Neil Roberts [Thu, 31 Jan 2019 15:05:44 +0000 (16:05 +0100)]
nir: Add a 8-bit bool type
Adds nir_type_bool8 as well as 8-bit versions of all the bool
opcodes.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Neil Roberts [Wed, 30 Jan 2019 10:02:39 +0000 (11:02 +0100)]
nir: Add a 16-bit bool type
Adds nir_type_bool16 as well as 16-bit versions of all the bool
opcodes.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Neil Roberts [Wed, 30 Jan 2019 09:58:48 +0000 (10:58 +0100)]
nir/opcodes: Add a helper function to generate reduce opcodes
Adds binop_reduce_all_sizes which generates both 1-bit and 32-bit
versions of the reduce operation. This reduces the code duplication a
bit and will make it easier to later add 16-bit versions as well.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Neil Roberts [Wed, 30 Jan 2019 09:50:09 +0000 (10:50 +0100)]
nir/opcodes: Add a helper function to generate the comparison binops
Adds binop_compare_all_sizes which generates both 1-bit and 32-bit
versions of the comparison operation. This reduces the code
duplication a bit and will make it easier to later add 16-bit versions
as well.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Samuel Pitoiset [Wed, 20 Nov 2019 10:09:10 +0000 (11:09 +0100)]
radv: enable VK_KHR_shader_subgroup_extended_types on GFX6-GFX7
Most of DEQP-VK.subgroups are skipped because 16-bit float aren't
supported but others pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Alejandro Piñeiro [Tue, 19 Nov 2019 10:13:15 +0000 (11:13 +0100)]
v3d: adds an extra MOV for any sig.ld*
Specifically when we are in non-uniform control flow, as we would need
to set the condition for the last instruction. If (for example) a
image atomic load stores directly their value on a NIR register,
last_inst would be a nop, and would fail when set the condition.
Fixes piglit test:
spec/glsl-es-3.10/execution/cs-ssbo-atomic-if-else-2.shader_test
Fixes: 6281f26f064ada ("v3d: Add support for shader_image_load_store.")
v2: (Changes suggested by Eric Anholt)
* Cover all sig.ld* signals, not just ldunif and ldtmu, as all of
them have the same restriction.
* Update comment explaining why we add a MOV in that case
* Tweak commit message.
v3:
* Drop extra set of parens (Eric)
* Add missing ld signal to is_ld_signal to fix shader-db regression.
Reviewed-by: Eric Anholt <eric@anholt.net>
Jose Maria Casanova Crespo [Fri, 15 Nov 2019 13:46:30 +0000 (14:46 +0100)]
v3d: Fix predication with atomic image operations
Fixes dEQP test:
dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_atomic_multiple_interleaved_write_read
Fixes piglit test:
spec/glsl-es-3.10/execution/cs-image-atomic-if-else.shader_test
Fixes: 6281f26f064ada ("v3d: Add support for shader_image_load_store.")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tomeu Vizoso [Tue, 19 Nov 2019 12:09:57 +0000 (13:09 +0100)]
panfrost: Don't print the midgard_blend_rt structs on SFBD
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Tue, 19 Nov 2019 08:12:49 +0000 (09:12 +0100)]
gitlab-ci: Fix dir name for VK-GL-CTS sources
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Mon, 18 Nov 2019 08:59:17 +0000 (09:59 +0100)]
panfrost: Rework buffers in SFBD
Support cases such as depth-only renders and only set stencil buffers
when needed, to match the blob's behaviour.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Tue, 12 Nov 2019 11:15:02 +0000 (12:15 +0100)]
panfrost: Just print tiler fields as-is for Tx20
The tiler unit in these GPUs is quite different and we haven't reverse
engineered enough of it yet to validate and pretty print it.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 20 Nov 2019 01:55:42 +0000 (20:55 -0500)]
pan/midgard: Introduce quirks checks
Rather than open-coding checks on gpu_id in the compiler, let's track
quirks applying to whatever we're compiling for, to allow us to manage
the complexity of many heterogenous GPUs in the compiler.
