 -0800)]
i965/nir: Lower nir compute shader shared variables

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir: Lower shared var atomics during nir_lower_io
Jordan Justen [Mon, 18 Jan 2016 17:59:19 +0000 (09:59 -0800)]
nir: Lower shared var atomics during nir_lower_io

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir: Add support for lowering load/stores of shared variables
Jordan Justen [Mon, 18 Jan 2016 17:44:31 +0000 (09:44 -0800)]
nir: Add support for lowering load/stores of shared variables

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir: Add atomic operations on variables
Jordan Justen [Mon, 18 Jan 2016 17:53:44 +0000 (09:53 -0800)]
nir: Add atomic operations on variables

This allows us to first generate atomic operations for shared
variables using these opcodes, and then later we can lower those to
the shared atomics intrinsics with nir_lower_io.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir: Add compute shader shared variable storage class
Jordan Justen [Sat, 9 Jan 2016 01:16:29 +0000 (17:16 -0800)]
nir: Add compute shader shared variable storage class

Previously we were receiving shared variable accesses via a lowered
intrinsic function from glsl. This change allows us to send in
variables instead. For example, when converting from SPIR-V.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir/print: Add space after shader_storage var mode
Jordan Justen [Sun, 17 Jan 2016 07:11:16 +0000 (23:11 -0800)]
nir/print: Add space after shader_storage var mode

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: Skip execution size adjustment for instructions of width 4
Iago Toral Quiroga [Thu, 3 Dec 2015 08:50:49 +0000 (09:50 +0100)]
i965: Skip execution size adjustment for instructions of width 4

This code in brw_set_dest adjusts the execution size of any instruction
with a dst.width < 8. However, we don't want to do this with instructions
operating on doubles, since these will have a width of 4, but still
need an execution size of 8 (for SIMD8). Unfortunately, we can't just check
the size of the operands involved to detect if we are doing an operation on
doubles, because we can have instructions that do operations on double
operands interpreted as UD, operating on any of its 2 32-bit components.

Previous commits have made it so we never emit instructions with a horizontal
width of 4 that don't have the correct execution size set for gen6+, so
we can skip it in this case, avoiding the conflicts with fp64 requirements.

Expanding the same fix to other hardware generations requires many more
changes but since we are not targetting fp64 support on them
wer don't really care for now.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agoi965/vec4/gen6: fix exec_size for MOV with a width of 4 in generate_gs_ff_sync()
Samuel Iglesias Gonsalvez [Tue, 15 Dec 2015 08:34:38 +0000 (09:34 +0100)]
i965/vec4/gen6: fix exec_size for MOV with a width of 4 in generate_gs_ff_sync()

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agoi965/vec4/gen6: fix exec_size for instructions with destination width of 4
Samuel Iglesias Gonsalvez [Fri, 4 Dec 2015 09:23:15 +0000 (10:23 +0100)]
i965/vec4/gen6: fix exec_size for instructions with destination width of 4

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agoi965/vec4/gen6: fix exec_size for instructions with width of 4 in generate_gs_svb_write()
Samuel Iglesias Gonsalvez [Thu, 3 Dec 2015 17:27:39 +0000 (18:27 +0100)]
i965/vec4/gen6: fix exec_size for instructions with width of 4 in generate_gs_svb_write()

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agoi965/gs/gen6: fix execsize for instructions with width of 4 in gen6_sol_program()
Samuel Iglesias Gonsalvez [Thu, 3 Dec 2015 17:05:39 +0000 (18:05 +0100)]
i965/gs/gen6: fix execsize for instructions with width of 4 in gen6_sol_program()

v2:
- Add assert (Topi).

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agoi965: set correct execsize for MOVS with a width of 4 in brw_find_live_channel
Iago Toral Quiroga [Thu, 3 Dec 2015 10:11:14 +0000 (11:11 +0100)]
i965: set correct execsize for MOVS with a width of 4 in brw_find_live_channel

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agoi965/eu: set execution size for SEND message in brw_send_indirect_message
Iago Toral Quiroga [Thu, 3 Dec 2015 10:10:12 +0000 (11:10 +0100)]
i965/eu: set execution size for SEND message in brw_send_indirect_message

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agoi965/fs: Set exec size for gen7 pull const loads
Iago Toral Quiroga [Thu, 3 Dec 2015 09:59:23 +0000 (10:59 +0100)]
i965/fs: Set exec size for gen7 pull const loads

v2 (Topi):
  - No need to set the execsize for the indirect send message,
    the next patch will handle that.
  - Set the execution size explicitly instead of taking it from
    the width of the dst that we set before.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agoi965/eu: set correct execution size in brw_NOP
Iago Toral Quiroga [Thu, 3 Dec 2015 07:49:13 +0000 (08:49 +0100)]
i965/eu: set correct execution size in brw_NOP

v2: NOP should have an execsize of 1 (Matt)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agometa: Don't use integer handles for shaders or programs.
Kenneth Graunke [Tue, 15 Mar 2016 17:51:55 +0000 (10:51 -0700)]
meta: Don't use integer handles for shaders or programs.

