mesa.git
7 years agost/mesa: guard sampler views changes with a mutex
Nicolai Hähnle [Sun, 22 Oct 2017 15:38:36 +0000 (17:38 +0200)]
st/mesa: guard sampler views changes with a mutex

Some locking is unfortunately required, because well-formed GL programs
can have multiple threads racing to access the same texture, e.g.: two
threads/contexts rendering from the same texture, or one thread destroying
a context while the other is rendering from or modifying a texture.

Since even the simple mutex caused noticable slowdowns in the piglit
drawoverhead micro-benchmark, this patch uses a slightly more involved
approach to keep locks out of the fast path:

- the initial lookup of sampler views happens without taking a lock
- a per-texture lock is only taken when we have to modify the sampler
  view(s)
- since each thread mostly operates only on the entry corresponding to
  its context, the main issue is re-allocation of the sampler view array
  when it needs to be grown, but the old copy is not freed

Old copies of the sampler views array are kept around in a linked list
until the entire texture object is deleted. The total memory wasted
in this way is roughly equal to the size of the current sampler views
array.

Fixes non-deterministic memory corruption in some
dEQP-EGL.functional.sharing.gles2.multithread.* tests, e.g.
dEQP-EGL.functional.sharing.gles2.multithread.simple.images.texture_source.create_texture_render

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agost/mesa: re-arrange st_finalize_texture
Nicolai Hähnle [Sun, 22 Oct 2017 15:38:34 +0000 (17:38 +0200)]
st/mesa: re-arrange st_finalize_texture

Move the early-out for surface-based textures earlier. This narrows the
scope of the locking added in a follow-up commit.

Fix one remaining case of initializing a surface-based texture
without properly finalizing it.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agogallium: clarify the constraints on sampler_view_destroy
Nicolai Hähnle [Sun, 22 Oct 2017 15:38:33 +0000 (17:38 +0200)]
gallium: clarify the constraints on sampler_view_destroy

r600 expects the context that created the sampler view to still be alive
(there is a per-context list of sampler views).

svga currently bails when the context of destruction is not the same as
creation.

The GL state tracker, which is the only one that runs into the
multi-context subtleties (due to share groups), already guarantees that
sampler views are destroyed before their context of creation is destroyed.

Most drivers are context-agnostic, so the warning message in
pipe_sampler_view_release doesn't really make sense.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: reduce the scope of sel->mutex in si_shader_select_with_key
Nicolai Hähnle [Sun, 22 Oct 2017 15:38:32 +0000 (17:38 +0200)]
radeonsi: reduce the scope of sel->mutex in si_shader_select_with_key

We only need the lock to guard changes in the variant linked list. The
actual compilation can happen outside the lock, since we use the ready
fence as a guard.

v2: fix double-unlock

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoradeonsi: use ready fences on all shaders, not just optimized ones
Nicolai Hähnle [Sun, 22 Oct 2017 15:38:32 +0000 (17:38 +0200)]
radeonsi: use ready fences on all shaders, not just optimized ones

There's a race condition between si_shader_select_with_key and
si_bind_XX_shader:

  Thread 1                         Thread 2
  --------                         --------
  si_shader_select_with_key
    begin compiling the first
    variant
    (guarded by sel->mutex)
                                   si_bind_XX_shader
                                     select first_variant by default
                                     as state->current
                                   si_shader_select_with_key
                                     match state->current and early-out

Since thread 2 never takes sel->mutex, it may go on rendering without a
PM4 for that shader, for example.

The solution taken by this patch is to broaden the scope of
shader->optimized_ready to a fence shader->ready that applies to
all shaders. This does not hurt the fast path (if anything it makes
it faster, because we don't explicitly check is_optimized).

It will also allow reducing the scope of sel->mutex locks, but this is
deferred to a later commit for better bisectability.

Fixes dEQP-EGL.functional.sharing.gles2.multithread.simple.buffers.bufferdata_render

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agou_queue: add a futex-based implementation of fences
Nicolai Hähnle [Sun, 22 Oct 2017 15:38:31 +0000 (17:38 +0200)]
u_queue: add a futex-based implementation of fences

Fences are now 4 bytes instead of 96 bytes (on my 64-bit system).

Signaling a fence is a single atomic operation in the fast case plus a
syscall in the slow case.

Testing if a fence is signaled is the same as before (a simple comparison),
but waiting on a fence is now no more expensive than just testing it in
the fast (already signaled) case.

v2:
- style fixes
- use p_atomic_xxx macros with the right barriers

Acked-by: Marek Olšák <marek.olsak@amd.com>
7 years agou_queue: add util_queue_fence_reset
Nicolai Hähnle [Sun, 22 Oct 2017 15:38:30 +0000 (17:38 +0200)]
u_queue: add util_queue_fence_reset

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agou_queue: export util_queue_fence_signal
Nicolai Hähnle [Sun, 22 Oct 2017 15:38:29 +0000 (17:38 +0200)]
u_queue: export util_queue_fence_signal

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agou_queue: group fence functions together
Nicolai Hähnle [Sun, 22 Oct 2017 15:38:29 +0000 (17:38 +0200)]
u_queue: group fence functions together

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoutil/u_atomic: add p_atomic_xchg
Nicolai Hähnle [Fri, 3 Nov 2017 14:19:57 +0000 (15:19 +0100)]
util/u_atomic: add p_atomic_xchg

The closest to it in the old-style gcc builtins is __sync_lock_test_and_set,
however, that is only guaranteed to work with values 0 and 1 and only
provides an acquire barrier. I also don't know about other OSes, so we
provide a simple & stupid emulation via p_atomic_cmpxchg.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoutil: move futex helpers into futex.h
Nicolai Hähnle [Sun, 22 Oct 2017 15:38:26 +0000 (17:38 +0200)]
util: move futex helpers into futex.h

v2: style fixes

Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
7 years agoglsl: Make #pragma STDGL invariant(all) only modify outputs.
Kenneth Graunke [Tue, 7 Nov 2017 08:57:52 +0000 (00:57 -0800)]
glsl: Make #pragma STDGL invariant(all) only modify outputs.