It was discovered that a workaround used on T720 is also required on
T820 (and presumably T830), so let's fix this. This will also decrease
friction as we continue improving T720 support.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Timothy Arceri [Tue, 19 Nov 2019 11:46:54 +0000 (22:46 +1100)]
gitlab-ci: update for arb_shading_language_include
Timothy Arceri [Tue, 19 Nov 2019 11:22:59 +0000 (22:22 +1100)]
gitlab-ci: bump piglit checkout commit
Timothy Arceri [Wed, 14 Aug 2019 00:29:01 +0000 (10:29 +1000)]
mesa: enable ARB_shading_language_include
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/999
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Fri, 30 Aug 2019 04:59:21 +0000 (14:59 +1000)]
mesa: implement glCompileShaderIncludeARB()
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 2 Sep 2019 02:35:52 +0000 (12:35 +1000)]
mesa: add shader include lookup support for relative paths
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 2 Sep 2019 02:31:17 +0000 (12:31 +1000)]
mesa: add support cursor support for relative path shader includes
This will allow us to continue searching the current path for
relative shader includes.
From the ARB_shading_language_include spec:
"If it is quoted with double quotes in a previously included
string, then the first search point will be the tree location
where the previously included string had been found."
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Wed, 21 Aug 2019 06:14:02 +0000 (16:14 +1000)]
glsl: delay compilation skip if shader contains an include
If the shader contains an include when need to first run the
preprocessor before deciding if we can skip compilation based
on the shader cache.
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Wed, 21 Aug 2019 06:13:07 +0000 (16:13 +1000)]
glsl: add can_skip_compile() helper
We will reuse this in the following commit.
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Tue, 20 Aug 2019 04:20:33 +0000 (14:20 +1000)]
glsl: error if #include used while extension is disabled
In other words make sure the shader does this:
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Wed, 14 Aug 2019 11:17:55 +0000 (21:17 +1000)]
glsl: add preprocessor #include support
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Thu, 15 Aug 2019 02:48:25 +0000 (12:48 +1000)]
glsl: pass gl_context to glcpp_parser_create()
This is a small tidy up and will be useful in the following commit.
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Wed, 14 Aug 2019 04:24:31 +0000 (14:24 +1000)]
glsl: add ARB_shading_language_include support to #line
From the ARB_shading_language_include spec:
"#line must have, after macro substitution, one of the following
forms:
#line <line>
#line <line> <source-string-number>
#line <line> "<path>"
where <line> and <source-string-number> are constant integer
expressions and <path> is a valid string for a path supplied in the
#include directive. After processing this directive (including its
new-line), the implementation will behave as if it is compiling at
line number <line> and source string number <source-string-number>
or <path> path. Subsequent source strings will be numbered
sequentially, until another #line directive overrides that
numbering."
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Tue, 27 Aug 2019 04:24:22 +0000 (14:24 +1000)]
mesa: implement glDeleteNamedStringARB()
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Tue, 27 Aug 2019 04:22:30 +0000 (14:22 +1000)]
mesa: split _mesa_lookup_shader_include() in two
The new local function lookup_shader_include() will be used by
glDeleteNamedStringARB() in the following patch.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Tue, 27 Aug 2019 03:25:57 +0000 (13:25 +1000)]
mesa: implement glGetNamedStringivARB()
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 26 Aug 2019 04:01:52 +0000 (14:01 +1000)]
mesa: implement glIsNamedStringARB()
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 26 Aug 2019 03:56:59 +0000 (13:56 +1000)]
mesa: make error checking optional in _mesa_lookup_shader_include()
This will be usefull when implementing glIsNamedStringARB() which
doesn't do error checking, it just returns false for invalid
lookups instead.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 26 Aug 2019 01:23:39 +0000 (11:23 +1000)]
mesa: implement glGetNamedStringARB()
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Thu, 15 Aug 2019 13:38:09 +0000 (23:38 +1000)]
mesa: add glNamedStringARB() support
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 26 Aug 2019 00:23:11 +0000 (10:23 +1000)]
mesa: add copy_string() helper
This will be used by the various ARB_shading_language_include
functions in the following patches.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Fri, 23 Aug 2019 04:36:53 +0000 (14:36 +1000)]
mesa: add _mesa_lookup_shader_include() helper
This will be used both by the glsl compiler and the GL API.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Fri, 23 Aug 2019 04:33:41 +0000 (14:33 +1000)]
mesa: add helper to validate tokenise shader include path
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Thu, 15 Aug 2019 04:34:39 +0000 (14:34 +1000)]
mesa: add ARB_shading_language_include infrastructure to gl_shared_state
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Wed, 14 Aug 2019 00:25:14 +0000 (10:25 +1000)]
glsl: add infrastructure for ARB_shading_language_include
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Timothy Arceri [Mon, 5 Aug 2019 05:40:44 +0000 (15:40 +1000)]
mesa: add ARB_shading_language_include stubs
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Bas Nieuwenhuizen [Thu, 31 Oct 2019 21:53:30 +0000 (22:53 +0100)]
radv: Do not change scratch settings while shaders are active.