Previously, we gave our internal clear/blit shaders actual GL handles
and stored them in the shader/program hash table.  We used ordinary
GL API entrypoints to work with them.

We thought this shouldn't be a problem because GL doesn't allow
applications to invent their own names for shaders or programs.
GL allocates all names via glCreateShader and glCreateProgram.

However, having them in the hash table is a bit risky: if a broken
application guesses the name of our shaders or programs, it could
alter them, potentially screwing up future meta operations.

Also, test cases can observe the programs in the hash table.  Running
a single dEQP process that executes the following test list:

dEQP-GLES3.functional.negative_api.buffer.clear
dEQP-GLES3.functional.negative_api.shader.compile_shader
dEQP-GLES3.functional.negative_api.shader.delete_shader

would result in the last two tests breaking.  The compile_shader test
calls glCompileShader(9) straight away, and since it hasn't even created
any shaders or programs, it expects to get a GL_INVALID_VALUE error
because there's no such name.  However, because the clear test ran
first, it created Meta programs, so an object named "9" did exist.

This patch reworks Meta to work with gl_shader and gl_shader_program
pointers directly.  These internal programs have bogus names, and are
never stored in the hash tables, so they're invisible to applications.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94485
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agomesa: Expose compile_shader() and link_program() beyond the file.
Kenneth Graunke [Tue, 15 Mar 2016 17:51:33 +0000 (10:51 -0700)]
mesa: Expose compile_shader() and link_program() beyond the file.

This will allow me to use them directly from Meta, bypassing the
versions that work with GL integer handles.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agomesa: Make link_program() take a gl_shader_program, not a GLuint.
Kenneth Graunke [Wed, 16 Mar 2016 00:08:17 +0000 (17:08 -0700)]
mesa: Make link_program() take a gl_shader_program, not a GLuint.

In half the callers, we already have a pointer, and don't need
to look it up again.  This will also help with upcoming meta work.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agomesa: Make compile_shader() take a gl_shader, not a GLuint.
Kenneth Graunke [Tue, 15 Mar 2016 17:24:09 +0000 (10:24 -0700)]
mesa: Make compile_shader() take a gl_shader, not a GLuint.

In half the callers, we already have a pointer, and don't need
to look it up again.  This will also help with upcoming meta work.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agometa: Use the _mesa_meta_compile_and_link_program helper more places.
Kenneth Graunke [Tue, 15 Mar 2016 23:21:36 +0000 (16:21 -0700)]
meta: Use the _mesa_meta_compile_and_link_program helper more places.

Less boilerplate.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
8 years agovc4: Move discard handling to the condition flag.
Eric Anholt [Wed, 16 Mar 2016 01:00:22 +0000 (18:00 -0700)]
vc4: Move discard handling to the condition flag.

Now that the field exists in the instruction, we can make discards less
special.  As a bonus, that means that we should be able to merge some more
.sf instructions together when we get around to that.

This causes some scheduling changes, as it allows tlb_color_reads to be
delayed past the discard condition setup.  Since the tlb_color_read ends
up later, this may mean performance improvements, but I haven't tested.

total instructions in shared programs: 78114 -> 78035 (-0.10%)
instructions in affected programs:     1922 -> 1843 (-4.11%)
total estimated cycles in shared programs: 234318 -> 234329 (0.00%)
estimated cycles in affected programs:     8200 -> 8211 (0.13%)

8 years agovc4: Don't make a temporary for setting flags.
Eric Anholt [Wed, 16 Mar 2016 01:58:43 +0000 (18:58 -0700)]
vc4: Don't make a temporary for setting flags.

The register allocator doesn't really do anything about the temp, so it
doesn't seem like it should matter.  However, the scheduler would think
that a new def is being created.

This doesn't change anything yet, but it avoids a bunch of regressions in
the next commit.