According to the GLSL ES 3.20, GLSL 4.50, and GLSL 1.20 specs:

   "To force all output variables to be invariant, use the pragma

       #pragma STDGL invariant(all)

    before all declarations in a shader."

Notably, this is only supposed to affect output variables.  Furthermore,

   "Only variables output from a shader can be candidates for invariance."

It looks like this has been wrong since we first supported the pragma in
2011 (commit 86b4398cd158024f6be9fa830554a11c2a7ebe0c).

Fixes dEQP-GLES2.functional.shaders.preprocessor.pragmas.pragma_fragment.

v2: Now that all cases are identical (other than compute shaders, which
    have no output variables anyway), we can drop the switch statement
    entirely.  We also don't need the current_function == NULL check;
    this was a hold over from when we had a single var_mode_out for both
    function parameters and shader varyings, in the bad old days.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agoi965: expose SRGB visuals and turn on EGL_KHR_gl_colorspace
Tapani Pälli [Tue, 31 Oct 2017 08:56:28 +0000 (10:56 +0200)]
i965: expose SRGB visuals and turn on EGL_KHR_gl_colorspace

Patch exposes sRGB visuals and adds DRI integer query support for
__DRI2_RENDERER_HAS_FRAMEBUFFER_SRGB. Further changes make sure that
we mark if the app explicitly wanted sRGB and for these framebuffers
we don't turn sRGB off in intel_gles3_srgb_workaround. This way we
keep compatibility for existing applications relying on default sRGB
and ony add more visual support.

With this change, following dEQP tests start to pass:

   dEQP-EGL.functional.wide_color.window_8888_colorspace_srgb
   dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_srgb

v2: some code cleanup (Emil Velikov)
    update num_formats correctly (reported by deveee@gmail.com)

v3: cleanup, remove redundant is_srgb
    rename explicit_srgb as 'need_srgb' to follow style better

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v2)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102264
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102354
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102503

7 years agoglsl: Transform fb buffers are only active if a variable uses them
Neil Roberts [Mon, 30 Oct 2017 12:22:49 +0000 (13:22 +0100)]
glsl: Transform fb buffers are only active if a variable uses them

The GL spec will soon be revised to clarify that a buffer binding for
a transform feedback buffer is only required if a variable is actually
defined to use the buffer binding point. Previously a declaration for
the default transform buffer would make it require a binding even if
nothing was declared to use the default buffer.

Affects:
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list_and_api

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agointel/nir: Use the correct indirect lowering masks in link_shaders
Jason Ekstrand [Sat, 28 Oct 2017 16:02:14 +0000 (09:02 -0700)]
intel/nir: Use the correct indirect lowering masks in link_shaders

Previously, if we were linking a vec4 VS with a SIMD8/16 FS, we wouldn't
lower indirects on the fragment shader which is wrong.  Instead of using
a single indirect mask, take advantage of our new little helper.

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agor600g: use SIMPLE_FLOAT for blending to enable some optimizations
Ilia Mirkin [Sat, 4 Nov 2017 17:49:45 +0000 (13:49 -0400)]
r600g: use SIMPLE_FLOAT for blending to enable some optimizations

Radeonsi also sets this flag. Seems to avoid pulling up the desintation
RT value when the dst blend factor is zero if it's not otherwise being
loaded. Among other things, it allows blending to overwrite infinity/NaN
values in the destination RT.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agonv50: make blending work so that zero wins in a multiplication
Ilia Mirkin [Sat, 4 Nov 2017 17:49:04 +0000 (13:49 -0400)]
nv50: make blending work so that zero wins in a multiplication

This matches nvc0 behavior, tested with the fbo-float-nan piglit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tobias Klausmann<tobias.johannes.klausmann@mni.thm.de>
7 years agoglsl: Minor cleanups after previous commit
Ian Romanick [Thu, 2 Nov 2017 00:34:12 +0000 (17:34 -0700)]
glsl: Minor cleanups after previous commit

I think it's more clear to only call emit_access once.  The only
difference between the two calls is the value of size_mul used for the
offset parameter... but you really have to look at it to be sure.

The s/is_64bit/is_double/ change is because there are no int64_t or
uint64_t matrix types.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
7 years agoglsl: Use more link_calculate_matrix_stride in lower_buffer_access
Ian Romanick [Wed, 1 Nov 2017 23:40:32 +0000 (16:40 -0700)]
glsl: Use more link_calculate_matrix_stride in lower_buffer_access

I was going to squash this with the previous commit, but there's a lot
of churn in that commit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
7 years agoglsl: Use link_calculate_matrix_stride in lower_buffer_access and friends
Ian Romanick [Wed, 1 Nov 2017 23:34:32 +0000 (16:34 -0700)]
glsl: Use link_calculate_matrix_stride in lower_buffer_access and friends

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
7 years agoglsl: Refactor matrix stride calculation into a utility function
Ian Romanick [Wed, 1 Nov 2017 23:27:53 +0000 (16:27 -0700)]
glsl: Refactor matrix stride calculation into a utility function

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
7 years agoglsl/linker: Optimize swizzles again after linking
Ian Romanick [Wed, 1 Nov 2017 05:18:10 +0000 (22:18 -0700)]
glsl/linker: Optimize swizzles again after linking

Without this, the SPIR-V generator has to deal with a bunch of junk
like:

    (swiz z (swiz xxx (swiz x (var_ref packed:binormal.z,light_dir))))

It seems better to cull that stuff out than to add code to deal with
it.  The problem is the way swizzles to and from scalars have to be
handled in SPIR-V.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
7 years agoglsl: Combine nop-swizzle optimization with swizzle-swizzle optimization
Ian Romanick [Wed, 1 Nov 2017 06:37:14 +0000 (23:37 -0700)]
glsl: Combine nop-swizzle optimization with swizzle-swizzle optimization