When the scratch ringbuffer settings are changed, the shader unit has
to be idle or we will have shaders using old and new settings.
That combination is not supported on the HW (likely the offset is
ringbuffer idx * WAVESIZE * 1024).
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Eric Anholt [Tue, 12 Nov 2019 00:08:25 +0000 (16:08 -0800)]
turnip: Drop the copy of the formats table.
Now that we can (mostly) generate a pipe format for a VkFormat, use that
to answer queries about formats. This will let us refactor the freedreno
format table surface layout code to be shared between gallium and vulkan.
This causes us to expose fewer formats for now (on a 1/100 CTS run I'm
doing, skips go from 3671 to 3835 out of 5145 tests). Fails stay about
the same (478 -> 434, but the run is pretty flaky and we're doing fewer
tests now).
v2: Rebase on master, throw a finishme on missing vk-to-pipe formats that
tu used to support.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> (v1)
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Eric Anholt [Wed, 6 Nov 2019 23:26:32 +0000 (15:26 -0800)]
util: Add a mapping from VkFormat to PIPE_FORMAT.
I'm planning on using this from radv and tu for queries about formats.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Marek Olšák [Thu, 14 Nov 2019 22:56:13 +0000 (17:56 -0500)]
winsys/amdgpu: detect noop dependencies on the same ring correctly
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 14 Nov 2019 22:49:51 +0000 (17:49 -0500)]
ac: fill num_rings for remaining IPs
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 14 Nov 2019 22:43:12 +0000 (17:43 -0500)]
ac: add radeon_info::num_rings and move ring_type to amd_family.h
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 12 Nov 2019 01:03:40 +0000 (20:03 -0500)]
nir: don't use GLenum16 in nir.h
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Marek Olšák [Thu, 7 Nov 2019 23:02:06 +0000 (18:02 -0500)]
nir: move data.descriptor_set above data.index for better packing
4 bytes down
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Marek Olšák [Thu, 7 Nov 2019 22:54:42 +0000 (17:54 -0500)]
glsl_to_nir: rename image_access to mem_access
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Marek Olšák [Thu, 7 Nov 2019 22:54:13 +0000 (17:54 -0500)]
nir/print: only print image.format for image variables
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Marek Olšák [Thu, 7 Nov 2019 21:53:58 +0000 (16:53 -0500)]
nir: move data.image.access to data.access
The size of the data structure doesn't change.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Marek Olšák [Fri, 8 Nov 2019 00:24:57 +0000 (19:24 -0500)]
st/mesa: call nir_serialize only once per shader
It was called twice.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Sat, 2 Nov 2019 03:55:58 +0000 (23:55 -0400)]
st/mesa: keep serialized NIR instead of nir_shader in st_program
This decreases memory usage, because serialized NIR is more compact.