8 years agovc4: Add a safety check for setting flags.
Eric Anholt [Wed, 16 Mar 2016 01:57:20 +0000 (18:57 -0700)]
vc4: Add a safety check for setting flags.

If a pack was on the src reg, should it be a float, int, or mul unpack?
Just complain, instead.

8 years agovc4: Reuse list_for_each_entry_safe_rev().
Eric Anholt [Wed, 16 Mar 2016 01:50:32 +0000 (18:50 -0700)]
vc4: Reuse list_for_each_entry_safe_rev().

This didn't exist when I wrote the code.

8 years agometa: Use ARB_explicit_attrib_location in the rest of the meta shaders.
Kenneth Graunke [Tue, 15 Mar 2016 18:13:25 +0000 (11:13 -0700)]
meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.

This is cleaner than using glBindAttribLocation().

Not all drivers support the extension, but I don't think those drivers
use GLSL in the first place.  Apparently some Meta shaders already use
GL_ARB_explicit_attrib_location, so I think it should be okay.

Honestly, I'm not sure how the old code worked anyway - we bound the
attribute location for "texcoords", while all the shaders capitalized
or spelled it differently.

v2: Convert another instance in brw_meta_fast_clear.c.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agomesa: Ignore glPointSize when GL_POINT_SIZE_ARRAY_OES is enabled
Plamena Manolova [Tue, 15 Mar 2016 18:39:49 +0000 (20:39 +0200)]
mesa: Ignore glPointSize when GL_POINT_SIZE_ARRAY_OES is enabled

When a user defines a point size array and enables it, the point
size value set via glPointSize should be ignored. To achieve this,
we can simply toggle ctx->VertexProgram.PointSizeEnabled.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42187
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agovc4: Coalesce instructions using VPM reads into the VPM read.
Varad Gautam [Mon, 7 Mar 2016 19:31:59 +0000 (01:01 +0530)]
vc4: Coalesce instructions using VPM reads into the VPM read.

This is done instead of copy propagating the VPM reads into the
instructions using them, because VPM reads have to stay in order.

shader-db results:
total instructions in shared programs: 78509 -> 78114 (-0.50%)
instructions in affected programs:     5203 -> 4808 (-7.59%)
total estimated cycles in shared programs: 234670 -> 234318 (-0.15%)
estimated cycles in affected programs:     5345 -> 4993 (-6.59%)

Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Rhys Kidd <rhyskidd@gmail.com>
8 years agovc4: rename file to group vpm optimizations together
Varad Gautam [Mon, 7 Mar 2016 19:31:58 +0000 (01:01 +0530)]
vc4: rename file to group vpm optimizations together

This file will contain optimization passes for both vpm reads
and writes.

Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
8 years agovc4: Fix failures with nir_extract_* since the addition of the opcodes.
Eric Anholt [Tue, 15 Mar 2016 19:48:55 +0000 (12:48 -0700)]
vc4: Fix failures with nir_extract_* since the addition of the opcodes.

8 years agollvmpipe: fix lp_rast_plane alignment on 32bit
Roland Scheidegger [Tue, 15 Mar 2016 15:39:55 +0000 (16:39 +0100)]
llvmpipe: fix lp_rast_plane alignment on 32bit

Some rasterization code relies (for sse) on the first and third planes
(but not the second for now) being 128bit aligned, and we didn't get that
on 32bit - I mistakenly thought the 64bit number in the struct would get
the thing aligned to 64bit even on 32bit archs.
Stephane Marchesin really figured this out.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
CC: <mesa-stable@lists.freedesktop.org>
8 years agodraw: fix line stippling
Roland Scheidegger [Tue, 15 Mar 2016 18:40:44 +0000 (19:40 +0100)]
draw: fix line stippling

The logic was comparing actual ints, not true/false values.
This meant that it was emitting always multiple line segments instead of just
one even if the stipple test had the same result, which looks inefficient, and
the segments also overlapped thus breaking line aa as well.
(In practice, with the no-op default line stipple pattern, for a 10-pixel
long line from 0-9 it was emitting 10 segments, with the individual segments
ranging from 0-1, 0-2, 0-3 and so on.)

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94193

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
CC: <mesa-stable@lists.freedesktop.org>
8 years agosoftpipe: fix misleading TGSI_QUAD_SIZE usage
Roland Scheidegger [Sun, 13 Mar 2016 18:38:23 +0000 (19:38 +0100)]
softpipe: fix misleading TGSI_QUAD_SIZE usage

All these img filter loops iterate through NUM_CHANNELS, not QUAD_SIZE.
In practice both are of course the same unchangeable value (4), but it
makes the code look a bit confusing. Moreover, some of the functions were
actually given an array of 4 values according to the declaration, yet the
code was addressing values 0/4/8/12 out of it, so fix this by just saying
it's a pointer to floats like the other functions.