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: <thomashelland90@gmail.com>
7 years agoglsl: Make the swizzle-swizzle optimization greedy
Ian Romanick [Wed, 1 Nov 2017 06:16:38 +0000 (23:16 -0700)]
glsl: Make the swizzle-swizzle optimization greedy

If there is a long sequence of swizzled swizzles, compact all of them
down to a single swizzle.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: <thomashelland90@gmail.com>
7 years agoglsl: Remove program_resource_visitor::visit_field(const glsl_struct_field *)
Ian Romanick [Tue, 31 Oct 2017 22:06:24 +0000 (15:06 -0700)]
glsl: Remove program_resource_visitor::visit_field(const glsl_struct_field *)

I could not find any remaining users.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoglsl: Silence unused parameter warning
Ian Romanick [Wed, 1 Nov 2017 23:25:37 +0000 (16:25 -0700)]
glsl: Silence unused parameter warning

glsl/lower_shared_reference.cpp: In member function ‘virtual void
{anonymous}::lower_shared_reference_visitor::insert_buffer_access(void*,
ir_dereference*, const glsl_type*, ir_rvalue*, unsigned int, int)’:

glsl/lower_shared_reference.cpp:244:58: warning: unused parameter
‘channel’ [-Wunused-parameter]
                                                      int channel)
                                                          ^~~~~~~

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoac/nir: add support for all intrinsics. (v2)
Dave Airlie [Thu, 9 Nov 2017 01:00:50 +0000 (01:00 +0000)]
ac/nir: add support for all intrinsics. (v2)

This is derived from tgsi/radeonsi code from the GLSL intrinsics.

This should pre-fix radv for the upcoming spirv patches.

v2: actually use wait_cnt, sleep deprived dad time! (Bas)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
7 years agoamdgpu: use simple mtx
Timothy Arceri [Mon, 16 Oct 2017 00:59:32 +0000 (11:59 +1100)]
amdgpu: use simple mtx

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: use simple mtx in core mesa
Timothy Arceri [Mon, 16 Oct 2017 00:59:31 +0000 (11:59 +1100)]
mesa: use simple mtx in core mesa

Results from x11perf -copywinwin10 on Eric's SKL:
   4.33338% ± 0.905054% (n=40)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Yogesh Marathe <yogesh.marathe@intel.com>
7 years agomesa: Add new fast mtx_t mutex type for basic use cases
Timothy Arceri [Mon, 16 Oct 2017 07:06:49 +0000 (18:06 +1100)]
mesa: Add new fast mtx_t mutex type for basic use cases

While modern pthread mutexes are very fast, they still incur a call to an
external DSO and overhead of the generality and features of pthread mutexes.
Most mutexes in mesa only needs lock/unlock, and the idea here is that we can
inline the atomic operation and make the fast case just two intructions.
Mutexes are subtle and finicky to implement, so we carefully copy the
implementation from Ulrich Dreppers well-written and well-reviewed paper:

  "Futexes Are Tricky"
  http://www.akkadia.org/drepper/futex.pdf

We implement "mutex3", which gives us a mutex that has no syscalls on
uncontended lock or unlock.  Further, the uncontended case boils down to a
cmpxchg and an untaken branch and the uncontended unlock is just a locked decr
and an untaken branch.  We use __builtin_expect() to indicate that contention
is unlikely so that gcc will put the contention code out of the main code
flow.

A fast mutex only supports lock/unlock, can't be recursive or used with
condition variables.  We keep the pthread mutex implementation around as
for the few places where we use condition variables or recursive locking.
For platforms or compilers where futex and atomics aren't available,
simple_mtx_t falls back to the pthread mutex.

The pthread mutex lock/unlock overhead shows up on benchmarks for CPU bound
applications.  Most CPU bound cases are helped and some of our internal
bind_buffer_object heavy benchmarks gain up to 10%.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agomesa: rework how we free gl_shader_program_data
Timothy Arceri [Tue, 7 Nov 2017 23:57:21 +0000 (10:57 +1100)]
mesa: rework how we free gl_shader_program_data

When I introduced gl_shader_program_data one of the intentions was to
fix a bug where a failed linking attempt freed data required by a
currently active program. However I seem to have failed to finish
hooking up the final steps required to have the data hang around.

Here we create a fresh instance of gl_shader_program_data every
time we link. gl_program has a reference to gl_shader_program_data
so it will be freed once the program is no longer active.

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Neil Roberts <nroberts@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102177

7 years agoglsl: use the correct parent when allocating program data members
Timothy Arceri [Wed, 8 Nov 2017 00:34:10 +0000 (11:34 +1100)]
glsl: use the correct parent when allocating program data members

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoglsl: drop cache_fallback
Timothy Arceri [Tue, 7 Nov 2017 22:54:22 +0000 (09:54 +1100)]
glsl: drop cache_fallback

This turned out to be a dead end, it is much easier and less error
prone to just cache the IR used by the drivers backend e.g. TGSI or
NIR.

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: properly initialize brw->cs.base.stage to MESA_SHADER_COMPUTE
Kenneth Graunke [Tue, 31 Oct 2017 07:56:24 +0000 (00:56 -0700)]
i965: properly initialize brw->cs.base.stage to MESA_SHADER_COMPUTE

This has a bit of a surprising effect:

For the render pipeline, the upload_sampler_state_table atom emits
3DSTATE_BINDING_TABLE_POINTERS_XS.  It tries to avoid this for compute:

   if (GEN_GEN >= 7 && stage_state->stage != MESA_SHADER_COMPUTE) {
      /* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_XS packet. */
      genX(emit_sampler_state_pointers_xs)(brw, stage_state);
   } ...

However, we were failing to initialize brw->cs.base.stage, so it was
left as 0 (MESA_SHADER_VERTEX), causing this condition to break.  We
then emitted 3DSTATE_SAMPLER_STATE_POINTERS_VS in GPGPU mode, when
trying to upload CS samplers.  Nothing good can come of this.