If shader_has_one_variant is true and the shader is uncached, the first
variant is created from nir_shader, otherwise the first variant and
all other variants are created from serialized NIR.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Tue, 19 Nov 2019 21:35:59 +0000 (16:35 -0500)]
st/mesa: call nir_sweep in st_finalize_nir
This is invoked sooner before (pre-)compiling the first variant and is
also applied to fixed-func and ARB programs.
Marek Olšák [Sat, 2 Nov 2019 03:04:11 +0000 (23:04 -0400)]
st/mesa: subclass st_vertex_program for VP-specific members
Inheritance:
gl_program -> st_program -> st_vertex_program
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Sat, 2 Nov 2019 03:21:14 +0000 (23:21 -0400)]
st/mesa: more cleanups after unification of st_vertex/common_program
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Sat, 2 Nov 2019 02:47:29 +0000 (22:47 -0400)]
st/mesa: rename occurences of stcp to stp to correspond to st_program
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Sat, 2 Nov 2019 02:46:11 +0000 (22:46 -0400)]
st/mesa: cleanups after unification of st_vertex/common program
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Sat, 2 Nov 2019 02:38:06 +0000 (22:38 -0400)]
st/mesa: rename st_common_program to st_program
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Sat, 2 Nov 2019 02:34:31 +0000 (22:34 -0400)]
st/mesa: trivially merge st_vertex_program into st_common_program
a later commit will add back st_vertex_program as a subclass of
st_common_program
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Sat, 2 Nov 2019 02:19:28 +0000 (22:19 -0400)]
st/mesa: consolidate and simplify code flagging program::affected_states
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Sat, 2 Nov 2019 02:09:23 +0000 (22:09 -0400)]
st/mesa: initialize affected_states and uniform storage earlier in deserialize
This matches the uncached codepath.
affected_states was used before initialization, which was technically
a bug, but probably not reproducible due to _NEW_PROGRAM rebinding
everything.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Sat, 2 Nov 2019 02:04:57 +0000 (22:04 -0400)]
st/mesa: start deduplicating some program code
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Sat, 2 Nov 2019 01:57:22 +0000 (21:57 -0400)]
st/mesa: decrease the size of st_fp_variant_key from 48 to 40 bytes
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Sat, 2 Nov 2019 01:49:51 +0000 (21:49 -0400)]
st/mesa: rename delete_basic_variant -> delete_common_variant
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Eric Engestrom [Sun, 17 Nov 2019 23:56:49 +0000 (23:56 +0000)]
anv: add missing "fall-through" annotation
CoverityID:
1455884
Fixes: c1c346f1667375e9330a ("anv: implement VK_KHR_separate_depth_stencil_layouts")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Engestrom [Sat, 16 Nov 2019 17:51:27 +0000 (17:51 +0000)]
egl: use EGL_CAST() macro in eglmesaext.h
Allows eglmesaext.h to be used in C++ code.
This aligns this file with the rest of EGL.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-By: Tapani Pälli <tapani.palli@intel.com>
Eric Engestrom [Sun, 17 Nov 2019 09:51:52 +0000 (09:51 +0000)]
vulkan: delete typo'd header
Two files exist in that directory:
- vulkan_xlib_randr.h
- vulkan_xlib_xrandr.h
Both were imported in
205c271562db8cb2effc ("vulkan: Update the XML and
headers to 1.1.70") with identical contents (ie. the
VK_EXT_acquire_xlib_display extension), but the former was never
included anywhere and can't be found upstream [1], while the latter is
included in vulkan.h and found upstream.