While here, also add comment about not quite correct filtering.

There's no actual code difference.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
8 years agosoftpipe: fix anisotropic filtering crash
Roland Scheidegger [Sun, 13 Mar 2016 18:13:09 +0000 (19:13 +0100)]
softpipe: fix anisotropic filtering crash

The filt_args->offset wasn't assigned but was always used later leading
to a crash (as far as I can tell, texel offsets don't actually make much
sense with anisotropic filtering, but because there's no explicit setting
if offsets are enabled there the array is always accessed).

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94481

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
CC: <mesa-stable@lists.freedesktop.org>
8 years agoradeonsi: set DEPTH_BEFORE_SHADER based on FS_EARLY_DEPTH_STENCIL
Nicolai Hähnle [Fri, 11 Mar 2016 23:20:00 +0000 (18:20 -0500)]
radeonsi: set DEPTH_BEFORE_SHADER based on FS_EARLY_DEPTH_STENCIL

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agotgsi: add tgsi_full_src_register_from_dst helper function
Nicolai Hähnle [Tue, 9 Feb 2016 17:54:10 +0000 (12:54 -0500)]
tgsi: add tgsi_full_src_register_from_dst helper function

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agogallium/u_inlines: add util_copy_image_view
Nicolai Hähnle [Sat, 6 Feb 2016 21:49:17 +0000 (16:49 -0500)]
gallium/u_inlines: add util_copy_image_view

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agost/mesa: set image access flags in st_bind_images
Nicolai Hähnle [Sun, 13 Mar 2016 14:10:53 +0000 (09:10 -0500)]
st/mesa: set image access flags in st_bind_images

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agogallium: add access field to pipe_image_view
Nicolai Hähnle [Sat, 12 Mar 2016 01:04:19 +0000 (20:04 -0500)]
gallium: add access field to pipe_image_view

This allows drivers to make smarter decisions e.g. about whether the image
has to be decompressed.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agost/glsl_to_tgsi: set FS_EARLY_DEPTH_STENCIL when required
Nicolai Hähnle [Fri, 11 Mar 2016 23:11:35 +0000 (18:11 -0500)]
st/glsl_to_tgsi: set FS_EARLY_DEPTH_STENCIL when required

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agotgsi: add TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
Nicolai Hähnle [Fri, 11 Mar 2016 23:11:22 +0000 (18:11 -0500)]
tgsi: add TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agost/glsl_to_tgsi: set memory access type on image intrinsics
Nicolai Hähnle [Sun, 13 Mar 2016 02:47:35 +0000 (21:47 -0500)]
st/glsl_to_tgsi: set memory access type on image intrinsics

This is required to preserve the image variable's coherent/restrict/volatile
qualifiers in TGSI.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agost/glsl_to_tgsi: provide Texture and Format information for image ops
Nicolai Hähnle [Sun, 7 Feb 2016 18:28:01 +0000 (13:28 -0500)]
st/glsl_to_tgsi: provide Texture and Format information for image ops

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agotgsi: add Texture and Format to tgsi_instruction_memory
Nicolai Hähnle [Thu, 10 Mar 2016 21:30:07 +0000 (16:30 -0500)]
tgsi: add Texture and Format to tgsi_instruction_memory

Frontends should have this information readily available, and it simplifies
image LOAD/STORE/ATOM* handling especially with indirect image access.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agoget: reconcile aliasing enums for MaxCombinedShaderOutputResources
Nicolai Hähnle [Thu, 10 Mar 2016 22:41:29 +0000 (17:41 -0500)]
get: reconcile aliasing enums for MaxCombinedShaderOutputResources

The enums MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS and
MAX_COMBINED_SHADER_OUTPUT_RESOURCES are equal and should therefore only
appear once.

Noticed while implementing ARB_shader_image_load_store without previously
implementing SSBO.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965/fs: Restrict inequality that can only hold equal in saturate propagation.
Francisco Jerez [Mon, 7 Mar 2016 03:03:56 +0000 (19:03 -0800)]
i965/fs: Restrict inequality that can only hold equal in saturate propagation.