Found by inspection while debugging a GPU hang.  Jordan believes this
helps the Deus Ex: Mankind Divided benchmark mode's stability when
running with shader cache.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
7 years agointel/nir: Break the linking code into a helper in brw_nir.c
Jason Ekstrand [Sat, 28 Oct 2017 15:57:23 +0000 (08:57 -0700)]
intel/nir: Break the linking code into a helper in brw_nir.c

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agointel/nir: Add a helper for getting the NoIndirect mask
Jason Ekstrand [Sat, 28 Oct 2017 15:50:54 +0000 (08:50 -0700)]
intel/nir: Add a helper for getting the NoIndirect mask

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agonir: Don't print swizzles when there are more than 4 components
Matt Turner [Sat, 28 Oct 2017 01:15:46 +0000 (18:15 -0700)]
nir: Don't print swizzles when there are more than 4 components

... as can happen with various types like mat4, or else we'll smash the
stack writing past the end of components_local[].

Fixes: 5a0d3e1129b7 ("nir: Print the components referenced for split or
                      packed shader in/outs.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agomeson: Add threads dependencies to glsl_compiler executable
Dylan Baker [Fri, 27 Oct 2017 18:19:46 +0000 (11:19 -0700)]
meson: Add threads dependencies to glsl_compiler executable

Fixes compiling the optional standalone glsl compiler.

Reported-by: DrNick (on irc)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-and-Tested-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoglsl: Fix typo fragement -> fragment
Andreas Boll [Wed, 8 Nov 2017 14:15:08 +0000 (15:15 +0100)]
glsl: Fix typo fragement -> fragment

Fixes: 94d669b0d2f ("glsl: enforce fragment shader input restrictions in
       GLSL ES 3.10")

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agobroadcom/vc5: Remove unused v3d_compiler.c
Andreas Boll [Wed, 8 Nov 2017 14:15:07 +0000 (15:15 +0100)]
broadcom/vc5: Remove unused v3d_compiler.c

Unused since original import of VC5.

Fixes: ade416d0236 ("broadcom: Add VC5 NIR compiler.")
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agobroadcom/vc5: Add vc5_drm.h to the release tarball
Andreas Boll [Wed, 8 Nov 2017 14:15:06 +0000 (15:15 +0100)]
broadcom/vc5: Add vc5_drm.h to the release tarball

Fixes: 45bb8f29571 ("broadcom: Add V3D 3.3 gallium driver called "vc5",
       for BCM7268.")

Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoclover: use the unified check for c++11 instead of the gcc version number
Gert Wollny [Wed, 18 Oct 2017 15:05:27 +0000 (17:05 +0200)]
clover: use the unified check for c++11 instead of the gcc version number

So far clover based its test for compiler support on the version of gcc,
while in reality support for c++11 is required. This patch replaces the
version check by the check unified for all modules that require c++11.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoswr: Replace the check for c++11 by the unified version
Gert Wollny [Wed, 18 Oct 2017 15:05:26 +0000 (17:05 +0200)]
swr: Replace the check for c++11 by the unified version

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoconfigure: check for -std=c++11 support and enable st/mesa test accordingly
Gert Wollny [Wed, 18 Oct 2017 15:05:25 +0000 (17:05 +0200)]
configure: check for -std=c++11 support and enable st/mesa test accordingly

Add a check that tests whether the c++ compiler supports c++11, either
by default, by adding the compiler flag -std=c++11, or by adding a
compiler flag that the user has specified via the environment variable
CXX11_CXXFLAGS.

The test only does a very shallow check of c++11 support, i.e. it tests
whether the define  __cplusplus >= 201103L to confirm language support
by the compiler, and it checks whether the header <tuple> is available
to test the availability of the c++11 standard library.

A make file conditional HAVE_STD_CXX11 is provided that is used in this
patch to enable the test in st/mesa if C++11 support is available.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102665
Acked-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoconfigure.ac: append to existing initializer override flags
Emil Velikov [Tue, 31 Oct 2017 19:26:33 +0000 (19:26 +0000)]
configure.ac: append to existing initializer override flags

Currently we were overwriting the existing warning flags, instead of
adding new [as applicable].

Fixes c5d2e2d43f6 ("configure: Test for -Wno-initializer-overrides")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoconfigure.ac: append to existing MSVC compat flags
Emil Velikov [Tue, 31 Oct 2017 19:26:32 +0000 (19:26 +0000)]
configure.ac: append to existing MSVC compat flags

Currently we were overwriting the existing warning flags, instead of
adding new [as applicable].

v2: Add missing space before -Werror (Eric)

Fixes e4b2b69e828 ("configure: Add and use AX_CHECK_COMPILE_FLAG")
Cc: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agomeson: Allow building glvnd with EGL and non-dri based GLX
Dylan Baker [Wed, 1 Nov 2017 17:24:10 +0000 (10:24 -0700)]
meson: Allow building glvnd with EGL and non-dri based GLX

Because meson mirrors the auototools logic, it needs the same changes to
allow building glvnd based egl.

v2: - change if to elif (Eric)

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoconfigure.ac: require xcb* for the omx/va/... when using x11 platform
Emil Velikov [Tue, 31 Oct 2017 18:58:10 +0000 (18:58 +0000)]
configure.ac: require xcb* for the omx/va/... when using x11 platform

Targets such as omx and va can work w/o anything X related. Mandate the
xcb* dependencies only when the X11 platform is selected.

Reported-by: Lukas Rusak <lorusak@gmail.com>
Fixes: 63e11ac2b5c ("configure: error out if building VA w/o supported
platform")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Lukas Rusak <lorusak@gmail.com> (v1)
7 years agoconfigure.ac: loosen --enable-glvnd check to honour egl
Emil Velikov [Tue, 31 Oct 2017 18:58:09 +0000 (18:58 +0000)]
configure.ac: loosen --enable-glvnd check to honour egl

Currently we error out when building GLVND w/o GLX.