[1] https://github.com/KhronosGroup/Vulkan-Headers/tree/master/include/vulkan
Fixes: 205c271562db8cb2effc ("vulkan: Update the XML and headers to 1.1.70")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Engestrom [Sun, 17 Nov 2019 11:22:01 +0000 (11:22 +0000)]
CL: sync C++ headers with Khronos
https://github.com/KhronosGroup/OpenCL-CLHPP at commit
cf9fc1035e8298c7ce65ee33066a660fd9892ebb
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Eric Engestrom [Sun, 17 Nov 2019 11:28:53 +0000 (11:28 +0000)]
CL: sync C headers with Khronos
https://github.com/KhronosGroup/OpenCL-Headers at commit
0d5f18c6e7196863bc1557a693f1509adfcee056
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Rafael Antognolli [Wed, 13 Nov 2019 22:30:57 +0000 (14:30 -0800)]
intel: Add workaround for stencil state.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Jonathan Marek [Mon, 18 Nov 2019 23:42:12 +0000 (18:42 -0500)]
turnip: fix sRGB GMEM clear
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Jonathan Marek [Mon, 18 Nov 2019 23:41:23 +0000 (18:41 -0500)]
turnip: implement CmdClearColorImage/CmdClearDepthStencilImage
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Rhys Perry [Thu, 14 Nov 2019 17:57:02 +0000 (17:57 +0000)]
radv/aco: enable VK_KHR_shader_subgroup_extended_types
We could enable it on GFX10 if LLVM wasn't used as a fallback for
unsupported stages. Note that the CTS only tests it if
VK_KHR_shader_float16_int8 is enabled, even though it's not a
requirement.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Rhys Perry [Mon, 11 Nov 2019 19:48:54 +0000 (19:48 +0000)]
aco: implement 64-bit integer reductions
The multiplication reduction is larger than it could be, but it should be
easier to implement this way.
No failures with dEQP-VK.subgroups.*int64* except those caused by LLVM
being used for other stages.
v2: don't call setFixed() for v_add carry-out, since setHint sets physReg
v3: add and use emit_vadd32() helper
v4: use num_opcodes instead of last_opcode
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> (v3)
Rhys Perry [Mon, 11 Nov 2019 17:37:43 +0000 (17:37 +0000)]
aco: refactor reduction lowering helpers
Should make 64-bit integer reductions easier to implement.
v4: use num_opcodes instead of last_opcode
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> (v3)
Samuel Pitoiset [Fri, 8 Nov 2019 11:45:03 +0000 (12:45 +0100)]
radv: advertise VK_KHR_shader_subgroup_extended_types on GFX8-GFX9
This extension allows to use subgroup operations with 8 and 16-bits
Untested on GFX6-GFX7, and most of subgroup operations are broken
on GFX10, so don't enable it for now. Not enabled on ACO because
it's still doesn't support 8-bits/16-bits.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 8 Nov 2019 14:57:02 +0000 (15:57 +0100)]
ac: add 16-bit float support to ac_build_alu_op()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 8 Nov 2019 16:12:39 +0000 (17:12 +0100)]
ac: add 8-bit and 16-bit supports to ac_build_optimization_barrier()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 8 Nov 2019 16:12:15 +0000 (17:12 +0100)]
ac: add 8-bit and 16-bit supports to ac_build_wwm()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 8 Nov 2019 15:35:45 +0000 (16:35 +0100)]
ac: add 8-bit and 16-bit supports to get_reduction_identity()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 8 Nov 2019 13:51:40 +0000 (14:51 +0100)]
ac: add 8-bit and 16-bit supports to ac_build_swizzle()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 8 Nov 2019 13:27:15 +0000 (14:27 +0100)]
ac: add 8-bit and 16-bit supports to ac_build_dpp()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 8 Nov 2019 13:15:59 +0000 (14:15 +0100)]
ac: add 8-bit and 16-bit supports to ac_build_set_inactive()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 8 Nov 2019 12:00:50 +0000 (13:00 +0100)]
ac: add 8-bit and 16-bit supports to ac_build_readlane()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 8 Nov 2019 11:44:39 +0000 (12:44 +0100)]
ac: add 8-bit and 16-bit supports to ac_build_shuffle()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 8 Nov 2019 13:12:58 +0000 (14:12 +0100)]
ac: remove useless cast in ac_build_set_inactive()
The return type is always the src type (32 or 64 bits).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 11 Nov 2019 09:15:01 +0000 (10:15 +0100)]
spirv: fix lowering of OpGroupNonUniformAllEqual
It should rely on the source type, not on the return type which
is always a boolean anyways, so vote_feq was never selected. For
OpSubgroupAllEqualKHR it's always an integer comparison.