Should have no functional change.  The IP value of an instruction that
reads src_var cannot possibly be after the end of the live interval of
the variable it's reading from, by the definition of live interval.
Might save future readers a momentary WTF while trying to understand
this code.

Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965/vec4: Consider removal of no-op MOVs as progress during register coalesce.
Francisco Jerez [Mon, 14 Mar 2016 02:15:45 +0000 (19:15 -0700)]
i965/vec4: Consider removal of no-op MOVs as progress during register coalesce.

Bug found by the liveness analysis validation pass that will be
introduced in a later commit.  The no-op MOV check in
opt_register_coalesce() was removing instructions which makes the
cached liveness analysis calculation inconsistent with the shader IR.
We were failing to set progress to true in that case though, which
means that invalidate_live_intervals() wouldn't necessarily be called
at the end of the function.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965/fs: Add missing analysis invalidation in fixup_3src_null_dest().
Francisco Jerez [Fri, 11 Mar 2016 23:27:22 +0000 (15:27 -0800)]
i965/fs: Add missing analysis invalidation in fixup_3src_null_dest().

Bug found by the liveness analysis validation pass that will be
introduced in a later commit.  fixup_3src_null_dest() was allocating
registers which makes the cached liveness analysis calculation
incomplete, so it must be invalidated.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoi965/fs: Add missing analysis invalidation in opt_sampler_eot().
Francisco Jerez [Fri, 11 Mar 2016 23:22:56 +0000 (15:22 -0800)]
i965/fs: Add missing analysis invalidation in opt_sampler_eot().

Bug found by the liveness analysis validation pass that will be
introduced in a later commit.  opt_sampler_eot() was allocating
registers and inserting and removing instructions, which makes the
cached liveness analysis calculation inconsistent with the shader IR,
so it must be invalidated.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agoclover: Fix pipe_grid_info.indirect not being initialized.
Hans de Goede [Mon, 14 Mar 2016 14:01:05 +0000 (15:01 +0100)]
clover: Fix pipe_grid_info.indirect not being initialized.

After pipe_grid_info.indirect was introduced, clover was not modified
to set it causing it to pass uninitialized memory for it to launch_grid.

This commit fixes this by zero-ing the entire pipe_grid_info struct when
declaring it, to avoid similar problems popping-up in the future.

Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
[ Francisco Jerez: Trivial codestyle fix. ]
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
8 years agomesa: docs: Intel i965 hardware limits.
Sarah Sharp [Thu, 29 Oct 2015 23:11:54 +0000 (16:11 -0700)]
mesa: docs: Intel i965 hardware limits.

This should help the next person working on hardware enabling figure out
where in the Intel PRMs to find the magic platform hardware values.

Signed-off-by: Sarah Sharp <sarah.a.sharp@linux.intel.com>
8 years agomesa: docs: i965: Use correct doxygen groupings syntax
Sarah Sharp [Thu, 29 Oct 2015 19:12:40 +0000 (12:12 -0700)]
mesa: docs: i965: Use correct doxygen groupings syntax

When reading the source code, it's useful to indicate that a group of
fields in a struct are related in someway. There were several places
where people tried to group related structure members with the {@
syntax, without realizing they also needed to add the \name syntax in
order to generate correct doxygen html.

There are several files with groupings that look like this:

struct foo {
    /**
     * Related fields description
     * @{
     */
    int bar;
    char baz;
    /** @} */
    long qux;
}

However, the doxygen syntax for grouping is:

struct foo {
    /**
     * \name Related fields description
     * @{
     */
    int bar;
    char baz;
    /** @} */
    long qux;
}

https://www.stack.nl/~dimitri/doxygen/manual/grouping.html

Without the group name definition, the fields don't get properly
grouped. Instead, the group description is applied to the first field.

Fix the Intel hardware information structure, brw_device_info to
properly group the GPU hardware limitations and hardware quirks fields.

Once you've run `cd doxygen; make clean; make all`,
updated documentation can be found at

mesa/doxygen/i965/structbrw__device__info.html

Signed-off-by: Sarah Sharp <sarah.a.sharp@linux.intel.com>
8 years agogallium/swr: Resource management
Bruce Cherniak [Thu, 10 Mar 2016 01:30:00 +0000 (19:30 -0600)]
gallium/swr: Resource management

Better tracking of resource state and synchronization.
A follow on commit will clean up resource functions into a new
swr_resource.cpp file.

Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
8 years agoconfigure.ac: require libdrm 2.4.66 for drmGetDevice
Marek Olšák [Mon, 14 Mar 2016 15:41:54 +0000 (16:41 +0100)]
configure.ac: require libdrm 2.4.66 for drmGetDevice

since 737b6ed13e8f813987b5566004f0f45e9c55f1e8
src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c no longer compiles:
error: unknown type name ‘drmDevicePtr’

8 years agoi965: Remove useless IR self-destruct backend_shader method.
Francisco Jerez [Wed, 9 Mar 2016 01:23:37 +0000 (17:23 -0800)]
i965: Remove useless IR self-destruct backend_shader method.

From the point it's constructed the CFG contains the only existing
copy of the program IR, and it never becomes invalid.  Calling
backend_shader::invalidate_cfg would have destroyed the program
structure irrecoverably -- We weren't calling it at all for a good
reason.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agonv50,nvc0: Set only NEW_CP_GLOBALS upon binding
Pierre Moreau [Sun, 13 Mar 2016 21:11:30 +0000 (22:11 +0100)]
nv50,nvc0: Set only NEW_CP_GLOBALS upon binding

Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
8 years agofreedreno/ir3: lower extract_byte/word
Rob Clark [Sun, 13 Mar 2016 18:03:04 +0000 (14:03 -0400)]
freedreno/ir3: lower extract_byte/word

The following commits broke things by starting to feed us unhandled
extract_u16/extract_u8 opcodes:

commit 905ff861982450831a56d112036f68a751337441
Author:     Matt Turner <mattst88@gmail.com>
AuthorDate: Wed Feb 3 14:28:31 2016 -0800
Commit:     Matt Turner <mattst88@gmail.com>
CommitDate: Fri Mar 4 11:52:34 2016 -0800

    nir: Recognize open-coded extract_u16.

commit 76289fbfa84a06ef4db8ad44ea0eb88ad0be8d5c
Author:     Matt Turner <mattst88@gmail.com>
AuthorDate: Thu Jan 21 09:09:48 2016 -0800
Commit:     Matt Turner <mattst88@gmail.com>
CommitDate: Fri Mar 4 11:52:34 2016 -0800

    nir: Recognize open-coded extract_u8.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
8 years agonv50,nvc0: handle SQRT lowering inside the driver
Ilia Mirkin [Sun, 13 Mar 2016 02:26:21 +0000 (21:26 -0500)]
nv50,nvc0: handle SQRT lowering inside the driver

First off, st/mesa lowers DSQRT incorrectly (it uses CMP to attempt to
find out whether the input is less than 0). Secondly the current
approach (x * rsq(x)) behaves poorly for x = inf - a NaN is produced
instead of inf.

Instead we switch to the less accurate rcp(rsq(x)) method - this behaves
nicely for all valid inputs. We still don't do this for DSQRT since the
RSQ/RCP ops are *really* inaccurate, and don't even have Newton-Raphson
steps right now. Eventually we should have a separate library function
for DSQRT that does it more precisely (and perhaps move this lowering to
the post-opt phase).

This fixes a number of dEQP precision tests that were expecting better
behavior for infinite inputs.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
8 years agonv50/ir: avoid folding mul + add if the mul has a dnz
Ilia Mirkin [Sun, 13 Mar 2016 01:53:34 +0000 (20:53 -0500)]
nv50/ir: avoid folding mul + add if the mul has a dnz

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
8 years agonvc0: fix blit triangle size to fully cover FB's > 8192x8192
Ilia Mirkin [Sat, 12 Mar 2016 02:26:31 +0000 (21:26 -0500)]
nvc0: fix blit triangle size to fully cover FB's > 8192x8192

The idea is that a single triangle will cover the whole area being
drawn, allowing the blit shader to do its work. However the max fb size
is 16384x16384, which means that the triangle we draw needs to be twice
that in order to cover the whole area fully. Increase the size of the
triangle to 32768x32768.

This fixes a number of dEQP tests that were failing because a blit was
involved which would miss some of the resulting texture.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
8 years agofreedreno: OUT_RELOC vs OUT_RELOCW fixes
Rob Clark [Wed, 9 Mar 2016 09:07:51 +0000 (04:07 -0500)]
freedreno: OUT_RELOC vs OUT_RELOCW fixes

Make sure we use OUT_RELOCW() in cases where the buffer is written to.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
8 years agofreedreno/a4xx: hw binning
Rob Clark [Sat, 5 Mar 2016 21:53:11 +0000 (16:53 -0500)]
freedreno/a4xx: hw binning

Signed-off-by: Rob Clark <robclark@freedesktop.org>