That was the original premice before we had EGL. As the commit says,
that error should be reworked to honour both - do so.

v2: Drop noop *);; (Eric)

Reported-by: Lukas Rusak <lorusak@gmail.com>
Fixes: ce562f9e3fa ("EGL: Implement the libglvnd interface for EGL (v3)")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Lukas Rusak <lorusak@gmail.com> (v1)
7 years agoegl/android: add a note about .swap_buffers_with_damage
Emil Velikov [Mon, 16 Oct 2017 16:10:42 +0000 (17:10 +0100)]
egl/android: add a note about .swap_buffers_with_damage

Android implements the API and does the native damage handling itself.
At the same time it
 a) does call the vendor's eglSwapBuffersWithDamageKHR
 b) does not implement eglSetDamageRegionKHR

There's something strange happening here. For now simply note about the
'lack' of eglSwapBuffersWithDamageKHR support.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agowayland-drm: static inline wayland_drm_buffer_get
Emil Velikov [Tue, 24 Oct 2017 16:14:20 +0000 (17:14 +0100)]
wayland-drm: static inline wayland_drm_buffer_get

The function is effectively a direct function call into
libwayland-server.so.

Thus GBM no longer depends on the wayland-drm static library, making the
build more straight forward. And the resulting binary is a bit smaller.

Note: we need to move struct wayland_drm_callbacks further up,
otherwise we'll get an error since the type is incomplete.

v2: Rebase, beef-up commit message, update meson, move struct
wayland_drm_callbacks.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com> (v1)
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> # meson bit only
Acked-by: Eric Engestrom <eric.engestrom@imgtec.com> # for the rest
Reviewed-by: Dylan Baker <dylan@pnwbakers.com> # meson
7 years agoautomake: intel: correctly append to the LIBADD variable
Emil Velikov [Mon, 23 Oct 2017 12:29:30 +0000 (13:29 +0100)]
automake: intel: correctly append to the LIBADD variable

Commit 05fc62d89f5 sets the variable, yet it forgot the update the
existing reference to append (instead of assign).

Thus as-is the expat library was discarded from the link chain when
building with Android.

Fixes: 05fc62d89f5 ("automake: intel: move expat handling where it's
used")
Cc: Hongxu Jia <hongxu.jia@windriver.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agoconfigure: enable the OpenCL ICD by default
Emil Velikov [Mon, 16 Oct 2017 15:40:08 +0000 (16:40 +0100)]
configure: enable the OpenCL ICD by default

Nearly all the distributions* that build Mesa OpenCL, enable the ICD.
Since building a non-ICD driver has the chance of conflicting with
existing OpenCL binary (libOpenCL.so).

Furthermore, some applications expect the library to provide
annotated/versioned symbols.

https://lists.freedesktop.org/archives/mesa-dev/2017-September/171093.html

*Fedora, Suse, Arch, Debian, Ubuntu, FreeBSD use the ICD
Gentoo manages the conflicting files via eselect.

Cc: Matt Turner <mattst88@gmail.com>
Cc: Jan Vesely <jan.vesely@rutgers.edu>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-By: Aaron Watry <awatry@gmail.com>
7 years agotargets/opencl: don't hardcode the icd file install to /etc/...
Emil Velikov [Mon, 16 Oct 2017 15:40:07 +0000 (16:40 +0100)]
targets/opencl: don't hardcode the icd file install to /etc/...

Use $(sysconfdir) instead of hardcoding /etc.

While the OpenCL spec expects the file in /etc, people building their
stack can override that, esp. !Linux users.

Furthermore this removes a fundamental violation, which results in the
system file being overwritten even as one explicitly sets --prefix
and/or DESTDIR.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-By: Aaron Watry <awatry@gmail.com>
7 years agoamd: add amdgpu_asic_addr.h to the sources list
Emil Velikov [Wed, 8 Nov 2017 14:07:27 +0000 (14:07 +0000)]
amd: add amdgpu_asic_addr.h to the sources list

Otherwise it will be missing from the release tarball

Fixes: 7f33e94e43a ("amd/addrlib: update to latest version")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agogallivm: Use new LLVM fast-math-flags API
Tobias Droste [Wed, 8 Nov 2017 09:44:19 +0000 (10:44 +0100)]
gallivm: Use new LLVM fast-math-flags API

LLVM 6 changed the API on the fast-math-flags:
https://reviews.llvm.org/rL317488

NOTE: This also enables the new flag 'ApproxFunc' to allow for
approximations for library functions (sin, cos, ...). I'm not completly
convinced, that this is something mesa should do.

Signed-off-by: Tobias Droste <tdroste@gmx.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
7 years agoglsl: add varying resources for arrays of complex types
Juan A. Suarez Romero [Tue, 31 Oct 2017 17:39:17 +0000 (17:39 +0000)]
glsl: add varying resources for arrays of complex types

This patch is mostly a patch done by Ilia Mirkin.

It fixes KHR-GL45.enhanced_layouts.varying_structure_locations.

v2: fix locations for TCS/TES/GS inputs and outputs (Ilia)

CC: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103098
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
7 years agost/glsl_to_nir: use nir_shader_gather_info()
Timothy Arceri [Wed, 1 Nov 2017 09:32:12 +0000 (20:32 +1100)]
st/glsl_to_nir: use nir_shader_gather_info()

Use the NIR helper rather than the GLSL IR helper to get in/out
masks. This allows us to ignore varyings removed by NIR
optimisations.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agost/glsl_to_nir: generate NIR earlier
Timothy Arceri [Wed, 1 Nov 2017 06:28:09 +0000 (17:28 +1100)]
st/glsl_to_nir: generate NIR earlier

We want to use nir_shader_gather_info() the GLSL IR version might
be including varyings that NIR later eliminates. To do this we
need to generate NIR before we we start using the in/out bitmasks.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agost/glsl_to_nir: delay adding built-in uniforms to Parameters list
Timothy Arceri [Wed, 1 Nov 2017 03:15:22 +0000 (14:15 +1100)]
st/glsl_to_nir: delay adding built-in uniforms to Parameters list

Delaying adding built-in uniforms until after we convert to NIR
gives us a better chance to optimise them away. Also NIR allows
us to iterate over the uniforms directly so should be faster.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoamd/addrlib: update to latest version
Marek Olšák [Mon, 6 Nov 2017 23:56:13 +0000 (00:56 +0100)]
amd/addrlib: update to latest version

This uses C++11 initializer lists.