This fixes some VK_KHR_shader_subgroup_extended_types tests with RADV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tomeu Vizoso [Mon, 18 Nov 2019 10:17:39 +0000 (11:17 +0100)]
gitlab-ci: Remove limit on kernel logging
We don't seem to fault any more when running dEQP GLES2, and we don't
scrape serial output any more anyway so no problems should be caused by
that.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Pierre-Eric Pelloux-Prayer [Thu, 7 Nov 2019 14:06:24 +0000 (15:06 +0100)]
mesa: fix warning in 32 bits build
Fixes: febedee4f6c ("mesa: add EXT_dsa glGetVertexArray* 4 functions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 30 Oct 2019 14:11:22 +0000 (15:11 +0100)]
mesa: enable EXT_direct_state_access
Always enabled; this doesn't require any driver work, it's just
core mesa bits.
quick_gl.txt is also updated because previously piglit ext_dsa
tests were skipped.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Thu, 7 Nov 2019 13:25:19 +0000 (14:25 +0100)]
mesa: add ARB_sparse_buffer NamedBufferPageCommitmentEXT function
The spec is unclear on how to handle the buffer argument so we reuse
the logic from the EXT_direct_state_access spec.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Thu, 7 Nov 2019 12:47:17 +0000 (13:47 +0100)]
mesa: add ARB_vertex_attrib_binding glVertexArray* functions
We can't simply alias ARB_direct_state_access functions because
those fail if the vao has never been bound before.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Thu, 7 Nov 2019 09:55:23 +0000 (10:55 +0100)]
mesa: extend vertex_array_attrib_format to support EXT_dsa
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 6 Nov 2019 14:42:10 +0000 (15:42 +0100)]
mesa: implement ARB_texture_storage_multisample + EXT_dsa functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 6 Nov 2019 13:04:55 +0000 (14:04 +0100)]
mesa: add ARB_texture_buffer_range glTextureBufferRangeEXT function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 6 Nov 2019 11:16:30 +0000 (12:16 +0100)]
mesa: add ARB_instanced_arrays EXT_dsa function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 6 Nov 2019 09:57:53 +0000 (10:57 +0100)]
mesa: add ARB_gpu_shader_fp64 selector-less functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Tue, 5 Nov 2019 14:37:12 +0000 (15:37 +0100)]
mesa: add ARB_clear_buffer_object named functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Tue, 5 Nov 2019 14:04:52 +0000 (15:04 +0100)]
mesa: add ARB_vertex_attrib_64bit VertexArrayVertexAttribLOffsetEXT
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Tue, 5 Nov 2019 13:47:53 +0000 (14:47 +0100)]
mesa: add ARB_framebuffer_no_attachments named functions
The wording in ARB_framebuffer_no_attachments and EXT_direct_state_access
is different.
In the former framebuffer names must have been generated using glGenFramebuffers
before using the named functions.
In the latter framebuffer names have no such constraints, so we can't use
the _mesa_lookup_framebuffer_dsa function.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Wed, 6 Nov 2019 09:30:13 +0000 (10:30 +0100)]
mesa: update features.txt to reflect EXT_dsa status
All features from the EXT_dsa spec are implemented.
Interactions with other specs:
- GL_AMD_gpu_shader_int64: not needed, since it's not enabled in
compatibility profile.
- GL_ARB_bindless_texture is DONE
"INVALID_OPERATION is generated when calling various functions
to modify the state of a texture object from which handles have
been extracted"
- GL_ARB_buffer_storage/GL_EXT_buffer_storage is DONE (NamedBufferStorageEXT function)
- GL_ARB_texture_storage is DONE (3 TextureStorage*DEXT functions)
- GL_ARB_vertex_attrib_binding is DONE (6 VertexArray* functions)
- GL_EXT_external_buffer is not supported by Mesa
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Alyssa Rosenzweig [Wed, 6 Nov 2019 19:55:41 +0000 (14:55 -0500)]
panfrost: Set PIPE_COMPUTE_CAP_ADDRESS_BITS to 64
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>