I just overwrote all Mesa files with internal addrlib and discarded
hunks that we should probably keep, but I might have missed something.

The code depending on ADDR_AM_BUILD is removed. We can add it back next
time if needed.

Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agobraodcom/vc5: Flush the job when it grows over 1GB.
Eric Anholt [Tue, 7 Nov 2017 19:05:16 +0000 (11:05 -0800)]
braodcom/vc5: Flush the job when it grows over 1GB.

Fixes GL_OUT_OF_MEMORY from streaming-texture-leak (and will hopefully
keep piglit from ooming on my no-swap platform, as well).

7 years agobroadcom/vc5: Do 16-bit unpacking of integer texture returns properly.
Eric Anholt [Tue, 7 Nov 2017 18:34:42 +0000 (10:34 -0800)]
broadcom/vc5: Do 16-bit unpacking of integer texture returns properly.

We were doing f16 unpacks, which trashed "1" values.  Fixes many piglit
texwrap GL_EXT_texture_integer cases.

7 years agobroadcom/vc5: Fix pausing of transform feedback.
Eric Anholt [Tue, 7 Nov 2017 18:13:04 +0000 (10:13 -0800)]
broadcom/vc5: Fix pausing of transform feedback.

Gallium disables it by removing the streamout buffers, not by binding a
program that doesn't have TF outputs.  Fixes piglit
"ext_transform_feedback2/counting with pause"

7 years agobroadcom/vc5: Add support for GL_RASTERIZER_DISCARD
Eric Anholt [Tue, 7 Nov 2017 18:08:59 +0000 (10:08 -0800)]
broadcom/vc5: Add support for GL_RASTERIZER_DISCARD

Fixes piglit discard-drawarrays.

7 years agobroadcom/vc5: Fix scheduling for a non-SFU R4 write after a dead R4 write.
Eric Anholt [Tue, 7 Nov 2017 17:51:56 +0000 (09:51 -0800)]
broadcom/vc5: Fix scheduling for a non-SFU R4 write after a dead R4 write.

The v3d_qpu_writes_r*() were only checking for fixed-function accumulator
writes, not normal ALU writes to those regs.

Fixes fs-discard-exit-2 on simulation (but not HW).

7 years agobroadcom/vc5: Add partial transform feedback query support.
Eric Anholt [Tue, 7 Nov 2017 00:59:05 +0000 (16:59 -0800)]
broadcom/vc5: Add partial transform feedback query support.

We have to compute the queries in software, so we're counting the
primitives by hand.  We still need to make sure to not increment the
PRIMITIVES_EMITTED if we overflowed, but leave that for later.

7 years agobroadcom/vc5: Add occlusion query support.
Eric Anholt [Mon, 6 Nov 2017 23:41:40 +0000 (15:41 -0800)]
broadcom/vc5: Add occlusion query support.

Fixes all of piglit's OQ tests.

7 years agointel/fs/nir: Return Q types from brw_reg_type_for_bit_size
Jason Ekstrand [Thu, 2 Nov 2017 22:59:58 +0000 (15:59 -0700)]
intel/fs/nir: Return Q types from brw_reg_type_for_bit_size

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agointel/fs/nir: Use Q immediates for load_const on gen8+
Jason Ekstrand [Fri, 3 Nov 2017 01:32:39 +0000 (18:32 -0700)]
intel/fs/nir: Use Q immediates for load_const on gen8+

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agointel/fs/nir: Setup immediates based on type in i2b and f2b
Jason Ekstrand [Fri, 3 Nov 2017 01:30:04 +0000 (18:30 -0700)]
intel/fs/nir: Setup immediates based on type in i2b and f2b

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agointel/reg: Add helpers for 64-bit integer immediates
Jason Ekstrand [Fri, 3 Nov 2017 01:29:03 +0000 (18:29 -0700)]
intel/reg: Add helpers for 64-bit integer immediates

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agocompiler/nir_types: Handle vectors in glsl_get_array_element
Jason Ekstrand [Thu, 24 Aug 2017 00:43:36 +0000 (17:43 -0700)]
compiler/nir_types: Handle vectors in glsl_get_array_element

Most of NIR doesn't allow doing array indexing on a vector (though it
does on a matrix).  However, nir_lower_io handles it just fine and this
behavior is needed for shared variables in Vulkan.  This commit makes
glsl_get_array_element do something sensible for vector types and makes
nir_validate happy with them.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agonir: Validate base types on array dereferences
Jason Ekstrand [Fri, 1 Sep 2017 23:40:28 +0000 (16:40 -0700)]
nir: Validate base types on array dereferences

We were already validating that the parent type goes along with the
child type but we weren't actually validating that the parent type is
reasonable.  This fixes that.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agonir,intel/compiler: Use a fixed subgroup size
Jason Ekstrand [Wed, 23 Aug 2017 01:57:56 +0000 (18:57 -0700)]
nir,intel/compiler: Use a fixed subgroup size

The GL_ARB_shader_ballot spec says that gl_SubGroupSizeARB is declared
as a uniform.  This means that it cannot change across an invocation
such as a draw call or a compute dispatch.  For compute shaders, we're
ok because we only ever use one dispatch size.  For fragment, however,
the hardware dynamically chooses between SIMD8 and SIMD16 which violates
the spec.  Instead, let's just pick a subgroup size based on the shader
stage.  The fixed size we choose for compute shaders is a bit higher
than strictly needed but there's no real harm in that.  The advantage is
that, if they do anything interesting with the value, NIR will see it as
an immediate and can optimize better.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agonir/lower_subgroups: Lower ballot intrinsics to the specified bit size
Jason Ekstrand [Wed, 23 Aug 2017 01:44:51 +0000 (18:44 -0700)]
nir/lower_subgroups: Lower ballot intrinsics to the specified bit size

Ballot intrinsics return a bitfield of subgroups.  In GLSL and some
SPIR-V extensions, they return a uint64_t.  In SPV_KHR_shader_ballot,
they return a uvec4.  Also, some back-ends would rather pass around
32-bit values because it's easier than messing with 64-bit all the time.
To solve this mess, we make nir_lower_subgroups take a new parameter
called ballot_bit_size and it lowers whichever thing it gets in from the
source language (uint64_t or uvec4) to a scalar with the specified
number of bits.  This replaces a chunk of the old lowering code.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agonir/builder: Add a nir_imm_intN_t helper
Jason Ekstrand [Tue, 31 Oct 2017 21:42:33 +0000 (14:42 -0700)]
nir/builder: Add a nir_imm_intN_t helper

This lets you easily build integer immediates of arbitrary bit size.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agonir/lower_system_values: Lower SUBGROUP_*_MASK based on type
Jason Ekstrand [Tue, 22 Aug 2017 21:09:37 +0000 (14:09 -0700)]
nir/lower_system_values: Lower SUBGROUP_*_MASK based on type

The SUBGROUP_*_MASK system values are uint64_t when coming in from GLSL
but uvec4 when coming in from SPIR-V.  Lowering based on type allows us
to nicely handle both.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agonir: Make ballot intrinsics variable-size
Jason Ekstrand [Wed, 23 Aug 2017 02:58:59 +0000 (19:58 -0700)]
nir: Make ballot intrinsics variable-size

This way they can return either a uvec4 or a uint64_t.  At the moment,
this is a no-op since we still always return a uint64_t.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agonir: Add a ssa_dest_init_for_type helper
Jason Ekstrand [Tue, 22 Aug 2017 21:08:32 +0000 (14:08 -0700)]
nir: Add a ssa_dest_init_for_type helper

This would be useful a number of places

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agonir: Add a new subgroups lowering pass
Jason Ekstrand [Tue, 22 Aug 2017 20:23:59 +0000 (13:23 -0700)]
nir: Add a new subgroups lowering pass

This commit pulls nir_lower_read_invocations_to_scalar along with most
of the guts of nir_opt_intrinsics (which mostly does subgroup lowering)
into a new nir_lower_subgroups pass.  There are various other bits of
subgroup lowering that we're going to want to do so it makes a bit more
sense to keep it all together in one pass.  We also move it in i965 to
happen after nir_lower_system_values to ensure that because we want to
handle the subgroup mask system value intrinsics here.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/fs: Don't use automatic exec size inference
Jason Ekstrand [Thu, 31 Aug 2017 16:53:02 +0000 (09:53 -0700)]
intel/fs: Don't use automatic exec size inference

The automatic exec size inference can accidentally mess things up if
we're not careful.  For instance, if we have

add(4)    g38.2<4>D    g38.1<8,2,4>D    g38.2<8,2,4>D

then the destination register will end up having a width of 2 with a
horizontal stride of 4 and a vertical stride of 8.  The EU emit code
sees the width of 2 and decides that we really wanted an exec size of 2
which doesn't do what we wanted.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/fs: Explicitly set EXECUTE_1 where needed
Jason Ekstrand [Wed, 30 Aug 2017 19:07:00 +0000 (12:07 -0700)]
intel/fs: Explicitly set EXECUTE_1 where needed

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/eu: Explicitly set EXECUTE_1 where needed
Jason Ekstrand [Wed, 30 Aug 2017 20:36:58 +0000 (13:36 -0700)]
intel/eu: Explicitly set EXECUTE_1 where needed

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/eu: Make automatic exec sizes a configurable option
Jason Ekstrand [Thu, 31 Aug 2017 16:41:22 +0000 (09:41 -0700)]
intel/eu: Make automatic exec sizes a configurable option

We have had a feature in codegen for some time that tries to
automatically infer the execution size of an instruction from the width
of its destination.  For things such as fixed function GS, clipper, and
SF programs, this is very useful because they tend to have lots of
hand-rolled register setup and trying to specify the exec size all the
time would be prohibitive.  For things that come from a higher-level IR,
however, it's easier to just set the right size all the time and the
automatic exec sizes can, in fact, cause problems.  This commit makes it
optional while enabling it by default.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/fs: Rework zero-length URB write handling
Jason Ekstrand [Fri, 1 Sep 2017 16:59:34 +0000 (09:59 -0700)]
intel/fs: Rework zero-length URB write handling

Originally we tried to handle this case based on slots_valid.  However,
there are a number of ways that this can go wrong.  For one, we throw
away any trailing slots which either aren't written or are set to
VARYING_SLOT_PAD.  Second, even if PSIZ is a valid slot, we may not
actually write anything there.  Between the lot of these, it was
possible to end up in a case where we tried to do a regular URB write
but ended up with a length of 1 which is invalid.  This commit moves it
to the end and makes it based on a new boolean flag urb_written.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agointel/compiler/fs: Set up subgroup invocation as a system value
Jason Ekstrand [Fri, 1 Sep 2017 04:56:43 +0000 (21:56 -0700)]
intel/compiler/fs: Set up subgroup invocation as a system value

Subgroup invocation is computed using a vector immediate and some
dispatch-aware arithmetic.  Unfortunately, due to the vector arithmetic,
and the fact that it's frequently read 16-wide, it's not something that
can easily be CSEd by the back-end compiler.  There are a few different
possible approaches to this problem:

 1) Emit the code to calculate the subgroup invocation on-the-fly and
    trust NIR to do the CSE.  This is what we were doing.

 2) Add a back-end instruction for the subgroup ID.  This has the
    advantage of helping the back-end compiler with CSE but has the
    downside of very poor scheduling for the calculation because it has
    to be emitted in the back-end.

 3) Emit the calculation at the top of the program and re-use the
    result.  This gets rid of the CSE problem but comes at the cost of
    an extra live register.

This commit switches us from 1) to 3).  We choose to store the subgroup
invocation values as a W type to reduce the impact of the extra live
register.  Trusting NIR and using 1) was fine but we're soon going to
want to use the subgroup invocation value for other things in the
back-end compiler and this makes it much easier to do without having to
worry about CSE problems.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/cs: Push subgroup ID instead of base thread ID
Jason Ekstrand [Thu, 24 Aug 2017 18:40:31 +0000 (11:40 -0700)]
intel/cs: Push subgroup ID instead of base thread ID

We're going to want subgroup ID for SPIR-V subgroups eventually anyway.
We really only want to push one and calculate the other from it.  It
makes a bit more sense to push the subgroup ID because it's simpler to
calculate and because it's a real API thing.  The only advantage to
pushing the base thread ID is to avoid a single SHL in the shader.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/cs: Re-run final NIR optimizations for each SIMD size
Jason Ekstrand [Tue, 22 Aug 2017 04:27:19 +0000 (21:27 -0700)]
intel/cs: Re-run final NIR optimizations for each SIMD size

With the advent of SPIR-V subgroup operations, compute shaders will have
to be slightly different depending on the SIMD size at which they
execute.  In order to allow us to do dispatch-width specific things in
NIR, we re-run the final NIR stages for each sIMD width.

One side-effect of this change is that we start rallocing fs_visitors
which means we need DECLARE_RALLOC_CXX_OPERATORS.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/compiler: Move the destructor from vec4_visitor to backend_shader
Jason Ekstrand [Tue, 7 Nov 2017 01:01:56 +0000 (17:01 -0800)]
intel/compiler: Move the destructor from vec4_visitor to backend_shader

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965/fs: Get rid of the early return in brw_compile_cs
Jason Ekstrand [Tue, 7 Nov 2017 00:29:42 +0000 (16:29 -0800)]
i965/fs: Get rid of the early return in brw_compile_cs

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agointel/cs: Rework the way thread local ID is handled
Jason Ekstrand [Sat, 30 Sep 2017 00:57:32 +0000 (17:57 -0700)]
intel/cs: Rework the way thread local ID is handled

Previously, brw_nir_lower_intrinsics added the param and then emitted a
load_uniform intrinsic to load it directly.  This commit switches things
over to use a specific NIR intrinsic for the thread id.  The one thing I
don't like about this approach is that we have to copy thread_local_id
over to the new visitor in import_uniforms.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/fs: Mark 64-bit values as being contiguous
Jason Ekstrand [Tue, 3 Oct 2017 03:25:11 +0000 (20:25 -0700)]
intel/fs: Mark 64-bit values as being contiguous

This isn't often a problem , when we're in a compute shader, we must
push the thread local ID so we decrement the amount of available push
space by 1 and it's no longer even and 64-bit data can, in theory, span
it.  By marking those uniforms contiguous, we ensure that they never get
split in half between push and pull constants.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agointel/cs: Ignore runtime_check_aads_emit for CS
Jason Ekstrand [Tue, 22 Aug 2017 04:27:42 +0000 (21:27 -0700)]
intel/cs: Ignore runtime_check_aads_emit for CS

It's only set on gen4-5 which clearly don't support compute shaders.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/cs: Stop setting dispatch_grf_start_reg
Jason Ekstrand [Tue, 22 Aug 2017 03:00:30 +0000 (20:00 -0700)]
intel/cs: Stop setting dispatch_grf_start_reg

Nothing ever reads it for compute shaders because it's always 1.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/cs: Drop max_dispatch_width checks from compile_cs
Jason Ekstrand [Tue, 22 Aug 2017 02:30:24 +0000 (19:30 -0700)]
intel/cs: Drop max_dispatch_width checks from compile_cs

The only things that adjust fs_visitor::max_dispatch_width are render
target writes which don't happen in compute shaders so they're
pointless.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/fs: Remove min_dispatch_width from fs_visitor
Jason Ekstrand [Tue, 22 Aug 2017 02:16:45 +0000 (19:16 -0700)]
intel/fs: Remove min_dispatch_width from fs_visitor

It's 8 for everything except compute shaders.  For compute shaders,
there's no need to duplicate the computation and it's just a possible
source of error.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/fs: use pull constant locations to check for first compile of a shader
Jason Ekstrand [Tue, 22 Aug 2017 01:42:41 +0000 (18:42 -0700)]
intel/fs: use pull constant locations to check for first compile of a shader

Before, we bailing in assign_constant_locations based on the minimum
dispatch size.  The more direct thing to do is simply to check for
whether or not we have constant locations and bail if we do.  For
nir_setup_uniforms, it's completely safe to do it multiple times because
we just copy a value from the NIR shader.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/fs: Retype dest to match value in read[First]Invocation
Jason Ekstrand [Sat, 2 Sep 2017 05:37:42 +0000 (22:37 -0700)]
intel/fs: Retype dest to match value in read[First]Invocation

This is what we really wanted all along.  Always retyping to D works
because that's what get_nir_src() always gives us, at least for 32-bit
types.  The SPIR-V variants of these operations accept arbitrary types
and we need this if we're going to handle 64 or 16-bit values.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
7 years agointel/fs: Uniformize the index in readInvocation
Jason Ekstrand [Sat, 2 Sep 2017 05:35:43 +0000 (22:35 -0700)]
intel/fs: Uniformize the index in readInvocation

The index is any value provided by the shader and this can be called in
non-uniform control flow so we can't just take component 0.  Found by
inspection.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>